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Theoretical Support Buff

Discussion in 'Off-Topic' started by ViPR, Jun 13, 2018.

  1. ViPR

    ViPR Elite Observer Elite Member

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    What if instead of all support buffs disappearing when taking damage they only lose 2min of time from any active support skills when taking dmg would a full support be viable?
     
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  2. [Draco]

    [Draco] Well-Known Member

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    Full suport will never be viable, but a dps/suport yes.
     
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  3. Komibii

    Komibii [TITLE] Elite Member

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    That sounds like a good idea to me, but you could do things to make the support skills more useful. One thing I have been considering was using a full AGI knuckle + shield build so that I could use perfect defense to block attacks, while the high dodge would help me a little just in case I don't block right. Mana recovery would also help greatly with the amount of MP needed to use perfect defense that frequently. The only issue would be that perfect defense might not actually prevent the buffs from going away since, even though I would be taking 0 damage, I would still be getting "hit", but I do know that perfect defense and zantei settetsu help with crossfire, so it probably would work.

    Also, like Draco said, full support isn't the greatest idea, but support as a sub-class can work really nice.
     
  4. screamingfox

    screamingfox Well-Known Member

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    Sorry to disappoint. But Pdef still counts as taking a hit and support buffs will be cancelled through it.

    Why not just make it so that they're cancelled in 2 or 3 hits at that point? The buffs have 15 minute timers and would be cancelled in 7 or 8 hits with this idea. Which is way to forgiving imo. Making them cancel in 3 shots would be fine honestly.
     
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  5. ViPR

    ViPR Elite Observer Elite Member

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    That'd be fine and if they made change so pdef let's u you keep ur counters that'd be better. Lol support skills remind me of y rampage used to be unusable but x10
    :D:D:D
     
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  6. Komibii

    Komibii [TITLE] Elite Member

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    Darn. I decided to test it to see for myself, and you were right. Zantei still works with it though, so a build that has a plenty of AMPR could use it. A bow + katana build could work nicely because they could use decoy and kairiki for AMPR, while life recovery would help nullify ignite and mana recharge would be a nice addition to the build's high AMPR.
     
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  7. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    Maybe because its gameplay is not as simple and easy with most of dps braindead straight forward playstyle approach and required a working brain to pull it off. If many will find tank frustrating and useless, with support multiply that by 5. But for me both class got the most challenging and fun gameplay and based on my experience 2 dps more than enough even on the hardest of the grind rn. Maybe u haven't partied with a full support yet so cant blame you coz with the released of finale, rest of the dps ends up not not viable as well. ;)



    I'll leave this vid for you to analyze. Its a 2 dps + tank glory gem run.
    Mage finale not available there yet. just imagine if the low lvl is a full support that will give support auras. Additional aspd, cspd, atk, matk, def, mdef, heal, recovery buff for ailments, added mp/hp regen and can resu dead members fast.
     
    Last edited: Jun 13, 2018
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  8. [Draco]

    [Draco] Well-Known Member

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    Wow imagine 3 dps and one suport able to deal dmg too!! Sound amazinn. I pt with pure suports many times bro and the better and faster run were a dps/suport. It will always be same for all, if all pt able to deal dmg and play others roles=faster run^^
     
  9. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    And 3dps + 1 support sounds like on normal/hard mode? Yeah everything can be possible esp on a cherry picked party members. Tho with a tank or full support, its more like a fail safe run with the lesser needs for resources ( revitas/revive droplets). Plus proration is real. Having 2-3 types of dps in a party may affect each dps dmg output while having a full support will not destroy proration it will even enhance the dps dmg output more.
    Like in the situations of tank/dps. Because they wanted to do dmg too, semi tank's sp will be distributed to dps skills for their weapons. And to utilized that sp, u will noticed semi tank will use that dps combo more that will eat proration and might result to the real full DPS build's dmg landing just a fraction of their full dmg output
     
    Last edited: Jun 13, 2018
  10. [Draco]

    [Draco] Well-Known Member

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    It always will depend of how good and skilled is your pt, a dps/tank with brain will care more for tank that for land dmg, only landing it in the coorect moments and with a stable control in proration, same way the pure dps will not just spam combos like no tomorrow controling too proration. i understand your point. Thats why partys need be made with brain(thing imposible now days if you farm with randoms).
     
  11. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    Yeah having guild surely will help always having good party. but based on my experience random party not bad at all as long as leader knows how to pick its members. All my vidz are only with randoms.
    And i doubt many of those semi/tank/support will think of that coz game is a dps bandwagon thing. Fact that in the long time game was running nobody made a full support build utilizing all support skills plus with your statement that full support will never be viable. Yeah u partied with supports but you sure they're not a SEMI SUPPORT? Full support for me is who utilizes all the support skills game offers. Like can you call someone a support by grabbing rank just by using warcry alone? Does it gave justice to the role?
    Now mage finale outdamaged majority of the physical builds that created salts. But they can also get rank breaker. The problem is until now not many really understands how breaker points are allocated coz again the game, community, guides, and opinions are fixated to one thing. DPS
     
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  12. [Draco]

    [Draco] Well-Known Member

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    Yes i partied with full suport players using all suport skills game offer. The times utimate events defeats were easy find full suports players also i remember my old guild dissidia own 2 full suports players. And ill keep saying today and tomorrow that a dps/suport is 1k times better that a pure suport. Pure suport is not viable and will be less viable in future. I did not said in anymoment by dps/suport i mean a guy spamin war cry.
     
  13. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    When i was starting i heard too tanks are not needed. Im thinking opposite that in the future, full support be relevant like boss be casting lots of ailments and hard hitting to tank that needs continuos heal so they wont die and maintan aggro. Dmg even 5k potions cant keep up. Anyway if it's your opinion i guess ill respect it. :) and i will always say 2 DPS more than enough if they're not confused on the role they wanna play
     
    Last edited: Jun 13, 2018
  14. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Imo full supports are a big no for me, ive played with full supporters randomly since toram has been out thats a few good years, played with them at bosses, minibosses, mass mob farming, and still they are a big no for me, they were better in the early stages of the game but not now, now they have a choice to output dmg too due to the amount of stats and sp we have, but they dnt, and it becomes a carry fest, semi supports are more viable because most of the support like skills just arnt worth it, and so they can use sp for attacking skills, like my mage has braveaura and a pretty high bless, could use hp recovery and mp recovery too since int/vit, archers can have the quick reaction and quick motion + any other skill worth taking, if theres a knuckle user, chakra ofcourse, someone can have warcry too.
    For tanks, ive been a tank since alpha, mage too, (staff tank ftw, have had other types of tanks) for bosses, semitanks are much much better, for minibosses, semitanks are much much better, now why do ppl say tanks arnt needed? Because they dnt mass miniboss kill, for that, tanks much much better, however if its just 1-4 minibosses, semitanks can handle that (some, not all).
    Back to supports, i strongly believe the skills should be shared across classes and not just all packed into 1, auras that are removed on hit should be for the backline dps, skills that arnt should be on the frontline, but all that requires a dedicated team which most of us havnt got time for since we just wanna farm and kill a little
     
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  15. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    Yes that's why i understand why on those early days theyre saying full tank/support not need because in those days normal/hard mode boss flee rate like low a dps can easy out aggro any tank dps delivering its combo full aggo leaving the tank not getting rewarded with rank. Same goes for supports that warcry can easily steal their ranks made their progress useless.
    Many in support tree under rated because i guess it doesn't gave any additional dmg at all (dps mindset game). But now there's more to it than many realized.
    For exemple its new tier 4. There's a reason why quikqmotion is a higher tier than brave aura.
    Because wether you re a tank/dps/brawler etc, motion speed gives benefits as long as you using combo. Members can easily have 3k aspd with that skill. After 1.1k aspd there's a 1% motion speed for every 180aspd. 3k be like +10% motion speed. Stat not offered by gears that will affect how fast anyone can deliver their combo. Combine that with shorter and combo and you can feel a better mobility whatever is your role. Mobility can means better survivability, better survivability can mean countinous or more dmg delivery.
     
    Last edited: Jun 14, 2018

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