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Skill Tree List--(lvl Cap 110)

Discussion in 'Toram Online Game Guides' started by Toramwasmyidea, Oct 15, 2016.

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  1. ViPR

    ViPR Elite Observer Elite Member

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    Ya...They suck...
     
  2. syn b

    syn b Active Member

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    gosh T∆T,, so the new update only benefit at blade skill and dual....
     
  3. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    update on magic skills =(^.^)=

    Magic Arrows:
    1mp, 2s cast time, 12m range
    default: 6 hits with 1x matk
    Staff: 6 hits with 1,25x matk
    MD: 8 hits with 1x matk

    Magic Javelin:
    2mp, no cast time, 8m range
    default: 3x matk, 20% status ailment
    Staff: 4x matk. 20% status ailment
    MD: 3x matk, 60% status ailment
    (neutral + dark = flinch, fire = burn, water = freeze, earth = slow, wind = blind, light = dizzy)

    Magic Lances:
    not done yet

    Magic Impact:

    not done yet

    Magic Wall:
    2mp, 1s cast time, knockback on hit (does not work with Guard and against heavy weight bosses)
    default: 10 hits with 1,3x matk, 1m radius
    Staff: 10 hits with 1,8x matk, 1m radius
    MD: 10 hits with 1,3x matk, 3m radius

    Magic Blast:
    3mp, 3,5s cast time, 8m range
    default: 5x matk, 4m radius, 10% status ailment
    Staff: 6x matk, 4m radius, 10% status ailment
    MD: 5x matk, 6m radius, 10% status ailment
    (neutral + dark = flinch, fire = burn, water = freeze, earth = slow, wind = blind, light = dizzy)

    Magic Storm:
    4mp, 1s cast time, 8m range, monsters are pulled towards the target
    default: 6 hits with 2,5x matk, 4m radius
    Staff: 6 hits with 3,5x matk, 4m radius
    MD: 6 hits with 2,5xmatk, 6m radius
    (the pull effect is stronger with MD because of the increased reach)

    MP Charge:
    recovers 3mp, not affected by cast speed
    default: 6s charge time
    Staff: 3s charge time
    MD: 4s charge time

    Chain Cast:
    applies a buff effect after casting Magic Arrows.
    the buff disappears when another magic skill is activated, that skills cast time will be reduced by 50%.
    (5% per skill level of Chain Cast)

    Power Wave:
    range of normal attacks increases.
    the skill activates outside of weapon range. (no effect on bows :p )
    default: -50% damage, 10m range
    Staff: no damage reduction, 12m range
    MD: +20% damage, 10m range

    =(^.^)=
     
    Last edited: May 5, 2017
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  4. ViPR

    ViPR Elite Observer Elite Member

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    So with Libra wall is instacast? @Red_Fox
     
  5. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    in theory yes, but i'm not sure, since cast speed does not directly reduce cast and charge times in a linear way.
     
  6. Leeminghwe

    Leeminghwe Active Member

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    [Want To Ask]
    it is still work at lastest update ? [Update lv120cap]

    It is increase range cast of skill or range aoe ? ;3 :/
    aoe10m storm would be OP xD :D
     
  7. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    read it again :rolleyes:

    Power Wave:
    range of normal attacks increases.
    the skill activates outside of weapon range and always after 5m.
    default: -50% damage, 10m range
    Staff: no damage reduction, 12m range
    MD: +20% damage, 10m range
     
  8. Leeminghwe

    Leeminghwe Active Member

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    sry my rnglish not really gud :3 :D
    i got it, thanks:)
     
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  9. K@neko

    K@neko Member

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    [​IMG]
    [​IMG]

    [​IMG]
     
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  10. DISRESPECT

    DISRESPECT Well-Known Member

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    Can any1 tell me about asult atk n backkick, which is better and why. If i were to use asult atk lvl 1, how much is the success chance and how far is the knock back and what about kick back? What is the lvl i need for it to become high rate?
     
  11. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    Assualt Attack has 6m range and the knockback is 3m.
    when using a shield it gets stronger and the chance to cause Slow and Knockback is 100% at lv10.

    Kickback has 3m range and the knockback is 5m (3m for bosses).
    when not using an arrow, the knockback effect is reduced.
     
  12. DISRESPECT

    DISRESPECT Well-Known Member

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    So assault atk is better ehh:)thnk
     
  13. mayam

    mayam Elite Member Elite Member Epic Member

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    If its for how far it can knockback then kick can knockback upto 7m at lvl10 while assault attack remains fixed at 3m.
    Also the knockback chance is not 100% without shield for assault attack while for kick its 100% on any weapon.
    In fact assault attack is 0% knockback at lvl1 without shield.
    Assault attack is more used for clearing 6m gap between the boss and you for using very short range skills like wall magic and also for using slow ailment 100% for arrow halberd in case moeba shot fails.
    Also kick is a bit slower than assault so its better if swifted.
     
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  14. DISRESPECT

    DISRESPECT Well-Known Member

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    I like ur point, its depend on how use want to use it, right?
     
  15. DansAway

    DansAway Well-Known Member

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    anyone has any info about lvl 3 battle skills?
     
  16. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    increases atk or matk based on player level =(^.^)=

    edit: the screenshots are on this page, just look up
     
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  17. DansAway

    DansAway Well-Known Member

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    ow so it works like Attack Up?
     
  18. Katzblazer

    Katzblazer Well-Known Member

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  19. Toramwasmyidea

    Toramwasmyidea im probably high right now Elite Member

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    the skill got changed by asobimo afterwards and i dont update this list anymore @Katzblazer
     
  20. MeepLord

    MeepLord Member

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    lol cuz idiotn, lazy devs sure didnt xD
     
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