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Skills that should be implemented!

Discussion in 'Off-Topic' started by Isra, Dec 20, 2016.

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  1. TheShadow

    TheShadow Well-Known Member

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    Main Hand Dagger/Knife Skills (Weapon Skills): Not ranged as opposed to off-hand dagger, but of course like other one handed weapons it can be used with them if dagger is in sub as well, ATK increases with STR (+2), AGI (+1), and DEX (+1). Critical Rate increases slightly with DEX. Flee and Attack Speed increase with AGI with higher growth compared to other classes. No interrupt skills that flinch or tumble. One skill that can stun (low damage). One skill that can cause bleed. One skill that can cause blind.

    Blow Dart Skills (Buff Skills): Must have no main weapon, but have arrow sub, full of debuff skills

    Give different benefits to Martial Arts Skills when used with no weapon (bare fists) instead of knuckles. (Faster Skill Speed, Additional Hits, Higher Effect Rates, etc)

    Fencer Skills (Buff Skills): Extra Skills for One-Handed Sword. Faster Skill Animations, Lower Damage compared to sword skills, Passive that Increase Attack Speed, Motion Speed, Accuracy (for Fencer Skills), and Critical Rate (for Fencer Skills)

    Strong Arm (Buff Skills): Can use any one handed weapon (no two-handed sword, no magic device, no bow [yes bowgun], and yes halberd) in sub weapon section and treats it as a dagger (ignoring it's stability stat). Only contains one skill: A passive that gives additional effects to dagger skills depending on what weapon is used as sub (if actual dagger is used as sub then damage ouptut for dagger skills goes up and dagger skill speed is sped up, bowguns used as sub do not get effects and damage output for dagger skills goes down).
     
    Last edited: Jan 2, 2017
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  2. UfuLamb

    UfuLamb Well-Known Member

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    Sorry for taking some of your ideas: Wink* wink*

    Ni rengeki= chance to double attack (increase chance per lvl)100mp

    Utsusemi(passive)= chance to survive a fatal blow leaving 1hp. The higher the overkill dmg the lower the chance to take effect.(lvl 100)

    bunshin no jutsu= makes 3clones. Only makes 2clones when paralyzed. Cannot increase clones are more than 3. (10 clones on max lvl)(all clones removed when stunned)(clones are useless when blind)(skills with absolute accuracy ignore clones) 100mp

    NOTE** a clone will cover a single successful hit from the enemy

    desperate move= adds 2 clone if youre hp is less than 10%. Heals hp by player lvl. (Shorter skill delay per lvl) note**skill delay= delay after skill has been cast. Cannot cast any other skill when skill delay is on effect. Cannot be used in combo. Shortens by dex.. 0 mp (or maybe 50mp?)

    dance of clones= (animation like phantom slash but times the number of clones. Player does not disappear like phantom slash. Animation may vary per weapon) (high crt rate dmg = atk*number of clones)200mp(lvl 70)

    Katon no jutsu = fire based magic. May burn the enemy (increase burn chance as the skill lvl increases)(long cast time)100mp

    Raiton no jutsu = thunder based magic (wind ele). May paralyze the enemy. Increased dmg if enemy is burned (increases paralyze chance per lvl)(long cast time)200mp

    Earthshaker= earth element magic. Increased dmg if enemy is paralyzed and burned. Removes enemy's burn(long cast time)300mp (lvl 70)

    Domination= neutral element magic. Can only be cast after earthshaker. Adds 3 clones. Cannot increase clone more than 3. (shorter cast time per lvl)400mp (lvl 100)

    NOTE** "domination combo" won't connect without sufficient cast time gear (burn/paralyze has a very short time effect)

    Phantom flame= consume 6 clones chance to triple next skill dmg. (Chance of success increases per skill lvl)(long cast time.. Around rampage long)500mp (lvl 150)

    Silent kill= consume 2 clones. High crit chance. Dmg based on (matck+attck)/2. (This is a physical skill)200mp(lvl 150)
     
  3. TheShadow

    TheShadow Well-Known Member

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    Samurai Skills (Buff Skills): Damaging and buff skills for two-handed swords. A damaging skill that increases the motion speed of the skill used after it. A buff that increases critical rate and critical damage. A damaging skill that initiates a guard break and a break (similar to flinch, stun, and tumble) without interrupting, this skill cannot be interrupted.

    Assassin Skills (Buff Skills): Skills to aid in defeating an enemy quickly and swiftly. A passive that decreases aggro of all attacks. A passive to increase poison damage from skills used. A passive that increases damage dealt against enemies inflicted with status. A non-damaging skill that increases the damage, critical rate, and critical damage greatly of next skill used, but also reduces defenses significantly for awhile and gains additional aggro equal the the highest level of aggro present. A non-damaging skill that inflicts blind, but if the opponent is blinded and poisoned, it inflicts freeze instead.

    Thief Skills (Buff Skills): Skills used to steal from the opponent. A damaging skill that steals health. A damaging skill that steals the opponent's sight (blind). A damaging skill that steals the opponent's speech (silence). A damaging skill that steals the opponent's mobility (stop). A damaging skill that steals the opponent's. A non-damaging skill that steals the opponent's luck (increases drop rate permanently of enemy drops once). All skills in this tree deal low damage.
     
  4. Draco57

    Draco57 Well-Known Member

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    isnt some of that from iruna (desperate move and dance of clones)
     
  5. UfuLamb

    UfuLamb Well-Known Member

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    Samurai skills: 2h sword

    Samurai Heart: Increase the critical damage of samurai skills. Attack rate will have lowest value which mean that ASPD will be reduced to 80. (duration/crit dmg increases per lvl)100mp

    Parry/Ukenagashi(passive): Equip 1h sword as secondary: Nullify enemy attack and counter with 60% of atck power(increased counter chance per lvl)

    Tsubame gaeshi: Counter an enemy skill/attack. Small chance to inflict break. Tumbles the enemy if timed properly. Doesn't work on magic attacks

    Issen: Attack enemy with sharp swing. High critical chance(very similar to astute high dmg and no crit buff)300mp

    Finishing Stroke:powerful deathblow. The lower the enemy hp the higher the dmg. Adds exhausted buff after use (10s NOTE** exhaust slow+suppress combined). (1s cast time)500mp

    Absolute Clarity(samurai heart upgrade): Critical increase according to the level. +100mp to samurai heart

    Supernatural(samurai heart upgrade2): Physical power and critical damage is increased. +1 attck per point in agi.. +100mp to samurai heart

    Grand Majesty:provoke enemy and increase your attack when target by enemy (aggro weaker then provoke)200mp

    Insight(grand majesty upgrade): Increases physical penetration and melee and physical power is also increased slightly.

    Mental Clarity:Temporarily delay taking damage,Wears off after a short time, all damage taken will accumulate at the end of the buff(5s)(-2% accumulated dmg reduction per lvl)

    Swoop/Round up(passive): Unsheath attack and every 5attacks is an aoe. (50% of dmg on lvl1.. +5% per lvl)
     
  6. TheShadow

    TheShadow Well-Known Member

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    these sound like samurai skills from iruna...
     
  7. UfuLamb

    UfuLamb Well-Known Member

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    They're basically porting weaker versions of iruna skills on toram... Well toram is the future of iruna after all...

    All those crappyfied skills... Hard hit, bless, rampage, provoke, aegis, mini heal (except snipe its op af)

    So why not be hopeful for those awesome skills would still be awesome in toram

    the ultimate survival skills of evasion types... The legendary CLONES

    The utimate aggro skill for tanks... GUARDIAN & MAGIC BLADE

    the best tanking skill for mages... STONE SKIN

    The most sought after support skill... RESURRECT

    The raining aoe of death... ARROW RAIN & CROSSFIRE

    Greatest dps skill... SILENT KILL

    Most feared by dark bosses... KNIGHT'S OATH

    The magic of the ancients... ZERO RAY

    the skills always mistaken as a cheats... ASHURA & QUADAL

    And the buff most welcome in any farming session... SWEET HOME
     
  8. UfuLamb

    UfuLamb Well-Known Member

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    Ahaaa got meh...
    Samurai heart... Is also a buff version of katana mastery... 55% crit dmg is just too op for a passive skill and to be available to all sword type skills

    Imagine finishing stroke animation....
     
  9. TheShadow

    TheShadow Well-Known Member

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    That is true, but the combat system is different and skills that were imported were "adjusted" to fit (arrow rain, hard hit, provoke, mini heal, aegis, etc).
    Aren't classes, but skills trees. Some represent styles (weapon skills), some represent classes (knight and priest skills from buff skills), etc.
    Being a sequel or continuation doesn't mean that everything combat wise must be the same (they have story to show the connection if they feel like).
    I honestly think that something similar to some of those skills would be nice (as long as they have a good feel in Toram), but I'd still want Toram not to turn into smiply Iruna with better graphics (Believe me, it would have been nice if bless in toram had the mp regen effect as well)
     
  10. UfuLamb

    UfuLamb Well-Known Member

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    Yep... Skill trees offer more freedom compared to the old school cookie cutter class based system...
    But for me its too "combo centered"

    No skills for auto-attack build, counter build, etc.

    The only unique tree is dw... It's has potential for ampr/spammer, and evasive tank...
     
  11. TheShadow

    TheShadow Well-Known Member

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    That's not true...high attack speed build build alot of damage from auto (like full agi brawler). Dagger passive and other offensive passives and you get some decent damage. When game further develops you may seem a build like that that is more to your liking.
     
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