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Stat Formulas +17. Low pot formulas. 170cap

Discussion in 'Toram Online Game Guides' started by Arakiel, Sep 3, 2018.

  1. rhetoricalkitten

    rhetoricalkitten Member

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    Hi guys, is "int 7% matk 7% int +14" possible on pot 61 MD?
     
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  2. Tino

    Tino Well-Known Member

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    Last edited: Nov 14, 2018
  3. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

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    Screenshot_20181113-124753.png
    Umm.. huh?
    Were you mistaking Aspd for an atrribute stat like dex, int, vit, str, and agi?
     
  4. KAHLIL SESE

    KAHLIL SESE New Member

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    Pls help on formula mozt armor atk7% str7% cd7% pls thx in advance
     
  5. silmeria18

    silmeria18 Well-Known Member

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    Is this stats are possible and how to do it?
    Pot 60 (weapon)
    Atk7% str4-5% cd7%cd17

    Thanks in advance
     
  6. Lil☆Neko

    Lil☆Neko Well-Known Member

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    That doesn't look close to being possible on anything at all until level 200 cap with tier 4 BS skills

    This isnt possible on mozt armor. If you're using atk7%, you can only bring another one of the stats along, but you cant bring both. For a stat with same/better damage output, try str7% cd7 cd17.
     
  7. Bridison

    Bridison Member

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    Want To Know
    Dex7%Cd7%Cd17 -aggro 10 is possible or only this Dex7%Cd7%Cd17 with Other nega Stat. AHH FORGET THIS FOR Adv grab low pot 38 to 40 and Hunter Grab 39 to 43
     
  8. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

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    The only way both of these stats combinations to be produced would be via "LUCKILY FAILING" customizationa such that putting -atk% on an armor gets turned to a +atk%, or getting -str% on a weapon turn into +str%.
    Otherwise, you need at least 30 more base potential(so base pot would be 62+)
     
  9. Lil☆Neko

    Lil☆Neko Well-Known Member

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    I believe lucky failing only goes up to +2% unless I'm mistaken on that. The common values negatives have for lucky fails is stat+1, stat +2, stat+0, stat disappearing, stat-1 stat-2, stat not changed. (Yes i've failed a stat before and nothing changed at all!)
     
  10. Arakiel

    Arakiel Well-Known Member

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    Err still gamble with that pot without -aggro.
    1. Add +10000 ugly +10000 feminism
    2. Add gay +9000 ez

    Thanks @LilFoxie and @WindSlash for answering some questions on here. Will be busy for next 3 weeks still
     
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  11. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

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    I didn't think lucky failures had something like a cap too. xD
    I have tried failing luckily a lot too. Doing Dex+7%Str+7%Agi+3/4%Atk-7%Matk-7%Acc-7, i have once gotten a result of accuracy+3 before. (and yes, the resulting armor only had accuracy+3)
     
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  12. Lil☆Neko

    Lil☆Neko Well-Known Member

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    Those are the only fail values i've seen so far on CB and from experience (im7i14 ahem ahem)
     
  13. APK

    APK Member

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    Hi sir. Can u gimme some low pot formula for dex4%cd7cd17cr17?
    Dex 3%/4%/5% and the rate?

    Thx before
     
  14. Lil☆Neko

    Lil☆Neko Well-Known Member

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    [Method A]
    Potential : 65
    STEP #0: Critical Damage % +6 x1
    STEP #1: Critical Damage +1 x1
    STEP #2: Critical Rate +1 x1
    STEP #3: MATK %-7, Accuracy-7 x1
    STEP #4: Critical Rate +1 x16
    STEP #5: STR % +3, Critical Damage % +1, Critical Damage +16 x1
    (Success Rate: 84%)

    [Method B]
    Item : Soldier Armor
    Potential : 65
    STEP #0: Critical Damage % +1 x1
    STEP #1: Critical Damage +1 x1
    STEP #2: Critical Rate +1 x1
    STEP #3: MATK %-7, Accuracy-7 x1
    STEP #4: STR % +6, Critical Damage % +6, Critical Damage +16, Critical Rate +16 x1
    (Success Rate: 4%)

    SUCCESS RATES FOR STR + [3 - 6]%:
    3 - 84% [Method A]
    4 - 51% [Method A]
    5 - 23% [Method B]
    6 - 4% [Method B]

    Method A is used when you don't have to stack too many stats and go deep into the negative. It eliminates the extra penalty and allows you to get more success rate that way. Method B is only used when the penalty saved will gain LESS success rate than when having a higher potential; it can be used for ELEM stats such as [Ele, Ele%, CD≥14, CR+17] as well as [ATK, ELE%, CD, CR].

    Note: Every single percentage shown is PER STAT, and not the cumulative total success rate. As you want to keep 4 stats, the totals would be 84⁴%, or 49.7%, 6.7%, 0.28%, 0.000256% respectively for STR+3,4,5,6%. GOOD LUCK!

    PS. If you're going going for the ATK flip, you're optimizing n⁴ · (1 - n), where n represents the success rate as a decimal between 0 and 1. It works best at 80%.

    PPS. Until coryn.club sticks soldier armor in their statting simulator, you can add it in yourself! Open the javascript console on your browser and paste this line in:
    equipments[8][34] = {id: 100000, name: "Soldier Armor", potential: 37};
    Select another equipment, and go back to armor, and Soldier Armor should be the at the very bottom of the equipment selection dropdown, with a recipe potential of 37. (This recipe potential difference may be useful for some low pot calculations which go below 37 before the last step.)
     
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  15. Kevan

    Kevan New Member

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    Hi can you give me low pot formula for str7% cd7% cd17 for soldier armor with no -accuracy? I want to include -aggro 10 if possible thx! Also if its not 100%, can I know the gamble success rate as well?
     
  16. Lil☆Neko

    Lil☆Neko Well-Known Member

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    I believe this would be the formula for the best success rates.

    Item : Soldier Armor
    Potential : 65
    STEP #0: Critical Damage % +4 x1
    STEP #1: Critical Damage +1 x8
    STEP #2: MATK %-7, Magic Pierce %-3, Aggro %-10 x1
    STEP #3: STR % +7, Critical Damage % +3, Critical Damage +9 x1
    Success rate: 58%

    Overall success rate - 58% for each stat of [Str+7%, Critical Damage+7%, Critical Damage+17, Aggro-10%] = (0.58⁴) · 100% = ~11.31%.

     
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  17. Kevan

    Kevan New Member

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    Thanks for the quick reply, so does this mean that it has 11.31% to succeed?
     
  18. Lil☆Neko

    Lil☆Neko Well-Known Member

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    It means that it has 11.31% to keep all of the 4 stats: [Str+7%, Critical Damage+7%, Critical Damage+17, Aggro-10%]. If you don't care about Aggro-10% staying, then it becomes a 19.5%.

    To be perfectly honestly, Accuracy - 7 does shit for most weapons. If it's going to graze, it will graze, and the difference in potential makes a big difference (raising it to a 75% per stat - or 31.6% overall)
     
  19. Kevan

    Kevan New Member

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    Sorry, I didnt get the last sentence, so this means that accuracy -7 stat does not effect much in weapon? It is ok to use accuracy -7 for katana class?
     
  20. Lil☆Neko

    Lil☆Neko Well-Known Member

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    Seeing your stat, you're STR>DEX with a crap ton of CRIT, so your HIT should be around ~225-275. At this point, I don't think Accuracy-7 will affect much. STR>DEX capitalizes on Critical Damage, and higher stability, when compared to a DEX>STR build. As a 255 DEX Bow user with ~500 HIT, i still constantly graze at Lalvada NM, so if you do high difficulty bosses, or bosses that have naturally high flee, you won't graze more than usual just because you have Accuracy-7.

    It's totally fine to use Accuracy-7, especially since it's likely you'll already be grazing. An extra 7 HIT deducted should not have actually observable results, unless you make a giant database over time and survey every single boss and difficulty in the game with their various FLEE values and compare the ones that are very close to your HIT.

    Accuracy-7's "barely noticeable negative effect" gets lower and lower too in general as level cap increases, because DEX will fill up more and more as your secondary stat.
     
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