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The Magic Swordsman Guide =(^.^)= (discontinued)

Discussion in 'Hybrid' started by Red_Fox, Aug 21, 2016.

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  1. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    if it does, it will do half damage.
    when the dagger skill Hidden Arm triggers on the Halberds 2-hit attack, it does 2 hits with half damage, so it's the same as 1 hit on other weapons.
     
  2. Shivael

    Shivael Well-Known Member

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    Hmm im still cannot find str kinda need for now thou.. (my opinion)

    The Ice series weapon (especially 1h sword) had the damage reduction by increase of str,

    Therefore if we really want focus on balancing between p.atk and m.atk..
    Int - Dex seems become much more sense...

    Im currently had 2 weapon set for my
    Sword Mage..

    - the magic impact - which using MD and more focus on skill combo..

    - Rampage - using Twilight dagger (add 10% p.atk and m atk), which focus on additional damage from ice weapon series and focus only on auto attack...,

    Im currently not taking the Power wave skill yet.. Coz lack of SP but in my current build im kinda doubt gonna take the power wave.. .-.
     
  3. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    if you use daggers instead of MD, you can also use Throwing Knife instead. ;)
     
  4. Arcata

    Arcata Owo Super Likable Elite Member

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    Isn't that gonna increase mp charge time..?
     
  5. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    yes, it will be like the 2h version, so another form of mp recovery might be needed. (or not?)
    but aside from ampr, it's just a ranged attack.
    Shivael said he feels like he doesn't need it, so i guess his mana pool is good as it is.
    Throwing Knive has more range and more damage and it's required to unlock the other dagger attacks, so he might already have it lv5 and needs only 5 more to master it :)

    it's just not in my guide because i limited it to swords and magic only :p
     
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  6. Arcata

    Arcata Owo Super Likable Elite Member

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    Sword + Halberd + magic :p
    ^my current build.....
     
  7. Shivael

    Shivael Well-Known Member

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    Answer :

    1) About MP recovery question
    - hmm..., it just me or... did u guys realize that additional magic damage that dealt by ice series weapon also give ampr ?
    coz in my case., my ampr somehow really increase a lot when the add damage proc..

    2) Dagger Skill
    - im not taking any dagger skill thou.., (but later...., maybe... im gonna take the hidden arm - for additional multi hit auto attack)
    disclaimer : but somehow Dagger and auto attack (which is multi hit built) more compatible with Knuckles.., or we can say Int Monk - with Ice Series weapon....


    Note : im not really sure thou with my build., im just afraid that later on when a new skill (let say Enchanter-ish skill)
    my build isnt compatible with it.., and had to restart all over again... TwT
     
  8. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    the damage of Hidden Arm is the same for all weapons.
    if the animation has multiple hits, the damage gets divided by the number of hits.
    =(^.^)=
     
  9. orange

    orange Well-Known Member

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    I'm thinking the new super sonic blade is great since 1. It almost always crits, 2. the damage is better than astute. I feel that spellbladers and impact users can be really quick in the offense, as opposed to standard stormers.

    I'm putting this combo to test:
    Sonic blade > holy fist/ Astute / hard hit for breakin (cons) > Impact (cons)

    Impact cons reduces the next sonic blade's mp usage to 1, allowing spammable combos and super sonic blades. The combo in general is really short to allow time for swordie to land a hit or two before the subsequent combo. The problem is, without Shell break, it's really difficult to recover the mp for further spamming.

    What do you guys think?

    In the same vein, I did this too:

    Astute > Hard hit/ Assault Attack (cons) > Strike Stab (cons) > Impact (cons)
    and if I need mana:
    Sonic Blade > Astute (cons) > Impact (cons) > Trigger Slash (cons)
     
    Last edited: Apr 4, 2017
  10. Islandi

    Islandi Well-Known Member

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    Your problem of mp recovery, ampr to be exact, can be solved by using Trigger Slash as combo ender with these combos:
    Combo #1 (100mp): Astute > Sonic Blade (cons) > Impact (cons) > Trigger Slash (cons)
    Combo #2 (200mp): Astute > Impact (cons) > Sonic Blade (smite) > Trigger Slash (cons)
    Combo #3 (200mp): Sonic Blade > Astute (cons) > Impact (cons) > Trigger Slash (cons) - Boss Chaser combo (eg for Roga, TD)
    Combo #4 (300mp): Change Impact's tag to smite in combo 1
    Combo #5 (400mp): Change Impact's tag to smite in combo 3

    These are short and fast combos with good proration for Impact, especially for those who want to use Impact as one of their main damage skills.
    With Astute as opener, you have 25% crit rate buff for Sonic Blade/Super Sonic Blade.
    With Trigger Slash as ender, you'll have 2x base ampr till next skill plus buffed motion speed for next skill.
    The correct way of playing this build/combo is not to spam. You should execute a few normal attacks in between combos for proration and ampr (mp recovery).

    Also, try to have a decent mp pool for sustainable combo uses as well as good ampr rate.
    You should calculate your build's ampr and have a clear idea how many normal attacks to hit to recover 100mp.
     
    Last edited: Apr 4, 2017
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  11. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    DKUR9Tk.png

    don't spam.
     
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  12. Islandi

    Islandi Well-Known Member

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    When you're playing as a Magic Swordsman, Shell Break shouldn't be your go-to mp recovery skill/tool. Without knuckles equipped, proc rate for Shell Break is too low to justify the skill points used. You might as well allocate these skill points into Quick Draw as a potentially better option.
     
  13. orange

    orange Well-Known Member

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    Thank
    thanks for your guide suggestions
     
  14. -Kaze-

    -Kaze- Well-Known Member

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    Looks fun especially the enchanter and spellblade
     
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  15. -Kaze-

    -Kaze- Well-Known Member

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    Can you teach me the skills to lvl i really don't want to waste sp the enchanter pls :)
     
  16. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    just read it again, i explained everything :p
    (there are no "wasted skills" that are only used to unlock the next. all skills are fully functional. the order in which you learn them is for you to decide.)
     
  17. -Kaze-

    -Kaze- Well-Known Member

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    You seem so wise hahahahahl
     
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  18. -Kaze-

    -Kaze- Well-Known Member

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    Um.. One more thing what rank magic swordsman usually get?
     
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  19. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    mostly breaker and support, but if you are the only magic user in the party, you can be attacker too ;)
     
  20. orange

    orange Well-Known Member

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    I
    I don't recommend doing this, but you can troll physical attackers to try and get the attacker rank.

    In my experience playing a physical and magical mage, i.e brawl mage and sword mage, you can force the magic proration upwards and physical proration downwards, leading to increased magical damage dealt to monster, and minimal physical damage dealt to the said monster in the whole party.

    My full int, knux mage full int with md sub did this: Full int = negligible physical attack, same matk as a staff user

    Smash > shell break (save) > Impact (smite) > Bash (swift)
    with a sword, u will get this:
    Hard hit/astute > Shell Break (save) > Impact (smite) > Trigger Slash (swift)

    I've got flinch, stun and tumble to lock the monster in place in the 3 physical, 1 magical combo. I spam incessantly without even bothering to get in a few normal hits. With maxed shell break and quick draw and a 1500 mp pool. As you spam. You'll see the damage of impact rising steadily till it reaches maxed proration. The result is me almost outdpsing a staff fu (spamming), and claimed attacker against a sword fu and a two-hander who tried to prorate in vain.

    It's an underhanded way to rob the rank away from the real dpsers and will most likely drag out the fight due to minimizing the damage potential of physical dpsers. It isn't fair to them.

    So just stick to what we hybrid mages do best for now, breaking and supporting the party. Leave the attacker rank to the dpsers. Thus, I opted for javelin (swift) instead of bash/ trigger slash to balance out the magic: physical skills per combo.

    Toram isn't simply a dps fest, though the current meta dictates that. the game is deeper, and more complex than "I got attacker HA!"
     
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