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Which class will be the strongest level 4?

Discussion in 'Toram Online Class Discussions' started by StateFarm, Apr 8, 2018.

  1. Warlord Waffle

    Warlord Waffle Well-Known Member

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    There's more to RPG than DPS...
     
  2. Omega EH

    Omega EH UR Empress Elite Member

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    I got out DPS by lower leveled mages several times, I think they really have grown with tier 4 skill. I haven't gotten my tier 4 though
     
  3. Lyude

    Lyude Well-Known Member

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    I'm not sure anymore. that crossfire really gave Archers a serious leg on the mages for DPS now. While I was at SDM, we were partied with a mage that had Finale, and he was doing about 700k each burst. which is really damn high, and makes sense for the price. But then after some runs with Deniala, I found Cross Fire can go probably higher? Here's my equipment just for consideration:
    2nd Anniv Bowgun V +D:
    ATK 116 (50%)
    A7% C+13% C+13 CD+13
    Flash Volt:
    ATK 9 (15%)
    Light Element; Acc +10 Crit +10
    Killer Coat +C:
    DEF 47
    CD7% CD+13 C+13% C+13
    (+150MP)
    Party Glasses
    DEF 28
    Stability +5%; Crit +10 Anticipate +15%
    (Warmonger)
    and Dexterity Talisman III
    DEF 1
    MaxMP +400 Dex+6
    (Dex+3)
     

    Attached Files:

  4. Г Chrono

    Г Chrono Well-Known Member

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    Lv 4 Dual Skills will eventually come out and they will take over with higher evaison passives and spam dps that doesnt effect proration too much.
    Not to mention were waiting on that SAO crossover when we can get *Star Burst Stream (Dual Sword Only)*
     
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  5. J.D.X.

    J.D.X. The King of Flies on His Throne of Lies Elite Member

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    Oh ye young dreamers, filled with such hope. ;^; )
     
    Last edited: Apr 19, 2018
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  6. ingame778

    ingame778 Well-Known Member

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    I think its pretty well known that crossfire>finale in raw damage, u can double confirm it at skill formulas etc.

    Problem is: every single dang class exept mage uses physical proration so finale gets an edge here. Also dont forget that crossfire can graze therefore rip stability (not perfect aim right?)

    Finale has problems too but anything goes xdddddd
     
  7. mayam

    mayam Elite Member Elite Member Epic Member

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    Finale will do more damage on a high def boss. A 3000 constant is no joke as such they have no competition as gem run boss killers. Also dont forget mages might get critical any time now. I hope they do something about that to balance everything.
    For a skill that doesnt require you to wait and charge its too op and also it doesnt matter if you are rich or poor, you can still do almost same damage with it because of it slower growth with matk.
     
  8. ingame778

    ingame778 Well-Known Member

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    Wont argue about high def bosses but:

    Meaning something like magic to never miss but can graze seemed alright. But how to calculate hit rate or staffs have the lowest stability ingame to begin with. Super costero 70%stab?

    Also since finale is yet another placed magic skill, easily avoided by any decent walking speed exceeding the 1st radius. Ask a tank to lock in down? Random pt wont do that 90% of the time, 5% are pros and 5% are gem runners. Hoping the boss wont move during the 4-5secs casting? That takes luck (finale slow motion speed), this is the charging pls

    About how rich vs poor, that means equips are mundane against pro gamer skillz or lucky 777 luck. Isnt this probably better than those botters buying 4 odelons with 2s using hasso at katana release?

    I'm probably ranting tho, may the Great Mayam-sama enlighten this lowly peasent?

    EDIT: More rants, remember when mages arnt popular except mob farming because storm is weak dmg, slow, small and easily missed? Snipes are stronger than mage back then but both lost to katana, halberd and 2h strongest to weakest.

    Now halberd is losing dps edge, meteor isnt too good against hi defense, katana is too complex better use lv3 skills.

    Then snipers get crossfire which definatly is not a soloing skill, mages get finale that focuses dmg at 1st radius. Both are party dependent but mage depends less.

    Aaand brawlers still remained the weakest but not as worse as before, a whole lot easier to get attacker now
     
    Last edited: Apr 19, 2018
  9. mayam

    mayam Elite Member Elite Member Epic Member

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    I dont care coz I havent updated mage since a long time but if I had spent millions on a strong staff I would feel bad after this as well especially coz that thing called queen's staff exists. That thing makes reaching 3K matk wayyyy too easy.

    Fair enough but this as well only applies to small bosses. Big ones will still get hit if they are moving. Also if the boss is moving too much then crossfire can miss as well.

    The point of my post is NOT to berate mages saying that they are not allowed to dps. My post was just there to give a few more points on how finale is much stronger than crossfire and that I wont be surprised if it gets nerf in the future. And by nerf I mean it should have cspd being applied to it so that ppl stop abusing queen's staff.
     
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  10. Vedar777

    Vedar777 Well-Known Member

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    I think the role of classes, has always been mixed in asobimo's mind for toram.

    Maybe the question should relate to what you enjoy doing in Toram. There is more of a challenge making something unconventional work, than relying on a skill that's naturally powerful.
     
  11. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Id happily have a reduced cast time on finale than around 7% extra dmg
     
  12. ingame778

    ingame778 Well-Known Member

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    Why am i suddenly scared of: 'finale cant be boosted by cpsd but can be decreased by -cpsd'. Heck i even missed the queen staff event so no queen staff for mee lols

    Btw no1 is berating anything, just stating the obvious just like you did. Sorry if it rubbed it the wrong way :(
     
  13. XDuskX

    XDuskX Well-Known Member

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    Queen staff, not everyone saved it. It gave about 1k mana when processed. And not everyone got one worth saving. The highest atk one I got was one with +8 extra attack and all of the ones I dropped where ns. It is also an event equipment so its not accessible to farm for everyone at the moment. Nor has everyone put two and two together to abuse it(but now they will). It's abuse though is solely for finale as it does affect almost every other skill's cast/charge (accept mp charge and maybe bless - I can't remember on bless). I cannot use heal with it and I use it a lot.
     
  14. mayam

    mayam Elite Member Elite Member Epic Member

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    10%+ dmg. Also They will make it 6seconds so that with 1000cspd it remains 3sec of course ;) This is suzuki we talking about.

    Thats the biggest problem. It being too strong compared to burst that no one even gives that skill a chance. They are fine with just spamming impact finale all day.
     
  15. Г Chrono

    Г Chrono Well-Known Member

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    Ahaha yea just wait for all the Kiritards (no offence) to come out if it actually does happen. tbh i would be no acception as it would be the only skill to bring the dualists back to life until lv 4 trees happen.
     
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  16. Rydalis Darx

    Rydalis Darx Well-Known Member

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    After seeing hybrid builds with the lv4 skills, I've come to see that the classes are denominated to what you'd expect in most rpgs.
    - Archers are either high damage nukes or status ailment and auto attack barrages
    - Mages are either supporting allies or destroying everything in its path
    - Swords take the front and either tank, debilitate the enemy, or go ballistic
    - Dual swords do the same and use positioning and movement to kite the enemy
    - Knuckles go on furies to stop the enemy from doing much of anything and then hit them hard once their guards are down
    - Katanas play the long game and wait till the best time to go the offensive
    - Halberds shatter though the enemies defenses and then focus on hitting hard and fast afterwards.
    You know, like normal rpgs. The game is kinda dps centric, think about what you can do for the party so you can be useful, not powerful
     
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  17. Oh so Intricate

    Oh so Intricate Well-Known Member

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    Are we gonna ignore how Tenryuu ransei can do 700k+ with 1mp without zannou?

    [​IMG]
     
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  18. VVD

    VVD Active Member

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    It would be interesting, if there is a Tenryu build that is at least proration neutral, instead of relying on pt to help with proration while spamming.
     
  19. mayam

    mayam Elite Member Elite Member Epic Member

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    That looks like it was done with meikyo + ele equips.
    Thats really hard to setup on a boss that can inflict fear/stun/bleed.
    It takes quite a while untill you can reach 4stack at least 30sec+ . While mages barely need like 7-8sec to do a 700k finale.
     
  20. Oh so Intricate

    Oh so Intricate Well-Known Member

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    Except it wasn't :D
    My gear is just FC 15 and what I did was prorate a bit then directly use tenryuu without refreshing buff. That's 3 tenryuu in a row in just 10 seconds(as you can see, 10 sec wasn't enough to do 4 stks)
    total cost of mp is 5 bar(3+1+1)and did around 1.2mil dmg

    While finale with impact would cost 10mp(2+16/2) and sheer amount of balls to wait in one spot for 7/8 sec while everybody around them getting fcked by boss
     

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