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what build is best for dagger skill?

Discussion in 'Brawler' started by catdagger, Aug 26, 2015.

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  1. catdagger

    catdagger New Member

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    my brawler's current build is pure agi but i would like to use dagger skill. i need help if ill be adding dex or int to maximize the skill. help anyone?
     
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  2. NineArts

    NineArts Well-Known Member

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    i tried doing Agi, Str, and Dex.. no luck in increasing it's damage significantly.

    the best Dagger skill for me is Spike Dart, 100mp, 6 hits at max level, if you pair it with Consecutive combo, it's quite cool due to the fact of it's fast cast animation.

    with regards to Gatling Knife skill, some players report 1k+ per hit due to Astute or Smite combo buff. in my opinion it's only beneficial for Swordsman and Archer classes at the moment.

    i don't know if there's a brawler with a Gatling Knife build dealing 1k+ Crits per hit (consistently even without Smite), if there is one, I'd like to also know how they pulled off their build.

    i also had experience with the skill Double Throw (trigger after evasion), damage? bad. it's just like an Auto Attack.
     
    Last edited: Aug 29, 2015
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  3. catdagger

    catdagger New Member

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    thanks i guess that its only a sub weapon for a reason

    do you think raising critical will increase dagger skill?
     
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  4. NineArts

    NineArts Well-Known Member

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    they say Critical stat only adds Critical Rate, it depends on your base attack on how much your Critical damage will be.
     
  5. TheShadow

    TheShadow Well-Known Member

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    I explained what I've observed about dagger skills in the forums (Toram Online Class Discussion> Secondary Skills> Daggers). Ithe would be nice if other people could help find more new info on dagger use.

    I have a knuckle user (not really a brawler or breaker), with all dagger skills( not all maxed since it isn't at a high enough lvl). I have an agi, dex build with a bit of crit...but I need to restat to just a agi, crit split (don't miss, just crit). With my current build it's weak, if i restat it maybe be better, who knows. I have all evade gear, except my ring which is a magic swordsman ring (I only have 1 mp bar), and in addition to dagger skills, I have guard skill of light armor maxed at lvl 10. I use a combo: Spike Dart, Throw Dagger (Swift), Poison Knife (Consecutive), Gatling Knife (Consecutive); total my cost = 1 mp bar.

    One more thing I would like to add. Do no forget that this game is a sequel to iruna online. So some, not all, of the debuff and Stat mechanics may be similar. If crit works the same way as it does in iruna, then the crit Stat refers to...let's call them crit points. In iruna the higher number of crit points you have, the higher your crit rate and crit damage (better to call it crit factor or crit multiplier). However, this is just an "if". One more "If" to be mentioned....poison damage. In iruna poison damage was based on the user or poisoner 's int and dex. Does it work the same way in Toram?...let's just say we need more testing, and people with time on their hands (figuratively, not literally).
     
    Last edited: Sep 10, 2015
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  6. TheShadow

    TheShadow Well-Known Member

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    Also I guess I'll just post my current daggers build

    STATS
    Agi, dex, cri (will restart to agi, cri later)

    EQUIPS
    Volcanic Claws (Boss Version)
    Dagger
    Magic Crystal Armor (Light)
    Dawn Hat (Boss Version)
    Magic Swordsman's Ring

    SKILLS
    Dagger Skills: All lvl1 lvl2 and lvl3 dagger skill (looks at current complete dagger skill tree)
    Guards Skills: Light Armor Mastery

    COMBO
    Spike Dart> Throw Dagger (Swift)> Poison Knife (Consecutive)> Gatling Knife* (Consecutive) - 100 mp
    *some times I take off gating knife from combo due to its excessive cast time length, this if I could get sonic wave right between poison and gatling, then the tumble inflict may make it safer for gating to cast. I nend to invest some more points to do that though.


    Two things to note:
    1) when evasion activates, the evading player moves around the evaded monster, this, however, changes when daggers are equipped; in that case the evading player jumps back away from the evaded monster and inflicts ranged "evasion attack"(auto attack when evading, not dodging, for dagger subweapons only) damage.
    2) aggro can be accumulated from hitting an enemy too many times (even if damage it weak), due to this, there is a need to take on aggro'd target head on. Possible solutions (excluding aggro stealing of allies):
    ● make a tank dagger build (not the one above)
    ● make a "don't touch this" build (mine above, accept higher max lvl is needed to maximize potential, using evade and flee to avoid enemy attacks while doing decent crit dps
    ● make some hybrid build that just happens to work insanely well (post if u have one XD, and I dont mean the ones that barely use dagger skills, or only use dagger passives)
     
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  7. makOi

    makOi Elite Member Elite Member

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    Ok i just want to gather info coz im making a brawler full agi atm currently lvl21. Regarding double throw passive. Does it have the same dmage like your normal attack?
     
    Last edited: Sep 13, 2015
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  8. TheShadow

    TheShadow Well-Known Member

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    Full ago brawler doesn't really need dagger skills, (and also full agI will start missing more at higher levels without some dex, or very high critical rate). Dagger skills (as a whole, not individually) seem more useful as supplemental damage for low-mid damage builds, that can attack fast (though someone has done that 1k+ per hit gatling thing) and for tactical support I would guess. And also like some shot skills, some inflict status. Also , about double stab (throw), you're missunderstanding something here. Double stab gives a chance to perform two evasion attacks instead of one when evading with a dagger. Double stab does not inflict damage, the evasion attack does. The Evasion attack happen when evading while holding daggers, in other words, you need a evasion rate for it to work (flee or dodge or agi doesn'the contribute to evasion rate, just dodge rate) so its not useful for full ago brawler with little to no evasion. The point that is that you do damage even when evading to prevent a complete halt or slow down in dps. And it's damage, just like any other dagger/knife throwing auto-attack, is based on the dagger equipped, not the normal attack.
     
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  9. Alleura

    Alleura Well-Known Member

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    Looking for the tread. I guess this will going to be an interested tread.

    Hello @TheShadow
    1. About Critical,
    It seems that your CRT mechanism is nearly correct.
    I also found it on Japanese site here : http://www2.hp-ez.com/hp/mobilephoenix/page53
    Before it was same as your state 3CRT = 1% Crit chance. But today they was found the details and can create such tool here: http://roche11.html.xdomain.jp/criticalritu.html, It seems they found the formula already.

    Bellow are the summarize after check the Japanese online tool above,
    Base character Critical rate is: 25% Crit Chance
    • Character CRT stats point increase Crit rate every 3.5 pts (3.5 = 1% Crit Chance)
    • Critical point on equip rise equally, +1 = +1% Crit chance
    • Critical % point on equip work after all formulas calculated.
    • Battle Skill: Critical Up lvl10 = 5% crit chance
    • Astute buff = 25% with 1H sword, 50% with 2H sword

    2. Avoid attack,
    So, this is the replacement of evasion. Instead of only dodging you will also execute attack.
    May I know what the damage done, Is it equal to your normal damage? or it isn't?

    3. Poison damage
    If the CRT formula is nearly same as your state, then the poison damage also can be.
    I wonder, Is the DPS done by poison damage can be serious?
     
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  10. Kanameru

    Kanameru Well-Known Member

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    I believe that first site references several blogs for its info, one of which is roche11's. Again, roche11 also said there are a few more things to test (I think; based on Google Translate :p), but that was generally how it worked. xD The simulator was the only one linked there, but there was a post by roche11 with more detailed info along with the simulator here.
     
  11. Alleura

    Alleura Well-Known Member

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    Ah. so that guy who was made the test.
    IDK how he can have that such number, Is he Asobhimo dev's team or something?
    At first I thought it came from ashobimo :D
     
  12. Kanameru

    Kanameru Well-Known Member

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    Ummm... He punched, whacked, slashed, and shot monsters a WHOLE lot of times... Then took the average crit rate and whatnot. It's impossible to determine exactly what a random value is from within the system, but you can get reasonably close with enough testing. It's the same way I got my numbers for my own Damage Dropoff Analysis thread. Just hit a bunch of things a bunch of times and see what kinds of numbers pop out. Also use a bit of logic to determine that the devs probably didn't put a value like 49.25637% for any ratio in their game.
     
  13. Alleura

    Alleura Well-Known Member

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    Well done!!
    I can't imagine how much he punch monster to get that number. I'll definitely trust him for my healthy life :).
     
  14. TheShadow

    TheShadow Well-Known Member

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    I see, I may repost this info on dagger skills guild as well, also I'm thinking that unlike iruna, poison damage is only affected by dex, instead of int & dex.

    About evasion attack, it only happens when evading while equipped with a dagger subweapon. The passive ability double stab, for dagger skills, cause two evasion attacks (2 throw daggers) instead of one.

    Note that all dagger auto-attack passives are ranged, and based either user's ATK or the Supweapon's ATK, and are both weaker than the basic attack.

    I also wonder if that roche guy could figure out critical damage mechanics and poison as well.(it would be nice to know)

    Additionally, does magic avoid (either dodge or evade but for magic) exist in this game like it did for iruna? I wish and hope it does.
     
  15. Mizzy

    Mizzy Well-Known Member

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    idk if someone already said it cause I didn't read comments but dagger skill damage is based off your main weapons stat.
    I.e having a dagger sub with a staff will increase dagger skill according to Int, Or Str if your main weapon is 2h....etc. I didn't test it too much but that seemed the case
     
  16. Tesuto

    Tesuto Well-Known Member

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    Can you cast dagger skill with 2h?
     
  17. Mizzy

    Mizzy Well-Known Member

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    no lol you can't equip them it was just an example of what I was explaining
     
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  18. TheShadow

    TheShadow Well-Known Member

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    Read the dagger thread under secondary weapons in class discussions. Will update info from roche on crit, and some other stuff later.
     
  19. Argo

    Argo Well-Known Member

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    Is there any magic to dodge in the first place? If AoE counts, my brawler has evaded the Fire Breath many times.
     

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