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Three questions about knuckle tanks skill selection.

Discussion in 'Brawler' started by srossics, Oct 9, 2018.

  1. srossics

    srossics Member

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    I want to ask you about three of the skills of the knuckle tank.

    First. Power wave.
    Some users rate this skill useful. but I am worried about learning this skill. It's good to have a range of automatic attacks, but the smash's range is 2m! When I'm chasing the boss moving around with Shukuchi, I'll reach 5 meters from the boss . Of course I know that I can use Sonic Wave or Shield Cannon to easily interfere with the far boss. But can not it happen that when the stumbling and stunning are all waiting, the boss is moving and trying to use threatening skill? Then I have to walk 3 meters, and I can be late to stop the boss! I know this is an exaggerated situation. Anyway, I have not given a skill point to the power wave yet and I have never used it in actual combat. What do you think? I want you to explain me the advantages (+ disadvantages) of power wave.

    Second. Impact
    At least I meet a lot of physics dps at the party. Except for the finale, the rest are all physical dps. There are also combinations of three physical dps and tankers. Even if there is one finale, the finale has a relatively long cycle. So the balance of the proration between physical DPS + My skills and their skills are not efficient. I bought javelin's star gem to solve this, but its animation was too slow. What do you think about raging it when there are lots of physical dps in the party? Is it practical?
    Do not worry about my skill points. I can save skill points and use most of necessary skills through Stargem.

    Third. Chakra
    I think this skill is very good. Except for a very long charging time. I am an MTL tank, so There is nothing to cancel during casting. But does the opportunity cost of not doing anything for 2.25 seconds equal to the value of the skill's buff effect? (I suppose that I do doping.) I do not think that. of course, I did not use this skill in actual combat as well as powerwave. So I want to ask your opinion.

    p.s I like regular boss. I do not mind mini boss. and I'm sorry that not handle english well.
     
    Last edited: Oct 9, 2018
  2. Namari Hikari

    Namari Hikari Well-Known Member

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    Don't take power wave,you will need shukuchi to get close to boss quickly and chasing them. Flinch is the best to cancel boss atk and with shukuchi you can shukuchi>smash.

    Impact is good to prorate and tumble multiple bosses. Take it if u have spare sp

    Chakra buff will disappear if you get hit,so it's not efficient for tanker.
     
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  3. srossics

    srossics Member

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    However, there is a better situation to do automatic attacks in front of the boss than a few minutes away. For example, a pattern that fires multiple bullets from a boss as a starting point. I think the long range will have an advantage in positioning. It is also advantageous that the short range can be accessed quickly. That is why I am worried.

    I know that the chakra will be released when hit. But it is entirely for party members. It will give all party members 100 instant MPs and 30 seconds 15 ampr, provides great damage reduction for one hit. Do you really talk after you've used it?
     
  4. Xiavu

    Xiavu Lurking Overlord of LOVE[L.O.L.] Elite Member Epic Member

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    Power wave and sakuchi does not mix well specially if you are a close range tanker and does not prefer tanking.

    Impact is forever will be a utility skill if not added proration.

    As a tank chakra is only a trickle source of party mp(much better than the aura based mp regen) you cannot unleash the full potential of the skill unless you are a full pledge agi brawler with a lot of dodge and evade. Again it is a utility skill and also a must-have, who does not want mana regen on the fly anyway?
     
  5. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    Just drop power wave and you're good to go. ^_^
     
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  6. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    Power wave will give u range that will make boss move when they shift to auto atk. Some will always close the gap. If boss moves some skills may miss on a moving target. One of tanks strong points should be control. minimizing boss movements be more easier and safer kills for the party. I much prefer me moving to them if it will keep them in a static position than me making them move to me. theres also cases (on mass miniboss farm) that sometimes luring and isolating them into a very tight spot to minimize their movements can result to a very fast kills with less dps deaths.
    One can argue that the +range can easily avoid most boss circular skills which is true. But with a tank's high hp, def, resistance, shield, and passive/active skills, do we really need to fret? Can we call ourselves a tank when we cant take a hit? and theres revita too plus dodging for the skill coz whatever your tank build is, you need to still dodge.
     
    Last edited: Oct 10, 2018
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  7. Alzarith

    Alzarith Elite Member Elite Member

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    Just use pdef problem solved
     
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  8. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    yep pdef can fall to surviving (oneself) thats should be auto to all tanks. and theres more to tank than surviving ourself.
     
    Last edited: Oct 10, 2018
  9. srossics

    srossics Member

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    I have seen builds that mix shukuchi and powerwaves. They said that it is efficient to switch between close-up and middle-distance tanking. (Rather than standing just 2 meters from the boss!) Their opinions are also right.
    It was not a question with the correct answer. It depends on the situation and individual style of play..
    Well ... I agree with your opinion. Tankers are fun when endure the boss's attack.
    Thanks for the sincere comments!
     
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  10. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    yes game got many possible builds that made it fun. and as long as it works theres nothing wrong with it esp if thats where you are comfortable.
     
  11. srossics

    srossics Member

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    About Chakra, may be I get attacked immediately after using Chakra. So my buff will removed immediately.
    But my ampr is sufficient, so I think I have used its potential just to reduce the one hit damage.
    I would like to compare the value of the remaining 3 people receiving mana and buffs and the tankers being 2.25 seconds out of action. Instead of using the chakra for 2.25 seconds, I can do other actions - controlling the boss, casting other useful buffs, making auto attacks, getting aggro, and so on.
    Of course this is very difficult to compare.
    So I want to hear a review of the user who has employed and used the chakra in real raid. If he does not exist, it is useless.
     
  12. srossics

    srossics Member

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    On the one hand, what about the impact? It's obviously a useful skill, but it requires a lot of skill points, so few users use it? Or is it less efficient to add magic proration by putting it in a combo or using it directly?
    I would like to hear from users who have used this as well as Chakra. For example, the CF of the party was pleased with the high damage.
     
  13. AliceYvne

    AliceYvne Elite Member Elite Member

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    I'm a solo brawler, basically no party need me because of NONE VIT & WITHOUT SHIELD Brawler. So I have to bring my puppy and tank the boss myself.

    Sorry make confuse on power wave, i don’t think a melee tank need a power wave, it better spam on other skill

    Impact is good on combo setup, if you have enough skill point, go ahead else save the skill point to shield skill and support skill.

    For chakra, I use Gespent2 xtal to push my CSPD to 1K, so my casting time is about 1.5 second.
    I only use chakra when boss casting the skill, it's got 2 reason,
    1 of course is when the boss is casting skill it's won't come to attack you,
    2 is to protect those disable player when they are in the middle of combo and casting skill like finale.
    I didn't use set chakra in combo because even though with 1.5 second is still a risk, and it's difficulty on manage the timing.
    Yes with 1.5 second and 2.25 second we can do a lot of thing like you say, not wrong but it's better depend on situation. We need to understand for current what is the needed for our party ? A shield ? HP Regen ? Aggro ? Proration or Recovery. If you gain enough aggro, maybe you should go for some damage buff or prevention buff like recovery, when each party HP is low, bless or Chakra is better.
     
    Last edited: Oct 10, 2018
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  14. Snowe

    Snowe Well-Known Member

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    1.if only asobimo make this passive can be turn on/off ,this skill can be good for bos that has fractional spike

    2.could be good for masskill but the tumble rate lower without staff and for half mp effect is not needed for tank because they can add more than 1 save tag without worrying about damage

    3. Not needed too because its not insta-cast even with knuckle
    No need to worry about team mp management all skill tree has it own mp manage skill,and to make sure they not just spam their skill.
     
  15. srossics

    srossics Member

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    Thanks for the detailed chakra review. Obviously it is a good buff for teammates, but it's better to do something else for 2.25 seconds too. I am a tanker and have already fitted many other properties of equipment and crysta. So there is no way to secure cspd except for replacing Ifrid with Super Death mushroom and doping (Nevertheless, it is about 1.95 seconds).
    I also learned Sanctuary, Recovery, Protect, Aegis, and Heal to support the party.but I can not use 100% of their potential. It seems to be greedy to learn chakra. Thank you for helping me make a good decision.
     
  16. bloodytolits

    bloodytolits Hiatus. Playing Ragnarok M Elite Member

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    1.) I don't like power wave. Like you I always want to be up close for interrupts(smash and impact[I'm a staff tank]). Could be useful for bosses that scatters spikes though there are only like 2 of them.

    2.) It's useful on prorating for multiple Mini Bosses. Against single Bosses, I think just save the sp as normal attacks should be enough for proration.

    3.) 2 seconds is long and I'd rather have wiggle room to cast interrupts or increase the Aggro more. It might be fine to use if you have 1k CSPD.
     
  17. srossics

    srossics Member

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    1. That's right. I really want it to be a toggle skill. Spike attacks can be countered by using Sanctuary, moving a little, or blocking a mess. But besides the example of the attack, the range of the knuckle is too short. It will be happy if it is only about 3m. buff plz. asobimo

    2. I do not pay attention to its mess. Uncertain chances are a disadvantage. Would it be nice to use it only to add magic proration? For example, when I need to interfere with the boss, if I use Sonic Wave and then use it twice or three times instead of auto attack? Or if I use it as swift or smite to save combo like Guardian, Decoy Shot, Sanctuary, etc.? So is it good if I use it only to supplement the deficient magic proration? Is it practical for physics dps?

    3. Yes, that buff is good but not essential.
     
  18. srossics

    srossics Member

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    Yes, it would be better not to learn powerwaves and chakras.
    In the case of impact, I think that it is good even for regular boss. You may not feel the lack of magic proration because you are a staff tank, but I often meet with party members who are all four physically. They say they do not have a magic proration at the party, so they feel their damage is lowered. Knuckle tanks must use physical skills. But I do not like making my proration worse by using my skills. Of course it is not my responsibility. But the tanker wants to be a perfect assistant.

    Um ... or do I know wrong about proration? Does one auto attack and one impact have the same effect on physical damage increase? If only two damage types exist in my party(Physics and Neutral), will not it cause loss of physical damage? Someone said that occasionally magic attacks are very helpful for proration. mm.. It's so difficulty problem.
     
  19. Xiavu

    Xiavu Lurking Overlord of LOVE[L.O.L.] Elite Member Epic Member

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    As i said before when asked about proration in a nutshell:

    Everybody in toram has a maso fetish!

    Hit with normal attack. It hurts! Hit with many normal attacks it wont hurt so much anymore. Solution? Hit with skill!

    Hit with physical attack. It hurts! Hit with many physical attacks it wont hurt so much anymore. Solution? Hit with normal or magic skill!

    Lesson: hit target with diffrent kinds of attacks coz they are easily become bored.
     
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  20. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    Many just looking for someone to blame and its always the tank that destroys their proration when its their fault joining a party with 3 physical dps. They should anticipate low damage and dont blame tank.
     
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