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Skill Tree List -- (Lv 140 Cap)

Discussion in 'Toram Online Game Guides' started by Argo, Feb 14, 2016.

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  1. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Thats holy fist, the skill after is called holy light
     
  2. Argo

    Argo Well-Known Member

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    I don't remember it being revamped recently, tho I haven't been online for the last few months so I couldn't tell you for sure... The 2-handed section I have up should be almost 100% accurate though, I updated it yesterday.
     
  3. Wisepool

    Wisepool Active Member

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    Hi i just wanna know if the sub weapon of the dual sword character add to their stats?
     
  4. Argo

    Argo Well-Known Member

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    @Cypherian
     
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  5. Cypherian

    Cypherian Dual Doggo! Bork bork! Super Likable Elite Member

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    no. Only custom stats elem work.
     
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  6. Wisepool

    Wisepool Active Member

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    Thanks man
     
  7. sena81

    sena81 Well-Known Member

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    Guys, about punish ray..
    Its only increase crite rate? no crit damage?
     
  8. Argo

    Argo Well-Known Member

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    It's only an increase in crit rate.
     
  9. Sowc

    Sowc Well-Known Member

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    Guard Strike - Passive
    Deals damage based on your Atk, Shield Refine, and Guard Power, whenever you guard.

    Guardian - 600 mp - Max Range = 5m
    Creates a non-dispel-able aura that (assume max lvl):
    • Grants pt members within +25 ampr (Caster is excluded)
    • Reduces damage taken within by 35%
    • Further reduces damage taken by 1% per level of Shield Refine
    • Reduces the Atk/Matk of the Caster
    • Generates Aggro during first cast, or if a pt member is within the range for 2nd cast onward
    • Doubles Guard Rate of Caster
    • Decreases aggro generated by those within aura

    Amazing Throw - Passive
    *50% chance to duplicate the hit
    *25% chance to triplicate the hit
    *Note: Applies to each hit of a skill in the Active skills in the Dagger skill tree (i.e. Gattling Knife is normally 8 hits, but can now range from 8 - 24 hits) [Only Throwing Knife, Spike Darts, Poison Dagger, Gattling Knife]

    Mail Breaker - Passive
    Applies to Hidden Arm
    Decreases the effect of the enemy's defense on the effect of Hidden Arm
     

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  10. mayam

    mayam Elite Member Elite Member Epic Member

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    Guardian has 6m range at lvl10.
    And nope it doesnt double the guard rate it was just rng messing with me earlier @_@
    I would say leave those complex skills to me I will handle it ;)
     
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  11. mayam

    mayam Elite Member Elite Member Epic Member

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    And wait where did you get that info?
    Amazing throw triplecating :eek: :eek:
    Amazing throw only has a 30% chance of activating and doubling the no. of hits of a dagger skills yep its pretty disappointing.
     
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  12. Sowc

    Sowc Well-Known Member

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    More Nitpicking.

    Hard Hit is 95% chance at max lvl for 1h

    Trigger Slash is always Fire element, and gives +10 ampr at max

    Rampage does not work with Power Wave

    Tempest does physical damage, but prorates magically.

    Sneak Attack only affects skills that hit the enemy. Support skills, etc. will still generate aggro normally, including Sneak Attack itself

    Quick Draw has a 30% chance to heal mp every time mp is spent

    Javelin is guaranteed status effect at max lvl with MD

    Chain cast will increase motion speed instead, if the skill was instant casted, Javelin and Impact. Holy Light doesn't count as a magic skill for this.

    Power Wave deals -50% damage with non MD or non Staff. Typo.

    Smash is guaranteed Flinch at skill lvl 6 with Knuckles.

    Shell Break has 20% chance, no limit, and heals 400 mp.

    Strong Chase Attack adds a chance of Armor Break.

    Spinning Slash does physical damage, but prorates magically.

    Next skills in Guard Skill tree are Advanced Evasion and Advanced Guard, which are duplicates of their respective prior skill, all increase Evasion/Guard rate by 1 per skill level.

    Shield Bash has a typo in it's name.

    Poison Dagger does damage based on Atk, but it's multiplier is based on Int, but it's Venom status effect does damage based on Dex.

    Hidden Arm + Intensive Knife amounts to about 50% of your regular auto attack.

    The skill after Parry is P. Defense. 100 mp, grants invinciblility for 1 second, if you were hit while invincible, you heal 10% of your max hp.

    Kick at max level pushes the enemy 5m away from you.

    Fighter's High is 0.4% of your max hp every 3 seconds.

    Sober Analysis is; Max Mp/100 every 3 seconds.

    Recovery is skill level 6 for 2 status ailments healed.

    For the Battle skills, any that states, "The amount depends on the player's level." The formula for that is Lvl/4.

    Whack and Concentrate is worded weirdly, it's deals an extra 50% - 100% damage at a low chance.

    Dodge and Accuracy Up raises it by 1 per skill level.

    Critical Up raises 5 critical rat and 5 critical damage at max level.

    Craft isn't a common skill in both Smith and Alchemy, that would be Process Materials.

    Anything that @mayam says overwrites what I say.
     
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  13. Argo

    Argo Well-Known Member

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    So much information @.@
    Thanks!
     
  14. mayam

    mayam Elite Member Elite Member Epic Member

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    Uhm... Sowc its better if we do it 1 skill tree at a time ^^ wrong info is still rampant on old threads of the forums so searching old threads will bring up even more incorrect stuff. Leave it to me for proof reading tho

    Crit UP is crit+5 cdmg+5% both are not flat.

    Whack and concentrate gives 10% chance to increase damage by 20% it applies to any skill that doesnt have "isplace" counter and also it doesnt matter on what combo placement the skill is in unlike old threads that say it only works on last skill of a combo.

    Theres no way to get absolute value of sober analysis as it doesnt show up the numbers. (At least I havent found a perfect way to test it)
    But If I wanna guess then it should be some base mp + natural mp regen every 3sec.

    Hidden arm + intensive knife at lvl10 makes hidden arm proc 100%

    Advanced guard only increases 5% guard rate not 10% at lvl10 and it also gives 5% guard power to non shield users.

    Shell break is 25% chance to proc

    Didnt know chain cast not working for holy light this is worth confirming.
     
  15. Argo

    Argo Well-Known Member

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    Kinda really bummed that power wave doesnt work with rampage though... rip charging slash rampage combo ._.
     
  16. Sowc

    Sowc Well-Known Member

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    Support Skill Tree Pics.
     

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  17. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    they also take natural regen into account.
    the autumn event had a potion with hp+1000 (same as vitaplus II) and +100% natural hp regen.
    compared to vitaplus (no hp regen), fighter's high was about 50% more effective.

    and my sober analysis lv10 also increased the healing amount when i raised short rest from 5 to 10 (no changes in max mp occured).
     
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  18. Kaisyl

    Kaisyl Elite Member Elite Member

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    That's interesting! Thanks for the info on sober analysis!
     
  19. Xiavu

    Xiavu Lurking Overlord of LOVE[L.O.L.] Elite Member Epic Member

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    I guess this thread will be remade once the samurai class comes out. Plus this thread is still missing the tamer tree.
     
  20. Toramwasmyidea

    Toramwasmyidea im probably high right now Elite Member

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    @Komibii made a thread on 125 sub skill trees perhaps can use that info here?
     
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