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Really happy with MD knuck

Discussion in 'Brawler' started by ugliest, Sep 12, 2018.

  1. ugliest

    ugliest Well-Known Member

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    ugliest
    With the advent of the new MD sub tree, I believe the Knuckles class has been given a huge upgrade.

    AMPR never has been really kind on the knucks. We don't get huge ampr boosts like DW or Sword classes.
    Decoy shot is cool and all, but truly only shines on Bow classes where their auto attacks are ranged. More often than not on super mobile bosses, we have to constantly recast.

    Chakra... Is cool, but honestly almost not viable due to the fact that as a source of AMPR, it doesnt work since its so easy to get hit in this game if you're close up. (If they took out the charge time for chakra for knuck main, it would be so wonderful)

    Now comes along these MD subweps ->

    Resonance -> Knucks should have high HP and MP pools, after all they are close combat, all other secondary stats don't really add much to their damage output. All 3 buffs are welcome to the knuck play style. Flat ATK, Atk Speed (Motion Speed), and Crit (Kind of) are all great. with 2k MP, this allows for 2 more nice burst combos.

    Ether Flare -> Quick combo starter that gives 30 more AMPR at max level. Magic proration. I love it. I fully welcome this skill in the Knuck arsenal.

    Maximizer -> With 2k MP, having this as an emergency (or even main) source of MP regeneration is so awesome.



    I used to be all about the shield knucks. I still enjoy shield knucks because Pdef and extra resistances are wonderful. But MD knucks are quickly over taking as my favorite play style.
     
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  2. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    knuckles get 4matk from int and 1 from dex. a total of 5, just like staffs and MDs ;)
    and unlike other mastery skills, martial mastery affects both, atk and matk.
    =(^.^)=
     
  3. ugliest

    ugliest Well-Known Member

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    Unfortunately they only get half dmg from knucks though
     

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