1. Welcome to the Toram Online Forums. Please make sure to read our rules and be friendly to all our members.
    Click here to read the rules before posting.
    Dismiss Notice

The Magic Swordsman Guide =(^.^)= (discontinued)

Discussion in 'Hybrid' started by Red_Fox, Aug 21, 2016.

Thread Status:
Not open for further replies.
  1. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

    Joined:
    Dec 1, 2015
    Messages:
    6,055
    Likes Received:
    3,278
    IGN:
    Red_Fox
    What is so special about Magic?

    All magic skills are "no limit" which means everyone can use them.
    Magic cannot land a Critical Hit, but it also ignores Accuracy and has a higher Stability.
    Magic Skills also have higher attack multipliers than Physical Skills and that is why they can be strong even without a Weapon Bonus.

    Let's learn some magic then!

    In other games, magic power and magic defense usually come as seperate stats like Intellect and Mind. In Toram you get it all with a single stat: Intelligence.
    The secondary stat for magic is Dexterity which increases casting speed. Since almost all classes already use DEX as source of Accuracy and/or Attack, all you need is INT and you can effectively use magic too.
    One-Handed Weapon users can also equip a Magic Device as Sub Weapon to gain it's Weapon Bonus for Magic Skills, but that power comes at a price.
    Physical attack power is lowered by -15%, also the stats, crysta and Refinement of the Magic Device will not be used, so it all depends on your Main Weapon.
    But even without a Magic Device you can make good use of Magic.

    Note:
    - this guide is only about Swords and Magic, other weapons are not included
    - Dual Swords are not included, since their special nature doesn't leave room for magic
    - Priest Skills are not included because they are a different category


    The Magic Swordsman

    A Magic Swordsman uses Swords and Magic, but there are many possibilities how to combine those two.
    I have simplified it to 3 different types, which will all be explained here.

    The Basics:

    The required stats for Swords are STR and DEX, so we just need to add INT for Magic.
    The priority of each stat depends on the type of Magic Swordsman.
    Hard Hit and Sword Mastery are the basic skills for Swords. Magic Arrows and MP Charge are the basic skills for Magic.
    Quick Slash raises Attack Speed and War Cry raises all party members Attack for a short time. It's 300MP cost and quick activation make it very useful for combos with the Save tag.
    Chain Cast reduces the Cast Time of Magic whenever you activate Magic Arrows and Power Wave extends the range of your normal attacks to 10m. Damage will be halved when Power Wave is active, but it allows you to attack from far away and recover MP.
    From there on, each type will learn different skills.
    Survival Skills are equally important for all types, and I don't think they need to be explained here.

    Magic Arrows is the strongest Lv1 Skill. It has 12m range and a 6x attack multiplier, which is 50% more than other Lv1 Skills.
    MP Charge makes you immobile for a few seconds but quickly recovers MP. Since you are vulnerable while using it, you cannot always use it in battle, so it does not replace the need for other methods of MP Recovery.


    Defensive Type - Runic Knight:


    [​IMG]
    (Note: There is no Skill that can mimic Celes' Runic Ability, this is just cosplay :p )

    The Runic Knight uses 2h Swords, so STR has priority over DEX. By wearing Heavy Armor you can take advantage of Magic Defence from INT.
    Blade Skills are strong with 2h Swords, they are your main attacks. Magic Skills are the secondary weapon and cover the need for long range attacks.
    Your Sword is your main source of power, so Swords that increase Critical Hit Rate are good, but those that raise MaxHP are also good as back-up weapons.
    Armors should be choosen for HP, Resistance and/or Guard stats. Rings and Add. Gear can provide MP and magic powers, especially Magic Defence.

    Astute is an attack that raises Critical Hit Rate by 50 for a short time.
    Trigger Slash is a Fire Element Attack which raises Attack MP Recovery until the next Skill is used. That Skill will also be executed with increased Motion Speed.
    Rampage is a Buff Skill with a high cost, but it greatly enhances the power of your next 10 normal attacks and executes 3 very strong attacks after that. It's a "high risk - high reward" skill, so use it carefully.
    Magic Javelin has less power than Magic Arrows but activates instantly and has a 50% chance to inflict a Status Ailment.
    Magic Lances has the longest range of all Magic and can inflict Stop on the target.
    Magic Impact is a fast and very useful Magic: It hits all enemies near you and has a 75% chance to inflict Tumble. It also halves the cost of the next Skill you use, which is helpful for Rampage.

    Balanced Type - Enchanter:

    [​IMG]

    The Enchanter uses 1h Swords and a Magic Device. Since it is perfectly balanced between Sword and Magic Skills, all three stats are equally important.
    Consequently, your attack growth will be lower, so Buffs and Status Ailments are your main attacks.
    The skills for this type are exactly the same as for the Runic Knight, but this time their effects will be much different.
    Certain 1h Swords have have physical and magical stats, which are stronger than other swords.
    Other Equipment should be chosen to balance physical and magic al stats equally, especially HP and MP.

    Magic Arrows will gain 2 additional hits.
    MP Charge will be much faster, making it easier to use in battle. This is very helpful for Rampage.
    Power Wave will no longer halve damage, but instead increase it by 20%.
    Hard Hit does less damage but has 100% chance to Flinch, making it a reliable interception skill.
    Astute raises Critical Hit Rate only by 25, but also costs only 100MP without loosing power.
    Trigger Slash gets very high accuracy.
    Rampage is mostly the same, but with the 1h Sword's faster attack speed it is much easier to pull off.
    Magic Javelin will have a 75% chance to inflict a Status Ailment.
    Magic Lances will gain 1 additional hit.
    Magic Impact has 2m more range and it's attack multiplier is increased by 1x.

    Offensive Type - Spellblade


    [​IMG]

    The Spellblade also uses 1h Swords and a Magic Device, but has a different selection of skills. To make best use of it's Magic, this class favours DEX over STR, resulting in higher Magic Attack and Casting Speed. Magic Swords are better than others here, too. Other Equipment should also be chosen for it's magical stats.

    Sonic Blade is a fast skill with unlimited range. It deals a guaranteed Critical Hit and attacks everything between you and the target. If you use it a second time within 5 seconds, it will become Super Sonic Blade which deals double damage with double reach.
    The other physical Skills are Halberd Skills, not Blade Skills:
    Flash Stab is a fast attack, stronger than Hard Hit and without extra effects.
    Deadly Spear takes a second to activate but has increased Critical Hit Rate and partially ignores the target's Defence.
    Strike Stab deals 3 strong hits. It has a reduced Critical Hit Rate, but is very powerful.
    Quick Aura takes 10% of your HP to greatly increase your Attack Speed for a while. Also it doesn't cost MP, so it's useful for fast MP Recovery.
    Magic Wall draws a large circle on the ground which can hit up to 10 times and pushes monsters away with the Knock Back effect.
    Magic Blast is a powerful Explosion Magic. It has the widest reach of all Magic and a 75% chance to inflict a status ailment. It has a long cast time, but with Chain Cast and this type's high Casting Speed it's easy to use.
    Magic Storm is the strongest Magic. It generates a huge Tornado which absorbs nearby monsters. (The Magic Device Weapon Bonus gives this skill a 4m radius, greatly increasing the success rate of trapping monsters inside, even the big ones.)
     
    Last edited: Oct 12, 2017
    • Like Like x 19
    • Creative Creative x 2
    • Winner Winner x 1
  2. ViPR

    ViPR Elite Observer Elite Member

    Joined:
    Nov 1, 2015
    Messages:
    1,145
    Likes Received:
    516
    IGN:
    ViPR
    I'll be waiting for updates
    ;):);):);)
     
    • Friendly Friendly x 1
    • Creative Creative x 1
  3. orange

    orange Well-Known Member

    Joined:
    Aug 5, 2016
    Messages:
    133
    Likes Received:
    33
    IGN:
    harus
    Well, i did a spellblade (really fun btw, deleted to make room for a farming mage but wishing to revive it)

    Stats: Dex = Int , sword and MD sub.
    main damage dealing 200 mp combo:
    Astute > trigger slash lvl 1 > Javelin (smite) > Hard hit > Impact (smite) > combo filler, you want sth cool? put lances (cons)
    at level 47 with anniversary sword level 2 without xtals and such, Impact dealt around 8500 damage.
    what's next?
    get level 1 tempest to save and level up trigger slash to level 6, and get holy fist.

    And a fencer (uses rapier and main damage skill spiral air, nice name for say, no tempest) stats is Str = dex for accuracy and crit damage.
     
  4. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

    Joined:
    Dec 1, 2015
    Messages:
    6,055
    Likes Received:
    3,278
    IGN:
    Red_Fox
    update:
    (will edit main post later)
    str and int don't have to be equal, atk and matk should be equal.
    for the personal stat crit is the best option.
    (detailed explanation follows, no time now :p)
     
    • Like Like x 1
    • Funny Funny x 1
  5. Cadmus

    Cadmus Well-Known Member

    Joined:
    Mar 6, 2016
    Messages:
    217
    Likes Received:
    67
    So as a magic swordsman.. are you gonna be dealing physical or magical damage?
     
  6. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

    Joined:
    Dec 1, 2015
    Messages:
    6,055
    Likes Received:
    3,278
    IGN:
    Red_Fox
    both of course =(^.^)=

    i'm doing the magic fencer, since he can share some gear with my evasion magician. he is lv50 now, no magic yet :p
     
  7. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

    Joined:
    Dec 1, 2015
    Messages:
    6,055
    Likes Received:
    3,278
    IGN:
    Red_Fox
    my test char reached lv65, so it's time to turn theory into practice.
    but when changing equipment and making some stat calculations, i noticed a major flaw in my concept:
    it does work with staffs, knuckles and bowguns, but not with swords.
    this is because 1h swords atk is equally split on STR and DEX, cutting off either of them reduces your power by half!
    therefore only the Spellblade (str,dex,int) is the right way for 1h swords and magic.

    so, after resetting my char, i will make the following changes to the guide:
    - remove the "theory" tag
    - expand the Spellblade guide
    - exchange the Runic Knight for the Paladin
    - remove the Magic Fencer (?)
     
  8. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

    Joined:
    Dec 1, 2015
    Messages:
    6,055
    Likes Received:
    3,278
    IGN:
    Red_Fox
    *bump*

    another big update:
    - much more details on each build
    - finished the Paladin Guide
    - will write the Spellblade Guide later :p
     
    • Like Like x 1
  9. UnknownMasurao

    UnknownMasurao Well-Known Member

    Joined:
    Jul 30, 2016
    Messages:
    80
    Likes Received:
    77
    IGN:
    Masurao/{Aura}
    Waiting for spellblader...putting this on watch .3.
     
  10. Exsieger

    Exsieger Well-Known Member

    Joined:
    Mar 16, 2016
    Messages:
    47
    Likes Received:
    7
    Does equipping MD as sub-weapon removes the dmg reduction of power wave? and also in Argo's skill tree guide it says that MD has
    70% increase in dmg if u have power wave. does this buff applies even if the MD is just a sub-weapon?

    planning on using power wave with 1h.
     
  11. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

    Joined:
    Dec 1, 2015
    Messages:
    6,055
    Likes Received:
    3,278
    IGN:
    Red_Fox
    yes, you get all magic skill bonus effects from sub weapon MD too ;)
    basically i finished it, i just need to find time and motivation to write it :p

    *spoiler alert*
    the "class change" from swordsman to spellblade begins at lv40
    *end of spoiler*

    =(^.^)=
     
    • Creative Creative x 1
  12. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

    Joined:
    Dec 1, 2015
    Messages:
    6,055
    Likes Received:
    3,278
    IGN:
    Red_Fox
    *bump*

    @BlankAura
    - finished the Spellblade Guide
    - added link to my signature

    to do:
    - add facny images
    -> i will provide the Spellblade, but i need someone to post some cool looking Paladin screenshots ;)
     
  13. Ancanei

    Ancanei Member

    Joined:
    Sep 10, 2016
    Messages:
    7
    Likes Received:
    2
    IGN:
    Volkan
    Is it possible to have a road map of what we should have upgraded?
    E.g. (not real numbers, of course):
    Level 10 - Str 12, Int 12, Dex 12
    Hard Hit 10, Astute 10. Safe Rest 5
    Level 20 - Str 18, Int 18, Dex 18
    Hard Hit 10, Astute 10, Safe Rest 10, HP Boost 5
    etc, etc
     
  14. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

    Joined:
    Dec 1, 2015
    Messages:
    6,055
    Likes Received:
    3,278
    IGN:
    Red_Fox
    emblem rewards also add stat points, some have them and some do not.
    but i could try to calculate the standard amount of points...

    currently i'm just spreading it equally (on my spellblade).
    start with str-dex with a 1:1 ratio, at lv40 raise int to the same level, then continue with 1:1:1 ratio
     
  15. UnknownMasurao

    UnknownMasurao Well-Known Member

    Joined:
    Jul 30, 2016
    Messages:
    80
    Likes Received:
    77
    IGN:
    Masurao/{Aura}
    Question: What aoe attack to get? Storm or Tempest?
     
  16. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

    Joined:
    Dec 1, 2015
    Messages:
    6,055
    Likes Received:
    3,278
    IGN:
    Red_Fox
    that depends on your other skills.
    for storm you need wall and blast, for tempest you need swift slash and spiral air.
    i would say it's a matter of preference, but you should focus on the other skills first.
    that takes 150 skill points to master.
    i don't think you can learn storm or tempest now.
     
  17. Neon Saif

    Neon Saif Well-Known Member

    Joined:
    Jul 11, 2016
    Messages:
    309
    Likes Received:
    215
    IGN:
    NeonSaif
    i would love to see, which path this builds will take :rolleyes:

    Best of Luck ;)
     
  18. UnknownMasurao

    UnknownMasurao Well-Known Member

    Joined:
    Jul 30, 2016
    Messages:
    80
    Likes Received:
    77
    IGN:
    Masurao/{Aura}
    Booty Bump~
     
    • Friendly Friendly x 1
  19. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

    Joined:
    Dec 1, 2015
    Messages:
    6,055
    Likes Received:
    3,278
    IGN:
    Red_Fox
    *bump*

    updated Spellblade Guide:
    - changed skill set
    - better description

    @BlankAura you can learn Sword Tempest ;)
     
  20. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

    Joined:
    Dec 1, 2015
    Messages:
    6,055
    Likes Received:
    3,278
    IGN:
    Red_Fox
    *bump*

    - updated equipment descriptions
    - still no images (i'm working on it)
     
Thread Status:
Not open for further replies.

Share This Page