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Things Toram Online should have

Discussion in 'Toram Online General Discussions' started by Undead, Aug 16, 2017.

  1. Undead

    Undead Well-Known Member

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    Housing Related
    -Housing Emblem Reward - Something permanent like more exp, or drop rate, orb shards, or ticket pieces, since other people ignores the housing function hence the lack of housing material party farmers, besides its materials were using to create furniture and not just using spina to buy them.
    -Make some housing furnitures usable like sit or lie on the bed or chair, switching the light on and off. (for selfie purposes or exp bonus when you login after a few hours when you log out while lying on your bed, help with overcrowding players in the server too.)
    -Housing time reflects server time so there is day and night, heck it could be nice if Sofya has night time.
    -Housing 2nd Floor and Basement Expansion
    -Housing country flags via orb, like the sashimi flag.

    Pet Related
    -Nature Re-roll that randomly change pet potential via orb or a shop item.
    -Potential changer that randomly change pet potential via orb or a shop item.
    -Re-stat items for pets via Orb or Potion.
    -Pet Skill reset much like Food of Oblivion (Book) or Bone of Oblivion. (Notebook)
    -Dye Extractor via Orb or a shop items.

    World Boss
    -Opens a new map exclusive only for World Boss appearance that respawns after a few hours or days after defeating it.
    -World Boss could be different each respawn times or rotates world bosses randomly.
    -Like the mini bosses, but instead of just the party, everyone cat hit it.
    -Make it deadly, it has status resistance to everything, counters to anything, summons mobs (maybe other bosses or mini-bosses if that is overkill)
    -Reward is based on percentage damage dealt, tank points, breaker points and support points by a player, and only 1 rank can be accounted to one player. Attacker, Breaker, Tank, Support gets Orb or Avatar Ticket, Top 10 rank gets orb shards or ticket pieces, players that dealt at least 20% of the world boss hp gets potions, gems, random dye or ores, other participants gets spina or revita. (further discussion is needed)

    Others
    -Spina Storage via Sololo or Housing Storage Safe furniture.
    -The skill Process at Level 10 should net us the maximum material points and not random with a high chance for higher gains.
    -Direct material point trading (might be a bad idea), could be helpful for people without crafting and just wasting their stock points.
    -An actual gunner class that uses guns. (Still thinking of other weapons)

    Guild
    -Guild Storage for metal, wood, cloth, beast meds, mana materials maybe for guild customize request. (dont know how to make it safe yet)
    -Guild insignia, maybe on cape, chest or a light symbol hovering above a character (no clue how to integrate yet).
    -Guild member location info.
    -Guild Training Dummy for earning miniscule combo points (just need to have lots of people using the guild bar function to meet other players)

    More to come... maybe

    Share your opinion guys.

    Edited:
    -World Boss 5th line.
     
    Last edited: Aug 17, 2017
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  2. Undead

    Undead Well-Known Member

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    Skill Related
    -Process Level 10 should net you the maximum points of the material instead or random.
     
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  3. ThunderEmperor

    ThunderEmperor Elite Member Elite Member

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    I need spina storage.^^
    material point trading is impossible. I mailed them when I started playing.They said its impossible.
     
  4. mayam

    mayam Elite Member Elite Member Epic Member

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  5. Undead

    Undead Well-Known Member

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    Oh, I see, my bad hahaha

    Well, worth a shot

    I guess, i'm just sharing the idea

    :p
     
  6. Undead

    Undead Well-Known Member

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    Also, feel free to suggest the ideas you like here to Asobimo, as i'm probably shy to do it myself :p
     
  7. Red*Girl

    Red*Girl Active Member

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    Add some monsters that gives high EXP for level up by grinding way, don't you feel bored leveling up just by quest ?
     
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  8. Alycia

    Alycia What did I miss? Elite Member

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    *Ahem*
    ToramOnline.com is a fan made website and is not in any way associated with Asobimo.
    Asobimo is the company behind Toram. Not us. We're only players, like you.
     
  9. Undead

    Undead Well-Known Member

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    Changed the title from "Request to the Developers" to "Things Toram Online should have" to avoid further misunderstandings.
     
  10. Caskadia

    Caskadia Well-Known Member

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    I'm curious as to how tanks and supports would get rewards from world bosses? You said it's based on damage done, but that would mean tanks, supports and breakers won't get anything.
     
  11. mamattew

    mamattew 桃井 日奈 Elite Member

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    wow next emblem :confused::eek::oops::rolleyes:
     
  12. Undead

    Undead Well-Known Member

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    Im thinking that aside from the damage dealt which is for the Attackers rank, the ones who can tank the World Boss for the longest time + damage taken could get in the ranking. Say, there are 3 tanks, the first tank was tanking the World Boss for a total of 15 minutes and taken 10,000 damage, the second tank was tanking the world boss for a total of 20 minutes but taken only 5,000 damage, and the third tanked the world boss for a total of 15 minutes and just taken 1,000 damage.

    Also, they could just use the Agro points to oppose the damage dealt to make it simple :p and go crazy with their massive agro generating 100 mana combo.

    Same goes with the Breaker points and support points.
    It's just my idea, but i believe somebody could have a better one :)
     
  13. Undead

    Undead Well-Known Member

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    Um... this won't be implemented in game unless someone tip it off to Asobimo.

    I was just quietly reading posts here and there and finally decided to make a post for the first time and it looks like I am causing trouble. :(
     
  14. mamattew

    mamattew 桃井 日奈 Elite Member

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    np. you can input immediatly to asobimo about your opinion :):D:eek::oops::rolleyes:
     
  15. Toramwasmyidea

    Toramwasmyidea im probably high right now Elite Member

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    most of those features are in asobimo games, just have to pick which yu want most to play
     
  16. Zephyr666

    Zephyr666 Well-Known Member

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    The devs said that they want to add raids in the future, theyve did it in iruna and it sure is fun, but i really think they should wait until everyone has dps capabilities. Even tanks (paladins), breakers(monks) and supports (bishops) could deal exponentially larger damage than a toram halberd.
    Also
    Iruna did that too. Megaroches and Yarde are two examples.
     
  17. Li Ting

    Li Ting Well-Known Member

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    2015- White Albus
    2016- Golden Albus
    2017- Ice Albus? (just guessing observing from their ice weapons and recent housing)
     
  18. Xiavu

    Xiavu Lurking Overlord of LOVE[L.O.L.] Elite Member Epic Member

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    Tanks and othere ranks will be crap at that point, there will be an arms race to who can last longer and basically deal more damage without dying(it was bad enuf that as a support and tank i always get a boot off the party when ever i get a better loot than the rank hungry attacker) plus there will be a total market flip and collapse due to the arms race demand.
    Also they have to rewrite toram combat system as a whole to open up kill steal in the targeting system. Plus they have to set up server after server just to accomodate that one single target(my nightmare of quagmire lag and dc is first experienced in ragnarok online that all you can see is lagged avatars being killed by a small boss which is much worse if the said boss decide to hang out at a player respawn. Resulting to a survival of the fitest and a ton of rage quits)
     
  19. ShinyShine

    ShinyShine Well-Known Member

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    Pet nature, stat, potential and skills do not need to be reset, pet fusion allows you to do this for free *you need high lv pets, but as a bonus the new pet becomes permanenly stronger, and i know of no limit to fusions, and pets can exceed stat limitations placed on players (255)*
     
  20. Vedar777

    Vedar777 Well-Known Member

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    > Rework class system / boss resistance to burst damage. At the moment, it's just sniper and hb skill spam.

    > Boss Armour / additional Armour (all drops) : Enhancements to new tiers. Implemented in Iruna... Allows older equipment to become reusable, by enhancing existing stats and adding new attributes or hidden effects.

    > Better labyrinth system / update guild dungeon. I loved the Iruna endless dungeon, where every 10th floor had a unique boss to exclusive to the maze.

    > Fortune system. Tarot cards. Iruna had a daily modification for drop, exp and attributes. They should create an updated version, and base it on player levels...

    i.e
    Level 1-50
    >Exp between -50% to +100%
    >Drop rate - 50% to +50%
    Level 51-70
    >Exp between -50% to +150%
    >Drop rate - 50% to +75%
    Level 71-90
    >Exp between -50% to +200%
    >Drop rate - 50% to +100%
    Level 91-120
    >Exp between -50% to +300%
    >Drop rate - 50% to +150%
    Level 121-150+
    Exp between -50% to +400%
    Drop rate - 50% to +225%

    > Relic hunts. Randomised custom quests that require you to explore maps for clues unaided, that lead to unlocking unique bosses and maps. Made variable in the journey sense, but same final destination. To stop people from using game guides haha...

    I. E. Debakey Channel having deeper layers, only accessible after you find "ancient aqueduct key", new boss...
    "Sewer Kraken"
    >Level 120 +
    >Ice
    >RAGE QUIT TIER BOSS.
    Victory... = unique pirate themed drops (all class specific weapons)
    Two variants of armour
    Two additionals
    One accessory
    Emblem

    I have endless ideas, and send them into Asobimo :0
     

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