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True Monk - Combo Interrupt Guide

Discussion in 'Brawler' started by Saphos, Mar 11, 2016.

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  1. Caskadia

    Caskadia Well-Known Member

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    Yes, It's a real shame that minds eye mechanics don't work with stun as we hoped. However, I think you're onto something, and I will continue testing some other similar ideas with yours for my tanks/supports. I'll let you know what I find as I keep testing.
     
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  2. Caskadia

    Caskadia Well-Known Member

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    Please note that this build is only theoretical at the moment. I would love to make this build and try it out, but I'm poor and don't have the 500k spina I'd need to level up a new character to 70+ for testing.

    Combo:
    sonic wave > sanctuary(save) > smash > bless > impact(con) > poison dagger(minds eye) > gloria (swift)

    stat distribution = 1:1 vit/int, all int>vit, all vit>int

    Skills points used: 115 (or 125)

    Martial: 20
    10/10 smash
    10/10 sonic wave

    Magic: 35
    5/10 arrows
    5/10 javelin
    5/10 lances
    10/10 impact
    10/10 mp charge

    Support: 25
    10/10 mini heal
    5/10 recovery
    10/10 sanctuary

    Priest: 20
    10/10 bless
    10/10 gloria

    Dagger: 15
    5/10 throwing dagger
    10/10 poison dagger

    Knight: 10 (optional)
    10/10 provoke

    Weapons used: knuckle main and dagger sub
    Aggro gain: 1900 (or 2600 if followed through)

    This build will allow you to complete your combo from start to finish, while keeping the boss in control. Sonic wave > sanctuary allows for a safe cast and buff up, followed by the smash > bless, which allows a relatively safe cast of bless. Smash comes before bless so that any possible skills being cast by the boss is interrupted. We follow through with an impact, which is where the combo can either end or keep going on.

    If it stops, and if you are a tank, follow up with a 1mp provoke for aggro. If it continues, poison dagger will reapply poison and gloria (swift) will occur directly after (in fast speed). Assuming that Impact caused a tumble, you will be safe to cast your follow up skills. Assuming it didn't, you will take damage, which sanctuary (still active) will reduce. If the boss instead started casting a skill, your follow up skills of poison dagger(minds eye) > gloria (swift) should give you enough time afterwards to move out of the way of any dangerous skills.

    Impact has a 50% chance of proc for tumble, at level 10, while wielding a knuckle main and dagger sub. As a side note, it is very important to have sonic wave as the starting skill, because the time it takes for sanctuary, smash, and bless to be cast gives the mob enough time to recover from a tumble resistance, thus allowing impact to tumble.

    Why did I choose to use poison dagger with minds eye? It's because I've learned that mind's eye is active when the boss is currently debuffed with the minds eyed skill. In this case, my only options for possible debuffs that can be used with minds eye are Moeba Shot, Paralysis Shot, Dust Shot (currently bugged), Spike Dart, or Poison Dagger. Of these choices, three are from arrows, and two are from daggers. Due to the huge amount of rangers, the chances of the boss being either slowed, paralyzed or blind is significantly higher than the boss being poisoned (which could result in them debuffing the boss more than me, and thus not letting me do my full combo). Considering that this build/combo is reliant on the boss being debuffed with whatever skill you choose, I chose poison dagger because it is the least used debuff, meaning that I can use the follow up of the combo more safely and reliably in a party, than I can with using a slow, paralyze or blind type of debuff.

    It should also be noted that all debuffs last 10 seconds on the boss from the point of when they are applied, so you can follow up fairly often with the full combo, allowing you to keep up gloria and bless throughout the whole fight.

    For the stat distribution - Assuming you are tanking, it's more reliable to focus on vitality and have a little healing from bless (at lv10, it will be at least 60 hp heals every 3 seconds, which is enough with Sanctuary active). If you wish to be both tanky and supportive, then going 1:1 vit/int is a better option. If you do not wish to tank at all, then going full int is fine, but do not bother getting provoke.
     
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  3. Saphos

    Saphos Old Sword Nerd Elite Member

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    Seems like they are fixing Mind's eye again tomorrow...
     
  4. Saphos

    Saphos Old Sword Nerd Elite Member

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    Updated build to increase survivability and switch focus to evasion.

    Dropping the healer role.
     
  5. Caskadia

    Caskadia Well-Known Member

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    I've found a way to make your previous build combo work as you wanted:
    sonic wave > sanctuary(save) > smash(swift) > bless(swift) > shield bash(swift) > gloria(swift)

    I will post a video of how to do it correctly so that it stops after bless.
     
  6. Saphos

    Saphos Old Sword Nerd Elite Member

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    You are awesome ^^

    I really look forward to it. I'm tweaking it now to focus on LUK, but I'm sure I can tweak it based on your vid.

    I took your advice and got myself a drill, now I don't have to worry about DEX or CRT.
     
  7. Caskadia

    Caskadia Well-Known Member

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    Here you go Saphos.​
     
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  8. Saphos

    Saphos Old Sword Nerd Elite Member

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    This... Is a break through!

    So if I understand correctly, if I don't want to activate Shield bash, I tap the shortcut and move away. Use a normal attack to stop the rest of the combo from happening?
     
  9. Caskadia

    Caskadia Well-Known Member

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    yup, pretty simple right? This technique works for any skills afaik. As a side bonus, gloria acts as a in game counter for when stun is available again.
     
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  10. Saphos

    Saphos Old Sword Nerd Elite Member

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    Right ^^ I can't wait to lvl this up.

    Allow me to name you in the guide?
     
  11. Caskadia

    Caskadia Well-Known Member

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    of course =]
     
  12. Saphos

    Saphos Old Sword Nerd Elite Member

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    After a night of lvling CP against lvl 4 Colons, I'm retiring from tank builds / anything similar. Playing these roles raises my blood pressure too much. Even lvl 4 Colon scares me when I have to watch for red zones and the worry that failing that will endanger my pt is over-whelming :p

    @Caskadia, I'll leave this build with you to make it shine ^^

    I'll likely keep this for fun, but probably won't invest too much time on lvling mine :D
     
  13. Caskadia

    Caskadia Well-Known Member

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    I'll do my best ^-^
     
  14. dulex1206

    dulex1206 Member

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    Can I ask for your build in this video? I'm aspired to be a tank and help out my guild members tanking SG mini boss. Please help!
     
  15. dulex1206

    dulex1206 Member

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    Can I ask for your build in the video please? I'm aspired to be a tank and be useful for my guild members against SG mini boss. Please help me!
     
  16. Caskadia

    Caskadia Well-Known Member

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    That's a build I'm currently working on. I will post it in my guide tomorrow for you.
     
  17. dulex1206

    dulex1206 Member

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    Thank you very much sir! Very much appreciated for your hard work!!
     
  18. dulex1206

    dulex1206 Member

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    I also have one question since you are using drill and shield is bless necessary? also, since drills guarantee a 100% hit is provoke even worth putting point into since aggro is pretty much guarantee by combo
     
  19. Caskadia

    Caskadia Well-Known Member

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    Bless is not necessary, it's just an added bonus to the combo. Having a small heal is never bad. As for provoke, I find it useful as emergency quick aggro. While the combo creates more aggro overall, it's not instant like provoke is. In addition, a combo can't always be completed, as there are instances where you'll be interrupted, or against bosses that just move too much to let you finish your combo within reasonable times. Bosses such as Roga and Pillar Golem are examples of such instances.
     
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