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[Videos] Hybrid Full Agi DPS Brawler (Lv.70) (a.k.a. The Breaker) Combo Damage Tests

Discussion in 'Brawler' started by NineArts, Dec 7, 2015.

  1. NineArts

    NineArts Well-Known Member

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    IGN:
    NineArts (DEAD, CAN'T RECOVER.. 04/16/2021)
    first of all thanks to @Kanameru about his guide regarding Damage Dropoff Analysis [link] :D

    so, i completed my hybrid dps build days ago, was busy testing stuff, anyways, damage tests below:

    vs Warmonger


    vs Ganglef


    vs Demon's Gate


    damage can be improved further, not yet wearing weapons with best stats and refinement.

    anyways, i'll go with this build as my main, no Battle:Smash skill so no rare burst damage expected on the 13k range each kick from Triple Kick.
    i think the Battle:Smash skill effect together with Evasion and Guard Effect is influenced by Luck stat (just a speculation).

    after multiple tests, i opted for building up damage drop off, together with Defense Break from Shell Break Lv.10 (only using it for status effect, not dps), so no crit damage build up on my build, instead, stacking up attack mp recovery so that i can quickly fill my MP bar and accumulate damage drop off. the faster you can accumulate MP, the earlier you can use your combos.

    as for combo, there are 3 sets i used:
    • (dps) c#1: impact -> triple kick
    • (setup) c#2: sonic wave -> shell break -> triple kick or impact
    • (control/break) c#3: smash/earth bind -> sonic wave -> bash

    once you successfully executed Defense Break from c#2, do 1 auto attack, then execute c#1, the reason for this is that i want to have +250% damage drop off to the first physical skill that is used on my dps combo, which is Triple Kick. if i try to use a physical skill before Triple Kick, the potential damage is reduced by a certain percentage depending on the damage drop off table. the only no-cast magic skill existing at current level cap is Impact.

    also, there is one more strategy that this build is lacking, if only there are more skill points, this build will be fully utilized.

    furthermore, no need to compare Full AGI Brawler's low damage to other classes, our stat growth is bad to begin with, 1 AGI = 2 Atk, and AGI has no hidden weapon stability modifier unlike DEX stat, or unlike STR that increases crit damage. so, in exchange for a bad stat growth for damage, we have the highest natural Flee/Dodge.

    and lastly, unlike Full Agi Brawlers, Full Int Brawlers have better status growth at 1 INT = 4 Matk, so if you really want to go full damage, go magic type and learn Lv.70 Mage skills.
     
    Last edited: Dec 16, 2015
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