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[With/without] dagger evasion-katana build

Discussion in 'Katana' started by kucingHD, Feb 3, 2018.

  1. kucingHD

    kucingHD Well-Known Member

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    yoo hi,

    I saw some people did made a thread about their katana build somewhere in this forum so i decide to make one too.

    As usually players nowadays are all focusing on how to deal that dayum 700k physical(or unsheathe) hit damage(zentei *cough *cough).

    As these days no youtube videos nor threads in this forum talk about katana paired with dagger Leaves me no clue of what happen if katana user was using dagger too(not just using it, but master its skills too).
    since upgrading dagger skill will consume a lot of SP that someone can use that on either mononofu or any skill tree(sure it can either build a balance or even ruin the build by lack of SP in the end).


    .... .... .... .... ....
    *Jump to the main content.

    Here is my katana build i used from beginning when samurai class first came.

    Level : 120 (still don't know how can i get this high level with this failed build tho.. the power of hyped class that time ago, lul)
    Stats : 255 Dex rest Str (i didn't know any hidden stat on Str back then.. only read stat descriptions asobimo made, WP asobimo)

    Weapon 1 : zolban drop boss - mafu swordstick(wind element with 20% evasion rate) + (miracle potum crysta +5% evasion rate).
    Yeah, all i see is that big amount of evasion rate in a single katana sword.
    That's why i start to think of katana build that will dodge everything(not everything of course, still using my finger to manually dodge those magic attacks).


    Weapon 2 : kukri (dagger with 10% evasion stat)
    Before i get tentacle' roar(i think its a name) from tyrant i was using lightweight dagger instead for 5% more evasion rate or sometimes simply use chaos knife to boost HP by 1k.
    Later on i find that 16hits number pop up on screen is very funny to watch so i change to kukri for 50% extra additional melee.(yeah up to 16hits in a single normal attack soloing boss)


    16hits that i talked about :
    normal atk 2000
    Hidden arm 1000
    Hidden arm 1000 ( passive skill)
    25% chance!
    Additional melee 8000 25% chance!
    Additional magic 5000 25% chance!
    Normal atk 2000 ( 2nd hit normal atk animation)
    Hidden arm 1000
    Hidden arm 1000 (passive skill) 25% chance!
    Additional melee 8000 25% chance!
    Additional magic 5000 25% chance!
    *Boss attacks me(poison 1500) xd.
    Evasion atk 3000
    Double stab 3000
    Evasion atk 3000 (passive skill) 25% chance!
    Double stab 3000 (passive skill) 25% chance!
    Flash blast 15000
    Flash blast 10000 (deals 2 times if you are 1m distance with target)
    * The numbers isn't real, never get that much.

    Armor : it has to be assassin's grab(15% evasion rate) but since my HP was never surpassed 2k even normal mob often can kill me with just 1 hit attack.
    So i change it to mozto armor(drop boss, extra 2k HP and 5% atk&matk) sometimes snowman armor(event recipe, extra 7k HP) for high level boss.
    +normal crysta(either mp+200 or hp+400).
    Light modified(some thread said it gives 10% evasion rate beside of aspd and flee boost stat)

    Additional gear : first time i used knife belt(10% evasion rate) no slot.
    but again since i like to see a lot numbers come out on screen i change it to tentacle roar(0% evasion) still no slot atm.

    Special gear : sailor's talisman(quest reward on sofya near underground portal) +goovua crysta(6% evasion rate).
    Good enough to boost HP,MP,and unsheathe atk since unsheathe ring cost 1m for 1slot(duh?).

    Stats :
    Screenshot_2018-02-02-21-16-57-859_com.asobimo.toramonline.png

    Pet's stats :
    Screenshot_2018-02-02-21-20-33-166_com.asobimo.toramonline.png

    3 Main Skills :
    Mononofu skill tree :
    Issen(lv5) - forgot name[3 slash hit] (lv5) - three stabs(lv5) - hasso(lv 5)
    Pomel(lv10) - magadachi(lv5) - zentei(lv10)
    Bushido(lv10) - shukuchi(lv1)
    Two handed(lv4) - Meikyo shishui(lv0)
    - i messed up with this skill, really.. really bad.

    Dagger skill tree :
    Throwing Knife(lv5) - Spike Dart(lv5) - Gatling Knife(lv5) - forgot name[double number of attack] (lv10)
    Poison Dagger(lv5) - Double Throw(lv10)
    Hidden Arm(lv10) - Intense Knife(lv10) - forgot name[physical pierce %] (lv10)
    - you can see what i plan to achieve by those lv10 skills, can't you?

    Dual sword skill tree :
    Dual Sword Mastery (lv5) - another 2 skills(lv0)
    2 more skills here(lv0)
    Reflex(lv10) - Flash Blast(lv10)
    Dual Swords Control(lv5) - God Speed(lv10)
    - its normal anyone does that too(that lv10 reflex? Nahh)

    Combos :
    No long combo, just simple smith with opener-main-closer.
    And eva-f.blast(cons) for 2mp buff.



    And here's the result you asked(or maybe not?) :


    On video we can see :
    Normal attack : 80-2k (5k highest prorate i ever remember is)
    Hidden arm : 80-300 (500 highest i ever remember is)
    Double stab : 0-1.1k (1.2k highest i ever remember is)
    Spike dart: 500-2.6k (2.9k highest i ever remember is)
    Flash blast : 1k-7k (9k highest i ever remember is)
    Zentei : 180k-200k total or so (highest so far)

    I use different gears on that video :
    Screenshot_2018-02-02-21-11-46-856_com.asobimo.toramonline.png
    I also use vita plus II, Magiadd II, and giga speed pot on that video.

    The highest dmg i mentioned is could be done on different mob/boss that may has element weakness to wind element of mine(or maybe i was using different gear after all, i couldn't remember the detail).

    And yeah that's all i can provide related to katana-dagger evasion build.
    Hope you get your question full filled by this.
    So later on if you are about to make new katana char with dagger on it, you can.. umm.. perhaps use that slot for another build.(make mage buddy) xd.

    Notes :
    - Using dagger as secondary weapon may still giving more damage as all equipments are focused on Atk(witch lower the evasion rate).
    - hiden arm is just disappointing me here and now.
    How could 30sp for full function pack of bonus damage often only gives around 200 damage per hit(on 50 base atk dagger).
    [ But heii.. maybe 500 damage will be achieved by using antique dagger( base atk 100), never try. ]

    - 2x skill affect double stab from hiting twice to 4 times.
    - missed or evaded normal attack will always proc hidden arm.
    - evasion mostly only help you dodge normal attack or any skill that lock to you(example : combos from boss that will still hit you after registered to you no matter what) and some physical skill aoe(red) can also evaded.
    so when your party has tank(any aggro spammer) then your 75% evasion is just useless(plus your damage is low in this point, makes you looks like a noob everytime you see rank status at the end of boss fight).

    - when you are attacked during combo skill you will miss instead of evade, but when it hits in between 2 skills(after you done 1 attack and before you start next attack) you will evade.
    - in the end you will end up being hit by your opponent(25% chance is just tooo much in toram logic) make it more useless being full evasion stat(cause it just the same as normal build with 0% eva get hit then use revita to recover HP again)
    you just save 1 or 2 energy bottle from anyone else on party with dis build after all(in cost loss 500k damage from zentei).



    Since i talked about evasion in this thread so i do have 1 question.
    Please answer this if you know, or any link and member related to the question is fine too.
    Q : i used to assume evasion rate is only a percentage number of chance(not like others that have X+10 and X+10%), with all equipments that available right now players can have >75% evasion(which is another thread said evasion cap on 75%)
    but,If so then what is the value given by potion(forgot a name) says 'evasion+30' ?

    was my 50%++ evasion from equipment is just a bonus(multiplier) to the actual value?

    like say the evasion base are 20, then having 75% bonus from gear only grant me +15 ???
    which in the end its only be 35/100 chance to evade?
    thanks as always^^.

    Typt.
     
    Last edited: Mar 12, 2018
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  2. kucingHD

    kucingHD Well-Known Member

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    Before update maintenance :
    I'm going to build hasso style no matter how much its downgrade.

    After several test on Ifrid hard :
    * Hasso evaded, hasso guarded, damage around 150k due i'm using npc/boss katana instead of player crafted.

    Go to sofya and reset my samurai completely :
    Yooh now i'm back using zentei again, huyaaah..

    Testing it again on proto hard :
    * Meh zentei evaded, zentei guarded, zentei failed due to 75% evasion, zentei failed due any interrupt skill by others.

    Sitting on corner of sofya :
    Just sitting.. calm and peace.

    60mins later :
    Close the app, deeply think to uninstall toram and find another game--


    ... .... .... ....
    *Jump jump..

    So after the last maintenance(the one before the last actually) i totally reset my samurai class(that you can read on first post) into something lil difference.

    Level : 125 (strange soul : "HA! no party on INT 3 server, huh")
    Stats : full DEX / 75 STR / gonna spend 30 or so on VIT then add STR again later on.

    Weapon 1 :
    - mafu swordstick(20% evasion +5% anticipate)
    Weapon 2 :
    - empty (strange soul : "finally you seek the power of emptiness")

    Armor(light modified 10% evasion) :
    - assassin's garb(15% evasion +15% anticipate)
    - holy robe(player crafted : dex7%cd14cc14)
    - snowman armor(hp7k)

    Additional gear :
    - potum helmet(atk/matk +5% phy/mag barier 1k)
    - tentacle's roar(atk3% acc40 phy/mag additional 150%)
    - knife belt(evasion 10% atk+15)
    - top hat(atk3% unsheathe9%)

    Special gear :
    - sailor's talisman(hp500 mp250)
    - dark fighter bangle(aggro +25% mp400)

    Crystas :
    - miracle potum(5% evasion)
    - imitator(cd5 10% anticipate)
    - iconous(hp2k)
    - ifrid(mp600 fractional barier 12%)
    - forestia(5% evasion)
    - grass dragon yelb(aspd50% atk3%)
    - candella(aspd500)
    - goovua(6% evasion)
    - violacoon(4% evasion)
    - tapir (10ampr)
    * Only have miracle potum and goovua atm(strange soul : "poor yah")

    Star gem :
    - smash lv10 (flich to prevent any deadly moment)
    - kick lv10 (knock back to avoid super big circle aoe)
    * Not yet acquired.

    Skills :
    Guard skill tree :
    - both light armor skill lv10(+20% evasion)
    * passive skill is bae

    Mononofu skill tree :
    - pomel,magada,zentei (lv 5,5,10)
    - bushido,shukuci (lv 10,10)
    - t.handed,meikyou( lv 10,5)
    * Heeeehh? no upper line skills?

    Dual sword skill tree :
    - ds.mastery,3 skills rest(lv 5,0,0,0)
    - 3skills here(lv 0,0,0)
    - reflex,f.blast(lv 5,10)
    - 2passive skills(lv 5,10)
    * Eeeey something is changed here.

    Knight skill tree :
    - provoke(lv 10)
    * Yes you saw it right, hate being ignored the whole time yeaah(notice me style).

    - survival skill tree :
    - battle skill tree :

    * Lilulu was broke because of free learning skill.

    If i remember correctly i still have 28 free SP at this point (gonna wait till some of 150skills revealed).

    Assuming someone on party will spam lv10 war cry every his/her combo then those skills are enough for now.

    Combos :
    - provoke > none > none > none [2mp]
    - reflex > flash blast(save) > pommel(swift) [1mp]
    - meikyou > zentei santetsu(smite) > flash blast(cons) [6mp]


    Videos :

    Notes :
    - 75% evasion all the time, reflex doesn't add more.
    - damage output of zentei up to 200k(on earth elem),200k+(on non-wind resistant),300k+(on water elem) and on top of that you still have your 75% evasion(cool).

    - evasion move changed from step back(with dagger) to slide a side.
    - up to 45% anticipate with party glasses(add gear) or even 50% with finpen(add gear).
    Sounds good? No! ulti goovua will guarantee you graze all the time.

    - can tank(aggro holder + dodge style) bosses for full glassy cannon dps party. but somehow i am pretty sure some bosses have anticipate too(someone can confirm this please?).

    - lv5 meikyou is a bad idea(guess what? The DEF/MDEF drop to minus value) but yeah you only use it for 1sec booster right before zentei(smite) combo.
    The thing is when you get hit by flinch/tumble the meikyou effect will remain still after combo is canceled(75% evasion with minus def for 30secs buddy yeeah enjoy the ride).

    - 75% evasion is a very big amount(its like refining +C on full tect with orichalcum that still gives you a ton of broken anvils) but watching you get hurt 5times in row for that 25% chance is ridiculously hurts.

    It be like :
    "You can't hit me *****!"
    *you took 200 damage!
    "Not a second!"
    *you took 200 damage!
    "This time i really mean it--"
    *you took 400 damage!
    "Waduheck! Bring it on!"
    *you took 1200 physical damage!
    "Duh forget it, i will attack you instead--"
    *you took 4000 fatal damage!

    This is why i suspect some opponents have anticipate attribute behind them (that is cwaizy!)

    - you can't use zentei on normal attack nor physical and fractional attack(red circle that surround the target) because its 75% chance you evade(if timing is not correct, but if the timing is correct this should not trigger the evasion) still risky tho.
    But i don't know if that happen or not when you are not targeted(someone again confirm it please? I know i'm asking so much :oops:).

    - it leaves you 1 way to use zentei for 100% success rate is on magical attack or any of physical and fractional attack that the red aoe circle is not surrounding on you(i need confirmation again please :)).
    * One random guy then interrupt that aoe skill immediately(you know that feel right).

    - in the end perhaps you should solo all the bosses for the sake of zentei. (Jk jk..)
    - about my post about opponent have 'anticipate' stat seems invalid because it will shown on screen if is it.


    Enjoy toram, typt. :D
     
    Last edited: Mar 12, 2018
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  3. Derrie

    Derrie Well-Known Member

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    Derrie
    I enjoyed reading your thread its quite humorous xD
    But unfortunately i do not know the answer to your question, better summon @TheXIIIthGuy to answer
     
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  4. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

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    AW COME ON I WAS READING SOME INTERESTING STORIES!
    To your question @kucingHD the answer is very simple: the potions aren't up to date. There is no flat Evasion stat; these potions give Dodge instead (there was a time where Dodge was also called Evasion). Blame Asobimo for not updating the descriptions. =P
     
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  5. mayam

    mayam Elite Member Elite Member Epic Member

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    The potion hot tomate juice gives dodge not evasion (You can see 30 increase in flee on your stat screen when you use it) so yep its a translation error.
     
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  6. kucingHD

    kucingHD Well-Known Member

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    Thanks to you two.

    Yeaah, about the descriptions toram should earn all the money if they make a new feature called 'full detailed description' sold on sololo for 999xOrb. Xd
     
  7. kucingHD

    kucingHD Well-Known Member

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    Never try that potion so i don't know.
    But good to know it was dodge+ before i spend an hour farming its mats on luna.mountain
     
  8. kucingHD

    kucingHD Well-Known Member

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    Up..

    [21/02/2018]
    - update info build on post#2
    - change title to "[With/without] dagger evasion-katana build"
     
  9. kucingHD

    kucingHD Well-Known Member

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    26th february :
    I'm done.. take your free skill reset back asobi ha! Thanks!
    27th february :
    *Asobi : we are planing to give 1 more day for free skill reset, enjoy!

    hmm... let's reset one or two skill again.


    ... ... ... ...
    Level : 126
    Stats : 255 DEX / 75 STR / planing to put 30 VIT and rest goes to STR

    Main-weapon : kuro tsurobami (atk7% cd7% cd14) +C (minotaur xtall)
    Sub-weapon : empty

    Armor : holy robe (dex7% c14% c14 cd14) +E (HP+300 xtall)
    *planing to use (dex7% cd7% cd14) instead.

    Additional gear : top hat (atk3% acc5% unsheathe7% aspd150) +E (minotaur xtall)
    Special gear : dark fighter bangle (mp400 aggro25% acc3) +N/A (goovua xtall)

    Skills :
    Mononofu skill tree :
    Hasso happa lv10
    Bushido lv10
    Sukuchi lv10
    Two handed lv10
    Meikyou lv10

    Guard skill tree :
    Light armor mastery lv10
    Advanced evasion lv10

    Dual swords skill tree :
    Reflex lv10
    Flash blast lv10
    Godspeed lv10

    Sword skill tree :
    War cry lv10
    *lv1 is fine since you only use it for save tag or get lv5 to unlock berserk skill next to it (if that skill have no limitation tho).

    Skill point left : 35SP

    Combos :
    generate aggro and boost power for next 10secs normal attacks(100% crit).
    - reflex > war cry(save) > flash blast(save) > meikyou(swift) cost 1MP bar.
    *or simply change save to swift on flash blast to make it faster(but it will cost 2MP bars tho).

    9 hits attack combo
    - pulse blade > war cry(save) > reflex (cons) > flash blast(cons) > meikyou (cons) > hasso happa(smite) > triple thrust(cons) cost 3MP bars.
    *long and slow combo but evasion will save you(if boss does normal attack or any evadable attack) during combo.
    *Try this combo from distance.
    *Replace last skill with any other skill would cause you no problem(but its not 9 hits attack combo anymore XP).
    *If you somehow can manage to get 100% critical rate without using meikyou then you may want to use triple thrust before hasso happa(it sure gives bonus atk to next skill as much as your level at level ten), say at level 150 it will give extra 150atk(+50atk each hasso hit).


    Videos :

    *nghhhaa.. seems i have to replace the music because of copyright claim.

    Notes :
    - this time you only have 36% evasion (or 46% if you use knife belt instead of top hat) and then gain another 30% evasion from reflex(for 10secs only).
    - hasso happa deals 280k total so far, changing any xtall can make it deals higher than that, perhaps.
    - minotaur xtall gives 5%HP and 10%aspd that is really good-- (just kidding! I use it because it was cheaper than DEX+4 xtall that i can't afford haha..)
    - any skill point left will likely spent to any kind of support skill(includes passive skill) and lv4 katana skill.
     
  10. HanojXSparda

    HanojXSparda Active Member

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    how is that skill 3 mp bars????
     
  11. kucingHD

    kucingHD Well-Known Member

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    3mp combo you mean?
    Cause you saved 3mp from war cry so hasso will consume 2mp and pulse blade already use 1mp at the beginning of combo.

    1mp + 5mp - 3mp = 3mp bars.
     
  12. HanojXSparda

    HanojXSparda Active Member

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    I got confused because I thought the Save combo attribute only saved SP for the next skills that add up to the used skill (war cry (save) for example). so that means save cuts down more than then the next couple of skills? I did try ur combo and it worked but it didn't seem to make sense why it worked lol.
     
  13. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    It's good you corrected the previous handicapped build you posted. Now you won't be hindered in doing high damage. ^_^
     
  14. kucingHD

    kucingHD Well-Known Member

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    umm... actually this build was gone i deleted it yesterday.
    I started the new one with negative evasion this time. :D
     
  15. kucingHD

    kucingHD Well-Known Member

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    Yes, you can save 1mp and use even 10mp next to it but in cost the next skills after your saved mp is all used will get damage reduced.
    In my case any skills after hasso happa their damage will be reduced.

    There was one thread about combo tag on general discussion i believe, you can check it and try yourself. ;)
     
  16. Ru°

    Ru° Well-Known Member

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    this like say katana dagger is broke build
    my opinion:
    i try same think but. what on my mind. dagger just for ampr so i dont need charge skill.
    cuz i lost damage point from two hand skill. dagger change the damage
    my build not take skill evasion dobble attack skill from dagger cuz dagger damage are useless.
    armor break pasive from dagger skill change the zentai skill armor break. so i dont take any skill from line 2 monfu skill.
    my planing for lvl 150 skill. garyou skill .
    just take hasso as save.

    hehe this broken build i know that. but this enough to me for soloing bos.
    i m still low lvl to. and my toram broke cant show how much damage i get on the text sistem.
    my build take alot skill from tamer skill
    not make for the best build. just build somethink comfort me and i just take equip from npc or bos drop

    thanks.
     
  17. BierSong

    BierSong Active Member

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    i do the same thing on my experiment, i think with high evasion rate so i can evade anything.
    but, the only things that i evade is "ANTICIPATE". <<< i hope there is an equip to negate mobs attack to use this one.
    mobs with high anticipate will hit me even if i have 100% evasion rate. how poor i'm. :(
    then i'm trying another experiment, using passive skill of dagger for AMPR.
    but, there is still no big different.o_O
    maybe im doin a wrong experiment or equip set. :oops:
    but, after update.
    additional magic and melee from equip can do proration (fiuh, honestly. need to check it again, again and again to make sure on update information). :)
    i think we need a lot of information from asobimo, so we can use skill and equip wisely. :cool:
     
  18. Ari999

    Ari999 Well-Known Member

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    What is anticipation

    Also if anyone is able to what does the dmg reduction on gold iconos xtal mean?
     
  19. BierSong

    BierSong Active Member

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    for an example, i use assassin garb (anticipate 15%).
    when i attack mobs then "anticipate" activated, that means my next normal attack/attack skill never missed just for the first one after "anticipate" activated.
    so, if we have anticipate 100%.
    all normal attack/attack skill will hit the mobs no matter what and also we can see flash message "anticipate" everytime we do normal attack/attack skill. :cool:
    i don't any information about that. :(
     
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  20. Dunne

    Dunne Well-Known Member

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    Dmg Reduction (Charge) reduces your damage taken from linear aoe/charging attacks (those attacks with lines that the bosses do)

    Examples would be Boss Colon's charging attack, Forestia's Knockback attack, Roga's dashing attack and etc.

    Hope it helps xD
     
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