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The Gun Fu Guide: "Martial Sniper" [High DPS Hybrid] (Lv110 Cap)

Discussion in 'Hybrid' started by Precaria, May 26, 2016.

?

Nice build?

  1. Yes

    97.4%
  2. No

    2.6%
  1. Aurorina

    Aurorina Member

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    Super Thanks Precaria Sensei !
    That would be great !!!!!
    Gonna choose short combos.
     
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  2. LUA

    LUA New Member

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    thanks for the guide!!
     
    Last edited: Sep 16, 2016
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  3. Meteorite

    Meteorite Well-Known Member

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    That was really good
     
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  4. Zorazel

    Zorazel Member

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    So costly for new player like me XD but ill farm harder to build this gun fu i love this guide , thanks alot precaria youre my idol lol :p
     
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  5. Meteorite

    Meteorite Well-Known Member

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    You arw the best
     
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  6. Meteorite

    Meteorite Well-Known Member

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    I got into a problem making it not enough sp its over 170 can i leave impect it gives me more 22 sp just to not get that.
     
  7. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    Can you list me all the skills with skill levels that you've acquired?
     
  8. Meteorite

    Meteorite Well-Known Member

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    I don't have much knowledge of the combo. what is ( cons) ( smite) means between all those combo.
     
  9. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

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    These are special tags you put in the skills of a combo that gives them additional effects. You'll see an empty window under each skill of a combo (except the first). If you click it, you'll see a list of the possible effects.

    For example, Smite gives the skill a 50% damage boost, but gives the next skill in the combo a 50% damage decrease. If the Smited skill is last in the combo, its MP cost will be doubled.
    Cons(ecutive) is a bit more complicated. It will reduce MP consumption of the skill by its order in the combo at the cost of damage. If it's the second skill in the combo, it will cost 100 MP less to cast, but will have a 10% damage decrease. If it's the third, it uses 200 less MP but has a 20% decrease, and so forth.
    I think there's a thread explaining the tags. Lemme find it for you.
     
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  10. Meteorite

    Meteorite Well-Known Member

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    Thanks I will see it. it's sounds very interesting. thank you
     
  11. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

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    Well, I didn't find a proper thread nor wiki page about combo system, so I'm going to have to explain the other 2 tags you will use the most.

    Save will decrease the MP cost of the skill you used to 0 and add the orignal amount in a "MP bank". If any of the following skills in the combo need MP to be cast, they will first use the MP in your "bank" before using your actual MP. It also comes with a 80% damage reduction on the skill you put the Save tag on and, for the next 3 skills after it in the combo that don't have the Save tag, they will also have a damage decrease of 60%, 40% and 20% respectively. Also, if there is still MP in the "bank" that wasn't used, the last skill's MP cost will increase by that remaining amount (if the last skill uses everything in the "bank", its cost won't increase).
    More info here: http://toramonline.com/index.php?threads/the-great-save-combo-tag-a-short-explanation.6163/
    (A bit old, but still works)

    Swift increases the motion speed of the skill (that means the skill's animation is sped up). I don't know the exact amount of the motion speed increase, but many skills become super fast, so I'd say it's doubled.

    Keep in mind that damage reduction from Consecutive, Save and Smite can stack (my guess is they stack multiplicatively).
     
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  12. Ayxzs

    Ayxzs Well-Known Member

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    It absolutely is multiplicatively, otherwise we could do 0 damage. And that is the most clear, concise explanation of combos I have ever seen. Awesome!
     
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  13. timez

    timez Member

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    Neutral bg + element knuckle will work ? +25% ?
     
  14. Ikan18

    Ikan18 Member

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    No. Only elemental arrows work.
     
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  15. timez

    timez Member

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    Well thx ;)
     
  16. Meteorite

    Meteorite Well-Known Member

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    Whats refind B C D E means on weapons i have a bowgun E atk 7 % dex 7% . and one more thing please tell me on bowgun weapon do I need dex up or atk up . i wana change my weapon can't find both atk and dex .
     
  17. Meteorite

    Meteorite Well-Known Member

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    Thanks it's really helpful. Thank you very much . :-B
     
  18. -bRyAn-

    -bRyAn- Well-Known Member

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    B=13
    C=12
    D=11
    E=10
     
  19. Meteorite

    Meteorite Well-Known Member

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  20. Ayxzs

    Ayxzs Well-Known Member

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    Attack+7% is probably better. ATK includes a base amount, "ATK UP" skill in Battle tree, weapon ATK, and stat ATK, which is only DEX for bowgun, so ATK+7% increases the whole ATK, rather than just the 1020 that comes from DEX. Usually Hit and CSPD wouldn't be an issue, and 7% isn't much for those anyway, so the side effects of increasing DEX are pretty bad.

    ATK+7%, CD+X%, CD+11, CR+11 is probably the best for neutral elemental,
    For original element, ATK+7%, CR+11, Element, +11% weak element is probably the best. (I'm not super experienced, but I don't think you can have 5 good stats on a weapon because of the need for negative stats to give potential, otherwise you could add in more of the neutral element's stats.)

    I calculate that A7 C4%DD is 1% better than C7DDD for snipe and usual skills, while it is 4% better for triple kick. EDIT: That was a bad analysis, changing weapon only and ignoring crystals. With more numbers, the two stat sets are very close for most skills, but each piece of full-crit is about 4% worse triple kick damage (so 8% worse for both armor and weapon).
     
    Last edited: Oct 26, 2016
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