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Discussion in 'Toram Online Game Guides' started by Ezenio, Jun 23, 2016.

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  1. Ezenio

    Ezenio Well-Known Member

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    Hello~ this thread is full of contents of skills adjustments. Seek more info of whats the adjustments so you will know the skills potential! Happy reading;)

    Note:
    Date format is [day/month/year]
    Taken from 12/2/2016, 19/11/2015, 14/01/2016, 12/2/2016, 28/4/2016, 12/5/2016, 23/06/2016, 31/10/2016, 26/1/2017, 23/2/2017, 30/3/2017, 25/5/2017, and 19/2/2018 Toram News Update

    Main Skills
    Blade Skills
    - Spiral Air
    Upwardly adjusted the damage dealt.

    - Rampage
    Upwardly adjusted the damage dealt.

    - Sword Tempest
    The damage dealt and range of the cyclone have been adjusted upwardly.
    - Sword Tempest
    The damage dealt with the storm has been adjusted upward.
    - Sonic Blade
    The damage dealt has increased.
    Also, the skill will change to "Super Sonic Blade" by using "Sonic Blade" again within 5 seconds increasing its damage dealt and attack range.

    - Trigger Slash
    The bonus damage will increase if you are equipping a Two-Handed Sword.

    - Spiral Air
    The damage dealt has been adjusted upward.
    "Flinch" effect has been removed, however, a buff to increase critical damage dealt will be activated for a while when the skill hit an enemy.
    The critical damage will increase more with a One Handed Sword.
    "Critical Hit" will not occur.
    We may adjust the skill to maintain the game balance.

    - Rampage
    The skills has changed from attack skill to buff skill.
    The certain number of normal attacks will become "Consecutive Attacks" for 10 minutes after the skill is activated.
    Also, the damage dealt and MP recovery with attacks will increase.
    After the certain number of attacks, a strong blow will be activated and the effect will finish.
    The skill effect will end immediately if you take a status ailment.

    - War Cry
    There will be no waiting time for activating this skill.
    - Spiral Air
     The damage dealt of each consecutive attack has been raised.

    - Rampage
     Modified the normal damage calculation applied to the effect and enabled it to deal more damage.
    - Trigger Slash
    The amount of Attack MP Recovery has been adjusted upward.
     
    - Sword Techniques
    The damage bonuses of Blade Skills have been adjusted upward.

    - Rampage
    The damage of Finish Blow has been adjusted upward.
    Available in Combo.

    Shot Skills
    - Power Shot
    Added an ability to increase Critical Rate when using this skill on a Slow target.

    - Paralysis Shot
    Added an ability to increase your Stability for 10 seconds after hitting this skill.

    - Arrow Rain
    Upwardly adjusted the range when equipping a bow.

    - Snipe
    Downwardly adjusted Critical Rate. You can nullify this adjustment by leveling up this skill to 10 and equipping a bow. Added an ability to hit a Blind target without fail.

    - Smoke Dust
    Added an ability to increase your HIT for 10 seconds after hitting this skill.
    - Bullseye
     Physical pierce effect has been adjusted upward.

    - Paralysis Shot
     The damage bonus for Bow and Bowgun has increased.

    - Smoke Dust
     The damage bonus for Bow and Bowgun has increased.

    - Arrow Rain
     The damage bonus for Bowgun has increased.
     The number of hits and HIT intervals have increased for Bow.

    - Snipe
     The damage bonus for Bow and Bowgun has increased.
     The damage bonus increases per level up.

     *The final damage bonus at Skill Level 10 has not changed.
    - Moeba Shot
    Dual Element (Arrow) has been added. (*1)
     
    - Paralysis Shot
    Dual Element (Arrow) has been added. (*1)

    - Smoke Dust
    Dual Element (Arrow) has been added. (*1)

    - Snipe
    The Charge Time for Bowguns has been shortened.

    *1) The more effective element is applied from the skill or arrow.
    If both elements are not effective, the element on the skill is applied.
    e.g.) If you use Smoke Dust (Dark element) with an arrow (Water element) against a monster (Light element), the damage becomes Dark element. If the monster is Fire element in this case, the damage becomes Water element.

    Martial Skills
    - Aggravate
    Added Attack MP Recovery (+5 at Max).
    - Earthbind
    Upwardly adjusted the range when equipping knuckles.
    - Shell Break
    The damage dealt increases as the target's DEF is high. Recover MP with this skill when inflicting [Guard Break] on the target.

    - Heavy Smash
    Inflict an additional damage if the target has [Guard Break].

    - Aggravate
    The damage dealt of the additional damage will decrease and the activation rate will greatly increase.
    - Smash
      The damage increases more depending on AGI with Knuckles.
      
    - Bash
     The damage has been adjusted downward.
    The damage and success rate of inflicting KO increase depending on AGI with Knuckles.
      
    - Earthbind
     The damage increases more depending on AGI with Knuckles.
    Restore HP per hit.
    (The max heal amount per hit is 500, and 1000 with Knuckles.)
    The skill effect has changed.
      
    - Martial Discipline
    Damage and ASPD with Martial Skills have been adjusted upward.

    Magic Skills
    - Impact
    The status ailments [Tumble] were adjusted on February 10th. (Late announcement)
    - Magic Javelin
    Cast time will be removed.
    - MP Charge
    MP Heal Amount +50 for Magic Devices.
     
    - Magic: Lances
    The damage has been adjusted downward.
     
    - Magic: Blast
    The damage has been adjusted downward.

    Dual Swords Skills
    - Charging Slash
    Added "Unsheath Attack" effect to the skill.
    "Some of Lv1&2 Dual Sword Skills have been modified."
    - Cross Parry
    Added Atk and Aspd Increases when Cross Parry Buff is on effect.
    - Godspeed
    The bonus of Unsheathe Attack (%) has been adjusted downward.
    Damage of Unsheathe Attack has increased by 10% with Dual Swords.

    Halberd Skill
    -Strike Stab
    Critical damage never occurred when you activate the skill with a One-Handed Sword.
    This has been changed to decrease critical rate by half with a One-Handed Sword.
    - Deadly Spear
    The Charge Time for Bowguns has been shortened.
      
    - Dragon Tail
    The damage has been adjusted downward.
     
    - War Cry of Struggle
    Max MP Heal Amount increases to 300.
     
    - Dive Impact
    The damage of explosion has been adjusted upward.
    Knockback of the explosion has been removed and "Dazzle"(※2) has been added.

    ※2)If a monster is "Dazzled", your Graze hits will not occur.

    Sub Skills
    Dagger Skills
    - Improved the Base Damage Dealt of Dagger Evasion Attack.

    - Hidden Arm
    Damage dealt improved

    - Intensive Knife
    Damage dealt Improved
    - Spike Dart
     Dagger Weapon ATK and Player's DEX affect the damage dealt.
     Skill descriptions will be changed.
     
    - Poison Dagger
     Dagger Weapon ATK and Player's INT affect the damage dealt.
     Skill descriptions will be changed.

    - Gatling Knife
     Dagger Weapon ATK and Player's STR/AGI/DEX affect the damage dealt.
     Skill descriptions will be changed.

    Support Skill
    - Mini Heal
    MP Cost has decreased.
    (300 MP -> 100 MP)
     
    Last edited: Feb 21, 2018
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  2. Bedsheet

    Bedsheet Supercalifragilisticexpialidocious Elite Member

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    Someone name a skill that inflicts blind on enemies :0
     
  3. Ezenio

    Ezenio Well-Known Member

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    Smoke Dust and Spinning Slash :0
     
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  4. Bedsheet

    Bedsheet Supercalifragilisticexpialidocious Elite Member

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    Ty :0
     
  5. Ezenio

    Ezenio Well-Known Member

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    Yw :0
     
  6. Groot

    Groot ┐('~`;)┌ Elite Member

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    Flash blast
     
  7. Ezenio

    Ezenio Well-Known Member

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  8. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

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    Nope, Flash Blast doesn't blind.
     
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  9. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

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    Dark Javelin does blind I think. Or was it Wind? I can't remember >.>
     
  10. Groot

    Groot ┐('~`;)┌ Elite Member

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    "flash" "blast"
     
  11. Ezenio

    Ezenio Well-Known Member

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    Ooo i get it X'D
     
  12. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    wind inflicts blind, because it's a flashy lightning attack
     
  13. Ezenio

    Ezenio Well-Known Member

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    Ultra Mega Super Huge Update for this thread, sorry i forgot to update it when the blade skills are revamped, because its forgotten thread teehee~
     
  14. Ezenio

    Ezenio Well-Known Member

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    Updated
     
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