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Skill Tree List -- (Lv 140 Cap)

Discussion in 'Toram Online Game Guides' started by Argo, Feb 14, 2016.

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  1. Komibii

    Komibii [TITLE] Elite Member

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    I'll go get it.
     
  2. Komibii

    Komibii [TITLE] Elite Member

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    Here is a list of all the sub-class skills (knight, priest, and hunter) and what they do (we already know exactly what some of these do, but I still put them there for the sake of completion). I can’t guarantee that all of this information is accurate, so please correct me so I can fix it.
    Assault Attack:
    -Costs 100mp
    -Does not require a weapon
    -Has a range of 6m
    -Counts as a physical attack
    -Has a 10% chance to slow the target per level, totaling to 100%
    -Has a 10% chance to knock the target back per level , totaling to 100%
    -With shield equipped: Deals +50 and +25% damage, and gets +50% knockback rate

    Provoke:
    -Costs 400mp at levels 1-5, 300mp at levels 6-9, and 200mp at level 10
    -Does not require a weapon
    -Has a range of 8m
    -Gathers + 100 every level (total of 1200)

    Parry:
    -Does not require a weapon
    -Gives you a 30% chance to refuce the damage you take by 20% (level 10), but it will not show a pop-up like guard of evasion would

    Rage Sword:
    -Costs 200mp
    -Requires a 1h or a 2h
    -Has a range of 2m
    -Counts as a physical attack
    -Gathers +15 aggro per level (total of 350; 15*lvl+200)
    -With shield equipped: deals +100 and +50% damage
    -With 2h: Gets +1m of range

    Perfect Defense:
    -Costs 100mp
    -Requires a shield
    -Can be used at any range
    -Reduces all of the damage you take down to 0 for ~2seconds, you will heal for 1% of your hp every level if damage comes your way (total of 10% at level 10)

    Binding Strike:
    -Costs 300mp
    -Requires a 1h or a 2h
    -Has a range of 2m, and targets in an area
    -Counts as a physical attack
    -Gathers +20 aggro per level, totaling to 500
    -Has a 10% chance per level to stop the targets hit by it (total of 100% at level 10)
    -With shield equipped: deals +150 and +100% damage
    -With 2h: Gets +1m of range
    Bless (lvl 10 stats only):
    -Costs 100mp
    -Can be used at any range
    -Does not require a weapon
    -Also affects your party members
    -Gives you a buff that heals over time
    Healing = 60 + MATK * 0.03 (3%), the skill heals you 6 times over 20 seconds
    -With staff: You get +0.01 (+1%) healing power, and your healing power will also be boosted by your INT stat / 100 (not completely accurate)

    Holy Fist:
    -Costs 100mp
    -Has a range of 1m
    -Does not require a weapon
    -Counts as a physical attack
    -Has light element
    -Gets bonus damage from 100% of your ATK and MATK
    -Crits seem to be calculated before the skill gets it's bonus damage from ATK & MATK, so they won't affect its damage output much
    -With staff: Gets bonus damage from 200% of your MATK, and 50% of your ATK; it also gets plus 1m of range
    -With knuckle: Gets bonus damage from 200% of your ATK, and 50% of your MATK; it also gets plus 1m of range
    -Range bonuses do not stack

    Gloria:
    -Costs 100mp
    -Can be used at any range
    -Does not require a weapon
    -Has a charge time of 1 second
    -Also affects your party members
    -Gives you a buff that lasts 30 seconds and increases your DEF & MDEF by 20% per level, totaling to 200% (*3)
    -With shield: +10% guard rate
    -With staff: +5% guard rate (only if a shield is equipped); this buff will also affect your shield-using teammates, even if they don't have a staff equipped

    Holy Light:
    -Costs 200mp
    -Has a range of 12m
    -Does not require a weapon
    -Has a cast time of 2 seconds
    -Counts as a magic attack
    -Has light element
    -ignores some of your target's DEF & MDEF
    -With staff: Deals +30% damage
    -With magic device: Gains more magic pierce (?+30%)

    Enhance Bless (lvl10 stats only):
    -Does not require a weapon
    -Boosts base healing of Bless by 60
    -Boosts Bless's healing power by 3%
    -Boosts Bless's duration by 2 seconds each level, totaling to 20 seconds
    -With staff: +1% healing power, your healing power will also be boosted by your INT stat / 50, rather than 100

    Ether Barrier:
    -Costs 300mp
    -Does not require a weapon
    -Has no range
    -Also affects your party members
    -Has a charge time of 4 seconds
    -Gives a buff that lasts 5 seconds and grants +10% resistance to flinch per level, totaling to 100% resistance
    Kick:
    -Costs 100mp
    -Does not require a weapon
    -Has a range of 3m
    -Counts as a physical attack
    -Has a 100% to knock back the target
    -Knockback increases as the skill levels up
    -Knockback is less effective on tankier mobs

    Sleep Trap:
    -Costs 100mp
    -Does not require a weapon
    -Has infinite range, affects targets in an area, but must be used 2m away from the target
    -Counts as a magic attack
    -Can't be used in combos
    -Has a 50% chance to put the target to sleep, and gains another +3% per level
    -Recovers +10mp per level upon hitting a target (total of 100); this affect does not stack if it hits multipe targets
    -With arrow equipped: Dexterity will affect it's skill power, it's diameter of effect will increase by 1m in diameter, it's sleep rate will increase by 20%, and it will recover +100mp upon hitting its target

    Sunrise Arrow:
    -Costs 200mp
    -Requires a bow or bowgun
    -Has a range of 14m, and hits everything in its path
    -Counts as a physical attack
    -Deals +100% damage to sleeping targets
    -With arrow equipped: Deals +50% damage and gains +1m of width

    Bear Trap:
    -Costs 200mp
    -Does not require a weapon
    -Has infinite range, affects targets in an area, but must be used at least 2m away from the target
    -Counts as a magic attack
    -Can't be used in combos
    -Has a 50% chance to stop the target, and gains another 3% per level
    -Recovers 10mp per level upon hitting the target (total of 100); this effect does not stack with multiple targets
    -With arrow equipped: Dexterity affects its power, its are of effect will increase by 1m in diameter, its stop rate will increase by 20%, and it will recover 100 more mp

    Magic Arrow:
    -Costs 300mp
    -Requires a bow or bowgun
    -Can be used at any range
    -Gives a buff that lasts for 1 auto attack per level, boosts the power of your auto attacks by 10% (or maybe 1% per level) of your MATK, and boosts AMPR by 5 (lvl10)
    -With arrow equipped: Auto attack power from MATK will be boosted by 90%, you will gain +1AMPR, and the number of attacks it will affect will be increased by 2.

    Land Mine:
    -Costs 400mp
    -Does not require a weapon
    -Has infinite range, affects targets in an area, but must be used at least 2m away from the target.
    -Counts as a magic attack
    -Can't be used in combos
    -Has a ?% chance to ignite the target
    -Recovers 10mp per level upon hitting a target; this affect does not stack with multiple targets.
    -The damage from ignite is based on DEX
    -With arrow equipped: Dex affects its power, it will get +1m in diameter of effect, it will get +10% ignition rate, and will recover 100 more mp upon hitting a target.
    Watch these if you prefer audio-visual, or you want so see a demonstration of the skills.
    Knight Skills:

    Priest Skills:

    Hunter Skills:
     
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  3. Argo

    Argo Well-Known Member

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    Thanks! I'll add it in as soon as I get the chance!
     
  4. Gomugomu

    Gomugomu Member

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    thank you so much thread starter it very kindly for newbie like me :D
     
  5. Donald

    Donald Well-Known Member

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    How much crit rate does punish give at each level?
     
  6. Wisepool

    Wisepool Active Member

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    I just read this on your guide,
    And make me curious what is prorate?,
    What does it do?:rolleyes::rolleyes:
     
  7. Argo

    Argo Well-Known Member

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    Punish Ray gives +10 crit rate per skill lvl
    http://toramonline.com/index.php?threads/damage-dropoff-analysis.932/
    ^-- This will give you a basic idea of what it is, though some numbers may be outdated
     
  8. dongocanh.ntp

    dongocanh.ntp Well-Known Member

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  9. dongocanh.ntp

    dongocanh.ntp Well-Known Member

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    I have some questions about Shield Skills:
    1/ Does the dmg of guard strike also depend on skill level? Is there any difference betweeen lv 1-10?
    2/ Is the stun rate of shield bash and shield cannon difference and what rate at each level of those skills?
    3/ What's the amount the atk/matk reduce when using guardian? And what ampr it gives per each level? And what range for each level?
     
  10. mayam

    mayam Elite Member Elite Member Epic Member

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    Yes all damaging skills in game get higher power by lvling up.

    It is. At lvl1 shield bash is still 77% stun chance while shield cannon is only 10%. Shield bash is 75 + 2.5*lvl while shield cannon is 10*lvl.

    At lvl10 guardian reduces the caster's atk by 5% for every party member inside the aura and matk by 10%. I believe it gives 25ampr on all lvls but need confirmation. Its base range is 1m and it gains 1m for every 2 lvls so 6m aura range at lvl10.
     
  11. dongocanh.ntp

    dongocanh.ntp Well-Known Member

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    oh thank you very much. Btw how about stun rate of the skill Bash. Sorry for not asking before just think it out :).
    And.. uhm ahh this is quite a noob question but.. Stun is an alignment right, so Strike Stab can work on it?
     
  12. Komibii

    Komibii [TITLE] Elite Member

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    Stun is an ailment, so it will work with strike stab. I wouldn't recommend using bash's stun since it has a very low stun rate; it's stun rate isn't even 100% at lvl 10 with knuckles, so you might want to use poison or slow from the dagger skills.
     
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  13. dongocanh.ntp

    dongocanh.ntp Well-Known Member

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    thank you for letting me know ^^
     
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  14. Succ44

    Succ44 Active Member

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    I need more information for dual sword skill
    Example: how many cd increase in twin slash and how long?
    *bad english* :)
     
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  15. Komibii

    Komibii [TITLE] Elite Member

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    Twin slash's cdmg = skill level * 5 + 50
     
  16. Succ44

    Succ44 Active Member

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    About time?
     
  17. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

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    No time involved; the crit damage boost only applies to Twin Slash.
     
  18. Succ44

    Succ44 Active Member

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    Thank you
    And how many aspd increase in quick aura?
     
  19. Komibii

    Komibii [TITLE] Elite Member

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    +50 & 2.5% per level, so at level 10 it's +500 & 25%; really good for most physical builds, especially AGI builds.
     
  20. Succ44

    Succ44 Active Member

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    Ty again <3
     
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