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[Tips] Aggravate, Hidden arm, Additional Melee & Magic will it stack?

Discussion in 'Toram Online Game Guides' started by razomaru, Jan 10, 2018.

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  1. razomaru

    razomaru Active Member

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    Hi! This is for all toramnians who still wonders if aggravate, hidden arm , and additional melee & magic will stack in 1 auto attack? Let’s find out in the video below ^^.

     
    Last edited: Feb 21, 2018
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  2. Daniel1991

    Daniel1991 New Member

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    el e adicional mágico y físico funcionaba así?, no lo sabia, una duda el ataque adicional del guante solo funciona estando como arma principal o también funciona cuando es arma secundaria?

    Si la magia y el trabajo físico adicional funcionaran así, no lo sabía, una duda es que el ataque adicional del guante solo funciona como arma principal o también funciona cuando es un arma secundaria.
     
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  3. razomaru

    razomaru Active Member

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    The additional melee and magic attack activates, if any of your equipment has an additional melee and magic % stats. You can use any weapons to have additional attacks as long you have stats like that. If you watch again the video you will see that my headgear has a additional melee and magic %. It doesn't necessarily need to use knuckles just to get that attack. By the way, there is a sub weapon dagger name "Kukri" that has additional melee %. Knuckles can be equipped on main or sub weapon.

    El ataque cuerpo a cuerpo y magia adicional se activa, si alguno de tus equipos tiene un% cuerpo a cuerpo adicional y un% de stats mágico. Puedes usar cualquier arma para tener ataques adicionales mientras tengas estadísticas como esa. Si vuelves a mirar el video, verás que mi casco tiene un cuerpo a cuerpo adicional y un% mágico. No necesariamente necesita usar nudillos solo para obtener ese ataque. Por cierto, hay un nombre de daga sub-arma "Kukri" que tiene un% de cuerpo a cuerpo adicional. Knuckles se pueden equipar en arma principal o secundaria
     
    Last edited: Jan 28, 2018
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  4. Craxynutz

    Craxynutz Well-Known Member

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    would aggravate skill activate if I use knux as sub?
     
  5. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    no, it's not a "no limit" skill.
    it will only activate for main weapon.
     
  6. mayam

    mayam Elite Member Elite Member Epic Member

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    I wonder if additional melee can activate on hidden arm/aggravate or vice versa @_@
    i.e. 2 aggravates/additionals on one auto attack.
     
  7. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    but additionals only trigger on normal attacks, so if aggravate, which also triggers on normals, is considered an additional too, then additionals cannot trigger on aggravate.
    it must be like this, otherwise aggravate would activate on itself :p
     
  8. Craxynutz

    Craxynutz Well-Known Member

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    Thank you, Red Fox-senpai!
     
  9. mayam

    mayam Elite Member Elite Member Epic Member

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    From the video it seems it can not happen but cant always be so sure too much hidden stuff in toram anyways.
    Aggravate/hidden arm and additional melee/magic seem seperate anyway both get boost from different proration
     
  10. ChrisZle

    ChrisZle Well-Known Member

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    There was a Katana-Dagger vid Ive seen somewhere before. he utilizes Evade, Hidden Arm and both Add Melee and Magic. says that 16 attacks in 1 normal attack happened? Maybe once I get a character to 145, ill make a new a Knuckle with only Passives and Active Buffs. no Skills that primarily deals damage. Lol.
    .
    Using a combo with Warcry, Reflex, Flash Blast, Meiykyo.. any other Buffs Skills that we could add? youu have high Evade, Attack and with Meik, youll have Crit Rate. Since Add Mag and Melee wont crit anyways, Crit Damage Reduction via meik doesnt matter. Crit Rate is needed however to not miss on attacks.
    .
    Ive posted a few and an item build at God Hand build thread too. No skill build though.
     
    Last edited: Feb 8, 2018
  11. kucingHD

    kucingHD Well-Known Member

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    I made knuckle char yesterday after read someone's thread about 445% additional magic(AM).

    Currently what i found was :
    - first time AM deals 6k on mochello(ulti) then after spamming a ton of normal attack(+50% chance aggravate and hidden arm) plus break its part, damage of AM increased to 15k(in this point it never increase again till mochelo dies).
    - the very interesting part is, sometime Additional damage shown after other additional attack(aggravate and hidden arm) but sometime it shown before those too when i check on chat log.
     
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  12. ChrisZle

    ChrisZle Well-Known Member

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    Breaking Parts also reduces def of bosses AFAIK. But.if Add melee and Magic also benefits from Proration.. then having high aspd to spam cheap skills and normal attacks for proration would be nifty to increase the damage.
    .
    the thread might be the God Hod build, can u tell more abiut ur stats and stuff?
     
  13. kucingHD

    kucingHD Well-Known Member

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    Yeah, the god hand thread (now i remember it).

    Lv88 Brawler with full INT, all equipments are the same as told on that build(but with only lapin and granny crysta atm).
     
  14. ChrisZle

    ChrisZle Well-Known Member

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    I've posted some info on that thread too, item build and stat builds included using Coryn's stat sim.

    How much MATK do you have at that time?
     
  15. ChrisZle

    ChrisZle Well-Known Member

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    @Red_Fox @mayam it can have its own else/if trigger regarding addM and aggravate/hidden arm. and normal attack. like..
    .
    if normal attack, then aggravate/hidden arm, else normal.
    if aggravate/hidden arm, then nornal attack, else aggravate/hidden arm.
    .
    with that, aggrav and hA cant trigger themselves.
    .
    however we dont know whether AMe and AMa could be triggered only by normal attacks. Ive read somewhere that even if ur normals miss, AMa/e could still trigger, but Agg/HA cant. so.. unless we actually see some codes. haha.
    .
    mayam, Im done giving out exams, might actually have time to study them codes. but first, to actually open them up.
     
  16. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    they don't hit if the attack doesn't hit :p
    but they deal full damage if the attack is guarded.
     
  17. ChrisZle

    ChrisZle Well-Known Member

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    hence the idea about katana meikyo GH build. haha. u need the crit just for you not to miss
    .
    btw, it seems that we are well within 1 normal attack per second woth a bit of leeway. and that motion speed is only for skills.
     
  18. AcePK

    AcePK Active Member

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    Stupid question(s) sorry
    •Does additional melee help with faster prorate?
    •Is 20% additional melee considered allot?
     
  19. ChrisZle

    ChrisZle Well-Known Member

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    Also, we need to know.how the Add Magic or Melee works.. like.. we know their damage stacks. but we dont know for sure(though its a bit obvious, doesnt hurt to dream) if multiple sources of them actually increases the chance to proc.
    .
    oh well. I want to ask also about the proration.
    .
    like Magic increase prorates for skills and Melee and so on? So if you were able to triger both, then use Skill, that they'll increased damage.
     
  20. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    no. additional damage does use the poration multipliers for damage calculation, but it does not change them.
    it's 20% of your total atk stat.
    that's an average damage increment of 5%. (might be way more or a little less depending on poration)
    no. it's always 25%.
    but since there is a stat for barrier cooldown, we might get a stat for this as well (in the future)
     
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