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The Breaker Mage Guide

Discussion in 'Mage' started by Mugami, Sep 22, 2015.

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  1. Mugami

    Mugami Well-Known Member

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    As far as well rounded hybrids, this breaker mage is my favorite.
    This breaker mage can solo everything except Goldie. And was able to solo the zok ns farm spot since lvl 8. Went from lvl 1 - 40 in 3 days of casual play (about 7 hours of game time, mostly solo).
    I'll cover starting build first so you can solo him and lvl fast like I did. This part goes for any mage.

    Starting build:
    Stat points go to full int until lvl 35. Nothing else.
    Buy these skill trees before you start lvling at all:
    Magic lvl2
    Survival lvl2
    Martial lvl1

    Gear needed: an md (Elflame or wings are recommended. Don't use a staff because Wall radius is smaller than with mds.)
    Mage ring
    Everything else is your choice. I do recommend bd armor because of the extra hp. It is not necessary though.

    Skill points will be used as follows:
    Charge lvl1>Magic arrow lvl5> Wall lvl10
    This is first.
    Kill a few mons to get to lvl 8.
    All skill points will be now spent on:
    Safe rest lvl5>HP Boost lvl10
    After this:
    Short Rest lvl5>MP Boost lvl5>Sober Analysis lvl10
    Then:
    Smash lvl5>Bash lvl1>Sonic Wave lvl1
    Followed by:
    Bash lvl2>Sonic Wave lvl2>Javelin lvl5>Lances lvl5
    This concludes the starting build.

    By this point you will solo if your versatility. You can tank most bosses like volg as long as you don't just stand in the aoes. Forestia you can just stand there and take it and chuckle by lvl 40.

    Some notes: auto item is set to revita lls. You'll need 230-300 to get to lvl40 just doing zok ns to lvl. Hp trigger is set to 35% for auto item. You must already have combo acheivment unlocked. And most have another character to lvl 35 to get all the trees I said before you lvl at all. But you can always take the time to go back to sofya and get them as you reach the lvl unlock for them. This is not recommended as survival lvl2 is immensely important to soloing and quick lvling in this case.

    Now my setup a it is at lvl 56:
    1708 Hp/1619 Mp
    Atk 255 Hit 58
    Matk 447 Flee 63
    Def 117 Aspd 176
    Mdef 242 Cspd 61

    Str 1
    Int 126
    Vit 1
    Agi 1
    Dex 1
    Crt 30
    MAGIC TREE: LVL2
    Arrows 10, Javelin 5, Lances 6, Wall 10, Blast 1
    MARTIAL TREE: LVL1
    Smash 5, Bash 2, Sonic Wave 2
    SURVIVAL TREE: LVL2
    Safe Rest 5, HP Boost 10, Short Rest 10, MP Boost 5, Sober Analysis 10

    Current equipment:
    Elflame+3, Aqua Garb +4, Ooze Helm (looks like bd wings, slot: mp+100), Mage ring.
    Avatar: Ooze helm (looks like vamp cape), Dancer Accessory A

    Like i said, at this point I solo everything but Goldie. So this works and works well.
    Any questions?
     
    Last edited: Sep 29, 2015
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  2. Mugami

    Mugami Well-Known Member

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    You can also put your md in the secondary and a knuckle up top. Jamhadar is a good choice. There are a few options to play with. Ooze staff/jamhadar is probably The most dps right now.
     
  3. L-28

    L-28 Well-Known Member

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    Gah!
    ...
    ...
    ...
    Looks like I'm going to need to buy another slot, because this looks pretty sweet...
     
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  4. Islandi

    Islandi Well-Known Member

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    IGN:
    Islandi
    @Mugami This looks like a solid build, combining close and ranged physical/magical attacks.

    However, may I point out a few weaknesses?
    1. Close range physical and magical attack seems a little weak aside from Wall lvl 10.
    2. Also don't forget for soloing, this build is too dependent on pots.
    3. For builds which are dependent on magic attacks (taking into consideration the casting time), it is obvious the natural disadvantageous terrains are small enclosed spaces (small rooms, caves etc).
    To mitigate against these, may I suggest:
    1. For those who prefer more melee combat, level up the Martial skills. Or learn Holy Fist / Holy Light from the Priest skill tree since it scales off INT. One more advantage for Holy Fist is it adds a Light element attack skill against Dark element mobs (yes, Goldie included).
    2. Learn Bless to heal HP over time for fighting against mob swarms and boss fights. Alternatively, learn Fighter's High. This may be crucial for long boss fights as there is pot cooldown.
    3. Integrate evasion-based capabilities into this build, such as equipping gears with evasion, remodelling armor to light armor, learning Light Armor (Guard skill tree) and Evasion Up (Battle skill tree).
    These are just my observations and suggestions. I'll be trying out this build and testing out integrating the evasion-based capabilities.
    Cheers to you Mugami! :)
     
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  5. Irusaru

    Irusaru Well-Known Member

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    your magic damage will be weak even you can solo and i think it will take a long time to kill boss, anyway nice share;)
     
  6. Mugami

    Mugami Well-Known Member

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    Islandi,
    1. There is rarely a problem. Outside of those silver coryns, the is no real need for up close. Either farm with wall or lance the enemy to death. Same as any other mage.
    2.I don't use pots outside of revita lls...even then it takes me only 5 revita lls to TANK ooze, 3 for forestia. So I'm not quite sure your point. Its not a full vit tank. And it's only using revita lls while tanking. You lost me.
    3. Actually, I often bearbait with this build. I attack everything on the list. Then cast wall when surrounded. It will flinch. Immediately cast wall again. It doesn't flinch 95% of the time. Hence the mage ring. Mitigates the 4mp.

    1. I agree. Holy fist is worth it. If you want to go that route.
    2. Bless can be useful. I tested fighter high with this build. Not worth it. Of hp is too low just use smash>sonic Wave>bash combo. All consecutive. It will usually get whatever off of you long enough to have the cool time reset.
    3. This I agree completely with. However, I will say those are things that have yet to matter in game for this build. But, that is the route it should take after this point. This is part breaker and such should go Eva. It will start to matter soon (~lvl70), judging by the next bosses coming out.
     
  7. Mugami

    Mugami Well-Known Member

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    This is highly dependent on whether going breaker or dps in a party. Focusing on dps, it is rare that I don't have the top attacker reward. Forestia take an average of under 3 min to solo. Ooze is 3. Astol is 35 seconds. volg is the longest at 6.
     
  8. Islandi

    Islandi Well-Known Member

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    Don't forget at level 56, the casting speed is still at a low 56. For fast moving + high damage dealing mobs/bosses, this a disadvantage. They will get up close very fast and deal damage when casting magic. Melee-based combo can be used to neutralise this, but the advantage of ranged magic attack has already been lost. Because of the possibility of taking damages, the use of pots could be very high. And this partly leads to the next point. Evasion neutralises melee-based attacks and still able to continue casting magic. That helps to reduce the use of pots and regain the advantage of ranged magic attacks.
     
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  9. Mugami

    Mugami Well-Known Member

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    I'll agree to that. Lol. As with any char tho, or player for that matter; don't just stand there. Sidestep, avoid aoes, move to advantageous spot and win. Even still tho. When breaking, you want to be the closer. And if they come to you; you don't have to move far. Besides. A few revita lls rather than losing is a fair cost.
     
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  10. makOi

    makOi Elite Member Elite Member

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    This is just my opinion. When you say you solo bosses doesnt mean the build works great coz with HP Boost / Vita Plus & Tons of revitas you can solo Everything.
    There are alot of improvements you can make to your build.
    1st. Go Full Int.
    2nd. Wear Knuckle As a Main and make mdevice as your sub weap for 3secs mp charge time. Knuckles scales better than Mdevice. (Knuckles Per Int gives +4 Matk same as Staff / while Mdevice Gives +3 Matk per Int) also do know that equiping a knuckle is a MUST for you to have higher chance landing those status effects. (If you want proof try test it on normal mob spam your sonic wave wearing knuckles and most of the time target will get tumbled compared to magic device chance are low)
    3rd. You need to max the 3 main knuckle breaking skills for higher chance of inflicting status effects (Smash/Bash/Sonic)
    4th. MP Charge Max is a must have skill for you to recover your MP fast after boss fights.

    If i were to have this hybrid class i again this is the build im using.
    Full INT
    Xtal Earring
    Catpaws + Any Mdevice
    Player Crafted Armor Int3% + Int4 or better
    Magic Talisman ll
    Xtals Full R.golem Xtals

    Note* Maybe you notice why catpaws? The -Atk from catpaws doesnt affect your Matk. So you gain max aspd without lowering your Matk Stat.

    Skill Build/SP Used 85/102
    Magic Skill Tree
    Magic Arrow 5
    Magic Wall 10
    Magic Javelin 5
    Magic Lance 10
    MP Charge 10

    Knucke Skill Tree
    Smash 10
    Bash 10
    Sonic Wave 10

    Survival Skill Tree
    Safe Rest 5
    HP Boost 10

    Final Stat @65 800+ Matk / 2.4k+ HP / 800+ MP (if you feel like your lacking MP you still have 17SP remaining you can use those to max MP boost)

    Combo Sets
    Combo Set#1 Smash>Sonic Wave>Bash All Consec / 100MP Per Cast (use for exposing break spots)
    Combo Set#2 Smash>Magic Wall Smite>Sonic Wave or Bash Consec.
    -300MP per Cast (use for dpsing)
    Combo Set#3 Sonic Wave>Magic Lance Smite>Smash or Bash Consec
    -400 MP per cast (use for DPSing)

    With this build/setup:
    -You gain more DPS
    -higher Survivability
    -Higher chance of inflincting status
    -Max Aspd (for recovering mp purpose when in combat)
    What else do you need? Lol.

    Enjoy!
     
    Last edited: Sep 30, 2015
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  11. Mugami

    Mugami Well-Known Member

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    I'll go with most of that. Honestly, tho I just compared jamhadar (30+5) to Elflame (21+5) on char.
    Elflame: Atk 199 Matk 336
    Jamhadar: Atk 72 Matk 328
    And
    Jamhadar with Elflame sub
    Atk 57 Matk 328

    So.....not correct there bud.
    You're way way off. Go ahead and equip & compare.

    Further, it's often better to have md only, because frankly most bosses have at least one aoe they in right around them. So only mp regenerating at knuckle range is almost suicidal and will waste a TON of revita lls. Not to mention all the dodging...
    No mds are far safer exactly because of the range and because int also adds atk per point ( which it does not state, but does), unlike knuckles. Don't believe me? Like I said: equip and compare.
     
  12. makOi

    makOi Elite Member Elite Member

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    You do know that your elf flame have +5?
    Meaning mdevice when upgraded adds Matk while on the other hand (knuckle) when upgraded adds patk? Clear?
     
  13. Alleura

    Alleura Well-Known Member

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    @Combos I always love to your build recommendation.
    Just wanna correcting:
    The M.device INT grow rate is same with Staff and knuckle = 1INT = 4Mattack
     
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  14. Mugami

    Mugami Well-Known Member

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    ...yeah I just tried this with volg claws and irogeon. Lost 400+ atk and 13 matk over just having irogeon equipped by itself.
    The difference was a little larger with elflame.
    Again. Equip it and actually look this time.
    I'm not being mean. But all the equip mechanics are not known. Field tests are very important. I cannot stress that enough.
     
  15. makOi

    makOi Elite Member Elite Member

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    Thanks for correcting.
    It seems like Mugami was offended by my feedbacks for telling me "youre way way off." Well then again im not forcing you to follow it. Just saying your build can be enhanced/improved.
     
    Last edited: Sep 30, 2015
  16. makOi

    makOi Elite Member Elite Member

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    Again Mage Breaker imo DPS comes from your Magic Tree and not on your normal atks. Knuckle skills are meant for exposing break spots/cancel bosses skills while supporting your mage skills to be cast without any worries.
     
  17. Mugami

    Mugami Well-Known Member

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    No, I'm not offended. And I'll overlook the glasses comment (megumi =/= mugami). Lol
    I did say I agreed with most of what you said. Full int may be a better choice for a full dps. And knuckles do increase the ability to land stalls. However, having mage ring allows for serious spamming of stall combos so that balances out. The loss of damage because of having knuckles equipped means you lose any chance of having the Breaker reward. So not really a point to do that in the slightest.
     
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  18. Alleura

    Alleura Well-Known Member

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    It's Mugami choice,
    To chose the effective of breaking skill or more p.attack added.

    For my mage breaker,
    I still chose : "Knuckle + M.device" or "Staff + Knuckle"
    Because like Combo explain, DPS will came from Magic, while break chance is still high even the damage is low.

    Anyway,
    M.device user will get their advantage when the lvl cap reach possibility to max out both INT + AGI.
    You will get = 4P.attack + 4M.attack, which is seems OP.
    But still, low weapon attack and low chance to break still make the game balance.
     
  19. makOi

    makOi Elite Member Elite Member

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    Heres your Matk stat @65 full int wearing knuckle as main/mdevice as sub.
    [​IMG]
     
  20. makOi

    makOi Elite Member Elite Member

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    My sincere apologies if i misread your name.
     
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