1. Welcome to the Toram Online Forums. Please make sure to read our rules and be friendly to all our members.
    Click here to read the rules before posting.
    Dismiss Notice

RAMPAGE revamp: wtf TORAM

Discussion in 'Toram Online General Discussions' started by Vedar777, Feb 25, 2017.

  1. Vedar777

    Vedar777 Well-Known Member

    Joined:
    Jan 14, 2016
    Messages:
    592
    Likes Received:
    159
    Rampage is a skill, that has had issues since it was released. Now it is virtually an easily removed buff, and though you can now move, it's unlikely that you can avoid the insane aoes that new generation bosses have, and their quick counters. As most wide radius AOEs are low damage, but include flinch or slow effects.

    Generation 1: Rampage (skill):
    500mp:
    Long duration: Can be shortened with trigger slash (saving time, and a workable solution).
    Interrupted by: Flinch, tumble, stun, knock back.
    Damage: 12k-90K | Low end for 1h users, higher end for 2h users with custom gear.

    Considering the amazing mp cost, this skill was definitely a disappointment. I don't think anyone has been like 'wow, this skill is a game changer for sword users". For myself, the old rampage was something I could use for my 1h / shield user, as I could use it without any issue. And with my skills points spread across Guard and Shield, it allowed me to use a higher blade skills for more damage, without investing 20 skill points to get Tempest maxed.

    Generation 2: Rampage (buff):
    500mp:
    Longer duration.....: Cannot be shortened.
    Interrupted by: Any negative buff. Even slow, which is a common aoe effect.
    Damage: Same as above, but...you're even less likely to finish it.
    Advantage: AMPR opportunity, which is over relatively quickly.

    ====I head into a rant below this line========

    Disadvantages added: Buff is now motivation for blade users to become running simulators. Love running around the map, now you can just run around in boss fights.

    I'd be happy if they used some consistency with how buffs work. Like seriously, how useful would any of the buffs be in this game be, if they cancelled on any status effect. I think the new rampage would be more useful if they allowed the buff to work without interruption. Just like any normal buff, and the normal buffs that blade users get. Trigger slash, astute, sonic blade and spiral air, are all minor buffs that don't cancel out on negative statuses. Yet, rampage with the insane MP cost cancels out.

    You'd think there would be some sort of damage or functional advantage from rampage for blade users with that MP cost. Since other classes all seem to have something that stands out for high mp costs. Even shield users get a decent buff from guardian when used properly at 600MP.

    NO LOGIC AT ALL. It is almost like blade users are all like, "I WILL USE RAMPAGE AND UNLEASH MY FURY, oh no...slow effect....all hope is lost....I will just cower in fear and let my buff go...because I have #triggered the boss and I don't want to offend the boss....please don't hurt me, I promise not to use rampage in battle ever again".

    I'd be happy if RAMPAGE either remained a buff and had the interruption effects nullified.

    Or... They just literally thought of a skill that would be useful for blade users that don't invest skill points into AOEs / Tempest.

    Could a new rampage become useful....like dealing heavy short range damage, over a shorter period. While providing an evasion and guard boost over 3 seconds. Something useful, something people could actually think about and go "hmmmm I don't want to do AOEs, and maybe this branch targeting a single enemy might help be leverage by build". Because currently it hasn't been hard to go, "Nah, rampage sucks. I'll use tempest", and that's still the case.

    It is so bad, I actually had to go, "I have 10 skill points in rampage and it no longer works for me, time to use notebook of oblivion".

    Like, each class should have a branch focusing and providing AOEs and the other focusing on single target specialisation. And if they really want to make the game progressive, maybe a third branch that can hybridise the AOEs and single target focus, into a directional AOE.

    Emailed my frustrations to (&$@%#@&^*#^*@&%^%^&$@%^$@%#) Toram!!!

    Ok, rant over.
     
    • Like Like x 3
    • Sad Sad x 1
  2. Isra

    Isra Cock and Ball Torture Elite Member

    Joined:
    Oct 28, 2016
    Messages:
    2,023
    Likes Received:
    2,360
    IGN:
    Vani Lla
    I hear you on the interrupt. Quite honestly, only Flinch/Tumble/Stun should affect the new rampage, or as you said nothing since new bosses now have normal attacks that can flinch. Its quite a let down tbh, but tis what tis
     
    • Like Like x 1
  3. Haroshi

    Haroshi Well-Known Member

    Joined:
    Oct 14, 2015
    Messages:
    901
    Likes Received:
    402
    Its afail skill. Sonic blade best thing that happened to this rework.
     
    • Like Like x 5
    • Winner Winner x 1
  4. Isra

    Isra Cock and Ball Torture Elite Member

    Joined:
    Oct 28, 2016
    Messages:
    2,023
    Likes Received:
    2,360
    IGN:
    Vani Lla
    #SaveTagElite
     
  5. Vedar777

    Vedar777 Well-Known Member

    Joined:
    Jan 14, 2016
    Messages:
    592
    Likes Received:
    159
    I'd be ok with it being cancelled by flinch, stun etc. if it were the original rampage, since it was a skill. And skills with power change / cast are also interrupted.

    But now that it is a buff, I think that it should not be something that can be cancelled out by any negative effect. As with its high MP cost, and little benefits other than being able to move, it doesn't seem to have any advantages other the previous rampage. :/. It should just be treated in the same way other buffs are.
     
    • Like Like x 2
  6. ViPR

    ViPR Elite Observer Elite Member

    Joined:
    Nov 1, 2015
    Messages:
    1,145
    Likes Received:
    516
    IGN:
    ViPR
    Bro I totally understand everything. I'm am disappointed with most of the changes this update(bar DW buffs and warcry).
     
    • Like Like x 2
  7. Vedar777

    Vedar777 Well-Known Member

    Joined:
    Jan 14, 2016
    Messages:
    592
    Likes Received:
    159
    Yeah I agree there. Sonic blade + super sonic blade mean you no longer need to invest any more into blade skills. Like how can even tempest compare to two 50k sonics.
     
  8. Haroshi

    Haroshi Well-Known Member

    Joined:
    Oct 14, 2015
    Messages:
    901
    Likes Received:
    402
    I have 3rd combo just a starter. Impact -tempest smite-sonic blade cons. Use early in battle. Only usable once to deal dmg early. The rest goes to super sonic blade.
     
  9. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

    Joined:
    Jul 14, 2015
    Messages:
    5,426
    Likes Received:
    2,933
    IGN:
    BK.
    Tempest still does around 3x more than it
     
    • Like Like x 1
  10. ViPR

    ViPR Elite Observer Elite Member

    Joined:
    Nov 1, 2015
    Messages:
    1,145
    Likes Received:
    516
    IGN:
    ViPR
    The spam is where the problem with SB and ssb in full pt poration would drop much faster in which tempest would win
    He might mean while spamming like the 1h-fu matchup where each hit does less than Tempest but they hit so often that it offsets it's lower dmg. Though just like sword fu poration will be their enemy
     
  11. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

    Joined:
    Dec 28, 2015
    Messages:
    1,337
    Likes Received:
    1,192
    It actually isn't the case. If you noticed, the skills in Haro's video are 2 physical for one magical; add one auto attack in the mix and you're back to default proration (or something close to it).
     
  12. ViPR

    ViPR Elite Observer Elite Member

    Joined:
    Nov 1, 2015
    Messages:
    1,145
    Likes Received:
    516
    IGN:
    ViPR
    That is true but on bosses with anti tumble I'd be worst, in the end it might be a viable 2h build path
     
  13. mayam

    mayam Elite Member Elite Member Epic Member

    Joined:
    May 14, 2016
    Messages:
    4,203
    Likes Received:
    2,473
    Rampage is highly unreasonable for 2h as they dont have stuff like shadow step and phantom to avoid aoes it can be used everywhere only if they went full AGI with extremely high FLEE to dodge every aoe that comes their way, but then whats the point coz your dps got butchered anyway because of too much AGI. Not to mention the new bosses attacks some of them are really fast and almost impossible to dodge (e.g. Outer wolf does a slam aoe which is instantaneous the red area appears for like 1sec and it also causes armor break how tf is anyone supposed to dodge that? Theres also don yeti and granny with their massively huge aoes that cause ailments).

    1h+shield user's builds that used rampage as a main dps skill got totally rekt and asobimo doesnt even care to give free oblivion books they really just want the cash in their pocket coz apparently the sales for the obli books have gone low. Dont even get me started on how badly they ruined spiral air. Surely dw won this update, they got all skills boosted and Rampage tends to favor them too but that doesnt mean that the devs can ruin other already existing single sword builds like that, they should have a basic idea of all sorts of possible builds and research how the changes can affect them that should be a bare minimum.
     
  14. Groot

    Groot ┐('~`;)┌ Elite Member

    Joined:
    Oct 17, 2015
    Messages:
    1,189
    Likes Received:
    1,114
    ou u can use a vaccine pot if u want to use it at least once tho
    its llike brining a pot other than gigaspd

    the rampage skill is actually usable now on attack canceling DW's and short combo 2h's
    rampage is an advanced skill it aint for u if u cant use it haha
    on the bright side they did buff up spiral, sonic blade and warcry
    warcry actually reallly good now

    on a DW you can go astute>warcry save>quick aura swift>spiral air swift then unleash a strong skill after (maybe twin slash?) for boosted dmg+cdmg+aspd
    or just mix it in whatever
     
    • Like Like x 2
  15. 炎Exer炎

    炎Exer炎 Well-Known Member

    Joined:
    Jul 31, 2015
    Messages:
    295
    Likes Received:
    549
    IGN:
    炎Exer炎
    I agree on this. The previous Rampage allows you to smite the skill thus 150% damage, but now since this new Rampage skill cant be used in combos, Asobimo totally zoned this new Rampage as skill buff, so you sorta deal 100% damage no bonus smite damage whatsoever. This skill even takes quite long to slash up to the final slash if youre in a party boss fight. Your party members probably killed the boss before you can deal the final strike of rampage. :stonelightning:
     
    • Winner Winner x 1
  16. mayam

    mayam Elite Member Elite Member Epic Member

    Joined:
    May 14, 2016
    Messages:
    4,203
    Likes Received:
    2,473
    Vaccine takes like 1sec to detect an ailment and then remove it so you still take the ailment it doesnt "prevent" it just "heals" thats why i doubt it can be used along with rampage other option is getting 80%+ ailment resistance but then again no point wasting that dps if theres other classes that can do better without extra mtl or extra agi.
    And no, spiral got totally butchered this update coz they removed the chance of critical and it causing flinch for a measly +5cdmg buff on 1h and they say the cdmg boost is "larger" for one handed sword.. I mean like really?
    This update was clearly the worst for 2h and 1h builds except dw.
     
  17. Groot

    Groot ┐('~`;)┌ Elite Member

    Joined:
    Oct 17, 2015
    Messages:
    1,189
    Likes Received:
    1,114
    spiral air is like a buff skill now... you can pair it up with 1mp opener>warcry save > spira air swift
    and then impact > tempest smite combo
    its disappointing because the buff is short tho but its ok cos a lot of bosses lately have been flinch sensitive so u cant even use spiral much before
     
  18. ViPR

    ViPR Elite Observer Elite Member

    Joined:
    Nov 1, 2015
    Messages:
    1,145
    Likes Received:
    516
    IGN:
    ViPR
    Well u can't use it now unless u invest in dex there is a reason toram meta went so crit and magic heavy...Because hit rate sux(and crits are cool)
     
  19. mayam

    mayam Elite Member Elite Member Epic Member

    Joined:
    May 14, 2016
    Messages:
    4,203
    Likes Received:
    2,473
    Yeah flinch sensitive bosses are another thing coz many people just like to farm mini bosses all day(can be flinched) and a few of them also had spiral at max coz they used it as a dps skill it can go well over 30k previously but now it cant be that either.
    Like seriously was suzukiP drunk or what when he decided to "Upward adjust" the damage and REMOVE the chance of critical?? Whats the point of boosting damage anyway if it cant critical. Also the cdmg boost it gives is very low and impractical for a buff from an attack that will miss on any boss with high dodge.
     
  20. Shayuurina

    Shayuurina Well-Known Member

    Joined:
    Aug 3, 2016
    Messages:
    186
    Likes Received:
    58
    IGN:
    Grayshayurina
    Meh...i want my rampage back.......
     
    • Like Like x 1

Share This Page