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Thoughts and criticisms for a build

Discussion in 'Brawler' started by Shutendouji, Nov 19, 2016.

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  1. Shutendouji

    Shutendouji Member

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    Hiya, I'm somewhat not new to this game, i did play a while back but never got very far and never did know much of what i was doing so now i'm here just to put something together and, hopefully, get some corrections and or changes towards making this work. Currently i really like the brawler class. To me its fun to play and i enjoy it. Right now i'm in conflict since i really like doing damage as a brawler but i also like to tank. i haven't seen too many threads where brawlers can do both, its sorta just one or the other, or if there are such threads, i haven't found any yet. so the threads i have found, like Precarias infinite mana pure tank thread, and a few others (do forgive me for not remembering the names right now) i did like what i saw and looked fun. so i kinda tried to put some bits and pieces together and this is what i came up with first. ill start off with stats. I know the level cap is 110 but i don't know what the stat point cap is so please do correct me on this part if i am wrong in the amount.

    Stats (i forgot about the personal stat, when i made my char, no one could tell me anything about personal stats nor could i find any info on it either so i went with luck, i could remake my char but i'm already like 43 with it so.. yeah)
    brawler setup.png brawler setup 2.png brawler setup 3.png
    i used a stat calc i found, it may or may not be accurate but hopefully it gives a good idea of what i'm trying to go for
    next is skill build. again i am not too sure what the max skill point cap is so will need someone to clarify that

    Martial skill: 70
    smash: 10
    bash: 5
    shell break: 10
    sonic wave: 10
    earth bind: 5
    triple kick: 10
    aggravate: 10
    strong chase: 10

    shield skill: 20
    protection: 10
    aegis: 10

    guard skill: 10
    light armor: 10

    knight skill: 1
    assault attack: 1 (to have a gap closer)

    survival skill: 41
    safe rest (hp): 5
    short rest (mp): 5
    hp boost: 10
    mp boost: 10
    sober analysis: 10
    fighters health: 1

    support skill: 11
    mini heal: 5
    recovery: 6

    over all that totals about 153 skill points
    this is all i could come up with considering my knowledge of severely limited. I'm not sure if this could even work though i'm sure there's room for improvement. perhaps what im asking for is unrealistic but, hey, that's why i'm posting it here to get a bit of constructive criticism, or just the constructive advice without the criticism works too. any suggestions or changes to what i already put together would be greatly appreciated, hoping this works out, well see.
     
    Last edited: Nov 20, 2016
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  2. screamingfox

    screamingfox Well-Known Member

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    Well I don't have all the information on me, (Phone's dead) but i'll try to clear some of the information up.

    Max stat/skill points and stat/skill simulator.
    • Max Stat points = 295 total. (Thx WindSlash.)
    • Max Skill points = 157 total.
    • Coryn/Potum Club is a reliable skill calculator. Since we don't have 100% accurate info, do not take the calculations as 100% accurate. Also remember to double check as it will bug sometimes. Otherwise, love it.
    Personal Stats
    • CRT: Critical, Increases your Critical Rate by a point (percent) per 3.5 points. So 35 CRT = 10 Critical Rate. This is tagged onto your base 25 Critical Rate and would equate to 35 CRT rate.
    • LUK: Luck, increases the drop rate of items. I personally don't know the exact values, so some LUK junky can fill that in. There was also a discussion about it a long time ago affecting the rolls of other values in the game when Mugami was active in the forums. As far as things go, nothing is really conclusive as we'd need far more testers to prove/unprove this. The most important thing however is the drop rate increase.
    • MTL: Mentality, increases your resistance to harmful status ailments. Every 3 points is believed to provide 1% Ailment Resistance.
    • TCH: Technical, increases effects your production efficiency for player made crafts. High values of this stat are usually attributed to stat distribution in player crafted gear, refinement of weapons via player blacksmiths, and values associated with making gear. If you want an in depth explanation, I insist that you check out this Stat Formula Guide and this Refinement Guide and look around there.
    Explanation as to why we don't have many/any DPS/Tank builds for brawler.
    • The current meta for Toram surround the use of 1 extremely solid tank and 3 DPS. Most don't care if the Tank has DPS or not. So long as that Tank can hold aggro and not die randomly to guarantee the most damage and easiest/fastest break times possible. Since damage plays a minimal role in how much aggro is attained, the most important aspects for most tanks is how much HP they have, the skills they use to generate aggro, the skills they use to reduce damage, and if they can hit the monster consistently if they're reliant on other skills for aggro generation.

    • So to answer why there aren't many Brawler DPS/Tanks we'll take a look at Precaria's Brawler tank before the release of Guardian. It has lots of HP. Cool. It uses some Brawler skills. Okay okay, pretty chill. It uses stuns and has all disables covered for spamming goodness. Nice. It even has lots of MP. Extra cool. And more! Thing is that most of this stuff would be standard in most tanking builds and simply incorporates the Brawlers spaminess into the mix. Brawlers by themselves have a pretty decent amount of aggro generation if they hit. What really sets this build apart is that it alleviates one big issue that stops some Tanks from generating aggro. Accuracy. Drills breathe life into this build and allow it to be successful without hindering it's intent at all. Sacrificing all of it's possible damage to just hit the thing you're fighting to generate Aggro and MP and allow more itemization into HP/Aggro/Resistance/ect and still be more accurate than any DPS. There are of course more factors that make this build successful, such as sanctuary, Protection/Aegis, and other forms of reduction that garner extra aggro, but the main structure of the build comes from being able to hit stuff reliably I believe. (As well as the stupidly high HP to allows unrelenting spam)

    • So what it really comes down to is that DPS/Tank Brawlers don't have that kind of luxury yet. AGI is a great defensive tool and provides nice gains in ATK as well. We can get a decent to above average HP pool. Hell, we can even get nice resistance values on top of high evasion. We will however have crap accuracy for anything difficult to hit. Swords have Astute to alleviate this a bit. As well as Accordion Fold Sword to get a nice base aggro boost alongside that. Knuckles however, have drills. 100 Crit Rate and no damage. Designed for aggro gain and nothing more. It does work for AGI tanks. Compliments VIT builds a lot better though. Overcome that hurdle and DPS/Tanks work fine for the most part. Just don't expect it to be the best viable tank in Maze or Nightmare Difficulty situations.
    In your build I recommend taking out Martial Mastery and Martial Discipline for now to get Aegis and Protection. You'll need them. They also don't help you much since Nure mask destroys your Motion Speed anyway. I'm sure others have some tweaks in mind as well, but that's all i've got for now. Good luck.
     
    Last edited: Nov 20, 2016
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  3. Shutendouji

    Shutendouji Member

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    Thannk you screamingfox for the corrections and updates and your opinion on this. very much appreciated. if anyone else has any input to throw in, im all ears
     
  4. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

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    Screamingfox's max stat points is wrong. xD
    The current maximum possible stat points available is 295. 297 would be a result of adding up the base value of two attribute stats' total points; i.e. 255+42. However, the reality is, every attribute stat(str, agi, vit, int, and dex) start of with 1 point. Hence, you actually added 254 stat points to one attribute, and 41 to another. 254+41=295. :D

    So you are trying out a knux+dagger dps tank build? I'm pretty sure there was a youtube video of a dps knux before. :v

    We need to summon a @BK. for guidance.
     
  5. screamingfox

    screamingfox Well-Known Member

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    ¯\_(ツ)_/¯
    Guess i'll change it to 295.

    And changed.

    Also. Why not just do
    (Level Cap x 2) + (Current Stat Emblems x 5). It's an easier explanation overall.
     
    Last edited: Nov 20, 2016
  6. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Wah why me? I dnt have a knucks+dagger toon :p
     
  7. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

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    :v ok, mistakes were made!
     
  8. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    :p was thinking of making 1 tho, probs something like 230agi rest str
     
  9. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    Put a Yelb on that mask to gain back the aspd that you lost. ^_^
     
  10. Shutendouji

    Shutendouji Member

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    @WindSlash well only reason i went dagger was because i remember someone telling me that daggers work better with agi with the whole dodging, evading, fleeing, whatever you wanna call it lols. im open to try something different like a shield if that makes this a bit more viable.
    @RyeUshio are motion speed and aspd the same thing? cuz on that stat calc it says -30% motion speed for the mask
     
  11. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    Motion speed and aspd are not the same thing. The stat of the mask must have slipped through my mind since aspd and motion speed are relative. Though, raising your aspd will raise your motion speed, so you will be able to recuperate with those numbers. ^_^
     
  12. Shutendouji

    Shutendouji Member

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    @RyeUshio ok well then with that being said, would i still be able to use martial mastery and discipline or would i not need them at this point? and how about the stats. I was thinking 220 agi, 30 dex and 43 in vit for the remaining points. think that could work?
     
  13. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    I find those passives essential. With regards to stats, an agi junkie like me would recommend to max it first, then secondary and tertiary stats should compliment the gear as well as your gameplay. ^_^
     

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