1. Welcome to the Toram Online Forums. Please make sure to read our rules and be friendly to all our members.
    Click here to read the rules before posting.
    Dismiss Notice

The Magic Swordsman Guide =(^.^)= (discontinued)

Discussion in 'Hybrid' started by Red_Fox, Aug 21, 2016.

Thread Status:
Not open for further replies.
  1. Regallion

    Regallion Well-Known Member

    Joined:
    Jun 11, 2015
    Messages:
    58
    Likes Received:
    34
    IGN:
    Winter
    b-b-b-but doesn't that seem a bit redundant? :( to give cdmg to a character whose almost half of his skills are magic. Won't it be just half-effective?

    Agree with the matk part but how bad could it be? :eek: i mean your magic will be not be as strong but you'll cast crazy fast so you can prorate well. Also INT gives 2matk while DEX are 2atk,1matk+cspd. So i still failed to see why it's better to waste points to INT when you have DEX as m.swordie :( thanks.
     
  2. Joughton

    Joughton Well-Known Member

    Joined:
    Sep 28, 2016
    Messages:
    422
    Likes Received:
    165
    IGN:
    Akihito
    Lol; you are putting your first argument to discussion with your second argument:

    "Why giving cdmg to a character wose almost half of his skills are magic"

    "Magic will not be sas strong but you'll cast crazy fast so you can prorate well"

    Well: if half of your skills are magic you'll suffer of a low matk by going dex; yes you can fast, but you'll deal half the damage when you'd have wented INT (in fact cpsd does decrease your cast time; but to only go DEX for that reason is not very smart; you'd be better of using a cpsd speed pot ;)

    And don't forget this is a 'real' hybrid: not a staff fu who only uses impact for benefit usefullness in combo; not really to deal damage with it.

    And that's why cdmg is needed as well; in order to deal higher damage with your physical skills :rolleyes:: also the stab of 1h swords are already high; so DEX isn't that much needed for stab either; for accuracy reasons it might be though.

    For some builds 1 stat distribution just doesn't work :oops:
     
    • Winner Winner x 1
  3. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

    Joined:
    Dec 1, 2015
    Messages:
    6,059
    Likes Received:
    3,280
    IGN:
    Red_Fox
    exactly =(^.^)=

    1-stat-builds never work :p
    currently it is not yet realized for all classes, but it's getting closer.
    the 1-stat hype train is also responsible why the magic swordsman died until i revived it :p

    STR is the main stat for swords, INT for magic, and DEX is the 2nd attack stat for both.
    the Magic Swordsman's Garb and Cape have STR and INT stats, so it's most effective with those as main stats. then they also add a huge amount of attack speed and cast speed.
    now people say that DEX-INT is better because of the ice sword, but it's not.
    the atk up/down stats just alter your stat growth and make it similar to the Dual Wielder's stat growth.
     
  4. Joughton

    Joughton Well-Known Member

    Joined:
    Sep 28, 2016
    Messages:
    422
    Likes Received:
    165
    IGN:
    Akihito
    Alter your stats? What do you mean by that? :eek:

    Also for some builds I think 1-stat-builds work...At least for my 2h full STR :oops:
     
  5. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

    Joined:
    Dec 1, 2015
    Messages:
    6,059
    Likes Received:
    3,280
    IGN:
    Red_Fox
    i mean the normal growth is 2atk from str and dex each.
    if you equip dual swords, str gets 1 less atk which is now gained from agi.
    the ice sword essentially does the same but with int instead of agi.
    =(^.^)=
     
  6. PyroPhoenix

    PyroPhoenix New Member

    Joined:
    Jan 21, 2017
    Messages:
    2
    Likes Received:
    0
    IGN:
    PyroP
    Could i turn my mage into a 2h swordsman?
    ould
     
  7. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

    Joined:
    Dec 1, 2015
    Messages:
    6,059
    Likes Received:
    3,280
    IGN:
    Red_Fox
    guess you can't :p

    the 2nd variant of the "Knight" in my "Complete Class Guide" uses INT for magic defense, but attacking with magic was not part of the plan.
    also, weapon specific skills, like Magic Mastery, will not work without their specified (main) weapons.
     
  8. PyroPhoenix

    PyroPhoenix New Member

    Joined:
    Jan 21, 2017
    Messages:
    2
    Likes Received:
    0
    IGN:
    PyroP
    Mk thank you, from all the hybrids which do you believe to be the best? Dealing more dmg
     
  9. Joughton

    Joughton Well-Known Member

    Joined:
    Sep 28, 2016
    Messages:
    422
    Likes Received:
    165
    IGN:
    Akihito
    Staff fu is the best hybrid; though it only uses a staff for utilizing STR with a fu build
     
  10. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

    Joined:
    Dec 1, 2015
    Messages:
    6,059
    Likes Received:
    3,280
    IGN:
    Red_Fox
    staff+knuckle does have more power than sword+MD but it also has low stability and is very slow :p
     
  11. Joughton

    Joughton Well-Known Member

    Joined:
    Sep 28, 2016
    Messages:
    422
    Likes Received:
    165
    IGN:
    Akihito
    Does it have low stability? as far as I remember Staffs have a low base stab but that was made up for with something..I thought o_O
     
  12. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

    Joined:
    Dec 1, 2015
    Messages:
    6,059
    Likes Received:
    3,280
    IGN:
    Red_Fox
    most staffs have 50-60%, stability raising equips don't have more than 5% each, so the highest you could get is 70%.
    or 60% because the maces usually have lower stability than the rods :p
     
  13. Joughton

    Joughton Well-Known Member

    Joined:
    Sep 28, 2016
    Messages:
    422
    Likes Received:
    165
    IGN:
    Akihito
    Lets do some math with a 60% stab staff :)

    I quote the wiki at this forum:

    Total Stability = Weapon Stability + Character's Stat Modifier (calculation shown below)
    (Staff = STR ÷ 20)

    ( NOTE: Magic & Priest Skills have a different Stability calculation, which leaves them with a narrower range of fluctuation. The formula is: (Stability + 100) ÷ 2.

    As for magic skills: )60+100) / 2 = 80% stab :rolleyes:; but since we use physical skills we'll have to use the other calculation: )


    Weapon Stability = 60

    Character's modifier (if for full str:)

    255/20 = 12. 75

    60+ 12.75 = 72.75 % stability

    ^ so yeah; the stab on physical skills while using staff fu isn't that high :D
     
  14. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

    Joined:
    Dec 1, 2015
    Messages:
    6,059
    Likes Received:
    3,280
    IGN:
    Red_Fox
    *bump*

    improved format with some colors to match the style of my other guides.
    added Halberd Skills and removed some unnecessary confusing parts :p
     
  15. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

    Joined:
    Dec 1, 2015
    Messages:
    6,059
    Likes Received:
    3,280
    IGN:
    Red_Fox
    the upcoming update for Rampage looks very promising.
    normal attacks are very strong with a spellblade and 5mp isn't much of a problem.
    i will update this, once i know the skill descriptions...
     
    • Like Like x 2
  16. Casterville

    Casterville Member

    Joined:
    Jan 2, 2017
    Messages:
    22
    Likes Received:
    2
    IGN:
    Mirakel
    With the magic swordsman armor and the magic swordsman gape and valentin md i have 900 attack speed with 0 dex thats very nice with hellebard skill that give your attack speed its 1300 attack speed with no dex.
    I hope for updates for this build fox

    i want build a speelblade also this build looks very nice i hope it rocks
     
  17. ViPR

    ViPR Elite Observer Elite Member

    Joined:
    Nov 1, 2015
    Messages:
    1,145
    Likes Received:
    516
    IGN:
    ViPR
    Does chain cast work on ray punish???
    Does long range passive further boost power wave???
     
  18. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

    Joined:
    Dec 1, 2015
    Messages:
    6,059
    Likes Received:
    3,280
    IGN:
    Red_Fox
    the stats of MD sub weapon do not apply.
    it's a magic attack with a cast time, so yes, it should =(^.^)=
    long range on equipment does work with power wave, about the long range skill from shot skills i'm not sure.
    does the skill description have any specifications? like "skill" or "certain attacks"...
     
  19. Casterville

    Casterville Member

    Joined:
    Jan 2, 2017
    Messages:
    22
    Likes Received:
    2
    IGN:
    Mirakel
    Hey fox i have an question....
    Is that build working with an 2 hand sword also .... with no bonuss from md i love the idea with 2 hand and magic too ....
    You know it ?
     
  20. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

    Joined:
    Dec 1, 2015
    Messages:
    6,059
    Likes Received:
    3,280
    IGN:
    Red_Fox
    yes, it does work. but it's more focused towards physical skills and magic defence.
    except for the ice sword, there are no magical 2h swords. so magic defence takes priority over magic attack.
    this works well with Heavy Armor.
    the stats would be the same, but instead of the Magic Swordsman Garb, the Outerworld Armor is better suited for it's defensive capabilities.

    MP Charge takes 5s and Power Wave reduces damage by half, so the passive magic is out.
    the magic attack spells are still good even without the bonus (compared to other skills) but it's clearly a secondary weapon in this case.
    (think of it as dagger skill, but magical).
     
Thread Status:
Not open for further replies.

Share This Page