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Skill tree list lvl 180 cap (Salvaged)

Discussion in 'Toram Online Game Guides' started by Ainred, Feb 25, 2019.

  1. Ainred

    Ainred Well-Known Member

    Joined:
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    Messages:
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    IGN:
    Ainred
    Since no one has tried yet, I want to try salvaging it albeit it's mostly copying from the fragments of the thread I saved myself along with some of my memory of it and copying it from amino. I hope the original authors is ok with this though (also to other people since I'm sure I can't replace them at all) if people wants it I'll definitely remove it but for now even myself are having problems having no access to the skill tree list but for now I need an alternative.

    Now then, copy pasta intensifies.

    For the sake of formalities, I DO NOT OWN ANY OF THE INFORMATION DETAILED HERE! The rightful owners are the Asobimo's development team, and the datamined info I have are only extracting the information from the game's code.
    Credits to:
    Argo
    Aya
    Precaria
    Red_Fox
    Islandi
    Cypherian
    Sowc
    kariin
    TheXIIIthGuy
    mayam

    (Because of course, they are the ones that started it all. I'm just merely following them albeit I think mine is more of a bootleg so please bear with me)

    - Animation Time Modifier is a variable calculated in the game that is used to determine how much time an animation takes;
    the variable is calculated as such:
    Code:
    Animation Time Modifier = 100 - Total Motion Speed
    Total Animation Time = Base Animation Time * Animation Time Modifier/100
    
    Hit Range: If the shape of the AoE is a circle, it will have only one value written which is the radius of the attack; if there is a value for the height and the radius of the attack, it means that the AoE is a capsule:
    2d8ec1c4aa904b4ba1cb732dc8c798bae64d5a9ar1-247-260v2_hq.jpg

    Blade Skills
    Skill Lv 1 - Player Lv 1 | Skill Lv 2 - Player Lv 30 | Skill Lv 3 - Player Lv 70 | Skill Lv 4 - Player Lv 150

    Standard One-Handed Sword Auto Attack Max Range: 2m (may change with newer weapons)
    Standard Two-Handed Sword Auto Attack Max Range: 3m (may change with newer weapons)

    1. Hard Hit
    Lv 1 Skill; One-Handed Sword/Two-Handed Sword only
    Mp Cost
    : 100mp
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier: 0.5 + 0.05 * Skill Level
    Base Skill Constant: 50 + 5 * Skill Level
    Hit Count: 1
    Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range

    Ailment: Flinch
    Base Ailment Chance:
    9% (level 1)
    14% (level 2)
    19% (level 3)
    23% (level 4)
    27% (level 5)
    32% (level 6)
    37% (level 7)
    41% (level 8)
    45% (level 9)
    50% (level 10)
    Ailment Duration: 2 seconds
    Ailment Resistance: 1 second (Easy and Normal); 3 seconds (Hard); 6 seconds (Nightmare); 9 seconds (Ultimate)
    Game Description: "Brutally hit the target with the weapon. Chance to inflict [Flinch] on the target."
    One-Handed Sword bonus: Flinch chance +50%
    Two-Handed Sword bonus: Skill Multiplier +0.5


    2. Astute
    Lv 1 Skill; One-Handed Sword/Two-Handed Sword only
    MP Cost: 200
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier: 1.5 + 0.1 * Skill Level
    Base Skill Constant: 150 + 5 * Skill Level
    Hit Count: 1 hit
    Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range
    Skill Effect: The skill has a Motion Speed boost of (5 * Skill Level)%;
    the boost is applied as follows:
    Code:
    Astute Animation Time Modifier = Animation Time Modifier * (1 - Motion Speed boost/100)
    Buff Effect: Critical Rate +25
    Buff Duration: 5 seconds (levels 1 to 5); 10 seconds (levels 6 to 10)
    Game Description: "Strongly hit the target in rapid motion. Critical Rate +25 when this skill is activated."
    One-Handed Sword bonus: MP Cost -100
    Two-Handed Sword bonus: Skill Multiplier +0.5
    Two-Handed Sword bonus: Critical Rate of buff is doubled


    3. Trigger Slash
    Lv 2 Skill; One-Handed Sword/Two-Handed Sword only
    MP Cost: 300 (levels 1 to 5); 200 (levels 6 to 10)
    Skill Type - Proration: Physical - Physical Proration
    Element: Fire
    Base Skill Multiplier: 1.5 + 0.05 * Skill Level
    Base Skill Constant: 200 + 10 * Skill Level
    Hit Count: 1 hit
    Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range
    Buff Effect:
    - Attack MP Recovery +(2 * Skill Level)
    - Sets the next skill's Animation Time Modifier to 50%
    Buff Duration: Until a skill is used
    Game Description: "Put power while slashing the target. Enhance Attack MP Heal until the next skill. The motion speeds up one time by this skill."
    One-Handed Sword bonus: Gains the Perfect Aim attribute
    Two-Handed Sword bonus: Skill Multiplier +1
    This skill's Animation Time Modifier buff overrides all other Motion Speed modifiers


    4. Rampage
    Lv 3 Skill; One-Handed Sword/Two-Handed Sword only
    MP Cost: 500
    Skill Type - Proration:
    Slashes = Neutral - Neutral Proration
    Final blow = Physical - Physical Proration
    Buff Effect:
    - For the entirety of the buff, sets your DEF, your MDEF and your Dodge to 0
    - Increases the user's next 10 auto attacks' damage as well as changing their hit count
    - Attack MP Recovery +(2.5 * Skill Level)
    - On the 11th auto attack, deals a final blow that is treated as a Physical skill with the Perfect Aim attribute
    Buff Duration: 11 auto attacks OR until afflicted with any ailment OR 10 minutes
    First 10 Auto Attacks Skill Multiplier: 1.1 + 0.04 * Skill Level; total multiplier for all hits
    First 10 Auto Attacks Skill Constant: 10 * Skill Level; total constant for all hits
    First 10 Auto Attacks Hit Count: 4; damage calculation is done once, then divided between the hits
    First 10 Auto Attacks Hit Count (Dual Swords): 7; damage calculation is done once, then divided between the hits alongside the subhand damage
    Final Blow Skill Multiplier (First 2 Hits) : 1 + 0.1 * Skill Level; multiplier for each hit
    Final Blow Skill Multiplier (Third Hit) : 5 + 0.1 * Skill Level
    Final Blow Skill Constant (All 3 Hits) : 300 + 20 * Skill Level; constant for each hit
    Final Blow Hit Count: 3 hits; damage calculation is done for each hit
    Game Description: "Furiously and consecutively attack a target. Greatly enhance normal attacks 10 times and a strong attack will be activated after that. Unable to use redundantly."
    One-Handed Sword bonus: First 10 Auto Attacks Skill Multiplier +(0.05 * Skill level)
    Two-Handed Sword bonus: Final Blow Skill Multiplier (First 2 Hits) +1
    Two-Handed Sword bonus: Final Blow Skill Multiplier (Third Hit) +3
    This skill cannot be reused if the buff is already active; if this skill is in a combo and is not the first skill of that combo, the combo ends at the first skill if the buff is already active
    The auto attack Skill Multiplier and Skill Constant changes only apply to the main hand of Dual Swords
    The Attack MP Recovery buff of this skill is not doubled on Dual Swords
    The Final Blow isn't affected by Sword Techniques
    The Final Blow isn't affected by the Motion Speed stat, but is affected by Freeze and Trigger Slash
    The buff deactivates Power Wave while it is active


    5. Meteor Breaker
    Lv 4 Skill; One-Handed Sword/Two-Handed Sword only
    MP Cost: 600
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier (First Hit): 4 + 0.2 * Skill Level
    Base Skill Multiplier (Second Hit): 1 + 0.5 * Skill Level
    Base Skill Constant (First Hit): 400 + 20 * Skill Level
    Base Skill Constant (Second Hit): 0
    Hit Count: 2 hits on the main target; 1 hit on all other targets; damage calculation is done for each hit
    Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range
    Second Hit Range:
    2m (levels 1 to 3)
    2.5m (levels 4 to 6)
    3m (levels 7 to 9)
    3.5m (level 10); around the main target
    Buff Effect: Become completely invincible
    Buff Duration: 2 seconds OR until the user lands during the animation
    First Hit Ailment: Dizzy
    First Hit Ailment Chance:
    2% (level 1)
    5% (level 2)
    7% (level 3)
    10% (level 4)
    12% (level 5)
    15% (level 6)
    17% (level 7)
    20% (level 8)
    22% (level 9)
    25% (level 10)
    First Hit Aliment Duration: 10 seconds
    First Hit Ailment Resistance: None
    Game Description: "Strong attack like a meteor. Chance to infict "Dizzy" on a target and generate Area of Effect when landing. Become invincible while the skills is activated."
    One-Handed Sword bonus: Dizzy chance +75%
    Two-Handed Sword bonus: Second Hit Skill Multiplier +2
    Triple Thrust's Skill Constant buff is divided by 2


    6. Sonic Blade
    Lv 1 Skill; One-Handed Sword/Two-Handed Sword only
    MP Cost: 200
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier: 1 + 0.05 * Skill Level
    Base Skill Constant: 100 + 5 * Skill Level
    Hit Count: 1 hit
    Maximum Cast Range: 8m (levels 1 to 3); 12m (levels 4 to 6); 16m (levels 7 to 9); 20m (level 10)
    Hit Range: 1m; around caster
    Skill Effect:
    - This skill will move you in front of the main target, hitting anything in the way
    - This skill has Critical Rate +(10 * Skill Level)
    Buff Effect: Changes the skill's name to Super Sonic Blade, doubles its damage, changes the animation and increases the Hit Range by 1m
    Buff Duration: 5 seconds
    Game Description: "Thrust enemies quickly moving toward them. Range and Critical Rate increase as the skill levels up. Become more powerful by using consecutively."
    One-Handed Sword bonus: Maximum Cast Range +4m
    Two-Handed Sword bonus: Hit Range +2m
    Two-Handed Sword bonus: Skill Multiplier +0.5
    Two-Handed Sword penalty: Skill's Critical Rate boost is divided by 10
    When used close enough, Super Sonic Blade can pierce through the target, similar to Triple Thrust


    7. Spiral Air
    Lv 2 Skill; One-Handed Sword/Two-Handed Sword only
    MP Cost: 300
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier: 0.2 + 0.06 * Skill Level; multiplier for each hit
    Base Skill Constant: 30; constant for each hit
    Hit Count: 10 hits; damage calculation is done once, then copied for the remaining hits
    Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range
    Skill Effect: This skill cannot crit
    Buff Effect: Critical Damage +(0.5 * Skill Level + total DEX/(60 - Skill Level)); minimum of 1 and maximum of 10
    Buff Duration: 1 second * Skill Level
    Game Description: "Sharply thrust the target causing wind slashes. No critical damage. When Spiral Air hits a target, Critical Damage increases for a few seconds."
    Two-Handed Sword bonus: Skill Multiplier +0.05
    Two-Handed Sword penalty: Critical Damage buff is halved; minimum is 1 and maximum is 5
     
    Last edited: Aug 1, 2019
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  2. Ainred

    Ainred Well-Known Member

    Joined:
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    IGN:
    Ainred
    8. Sword Tempest
    Lv 3 Skill; One-Handed Sword/Two-Handed Sword only
    MP Cost: 400
    Skill Type - Proration: Physical - Magic Proration
    Base Skill Multiplier (Wave): 1.5 + 0.1 * Skill Level
    Base Skill Multiplier (Tornado): 0.5 + 0.05 * Skill Level; multiplier for each hit
    Base Skill Constant (Wave): 0
    Base Skill Constant (Tornado): 80; constant for each hit
    Wave Hit Count: 1 hit
    Tornado Hit Count:
    2 hits (levels 1 and 2);
    3 hits (levels 3 and 4);
    4 hits (levels 5 and 6);
    5 hits (levels 7 and 8);
    6 hits (levels 9 and 10)
    Maximum Cast Range: 12m
    Hit Range:
    2m (levels 1 and 2);
    3m (levels 3 to 5);
    4m (levels 6 to 8);
    5m (levels 9 and 10); around zone of impact of the wave with the initial target
    Wave Ailment: Suction
    Wave Ailment Chance: 100% on mobs; 50% on bosses
    Ailment Duration: 1 second
    Ailment Resistance: 0.001 seconds
    Game Description: "A strong slash that generates a tempest. The tempest will deal damage over time. Enemies will be sucked into it once."
    One-Handed Sword bonus: Skill Multiplier (Tornado) +0.25
    Two-Handed Sword bonus: Skill Multiplier (Wave) +1.25
    This skill is unaffected by Whack, Long Range and Short Range Damage/Long Range Damage stats
    The wave will track the initial target and drop the tornado upon impact
    Triple Thrust's Skill Constant buff is divided by the sum of the Wave Hit Count and the Tornado Tick Count


    9. Buster Blade
    Lv 4 Skill; One-Handed Sword/Two-Handed Sword only
    MP Cost: 300
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier: 0.75 * Skill Level; total multiplier of all hits
    Base Skill Constant: 30 * Skill Level; total constant of all hits
    Hit Count: 3 hits; damage calculation is done once then spread evenly between the hits
    Maximum Cast Range: 7m
    Skill Effect:
    - Restores 1000 HP if the buff is successfully applied
    - This skill will always crit
    Buff Effect:
    - Weapon ATK +(1 * Skill Level)%
    - The duration of the buff is not refreshed when using this skill while the buff is active
    Buff Duration: 10 seconds
    Game Description: "Add aura and slash consecutively. Weapon ATK increases for a few seconds when activating Buster Blade. Restore a small amount of HP when the buff is added. The buff is not overwritten."
    One-Handed Sword bonus: HP heal +2 * base VIT
    Two-Handed Sword bonus: Skill Multiplier +base STR/100
    The buff is not refreshed if it is already active


    10. Sword Mastery
    Lv 1 Skill; One-Handed Sword/Two-Handed Sword only
    Passive Effect
    : Weapon ATK +(3 * Skill Level)%; ATK +1% (levels 1 and 2)/ +2% (levels 3 to 7)/ +3% (levels 8 to 10)
    Game Description: "Get better at swordsmanship. ATK of One/Two-Handed Swords increases."
    For Dual Swords, this skill also affects the Weapon ATK and the ATK of your subhand sword

    11. Quick Slash
    Lv 1 Skill; One-Handed Sword/Two-Handed Sword only
    Passive Effect: Attack Speed +(Skill Level)% and +(10 * Skill Level)
    Game Description: "Shorten the Attack Intervals of One/Two-Handed Swords."

    12. Sword Techniques
    Lv 2 Skill; One-Handed Sword/Two-Handed Sword only
    Passive Effect
    : Increases the damage of Blade Skills by (2 * Skill Level)%
    Game Description: "Learn the mastership of swords. The damage dealt of Blade Skill increases."

    13. War Cry
    Lv 3 Skill; No Limit
    MP Cost: 300
    Skill Effect: When the skill is cast successfully, removes the Fear aliment from any party member that has it
    Buff Effect: Gives a buff that increases ATK by (Skill Level)% to the entire party
    Buff Duration: (15 + Skill Level) seconds
    Game Description: "Perform a rallying cry. Increases ATK for a while. Removes status ailment: [Fear]."
    One-Handed Sword bonus: Buff Duration +50 seconds
    Two-Handed Sword bonus: ATK% of buff +5%


    14. Berserk
    Lv 4 Skill; No Limit
    MP Cost: 500
    Buff Effect:
    - Attack Speed +(10 * Skill Level)% and +(100 * Skill Level)
    - Critical Rate
    +2 (level 1)/
    +5 (level 2)/
    +7 (level 3)/
    +10 (level 4)/
    +12 (level 5)/
    +15 (level 6)/
    +17 (level 7)/
    +20 (level 8)/
    +22 (level 9)/
    +25 (level 10)
    - Increases your auto attacks' Skill Multiplier by (0.1 * Skill Level)
    - Rampage is not removed by ailments while the buff is active
    - DEF -(100 - Skill Level)%; MDEF -(100 - Skill Level)%
    - Stability -(100 - 5 * Skill Level)%
    Buff Duration: 10 seconds
    Game Description: "Stop thinking and wield a weapon like a berserker. Increase Normal Attack Power/Attack Speed/Critical Rate for a few seconds and greatly decrease Stability/DEF/MDEF. Rampage is not removed by status ailments while it is in effect."
    One-Handed Sword bonus: Buff Duration +20 seconds
    One-Handed Sword bonus: Stability reduction is halved
    One-Handed Sword (non Dual Swords) bonus: DEF% and MDEF% reduction are halved
    Two-Handed Sword bonus: Buff Duration +20 seconds
    Two-Handed Sword bonus: Stability reduction is halved
    Two-Handed Sword bonus: Critical Rate of buff is doubled
    If Rampage is active, the First 10 Auto Attacks Skill Multiplier is increased by the Skill Multiplier boost, but not the Final Blow Skill Multipliers
    The auto attack's Skill Multiplier boost only applies to the main hand of Dual Swords
    The Stability reduction doesn't affect the Subhand Stability of Dual Swords

    Shot Skills
    Skill Lv 1 - Player Lv 1 | Skill Lv 2 - Player Lv 30 | Skill Lv 3 - Player Lv 70 | Skill Lv 4 - Player Lv 150

    1. Power Shot
    Lv 1 Skill; Bow/Bowgun/Arrow only
    MP Cost: 100
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier: 1.25 + 0.05 * Skill Level
    Base Skill Constant: 50 + 8 * Skill Level
    Hit Count: 1 hit
    Maximum Cast Range: 16m
    Skill Effect:
    - This skill has an innate Motion Speed penalty of (155 - 10.5 * Skill Level)%;
    the penalty is applied as follows:
    Code:
    Power Shot Animation Time Modifier = Animation Time Modifier * (1 + Motion Speed penalty/100)
    
    - This skill gains Critical Rate +(20 + 3 * Skill Level) when the target has the Slow aliment
    Ailment: Tumble
    Base Ailment Chance: 20% + (3 * Skill Level)%
    Ailment Duration: 3 seconds
    Ailment Resistance: 3 seconds (Easy and Normal); 6 seconds (Hard); 12 seconds (Nightmare); 18 seconds (Ultimate)
    Game Description: "Shoot the target with stronger power. The charge time reduces as the skill levels up. Chance to inflict [Tumble] on the target. Critical rate increases on Slowed targets."
    Bow bonus: Tumble chance +40%
    Bowgun bonus: Motion Speed penalty -50%
    Bowgun penalty: Tumble chance -40%


    2. Bullseye
    Lv 1 Skill; Bow/Bowgun/Arrow only
    MP Cost: 200
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier: 0.25 + 0.05 * Skill Level; multiplier for each hit
    Base Skill Constant: 30 + 4 * Skill Level; constant for each hit
    Hit Count: 3 hits; dodge, Evasion, Guard, Anticipate, Guard Break and critical calculations are done for the first hit, then copied for the other hits; the rest of damage calculation is done for each hit
    Skill Effect: This skill has Physical Pierce +(4 * Skill Level)% on the second hit and Physical Pierce +(8 * Skill Level)% on the third hit
    Maximum Cast Range: 12m
    Game Description: "Consecutively shoot at a point. The damage dealt increases attack by attack."
    Bow bonus: Skill Multiplier +0.25
    Bowgun bonus: Second hit's Physical Pierce +10%; third hit's Physical Pierce +20%


    3. Arrow Rain
    Lv 2 Skill; Bow/Bowgun/Arrow only
    MP Cost: 300
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier:
    1 (level 1);
    1.1 (levels 2 and 3);
    1.15 (levels 4 and 5);
    1.2 (levels 6 and 7);
    1.25 (levels 8 and 9);
    1.3 (level 10); multiplier for each hit
    Base Skill Constant:
    60 (levels 1 and 2);
    70 (levels 3 and 4);
    80 (levels 5 and 6);
    90 (levels 7 and 8);
    100 (levels 9 and 10); constant for each hit
    Hit Count:
    1 hit (levels 1 and 2);
    2 hits (levels 3 to 5);
    3 hits (levels 6 to 8);
    4 hits (levels 9 and 10); damage calculation is done for each hit
    Maximum Cast Range: 12m
    Hit Range:
    1.5m (levels 1 to 3);
    2m (levels 4 to 6);
    2.5m (levels 7 to 9);
    3m (level 10); around position of target when the skill is cast
    Game Description: "Shoot a lot of arrows to the sky. The arrows fall down at intervals and deal damage."
    Bow bonus: Hit Range +2m
    Bow bonus: Hit Count is doubled
    Bowgun bonus: Skill Multiplier +0.7
    This skill is unaffected by Whack, Long Range and Short Range Damage/Long Range Damage stats
    Triple Thrust's Skill Constant buff is divided by the Hit Count


    4. Snipe
    Lv 3 Skill; Bow/Bowgun/Arrow only
    MP Cost: 400
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier: 7 + 0.1 * Skill Level
    Base Skill Constant: 300 + 10 * Skill Level
    Hit Count: 1 hit
    Maximum Cast Range: 16m
    Charge Time:
    5 seconds (levels 1 and 2);
    4 seconds (levels 3 and 4);
    3 seconds (levels 5 to 7);
    2 seconds (levels 8 and 9);
    1 second (level 10)
    Skill Effect:
    - This skill gains the Perfect Aim attribute when the target has the Blind ailment
    - This skill has a total Critical Rate penalty of (75 - 5 * Skill Level)%;
    the penalty is applied as follows:
    Code:
    Snipe Critical Rate = Total Critical Rate * (1 - Critical Rate penalty/100)
    
    Ailment: Armor Break
    Base Ailment Chance: 50% + (2 * Skill Level)%
    Ailment Duration: 5 seconds
    Ailment Resistance: None
    Game Description: "Snipe a weak point. The charge time decreases as the skill levels up. Chance to inflict [Armor Break]. 100% chance to hit Blind targets."
    Bow bonus: Skill Multiplier +2
    Bow bonus: Armor Break chance +30%
    Bow bonus: Total Critical Rate penalty -25%
    Bowgun bonus: Skill Multiplier +3
    Bowgun bonus: Charge Time -0.5 seconds
    Bowgun penalty: Armor Break chance -60%
     
    Last edited: Feb 26, 2019
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  3. Ainred

    Ainred Well-Known Member

    Joined:
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    IGN:
    Ainred
    5. Cross Fire
    Lv 4 Skill; Bow/Bowgun only
    MP Cost: 400 (buff cast)/ 0 (attack cast)
    Skill Type - Proration: Physical - Physical Proration
    Main Hit Skill Multiplier: (4 + 0.5 * Skill Level) * number of charges
    Additional Hits Skill Multiplier: 2; skill multiplier for each hit
    Decoy Hit Skill Multiplier: (0.8 + 0.1 * Skill Level) * number of charges
    Main Hit Skill Constant: 300 + 10 * Skill Level
    Additional Hits Skill Constant: 300 + 10 * Skill Level; constant for each hit
    Decoy Hit Skill Constant: 60 + 2 * Skill Level
    Hit Count: 1 hit (Main Hit and Decoy Hit); number of charges - 1 (Additional Hits); damage calculation is done for each hit
    Maximum Cast Range: None for the buff cast; 12m for the attack cast
    Hit Range: Length of 100m and radius of 1m; from the caster's position (Main Hit)/ main target (Additional Hits)/ lenght of 100m and radius of 1m; from the decoy's position (Decoy Hit)
    Skill Effect:
    - If you use the attack cast while you have no charges, it will fizzle (and your avatar will look puzzled)
    - This skill will add an additional hit if a decoy from Decoy Shot is active
    - If the attack cast has the same Combo Tag as the buff cast did, the Combo Tag of the attack cast will be ignored
    - The Combo Multiplier carries over from the buff cast; this takes into account if the attack cast's Combo Tag is ignored;
    the total Combo Multiplier is calculated as follows:
    Code:
    Cross Fire Total Combo Multiplier = Attack Cast Combo Multiplier + Buff Cast Combo Multiplier - 100
    Buff Effect:
    - The next cast of Cross Fire becomes 0 MP
    - Gains charges over time, starting at 0 charges; you can have a maximum of 2 (levels 1 to 3)/ 3 (levels 4 to 6)/ 4 (levels 7 to 9)/ 5 (level 10) charges
    - Time for each charge:
    1 second (first charge)/
    2 seconds (second charge)/
    5 seconds (third charge)/
    10 seconds (fourth charge)/
    17 seconds (fifth charge); the current charge must be completed before proceeding to the next charge
    - If you get hit, the skill will stop charging; if you get hit while you have no charges, the buff is removed
    Buff Duration: Until you cast Cross Fire again OR until you get hit if you have no charges
    Game Description: "Charge Skill (5 Levels). Attack toward a target and deal damage in a straight line. Power increases as the charge level increases and add an attack. Add another attack by meeting certain conditions."
    Bow bonus: Main Hit Skill Multiplier +(1 * number of charges)
    Bow bonus: Radius of Main Hit +1m
    Bowgun bonus: Additional Hits Skill Multiplier +1
    This skill is unaffected by Whack, Long Range and Short Range Damage/Long Range Damage stats


    6. Moeba Shot
    Lv 1 Skill; Bow/Bowgun/Arrow only
    MP Cost: 100
    Skill Type - Proration: Physical - Physical Proration
    Element: Water; has Dual Element attribute (gets extra element from Arrow sub)
    Base Skill Multiplier: 1 + 0.05 * Skill Level
    Base Skill Constant: 50 + 5 * Skill Level
    Hit Count: 1 hit
    Maximum Cast Range: 14m
    Ailment: Slow
    Base Ailment Chance: 50% + (2 * Skill Level)%
    Ailment Duration: 10 seconds
    Ailment Resistance: None
    Game Description: "Shoot with sticky liquid. Water element attack. Dual Element with Arrow. Chance to inflict [Slow Down] on the target."
    Bow bonus: Slow chance +30%
    Bowgun bonus: Skill Multiplier +0.5
    Bowgun penalty: Slow chance -30%


    7. Paralysis Shot
    Lv 2 Skill; Bow/Bowgun/Arrow only
    MP Cost: 300
    Skill Type - Proration: Physical - Physical Proration
    Element: Wind; has Dual Element attribute (gets extra element from Arrow sub)
    Base Skill Multiplier: 1.1 + 0.05 * Skill Level
    Base Skill Constant: 100 + 20 * Skill Level
    Hit Count: 1 hit
    Maximum Cast Range: 14m
    Buff Effect: Stability +(Skill Level)%
    Buff Duration: 10 seconds
    Ailment: Paralysis
    Base Ailment Chance: 50% + (2 * Skill Level)%
    Ailment Duration: 10 seconds
    Ailment Resistance: None
    Game Description: "Shoot the target with a paralysis poison. Wind element attack. Dual Element with Arrow. Chance to inflict [Paralysis] on the target. Increase your Stability for a while."
    Bow bonus: Skill Multiplier +1
    Bow bonus: Paralysis chance +20%
    Bowgun bonus: Skill Multiplier +1.5
    Bowgun penalty: Paralysis chance -20%


    8. Smoke Dust
    Lv 3 Skill; Bow/Bowgun/Arrow only
    MP Cost: 500
    Skill Type - Proration: Physical - Physical Proration
    Element: Dark; has Dual Element attribute (gets extra element from Arrow sub)
    Base Skill Multiplier: 1.2 + 0.05 * Skill Level
    Base Skill Constant: 200 + 30 * Skill Level
    Hit Count: 1 hit
    Maximum Cast Range: 14m
    Buff Effect: Accuracy +((Skill Level²)/2 + 5 * Skill Level)
    Buff Duration: 10 seconds
    Ailment: Blind
    Base Ailment Chance: 50% + (2 * Skill Level)%
    Ailment Duration: 10 seconds
    Ailment Resistance: None
    Game Description: "An attack with a smokescreen. Dark element attack. Dual Element with Arrow. Chance to inflict [Blind] on the target. Increases accuracy rate for a while."
    Bow bonus: Skill Multiplier +2
    Bow bonus: Blind chance +20%
    Bowgun bonus: Skill Multiplier +2.5
    Bowgun penalty: Blind chance -20%


    9. Arm Break
    Lv 4 Skill; Bow/Bowgun/Arrow only
    MP Cost: 700
    Skill Type - Proration: Physical - Physical Proration
    Element: Neutral; has Dual Element attribute (gets extra element from Arrow sub)
    Base Skill Multiplier: 1.3 + 0.05 * Skill Level
    Base Skill Constant: 300 + 40 * Skill Level
    Hit Count: 1 hit
    Maximum Cast Range: 14m
    Ailment: Lethargy
    Base Ailment Chance: 50% + (2 * Skill Level)%
    Ailment Duration: 10 seconds
    Ailment Resistance: None
    Game Description: "Attack a target's arm and reduce its attack power. The base element is Neutral and it has Dual Element(Arrow). Chance to inflict [Lethargy]."
    Bowgun bonus: Skill Multiplier +3
    Bow bonus: Lethargy chance +20%
    Bowgun bonus: Skill Multiplier +3.5
    Bowgun penalty: Lethargy chance -20%


    10. Shot Mastery
    Lv 1 Skill; Bow/Bowgun only
    Passive Effect: Weapon ATK +(3 * Skill Level)%; ATK +1% (levels 1 and 2)/ +2% (levels 3 to 7)/ +3% (levels 8 to 10)
    Game Description: "Get better at using bows and bowguns. ATK of Bows and Bowguns increases."

    11. Sneak Attack
    Lv 1 Skill; No Limit
    MP Cost: 400
    Buff Effect: For the next (Skill Level) auto attacks and attacking skills, you will not gain aggro
    Buff Duration: (Skill Level) auto attacks and/or attacking skills
    Game Description: "Hide yourself and turn Aggro away. Certain attacks don't get Aggro after this skill."
    Bow bonus: MP Cost -200
    Bowgun bonus: MP Cost -200
    Support skills and non-attacking skills (including Sneak Attack itself) will still draw aggro, but they will not decrease the attack/attacking skill count.


    12. Long Range
    Lv 2 Skill; No Limit
    Passive Effect: Increases the damage of all skills that have a Maximum Cast Range of 8m or higher by (Skill Level)%
    Game Description: "You become good at attacking from distance. Damage dealt from 8 meters or more increases."
    Some skills are unaffected

    13. Quick Draw
    Lv 3 Skill; No Limit
    Passive Effect: Whenever an attacking skill that consumes MP is used, you have a (3 * Skill Level)% chance to recover 100 MP
    Game Description: "Quickly prepare for the next move. Chance to restore MP a little when succeeding in attacking with a skill."
    Support skills, non-attacking skills, and attacking skills that do not consume MP will not activate this skill. This includes the effects of combo tags and MP Cost modifiers.

    14. Decoy Shot
    Lv 4 Skill; No Limit
    MP Cost: 400
    Maximum Cast Range: Theoretically infinite (limited to 100m)
    Base Cast Time: 1 second; affected by Cast Speed
    Skill Effect:
    - Places a decoy that auto attacks as long as the main target is within its range; full Attack MP Recovery and Aggro applies, but the decoy doesn't prorate
    - The decoy will attack based on your Attack Speed, but has a minimum auto attack delay of 0.001 seconds.
    - If the decoy got hit by an enemy AOE, there will be an additional 1 second of auto attack delay (the decoy will pause for 1 second).
    - The decoy lasts :
    10 seconds (level 1)/
    12 seconds (level 2)/
    14 seconds (level 3)/
    18 seconds (level 4)/
    22 seconds (level 5)/
    28 seconds (level 6)/
    34 seconds (level 7)/
    42 seconds (level 8)/
    50 seconds (level 9)/
    60 seconds (level 10)
    Decoy Auto Damage Type: Neutral
    Decoy Auto Element: Neutral
    Decoy Auto Multiplier: 0.2 + 0.08 * Skill Level
    Decoy Hit Count: 1 hit
    Decoy Hit Range: Defaults to the weapon's Auto Attack Max Range
    Game Description: "Generate a clone and make it attack. The clone attacks enemies attacking withing the range. The clone's attack is normal attack but it has no proration."
    The decoy's Decoy Auto Multiplier is unaffected by auto attack damage increasing effects
    The decoy is affected by Combo Tag effects when you cast Decoy Shot in a combo
    Dual Swords benefit from their doubled Attack MP Recovery on the decoy, but the damage only scales with their main hand ATK
    The decoy will only attack the mob/boss you are targeting
    The skill and the decoy bypass Sneak Attack's effect
    Power Wave DOES NOT affect the decoy's range
    The decoy will be affected by Attack MP Recovery changes even while active, but the skill must be recast for the decoy to be affected by Attack Speed changes.
    The auto attack delay of 1 second if the decoy got hit by an enemy aoe doesn't apply to Bow or Bow gun.
     
    Last edited: Jun 27, 2019
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  4. Ainred

    Ainred Well-Known Member

    Joined:
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    IGN:
    Ainred
    Magic Skills
    Skill Unlock Levels:
    Skill Lv 1 - Player Lv 1 | Skill Lv 2 - Player Lv 30 | Skill Lv 3 - Player Lv 70 | Skill Lv 4 - Player Lv 150

    1. Magic: Arrows
    Lv 1 Skill; No Limit
    MP Cost: 100
    Skill Type - Proration: Magic - Magic Proration
    Base Skill Multiplier: 0.65 + 0.06 * Skill Level; multiplier for each hit
    Base Skill Constant: 40 + Skill Level; constant for each hit
    Hit Count:
    2 hits (levels 1 and 2);
    3 hits (levels 3 and 4);
    4 hits (levels 5 and 6);
    5 hits (levels 7 and 8);
    6 hits (levels 9 and 10); damage calculation is done for each it
    Maximum Cast Range: 12m
    Base Cast Time: 2 seconds; affected by Cast Speed
    Game Description: "Shoot small magic arrows. The arrows increase as the skill levels up."
    Staff bonus: Skill Multiplier +0.25
    Magic Device bonus: Hit Count +2
    Staff bonus takes precedence over Magic Device bonus
    This skill is unaffected by Concentrate, Long Range, and Short Range Damage/Long Range Damage stats


    2. Magic: Javelin
    Lv 1 Skill; No Limit
    MP Cost: 200
    Skill Type - Proration: Magic - Magic Proration
    Base Skill Multiplier: 1.5 + 0.1 * Skill Level
    Base Skill Constant: 50 + 15 * Skill Level
    Hit Count: 1 hit
    Maximum Cast Range: 8m
    Ailment:
    Flinch (with Neutral element);
    Ignite (with Fire element);
    Freeze (with Water element);
    Blind (with Wind element);
    Slow (with Earth element);
    Dizzy (with Light element);
    Fear (with Dark element)
    Base Ailment Chance: (7.5 * Skill Level)%
    Ailment Duration: 2 seconds for Flinch; 10 second for others
    Ailment Resistance:
    - For Flinch: 5 seconds (Easy, Normal and Hard); 6 seconds (Nightmare); 9 seconds (Ultimate)
    - For others: None
    Game Description: "Drop a large magic javelin on the target. Chance to inflict a status ailment. The status ailment depends on the element."
    Staff bonus: Skill Multiplier +0.5
    Magic Device: Ailment chance +25%
    Staff bonus takes precedence over Magic Device bonus


    3. Magic: Lances
    Lv 1 Skill; No Limit
    MP Cost: 300
    Skill Type - Proration: Magic - Magic Proration
    Base Skill Multiplier: 2.5 + 0.15 * Skill Level; multiplier for each hit
    Base Skill Constant: 300 + 4 * Skill Level; constant for each hit
    Hit Count: 2 hits (levels 1 to 5); 3 hits (levels 6 to 10); damage calculation is done for each it
    Maximum Cast Range: 14m
    Base Cast Time: 2 seconds; affected by Cast Speed
    Ailment: Stop
    Base Ailment Chance: 10% + (2 * Skill Level)%
    Ailment Duration: 10 seconds
    Ailment Resistance: 10 seconds
    Game Description: "Shoot magic lances one after another. The lances increase as the skill levels up. Chance to inflict [Stop] on the target."
    Staff bonus: Skill Multiplier +(150 + (Player INT / 5)) / 100 [Stats from gears not Included]
    Staff bonus: Stop chance is tripled
    Magic Device bonus: Skill Multiplier +(Player INT / 5) / 100 [Stats from gears not Included]
    Magic Device bonus: Hit Count +1
    Magic Device bonus: Stop chance is tripled
    Staff bonus takes precedence over Magic Device bonus
    This skill is unaffected by Concentrate, Long Range, and Short Range Damage/Long Range Damage stats

    4. Magic: Impact
    Lv 3 Skill; No Limit
    MP Cost: 200
    Skill Type - Proration: Magic - Magic Proration
    Element: Neutral
    Base Skill Multiplier: 0.25 * Skill Level
    Skill Multiplier (Impact Buff Active): 0.1 * Skill Level
    Base Skill Constant: 100 + 10 * Skill Level
    Hit Count: 1 hit
    Maximum Cast Range: Theoretically infinite (limited to 100m)
    Hit Range: 3m; around caster
    Base Cast Time: 2 seconds (levels 1 and 2); 1 second (levels 3 to 6); none (levels 7 to 10); affected by Cast Speed
    Buff Effect:
    - The next skill has its MP Cost divided by half and rounded up to the nearest multiple of 100 (e.g. 300/2 = 150 -> 200 MP; 600/2 = 300 -> 300 MP)
    - While this buff is active, the Skill Multiplier and Tumble chance of this skill are decreased and the specific weapon bonuses are disabled
    Buff Duration: Until a skill is used
    Ailment: Tumble
    Base Ailment Chance: 15% + (5 * Skill Level)%
    Ailment Chance (Impact Buff Active): (Skill Level)%
    Ailment Duration: 3 seconds
    Ailment Resistance:
    3 seconds (Easy and Normal)
    6 seconds (Hard);
    12 seconds (Nightmare);
    18 seconds (Ultimate)
    Game Description: "Attack enemies around you with a shock wave. Halves MP cost of the next skill. The effect will become weak if you consecutively use this skill."
    Staff bonus: Tumble chance +25%
    Magic Device bonus: Skill Multiplier +2.5


    5. Magic: Finale
    Lv 4 Skill; No Limit
    MP Cost: 1600
    Skill Type - Proration: Magic - Magic Proration
    Element: Neutral
    First Radius Skill Multiplier: 30
    Second Radius Skill Multiplier: 20
    Third Radius Skill Multiplier: 10
    First Radius Skill Constant: 300 * Skill Level
    Second Radius Skill Constant: 30 * Skill Level
    Third Radius Skill Constant: 3 * Skill Level
    Hit Count: 3 hits (if within the First Radius)/ 2 hits (if within the Second Radus but not within the First Radius)/ 1 hit (if within the Third Radius but not on the others); damage calculation is done for each hit
    Maximum Cast Range: 12m
    Hit Range: 1m (First Radius); 8m (Second Radius); 20m (Third Radius)
    Base Cast Time: (13 - Skill Level) seconds
    Skill Effect: On the main target, generates 100 Aggro per second of cast time, then generates the remaining aggro on hit. Works normally on other targets.
    Game Description: "Super wide area of effect. Deal greater damage to enemies near the center. Cast Speed is long and unable to reduce it with CSPD. Generate Aggro while casting."
    Staff bonus: First Radius Skill Multiplier +7.5+(Player INT/100) [Stat from gears not included]
    Magic Device bonus: First Radius Skill Multiplier +(INT/100)
    Magic Device bonus: Second Radius is doubled
    Magic Device bonus: Third Radius is quadrupled
    Staff bonus takes precedence over Magic Device bonus
    This skill is unaffected by Concentrate, Long Range, and Short Range Damage/Long Range Damage stats
    This skill is unaffected by Chain Cast
    The aggro generated during the casting animation is unaffected by Sneak Attack or Aggro% stats

    6. Magic: Wall
    Lv 1 Skill; No Limit
    MP Cost: 200
    Skill Type - Proration: Magic - Magic Proration
    Base Skill Multiplier: 0.8 + 0.04 * Skill Level; multiplier for each hit
    Base Skill Constant: 100 + 2 * Skill Level; constant for each hit
    Hit Count:
    5 hits (level 1);
    6 hits (levels 2 and 3);
    7 hits (levels 4 and 5);
    8 hits (levels 6 and 7);
    9 hits (levels 8 and 9);
    10 hits (level 10); damage calculation is done for each it
    Maximum Cast Range: Theoretically infinite
    Hit Range: 1.5m; around the caster's position when the skill is cast
    Base Cast Time: 1 second; affected by Cast Speed
    Ailment: Knockback
    Base Ailment Chance: 100% as long as you have aggro
    Knockback Distance: 5m; halved for bosses
    Ailment Resistance: 0.8 seconds
    Game Description: "Create a magic wall at the feet. Deal damage and knock back enemies."
    Staff bonus: Skill Multiplier +0.3
    Magic Device bonus: Hit Range +1m
    Staff bonus takes precedence over Magic Device bonus
    This skill is unaffected by Concentrate, Long Range, and Short Range Damage/Long Range Damage stats
    Triple Thrust's Skill Constant buff is divided by the Hit Count

    7. Magic: Blast
    Lv 2 Skill; No Limit
    MP Cost: 300
    Skill Type - Proration: Magic - Magic Proration
    Base Skill Multiplier: 7 + 0.3 * Skill Level
    Base Skill Constant: 180 + 20 * Skill Level
    Hit Count: 1 hit
    Maximum Cast Range: 8m
    Hit Range: 3m (levels 1 to 5); 4m (levels 6 to 10); around target
    Base Cast Time: 4 seconds; affected by Cast Speed
    Ailment:
    Flinch (with Neutral element);
    Ignite (with Fire element);
    Freeze (with Water element);
    Blind (with Wind element);
    Slow (with Earth element);
    Dizzy (with Light element);
    Fear (with Dark element)
    Base Ailment Chance: (5 * Skill Level)%
    Ailment Duration: 2 seconds for Flinch; 10 second for others
    Ailment Resistance:
    - For Flinch: 5 seconds (Easy, Normal and Hard); 6 seconds (Nightmare); 9 seconds (Ultimate)
    - For others: None
    Game Description: "Set off a blast by concentrating magic power. Chance to inflict a status ailment. The status ailment depends on the element."
    Staff bonus: Skill Multiplier +(150 + (Player INT / 5)) / 100 [Stats from gears not Included]
    Magic Device bonus: Skill Multiplier +(Player INT / 5) / 100 [Stats from gears not Included]

    Magic Device: Ailment chance +50%
    Magic Device bonus: Hit Range +2m
    Staff bonus takes precedence over Magic Device bonus

    8. Magic: Storm
    Lv 3 Skill; No Limit
    MP Cost: 400
    Skill Type - Proration: Magic - Magic Proration
    Base Skill Multiplier: 1.8 + 0.02 * Skill Level; multiplier for each hit
    Base Skill Constant: 50 + 3 * Skill Level; constant for each hit
    Hit Count: 1 hit (level 1); 2 hits (levels 2 and 3); 3 hits (levels 4 and 5); 4 hits (levels 6 and 7); 5 hits (levels 8 and 9); 6 hits (level 10); damage calculation is done for each it
    Maximum Cast Range: 8m
    Hit Range: 1.75m (levels 1 to 3); 2.75m (levels 4 to 7); 3.75m (levels 8 to 10); around the target's position when the skill is cast
    Base Cast Time: 1 second; affected by Cast Speed
    Ailment: Suction
    Base Ailment Chance: 100% on mobs; 50% on bosses
    Ailment Duration: 1 second
    Ailment Resistance: 0.001 seconds
    Game Description: "A magic to generate a storm. Enemies will be sucked into it. Strong monsters may not be sucked into it."
    Staff bonus: Skill Multiplier +0.3
    Magic Device bonus: Hit Range +2m
    Staff bonus takes precedence over Magic Device bonus
    This skill is unaffected by Concentrate, Long Range, and Short Range Damage/Long Range Damage stats
    Triple Thrust's Skill Constant buff is divided by the Hit Count
     
    Last edited: Jun 27, 2019
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  5. Ainred

    Ainred Well-Known Member

    Joined:
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    IGN:
    Ainred
    9. Magic: Burst
    Lv 4 Skill; No Limit
    MP Cost: 500
    Skill Type - Proration: Magic - Magic Proration
    Base Skill Multiplier: 15 + 0.6 * Skill Level
    Base Skill Constant: 200 + 30 * Skill Level
    Hit Count: 1 hit
    Maximum Cast Range: 8m
    Hit Range:
    Fan of;
    8m (levels 1 to 5)/
    9m (level 6)/
    10m (level 7)/
    11m (level 8)/
    12m (level 9)/
    13m (level 10);
    of radius and an angle of (40 + 2 * Skill Level)°
    Magic: Burst range:
    [​IMG]
    Red: position of main caster
    Blue: possible position of main target (the position doesn't really matter)
    Green: area of Magic: Burst
    Purple: angle of Magic: Burst
    Black: the area of a circle skill if it had the same radius as Magic: Burst; this is mainly to describe the radius and the arc of Magic: Burst
    Base Cast Time: 8 seconds; affected by Cast Speed
    Buff Effect:
    - For every other attacking skill from the Magic Skill Tree cast, the buff gains a counter; this skill can have a maximum of 10 counters
    - This skill's Total Cast Time is decreased by 1 second for each counter; this is applied after Cast Speed and Chain Cast calculations; only a maximum of 8 seconds can be reduced this way
    Buff Duration: Until you use Magic: Burst
    Ailment: Knockback(unavailable on bosses)
    Base Ailment Chance: (10 * Skill Level)%
    Knockback Distance: 15m - 2 * mob's size in in-game meters
    Ailment Resistance: Mob Knocback Distance in seconds
    Game Description: "Enhance magic power and shoot out. Chance to Knock Back the target aiming at you. Cast Time is very long, however, it is shortened by using Magic Skills before casting."
    Staff bonus: Skill Multiplier +(Player INT / 100) [Stat from gears not included]
    Magic Device bonus: Skill Multiplier +(Player INT / 2) / 100 [Stat from gears not included]
    Magic Device bonus: Fan radius +1m (levels 1 to 3)/ +2m (levels 4 to 6)/ +3m (levels 7 to 10)
    Magic Device bonus: Fan angle +5° (levels 1 to 3)/ +10° (levels 4 to 6)/ +15° (levels 7 to 10)
    Staff bonus takes precedence over Magic Device bonus


    10. Magic Mastery
    Lv 1 Skill; Staff/Magic Device only
    Passive Effect
    : Weapon ATK +(3 * Skill Level)%; MATK +1% (levels 1 and 2)/ +2% (levels 3 to 7)/ +3% (levels 8 to 10)
    Game Description: "Get better at using magic weapons. ATK of Staffs and Magic Devices increases."

    11. MP Charge
    Lv 1 Skill; No Limit
    MP Cost: 0
    Base Charge Time:
    9 seconds (levels 1 to 3);
    8 seconds (levels 4 to 6);
    7 seconds (levels 7 to 9);
    6 seconds (level 10); affected by Cast Speed except the negative cspd/casting time.
    Skill Effect: Restores (200 + 10 * Skill Level) MP if the skill is cast successfully
    Buff Effect: Decreases the Cast Time of Maximizer by (Skill Level) seconds; this effect only takes place if you have a Staff or Magic Device when using Maximizer.
    Buff Duration: Until a skill is used
    Game Description: "Restore MP by charging magic power. The charging time reduces as the skill levels up."
    Staff bonus: Charge Time is halved
    Magic Device bonus: Charge Time is divided by 1.5
    Magic Device bonus: Restored MP +50
    Staff bonus takes precedence over Magic Device bonus
    This skill cannot be used as the first skill of a combo


    12. Chain Cast
    Lv 2 Skill; No Limit
    Passive Effect
    : Places a buff whenever Magic: Arrows is cast
    Buff Effect:
    - If the next attacking skill is a skill from the Magic Skill tree and has a cast time, that skill has its cast time reduced by (5 * Skill Level)%
    - If the next attacking skill is a skill from the Magic Skill tree and doesn't have a cast time, that skill gains a Motion Speed boost of (5 * Skill Level)%;
    the boost is applied as follows:
    Code:
    Chain Cast Boosted Motion Speed = Base Motion Speed * (1 - Motion Speed boost/100)
    Buff Duration: Until an attacking skill from the Magic Skill tree is used
    Game Description: "Efficiently cast magic. The cast speed of the magic skill used after "Magic: Arrows" increases."
    The Motion Speed boost stacks multiplicatively with the effects of Freeze and the combo tag "Swift"

    13. Power Wave
    Lv 3 Skill; No Limit
    Maximum Power Wave Auto Attack Range
    : 5m + (0.5 * Skill Level)m
    Passive Effect: Whenever you're out of your default auto attack range, but within the Power Wave Auto Attack range, you can use an auto attack that still recovers MP through Attack MP Recovery and still inflicts neutral proration, but its total damage is decreased by (100 - 5 * Skill Level)%
    Game Description: "Shoot a magic wave if the target is out of range. Available from 5m or less away. The range extends up to 10m as the skill levels up. Attack MP Recovery is applied to this skill."
    Staff bonus: Maximum Power Wave Auto Attack Range +2m
    Staff bonus: Auto attack damage penalty -40%
    Magic Device bonus: Auto attack damage penalty -70%; a negative damage "penalty" results in a positive damage boost
    On Dual Swords, the damage calculation formula for Power Wave auto attacks changes: both their main hand and subhand auto attack damage are summed before being spreading the result evenly between the hits
    Power Wave is disabled when Rampage is active


    14. Maximizer
    Lv 4 Skill; No Limit
    MP Cost: 300
    Base Cast Time:
    17 seconds (level 1);
    16.5 seconds (level 2)/
    16 seconds (level 3)/
    15.5 seconds (level 4)/
    15 seconds (level 5)/
    14 seconds (level 6)/
    13 seconds (level 7)/
    12 seconds (level 8)/
    11 seconds (level 9)/
    10 seconds (level 10)
    Skill Effect: Restores 1000 MP if the skill is cast successfully
    Game Description: "Greatly restore MP. Cast Time is shortened as the skill levels up. If you use MP Charge before this skill, the Cast Time of Maximizer will be shortened according to the skill level of MP Charge when using the skill with a Staff or Magic Device."
    Staff bonus: Restored MP +500
    Magic Device bonus: Restored MP +700
    Staff bonus takes precedence over Magic Device bonus
    Martial Skills
    Skill Unlock Levels:
    Skill Lv 1 - Player Lv 1 | Skill Lv 2 - Player Lv 30 | Skill Lv 3 - Player Lv 70 | Skill Lv 4 - Player Lv 150


    1. Smash
    Lv 1 Skill; No Limit
    MP Cost: 100
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier: 0.5 + 0.02 * Skill Level
    Base Skill Constant: 5 * Skill Level
    Hit Count: 1 hit
    Maximum Cast Range: Defaults to Knuckle's Auto Attack Max Range if equipped on main weapon or subweapon slot; 1m otherwise
    Ailment: Flinch
    Base Ailment Chance: 50% (levels 1 to 5); 75% (levels 6 to 10)
    Ailment Duration: 2 seconds
    Ailment Resistance:
    1 second (Easy and Normal);
    3 seconds (Hard);
    6 seconds (Nightmare);
    9 seconds (Ultimate)
    Game Description: "Strongly hit the target. Chance to inflict [Flinch] on target."
    Knuckle Main/Sub bonus: Skill Multiplier +(0.5 + 0.03 * Skill Level)
    Knuckle Main/Sub bonus: Skill Constant +(25 + total AGI/10)
    Knuckle Main/Sub bonus: Flinch chance +25%


    2. Bash
    Lv 1 Skill; No Limit
    MP Cost: 200
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier: 1 + 0.05 * Skill Level
    Base Skill Constant: 10 * Skill Level
    Hit Count: 1 hit
    Maximum Cast Range: Defaults to Knuckle's Auto Attack Max Range if equipped on main weapon or subweapon slot; 1m otherwise
    Ailment: Stun
    Base Ailment Chance: 25% (levels 1 to 5); 50% (levels 6 to 10)
    Ailment Duration: 5 seconds
    Ailment Resistance: 25 seconds (Easy, Normal, Hard and Nightmare); 30 seconds (Ultimate)
    Game Description: "Strike a heavy blow on the head. Chance to inflict [Stun] on the target."
    Knuckle Main/Sub bonus: Skill Multiplier +(1 + total AGI/500)
    Knuckle Main/Sub bonus: Skill Constant +(50 + total AGI/5)
    Knuckle Main/Sub bonus: Stun chance +(25 + total AGI/10)%


    3. Shell Break
    Lv 2 Skill; No Limit
    MP Cost: 300
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier: 1 + 0.05 * Skill Level
    Base Skill Constant: 50 + 10 * Skill Level
    Hit Count: 1 hit
    Maximum Cast Range: Defaults to Knuckle's Auto Attack Max Range if equipped on main weapon or subweapon slot; 1m otherwise
    Skill Effect:
    - This skill has Physical Pierce +(5 * Skill Level)%
    - If this skill inflicts Armor Break, you recover 400 MP
    Ailment: Armor Break
    Base Aliment Chance: 10% + (1.5 * Skill Level)%
    Ailment Duration: 5 seconds
    Ailment Resistance: None
    Game Description: "A straight punch that penetrates hard armor. The damage dealt increases as the target's DEF is higher. Low chance to inflict [Armor Break]. Recover MP if it succeeds."
    Knuckle Main/Sub bonus: Skill Multiplier +0.5
    Knuckle Main/Sub bonus: Skill Multiplier +((target's DEF - target's Level)/50); this boost cannot go under -1 and cannot go over 5
    Knuckle Main/Sub bonus: Skill Constant +150
    Knuckle Main/Sub bonus: Skill Constant +((target's DEF - target's Level) * 2); this boost cannot go under -100 and cannot go over 500


    4. Heavy Smash
    Lv 3 Skill; No Limit
    MP Cost: 400
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier: 1 + 0.15 * Skill Level
    Base Skill Multiplier (Additionnal Hit): 1 + 0.15 * Skill Level
    Base Skill Constant: 100 + 10 * Skill Level; constant for each hit
    Hit Count: 1 hit; 2 hits if the target has the Armor Break aliment; dodge, Evasion, Guard, Anticipate, and Guard Break calculations are done for the first hit, then copied for the other hit; the rest of damage calculation is done for each hit
    Maximum Cast Range: Defaults to Knuckle's Auto Attack Max Range if equipped on main weapon or subweapon slot; 1m otherwise
    Skill Effect: If the target has the Armor Break aliment, this skill gains a second hit that is much stronger and always crits
    Ailment: Lethargy
    Base Ailment Chance: 20% + (3 * Skill Level)%
    Ailment Duration: 10 seconds
    Ailment Resistance: None
    Game Description: "Hit the target very hard. Chance to inflict [Lethargy] on the target. Deal additional damage on the target that has [Armor Break]."
    Knuckle Main/Sub bonus: Skill Multiplier +1.5
    Knuckle Main/Sub bonus: Skill Multiplier (Additionnal Hit) +5
    Knuckle Main/Sub bonus: Skill Constant +100
    Knuckle Main/Sub bonus: Lethargy chance +50%
    Triple Thrust's Skill Constant buff applies to the first hit, but not the second hit


    5. Chariot
    Lv 4 Skill; No Limit
    MP Cost: 500
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier: 9.9 + 0.01 * Skill Level
    Base Skill Constant: 50 + 20 * Skill Level
    Hit Count: 1 hit
    Maximum Cast Range: 12m
    Hit Range: Single target without Knuckles main or sub; height of 12m and radius of 0.75m from caster's position with Knuckles main or sub
    Base Charge Time:
    11 seconds (level 1);
    9 seconds (levels 2 and 3);
    7 seconds (levels 4 and 5);
    5 seconds (levels 6 and 7);
    3 seconds (levels 8 and 9);
    1 second (level 10)
    Ailment: Fear
    Base Ailment Chance: (5 * Skill Level)%; total chance is halved on bosses
    Ailment Duration: 10 seconds
    Ailment Resistance: None
    Game Description: "Shoot out the energy inside of the character. Chance to inflict [Fear] on the target. Charge Time is shortened depending on the skill level."
    Knuckle Main/Sub bonus: Skill Multiplier +(2.5 + base AGI/100)
    Knuckle Main/Sub bonus: Skill Constant +250
    Knuckle Main/Sub bonus: Fear chance +50%
    Knuckle Main/Sub bonus: Charge Time -1 second
     
    Last edited: Jun 27, 2019
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  6. Ainred

    Ainred Well-Known Member

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    6. Sonic Wave
    Lv 1 Skill; No Limit
    MP Cost: 100
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier: 0.75 + 0.025 * Skill Level
    Base Skill Constant: 5 * Skill Level
    Hit Count: 1 hit
    Maximum Cast Range:
    4m (levels 1 to 3);
    8m (levels 4 to 6);
    12m (levels 7 to 9);
    16m (level 10)
    Ailment: Tumble
    Base Ailment Chance: (5 * Skill Level)%
    Ailment Duration: 3 seconds
    Ailment Resistance:
    3 seconds (Easy and Normal);
    6 seconds (Hard);
    12 seconds (Nightmare);
    18 seconds (Ultimate)
    Game Description: "Attack with an impulsive wave. Chance to inflict [Tumble] on the target."
    Knuckle Main/Sub bonus: Skill Multiplier +0.25
    Knuckle Main/Sub bonus: Skill Constant +25
    Knuckle Main/Sub bonus: Tumble chance +50%


    7. Earthbind
    Lv 2 Skill; No Limit
    MP Cost: 100
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier:
    1.02 (level 1);
    1.05 (level 2);
    1.07 (level 3);
    1.1 (level 4);
    1.12 (level 5);
    1.15 (level 6);
    1.17 (level 7);
    1.2 (level 8);
    1.22 (level 9);
    1.25 (level 10)
    Base Skill Constant: 5 * Skill Level
    Hit Count: 1 hit
    Maximum Cast Range: Defaults to Knuckle's Auto Attack Max Range if equipped on main weapon or subweapon slot; 1m otherwise
    Hit Range:
    1m (levels 1 and 2);
    1.5m (levels 3 to 5);
    2m (levels 6 to 8);
    2.5m (levels 9 and 10)
    Skill Effect: For each target hit with this skill, you recover 5% of your Max HP; you cannot recover more than 500 HP that way
    Ailment: Stop
    Base Ailment Chance: (5 * Skill Level)%
    Ailment Duration: 10 seconds
    Ailment Resistance: 50 seconds
    Game Description: "Attack enemies around you by shaking the ground. Chance to inflict [Stop] on the targets. Restore small amount of HP by hitting a target."
    Knuckle Main/Sub bonus: Skill Multiplier +(0.25 + total AGI/500)
    Knuckle Main/Sub bonus: Skill Constant +25
    Knuckle Main/Sub bonus: Hit Range +1.5m
    Knuckle Main/Sub bonus: HP Recovery limit +500 HP
    Knuckle Main/Sub bonus: Stop chance +50%


    8. Triple Kick
    Lv 3 Skill; No Limit
    MP Cost: 300
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier: 1 + 0.1 * Skill Level; multiplier for each hit
    Base Skill Constant: 25 + 2 * Skill Level; multiplier for each hit
    Hit Count: 3 hits; damage calculation is done for each hit
    Maximum Cast Range: 3m
    Skill Effect: This skill has Critical Rate +(2 * Skill Level) on the second hit and Critical Rate +(4 * Skill Level) on the third hit
    Game Description: "Attack the target three times quickly. Critical rates are higher than normal attacks."
    Knuckle Main/Sub bonus: Skill Multiplier +1
    Knuckle Main/Sub bonus: Critical Rate +50 for all hits of the skill


    9. Rush
    Lv 4 Skill; No Limit
    MP Cost: 400
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier: 3 + 0.4 * Skill Level; total multiplier of all hits
    Base Skill Constant: 20 * Skill Level; total constant of all hits
    Hit Count: 4 hits; damage calculation is done once then spread evenly between the hits
    Maximum Cast Range: Defaults to Knuckle's Auto Attack Max Range if equipped on main weapon or subweapon slot; 1m otherwise
    Buff Effect:Motion Speed
    +2% (levels 1 to 3)/
    +3% (levels 4 to 6)/
    +4% (levels 7 to 9)/
    +5% (level 10); this buff is applied immediately instead of after this skill is cast
    Buff Duration: 10 seconds
    Game Description: "Quick consecutive attacks. Action Speed increases for a few seconds including Rush activated."
    Knuckle Main/Sub bonus: Skill Multiplier +(2 + base AGI/50)
    Knuckle Main/Sub bonus: Skill Constant +200
    Knuckle Main/Sub bonus: Motion Speed of buff is doubled


    10. Martial Mastery
    Lv 1 Skill; Knuckle Main only
    Passive Effect: Weapon ATK +(3 * Skill Level)%; ATK +1% (levels 1 and 2)/ +2% (levels 3 to 7)/ +3% (levels 8 to 10)
    Game Description: "Get better at using Knuckles. ATK of Knuckles increases."

    11. Martial Discipline
    Lv 3 Skill; Knuckle Main or Sub/Knuckle Main only (depends on effect)
    Passive Effect:
    - Increases the damage of Martial Skills by (1 * Skill Level)%; this effect only applies when you equip Knuckles in either your main weapon slot or your subweapon slot
    - Attack Speed +(Skill Level)% and +(10 * Skill Level); this effect only applies when you equip Knuckles in your main weapon slot
    Game Description: "Deepen understanding of Knuckles. Increases attack speed of Knuckles. Increases damage of Knuckle skills a little."

    12. Chakra
    Lv 4 Skill; No Limit
    MP Cost: 200
    Base Charge Time: 3 seconds; affected by Cast Speed
    Skill Effect: Restores 50 MP to user and party members upon casting this skill successfully
    Buff Effect: Gives a buff to the entire party that adds
    -Attack MP Recovery
    +1 (level 1)/
    +2 (level 2)/
    +3 (level 3)/
    +4 (level 4)/
    +5 (level 5)/
    +7 (level 6)/
    +9 (level 7)/
    +11 (level 8)/
    +13 (level 9)/
    +15 (level 10)
    - Flat Skill Based Damage Reduction +0 (for caster)/ +2 * base VIT (for others); this damage reduction is applied after DEF/MDEF reduction and before Percentage Skill Based Damage Reduction
    - Percentage Skill Based Damage Reduction +10% + (2 * Skill Level)%; this damage reduction is applied after Flat Skill Based Damage Reduction and before Equipment Refine Damage Reduction
    Buff Duration: 10 + (Skill Level) seconds OR until you get hit
    Game Description: "Restore MP a little and add a buff to reduce the next damage for a few seconds. Increase Attack MP Recovery a little during the effect. Effective on party members."
    Knuckle Main/Sub bonus: MP heal +50
    Knuckle Main/Sub bonus: Percentage Skill Based Damage Reduction +20%
    Knuckle Main/Sub bonus: Buff Duration +10 seconds


    13. Aggravate
    Lv 1 Skill; Knuckle Main only
    Passive Effect:
    - Attack MP Recovery +(0.5 * Skill Level)
    - On auto attacks that don't miss, you have a (10 + 4 * Skill Level)% chance to add one additional attack that cannot crit
    Aggravate Damage Type: Neutral
    Aggravate Element: Neutral
    Aggravate Skill Multiplier:
    0.27 (level 1);
    0.3 (level 2);
    0.32 (level 3);
    0.35 (level 4);
    0.37 (level 5);
    0.4 (level 6);
    0.42 (level 7);
    0.45 (level 8);
    0.47 (level 9);
    0.5 (level 10); multiplier for each hit
    Aggravate Damage Calculation:
    Code:
    Aggravate Damage = (Physical Base Damage - target's DEF) * Aggravate Skill Multiplier * RNG Stability/100 * Current Neutral Proration/100 * (1 - Base Drop Gem Damage Reducer/100) [IF using a Base Drop Gem; repeat this for every Gem]
    
    Hit Count: Same as the auto attack's Hit Count that triggered it; damage calculation is done independently of the auto attack's; if the Hit Count of the auto attack is higher than 1, damage calculation is done once, then divided evenly between the hits
    Aggravate Ailment: Armor Break
    Aggravate Ailment Chance: 0%
    Game Description: "Keenly attack the target again. You have a chance to deal additional damage by normal attacks of Knuckles."
    This skill doesn't seem to be affected by Guard

    14. Strong Chase Attack
    Lv 2 Skill; Knuckle Main only
    Passive Effect:
    - Aggravate Skill Multiplier +(0.05 * Skill Level)
    - Aggravate Armor Break chance +(Skill Level)%
    Game Description: "Enhances the power of small attacks. The additional damage of [Aggravate] increases."

    Halberd Skills
    Skill Unlock Levels:
    Skill Lv 1 - Player Lv 1 | Skill Lv 2 - Player Lv 30 | Skill Lv 3 - Player Lv 70 | Skill Lv 4 - Player Lv 150

    Standard One-Handed Sword Auto Attack Max Range: 2m (may change with newer weapons)
    Standard Halberd Auto Attack Max Range: 4m (may change with newer weapons)

    1. Flash Stab
    Lv 1 Skill; One-Handed Sword/Halberd only
    MP Cost: 100
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier: 1 + 0.05 * Skill Level
    Base Skill Constant: 50 + 5 * Skill Level
    Hit Count: 1 hit
    Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range
    Skill Effect: The skill has a Motion Speed boost of 50%;
    the boost is applied as follows:
    Code:
    Flash Stab Animation Time Modifier = Animation Time Modifier * (1 - Motion Speed boost/100)
    
    Game Description: "Sharply attack an enemy with a quick movement."
    One-Handed Sword penalty: Motion Speed boost -25%

    2. Cannon Spear
    Lv 1 Skill; Halberd only
    MP Cost: 200
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier (First Hit): 0.4 + 0.01 * Skill Level
    Base Skill Multiplier (Toss): 1.5 + 0.1 * Skill Level
    Base Skill Constant (First Hit): 100 + 10 * Skill Level
    Base Skill Constant (Toss): 0
    Hit Count: 2 hits; damage calculation is done for each hit
    Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range
    Hit Range (Toss):
    Length of 8m (levels 1 and 2)/
    9m (levels 3 and 4)/
    10m (levels 5 and 6)/
    11m (levels 7 and 8)/
    12m (levels 9 and 10); radius of 1m (levels 1 to 5)/ 2m (levels 6 to 10); from caster's position
    Game Description: "Attack an enemy by throwing the halberd. The range increases as the skill levels up."
    Triple Thrust's Skill Constant buff is divided by 2

    3. Dragon Tail
    Lv 2 Skill; Halberd only
    MP Cost: 300
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier (First Hit): 0.7 + 0.03 * Skill Level
    Base Skill Multiplier (Second Hit): 2 + 0.2 * Skill Level
    Base Skill Constant (First Hit): 100
    Base Skill Constant (Second Hit): 50 + 15 * Skill Level
    Hit Count: 2 hits; damage calculation is done for each hit
    Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range
    Hit Range (First Hit): 1.5m (levels 1 to 5); 2m (levels 6 to 10); around caster
    Hit Range (Second Hit):
    2.5m (levels 1 to 3);
    3m (levels 4 to 6);
    3.5m (levels 7 to 9);
    4m (level 10); around caster
    Ailment: Tumble
    Base Ailment Chance: (10 * Skill Level)% on mobs; 0% on bosses
    Ailment Duration: 3 seconds
    Ailment Resistance: 3 seconds
    Game Description: "Whirl around the Halberd and swipe enemies. Chance to inflict [Tumble]. Unable to inflict Tumble on boss monsters."
    Triple Thrust's Skill Constant buff is divided by 2
     
    Last edited: Aug 1, 2019
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  7. Ainred

    Ainred Well-Known Member

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    4. Dive Impact
    Lv 3 Skill; Halberd only
    MP Cost: 400
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier (First Hit): (2 + 0.2 * Skill Level) + ((Player STR/2.5)/100) [Stat from gears not included]
    Base Skill Multiplier (Second Hit): (2 + 0.4 * Skill Level) + (Player INT/100) [Stat from gears not included]
    Base Skill Constant (First Hit): 200 + 20 * Skill Level
    Base Skill Constant (Second Hit): 0
    Hit Count: 2 hits; damage calculation is done for each hit
    Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range
    Hit Range (First Hit):
    2m (level 1);
    3m (levels 2 to 5);
    4m (levels 6 to 9);
    5m (level 10); around caster
    Hit Range (Second Hit):
    4m (level 1);
    5m (levels 2 to 5);
    6m (levels 6 to 9);
    7m (level 10); around the caster's position when the skill is cast
    Skill Effect:
    - The second hit will detonate after 4 seconds
    - Isn't affected by Motion speed
    Buff Effect: Become Completely Invincible
    Buff Duration: 3 seconds
    Second Hit Ailment: Dazzled
    Second Hit Ailment Chance: (10 * Skill Level)%
    Second Hit Ailment Duration: 10 seconds
    Second Hit Ailment Resistance: Default is 5 seconds, changes depending on the enemy.
    Game Description: "The thrust Halberd breaks the earth in time. Generate a mass explosion and deal additional damage after a while with a chance to inflict [Dazzled] when the skill is activated."
    Triple Thrust's Skill Constant buff is divided by 2
    This skill is unaffected by Whack and Short Range Damage/Long Range Damage modifiers


    5. Dragon Tooth
    Lv 4 Skill; Halberd only
    MP Cost: 500
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier (First Hit): 0.75 * Skill Level
    Base Skill Multiplier (Second Hit): 7.5
    Base Skill Constant: 0; constant for each hit
    Hit Count: 2 hits; damage calculation is done for each hit
    Maximum Cast Range: 12m
    Hit Range: Single target, but has a radius of 0.5m + weapon's Auto Attack Maximum Range; around caster's landing position
    Skill Effect:
    - Causes the caster to jump at the enemy's current position and back; the speed of the jump is determined by the Motion Speed and the distance
    - Negates Flinch, Tumble and Stun during the skill's animation
    - This skill has Critical Rate +65 + (Skill Level) and Physical Pierce +(10 * Skill Level)%
    - This skill will certainly miss if the attack didn't touch the enemy in the middle of the animation (i.e, being blocked by an obstacle or the environment.)
    Game Description: "Jump toward a target and attack. After using the skill, you will return to the original place. It has high Defense Ignorance and Critical Rate but it has no bonus on power."

    6. Deadly Spear
    Lv 1 Skill; One-Handed Sword/Halberd only
    MP Cost: 100
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier:
    1.3 (levels 1 and 2);
    1.35 (level 3);
    1.4 (level 4);
    1.45 (level 5);
    1.5 (level 6);
    1.55 (level 7);
    1.6 (level 8);
    1.65 (level 9);
    1.7 (level 10)
    Base Skill Constant: 80 + 3 * Skill Level
    Hit Count: 1 hit
    Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range
    Base Charge Time:
    1.5 seconds (level 1);
    1 second (levels 2 to 4);
    0.5 seconds (levels 5 to 7);
    none (levels 8 to 10)
    Skill Effect:
    - This skill has Critical Rate +300
    - If this skill dealt a critical hit, the next skill mp cost will be halved.
    - This skill has Physical Pierce
    +10% (levels 1 to 3)/
    +15% (levels 4 to 6)/
    +20% (levels 7 to 9)/
    +25% (level 10)
    Game Description: "Accurately thrust an enemy and deal fatal damage. It takes time to activate the skill, however, ignore certain amount of defense and have a high chance to inflict critical damage."
    One-Handed Sword penalty: Skill Multiplier -0.2
    One-Handed Sword penalty: Skill's Critical Rate boost -50


    7. Punish Ray
    Lv 2 Skill; One-Handed Sword/Halberd only
    MP Cost: 0
    Skill Type - Proration: Physical - Magic Proration
    Element: Neutral
    Base Skill Multiplier: 0.25 + 0.01 * Skill Level² + total INT/400
    Base Skill Constant: 0
    Hit Count: 1 hit
    Maximum Cast Range: 12m
    Base Cast Time: 2 seconds; affected by Cast Speed
    Skill Effect: This skill calculates base damage as if it were a physical skill, but the rest of damage calculation as if it were a magic skill;
    the skill gives magic proration
    Buff Effect: Gives a Critical Rate boost for the next three skills;
    (15 * Skill Level) for the first,
    (10 * Skill Level) for the second and
    (5 * Skill Level) for the third
    Buff Duration: Until a skill is used
    Game Description: "Cast a magic using the Halberd to resemble a staff. Deal magic damage affected by ATK. Critical Rate of the next skill increases."
    Halberd bonus: Skill Multiplier is doubled
    One-Handed Sword penalty: Critical Rate boost for the first skill is divided by 1.5
    One-Handed Sword penalty: Critical Rate boost for the second skill is halved
    One-Handed Sword penalty: Critical Rate boost for the third skill is halved
    This skill cannot be used as the first skill of a combo


    8. Strike Stab
    Lv 3 Skill; One-Handed Sword/Halberd only
    MP Cost: 200
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier: 1.9 + 0.01 * Skill Level + total STR/500; multiplier for each hit
    Ailment Bonus Skill Multiplier: 0.1 * Skill Level
    Base Skill Constant: 100; constant for each hit
    Hit Count: 3 hits; damage calculation is done once then copied to the other hits
    Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range
    Skill Effect:
    - This skil has a base Crit Rate penalty of (5 * Skill Level)%;
    the penalty is applied as follows:
    Code:
    Strike Stab Crit Rate = (25 + CRT/3.4) * (1 - base Crit Rate penalty/100) * (1 + Crit Rate%/100) + Flat Crit Rate
    
    - If this skill hits a target with an ailment, the Ailment Bonus Skill Multiplier is added to the Base Skill Multiplier
    Game Description: "Thrust an enemy with a quick movement. The damage increases if the target has a status ailment. Have a low chance to deal critical."
    Halberd bonus: Ailment Bonus Skill Multiplier is doubled
    Halberd bonus: Skill Constant +100
    One-Handed Sword penalty: Base Crit Rate is halved, changing the penalty formula to:
    Code:
    Strike Stab Crit Rate = (25 + CRT/3.4) * (1 - base Crit Rate penalty/100) * (1 + Crit Rate%/100)/2 + Flat Crit Rate
    
    9.Chronos Drive
    Lv 4 Skill; Halberd only
    MP Cost: 400
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier: 1 + 0.5 * Skill Level; total multiplier of all hits
    Base Skill Constant: 40 * Skill Level
    Hit Count: 3 hits; damage calculation is done once then spread evenly between the hits
    Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range
    Skill Effect: The target gets inflicted additional hits over time
    Skill Effect Duration:
    5 seconds (levels 1 and 2);
    6 seconds (levels 3 and 4);
    7 seconds (levels 5 and 6);
    8 seconds (levels 7 and 8);
    9 seconds (level 9);
    10 seconds (level 10)
    Chronos Drive Additional Damage Type: Physical/Magic
    Chronos Drive Additional Skill Multiplier: 0.4 + 0.01 * Skill Level + base INT/500
    Chronos Drive Additional Skill Constant: 250 + 25 * Skill Level
    Chronos Drive Additional Hit Count:
    Code:
    Delay between hits = Auto attack delay + 1.5 * Animation Time Modifer of Chronos Drive/100
    
    Hit Count = Skill Effect Duration/Delay between hits
    -hit/miss, evasion, graze and critical checks are copied from the skill for all hits; rest of damage calculation is done for each hit
    Game Description: "Repeat the fact that you penetrated a target. Add an effect that you deal additional damage for a few seconds."
    The delay isn't affected by Motion Speed modifiers on Chronos Drive
    The extra hits use magic proration, but the rest of damage calculation is done as if they were physical skills
    The extra hits are unaffected by Whack and Short Range Damage/Long Range Damage modifiers


    10. Halberd Mastery
    Lv 1 Skill; Halberd only
    Passive Effect: Weapon ATK +(3 * Skill Level)%; ATK +1% (levels 1 and 2)/ +2% (levels 3 to 7)/ +3% (levels 8 to 10)
    Game Description: "Get better at using Halberds. ATK increases when you equip a Halberd."

    11. Critical Spear
    Lv 3 Skill; Halberd only
    Passive Effect:
    +0% (level 1)/
    +1% (levels 2 and 3)/
    +2% (levels 4 and 5)/
    +3% (levels 6 and 7)/
    +4% (levels 8 and 9)/
    +5% (level 10)
    and
    +1 (levels 1 and 2)/
    +2 (levels 3 and 4)/
    +3 (levels 5 and 6)/
    +4 (levels 7 and 8)/
    +5 (levels 9 and 10)
    Game Description: "Learn the mastery of Halberds. Critical Rate increases when you equip a Halberd."

    12. Quick Aura
    Lv 1 Skill; No Limit
    MP Cost: 0
    Skill Effect: This skill will consume 15% of your Max HP to activate; if you don't enough HP, you will be left with 1 HP but the effects of the buff will be reduced to the effects of Skill Level 1
    Buff Effect: Attack Speed +(2.5 * Skill Level)% and +(50 * Skill Level)
    Buff Duration: 3 minutes
    Game Description: "Increase your speed with the fighting spirit. Activate skills by consuming HP instead of MP. Increase ASPD for a certain period of time."
    Halberd bonus: Max HP Consumption -5%
    Halberd bonus: Buff Duration +2 minutes
    This skill cannot be used as the first skill of a combo


    13. War Cry of Struggle
    Lv 2 Skill; No Limit
    MP Cost: 100
    Base Charge Time:
    5 seconds (levels 1 to 3);
    4 seconds (levels 4 to 6);
    3 seconds (levels 7 to 9);
    2 seconds (level 10)
    - Affected by CSPD
    Skill Effect:
    - When the skill is cast successfully, restores 120 MP
    - If the skill is cast when your HP is at 85% or lower, increases the MP restored by (2 * Skill Level) MP
    - If the skill is cast when your HP is at 70% or lower, increases the MP restored by (4 * Skill Level) MP
    - If the skill is cast when your HP is at 55% or lower, increases the MP restored by 20 + (10 * Skill Level) MP
    - All the HP dependent effects stack and are added to the total amount of MP restored
    Game Description: "The roar of life in a critical situation. Restore MP a little. The amount of the MP restoration increases as the current HP is low."
    Halberd bonus: Charge Time -1 second
    This skill cannot be used in a combo


    14. Godspeed Wield
    Lv 4 Skill; No Limit
    MP Cost: 100
    Skill Effect: Every time you use the skill, you add a stack to the buff; the buff can have 3 stacks maximum
    Buff Effect:
    - Attack Speed +(30 * Skill Level * number of stacks)
    - Motion Speed +(Skill Level * number of stacks)%
    - Evasion +(Skill Level * number of stacks)%
    - Max MP -(100 * number of stacks)
    - Physical Resistance and Magic Resistance -((100 - 3 * Skill Level) * number of stacks)%
    Buff Duration: 10 + (2 * Skill Level) seconds
    Game Description: "Consume MaxMP and able to stack 3 times at most. Enhance ASPD/Action Speed/Evasion Rate for a short period of time and greatly decrease Physical and Magic Resistance. The effect ends when taking damage."
    Halberd bonus: Attack Speed of buff +(100 * number of stacks)
    Halberd bonus: Physical and Magical Resistance decrease of buff is reduced by (45 * number of stacks)%
    Halberd bonus: Buff Duration +30 seconds
     
    Last edited: Aug 2, 2019
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  8. Ainred

    Ainred Well-Known Member

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    Ainred
    Mononofu Skills
    Skill Unlock Levels:
    Skill Lv 1 - Player Lv 1 | Skill Lv 2 - Player Lv 30 | Skill Lv 3 - Player Lv 70 | Skill Lv 4 - Player Lv 150

    Standard Katana Auto Attack Max Range: 2m (may change with newer weapons)

    1. Issen
    Lv 1 Skill; Katana Main/Sub only
    MP Cost: 100
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier (First Hit): 0.5
    Base Skill Multiplier (Second Hit): 0.5 + 0.05 * Skill Level
    Base Skill Constant (First Hit): 0
    Base Skill Constant (Second Hit): 50 + 5 * Skill Level
    Hit Count: 2 hits; damage calculation is done for each hit
    Maximum Cast Range: Defaults to the Katana's Auto Attack Max Range
    Skill Effect:
    - This skill is treated as an Unsheathe Attack
    - The second hit has a Critical Rate boost of 200%;
    the boost is applied as follows:
    Code:
    Issen Second Hit Critical Rate = Total Critical Rate * 3
    
    Game Description: "Slash an enemy at a blinding speed. High Critical Rate at the second hit."

    2. Pulse Blade
    Lv 1 Skill; Katana Main/Sub only
    MP Cost: 100
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier (First Hit): 0.5
    Base Skill Multiplier (Second Hit): 0.5 + 0.05 * Skill Level
    Base Skill Multiplier (Third Hit): 0.5 + 0.1 * Skill Level
    Base Skill Constant: 30 + Skill Level; constant for each hit
    Hit Count: 3 hits; critical calculations are done once then copied for the other hits; the rest of damage calculation is done for each hit
    Maximum Cast Range: 12m
    Skill Effect:
    - This skill is treated as an Unsheathe Attack
    - This skill has a DEF penalty based on the skill's level and the distance between the caster and the mob;
    the penalty is applied as follows:
    Code:
    Distance Penalty = distance to mob - Katana Max Auto Attack Range; this value cannot go under 0
    Target's Pulse Blade DEF = Target's DEF * (1 + Distance Penalty * (11 - Skill Level)/100)
    
    - If this skill is used outside of a combo or as the last skill of a combo, and you aren't afflicted with the Slow aliment or the Stop aliment, you can dash to any direction using the movement "trackball" during the sheathing animation of the skill
    Game Description: "Slash an enemy with an aerial slash at a distance. The damage decreases as you get further away from the target. You can move when sheathing the katana."

    3. Triple Thrust
    Lv 2 Skill; Katana Main/Sub only
    MP Cost: 300
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier: 1.5 + 0.2 * Skill Level + total AGI/500; total multiplier of all hits
    Base Skill Constant: 0; total constant of all hits
    Hit Count: 3 hits; damage calculation is done once then divided evenly between the hits
    Maximum Cast Range: 12m
    Skill Effect:
    - This skill is treated as an Unsheathe Attack
    - This skill will move you to the other side of your target
    Buff Effect: Increases the Skill Constant of the next attacking skill;
    the increase is calculated as follows:
    Code:
    Triple Thrust Skill Constant Increase = Player Level/(11 - Skill Level)
    
    Buff Duration: Until an attacking skill is used
    Game Description: "Quickly approach and thrust a target. Move behind a target when attacking. Increase the damage of the next skill a little."
    Some skill have specific interactions with Triple Thrust's buff

    4. Hasso Happa
    Lv 3 Skill; Katana Main/Sub only
    MP Cost: 500
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier (First Hit):
    2.2 (level 1);
    2.3 (level 2);
    2.4 (level 3);
    2.5 (level 4);
    2.6 (level 5);
    2.7 (level 6);
    2.8 (level 7);
    2.9 (level 8);
    3(level 9);
    6 (level 10)
    Base Skill Multiplier (Other Hits):
    2.2 (level 1);
    2.3 (level 2);
    2.4 (level 3);
    2.5 (level 4);
    2.6 (level 5);
    2.7 (level 6);
    2.8 (level 7);
    2.9 (level 8);
    3 (levels 9 and 10); multiplier for each hit
    Base Skill Constant: 130 + 2 * Skill Level
    Hit Count: 1 hit (levels 1 to 3); 2 hits (levels 4 to 6); 3 hits (levels 7 to 10); damage calculation is done for each hit
    Maximum Cast Range: Defaults to the Katana's Auto Attack Max Range
    Hit Range (First Hit): 2m (levels 1 and 2); 3m (levels 3 to 6); 4m (levels 7 to 10); around caster
    Hit Range (Other Hits): 4m (levels 1 and 2); 6m (levels 3 to 6); 8m (levels 7 to 10); around the caster's position when the skill is cast
    Skill Effect:
    - This skill is treated as an Unsheathe Attack
    - If this skill is used outside of a combo or as the last skill of a combo, and you aren't afflicted with the Slow aliment or the Stop aliment, you can dash to any direction using the movement "trackball" during the sheathing animation of the skill
    Game Description: "Slash all enemies in a certain space. Deal damage to enemies around you without fail. You can move when sheathing the katana."
    Triple Thrust's Skill Constant buff is divided by the Hit Count
    This skill is unaffected by Whack and Short Range Damage/Long Range Damage modifiers


    5. Tenryu Ransei
    Lv 4 Skill; Katana Main/Sub only
    MP Cost: 300
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier: 1.5 + 0.25 * Skill Level; total multiplier of all hits
    Base Skill Constant: 10 * Skill Level; total constant of all hits
    Hit Count: 4 hits; damage calculation is done once then spread evenly between the hits
    Maximum Cast Range: Defaults to the Katana's Auto Attack Max Range
    Skill Effect:
    - This skill is treated as an Unsheathe Attack
    - The skill has a Motion Speed modifier of (125 - 15 * number of stacks)%;
    the boost is applied as follows:
    Code:
    Tenryu Ransei Animation Time Modifier = Animation Time Modifier * Motion Speed boost/100
    
    -only a maximum of 3 stacks are taken into account; the minimum Animation Time Modifier obtained this way is 50%
    Buff Effect:
    - Each time the skill is used, you gain one stack; you can have a maximum of 4 stacks
    - This skill's MP Cost becomes 100
    - You cannot refresh the duration of the buff by using this skill
    - If you attack successfully with Madagachi OR you parry an attack successfully with Zantei Settetsu while the buff is active, Tenryu Ransei's buff is extended, but you lose all stacks; you can refresh the duration of the buff with Madagachi or Zantei Settetsu; if the buff duration expires right after doing so, the buff is reactivated; the stack reset applies after Tenryu Ransei: Zannou
    - Attack Accuracy of Tenryu Ransei +(1 + number of stacks) * 10; this effect only activates if you have at least 1 stack; only takes a maximum of 3 stacks into account
    - Skill Multiplier * (1 + number of stacks); only takes a maximum of 3 stacks into account
    - As long as you don't have the Paralysis ailment, your auto attack delay is set to 0; this does not include the delays from Fear or tapping a part
    Buff Effect: 10 seconds (with Tenryu Ransei); 30 seconds (with Madagachi and Zantei Settetsu)
    Game Description: "Furiously slash consecutively. Power increases for a while everytime you use the skill (4 times at Most). Special attack is applied to Madagachi/Zantei Settetsu by meeting certain conditions and the buff duration increases."

    6. Garyou Tensei
    Lv 4 Skill; Katana Main/Sub only
    MP Cost: 500
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier: 0.2 * Skill Level
    Base Skill Constant: 100
    Hit Count: 1 hit
    Maximum Cast Range: Defaults to the Katana's Auto Attack Max Range
    Skill Effect:
    - This skill has Critical Rate -(110 - 10 * Skill Level)
    - On use, this skill will remove Kairiki Ranshin's buff
    - If the target has the Armor Break ailment, the Skill Constant is multiplied by 10
    Buff Effect:
    - Each time an attacking skill from the Mononofu Skill Tree is used, this skill gains a stack; you can have a maximum of 10 stacks
    - This skill's Skill Multiplier becomes (0.2 * Skill Level + number of stacks/10) * number of stacks
    Buff Effect: Until you cast Garyou Tensei
    Game Description: "The ultimate slash. The power increases everytime you use certain Mononofu Skills (10 times at Most). Power increases against targets inflicted with [Break]. Critical Rate is extremely low."

    7. Pommel Strike
    Lv 1 Skill; Katana Main/Sub only
    MP Cost: 200
    Skill Type - Proration: Physical - Physical Proration
    Element: Neutral
    Base Skill Multiplier: 1 + 0.05 * Skill Level
    Base Skill Constant: 100 + 10 * Skill Level
    Hit Count: 1 hit
    Maximum Cast Range: Defaults to the Katana's Auto Attack Max Range
    Skill Effect: If the target already has the Paralysis ailment, it will inflict the Stun ailment instead
    Primary Ailment: Paralysis
    Primary Ailment Chance: 50% + (5 * Skill Level)%
    Primary Ailment Duration: 10 seconds
    Primary Ailment Resistance: None
    Secondary Ailment: Stun
    Secondary Ailment Chance: (5 * Skill Level)%
    Secondary Ailment Duration: 5 seconds
    Secondary Ailment Resistance: 25 seconds (Easy, Normal, Hard and Nightmare); 30 seconds (Ultimate)
    Game Description: "Strike an enemy with the pommel. Chance to inflict [Paralysis]. Chance to inflict [Stun] if the target is paralyzed."
    Mind's Eye will stop the skill if the target has the Paralysis ailment

    8. Magadachi
    Lv 2 Skill; Katana Main/Sub only
    MP Cost: 300
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier: 2 + 0.3 * Skill Level
    Tenryu Ransei: Zannou Skill Multiplier: 13 + round_down(Base Skill Multiplier of Tenryu * 100 * number of stacks on Tenryu Ransei buff/2)/100
    Base Skill Constant: 100 + 10 * Skill Level
    Tenryu Ransei: Zannou Skill Constant: 300
    Hit Count: 1 hit
    Maximum Cast Range: Defaults to the Katana's Auto Attack Max Range
    Skill Effect:
    - If the buff isn't removed before the the katana lifting animation ends, the skill will simply deal damage; if the buff is removed before the katana lifting animation ends, the skill animation changes and you deal no damage
    - If the first scenario of the previous effect occurs while Tenryu Ransei's buff is active, the normal attack is replaced by Tenryu Ransei: Zannou; it is considered as an Unsheathe Attack, gives invincibility for 2 seconds OR until 0.5 seconds after the animation ends and has the Perfect Aim attribute
    Buff Effect:
    - Reduce Physical damage and Fractional damage taken by 90%; reduce Magic Damage taken by 45%
    - If the damage taken would still kill you while you're at 20% of your Max HP or higher, you will live with 1 HP
    - Negate any ailment associated with the hit of damage reduced
    - Recover 100 + (10 * Skill Level) MP if the buff is removed from taking damage
    Buff Duration: Until the katana lifting animation ends OR until you take one hit of damage
    Game Description: "Parry an enemy's attack and reduce damage only once. Nullify aliments, recover MP a little, and remain at least 1 HP when taking fatal damage at certain amount of HP. Just deal damage if you don't parry."
    The skill will still prorate even if you deal no damage
    This skill cannot be used in a combo
    Triple Thrust's Skill Constant boost is applied to the normal attack, but not to Tenryu Ransei: Zannou
     
    Last edited: Aug 2, 2019
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  9. Ainred

    Ainred Well-Known Member

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    9. Zantei Settetsu
    Lv 3 Skill; Katana Main/Sub only
    MP Cost: 400
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier: 1 + 0.2 * Skill Level; total multiplier of all hits
    Base Skill Multiplier (Counter): 5 + 1 * Skill Level
    Tenryu Ransei: Zannou Skill Multiplier: 13 + round_down(Base Skill Multiplier of Tenryu * 100 * number of stacks on Tenryu Ransei buff/2)/100
    Base Skill Constant: 10 * Skill Level; total constant of all hits
    Base Skill Constant (Counter): 30 * Skill Level
    Tenryu Ransei: Zannou Skill Constant: 300
    Hit Count: 4 hits; damage calculation is done once then divided evenly between the hits
    Counter Hit Count: 1 hit; critical calculation is copied from the previous 4 hits; the rest of the damage calculation is done independently from the 4 hits
    Maximum Cast Range: Defaults to the Katana's Auto Attack Max Range
    Skill Effect:
    - This skill is treated as an Unsheathe Attack
    - If the buff is removed before the slashing animation ends, the skill's sheathing animation is replaced by an additionnal attack
    - If the previous effect occurs while Tenryu Ransei's buff is active, the counter attack is replaced by Tenryu Ransei: Zannou; it is considered as an Unsheathe Attack, gives invincibility for 2 seconds OR until 0.5 seconds after the animation ends and has the Perfect Aim attribute
    Buff Effect:
    - Reduce damage taken to 0 (it still counts as taking damage)
    - Negate any Flinch, Tumble, Stun or Knockback associated with the nullified hit
    Buff Duration: Until the slashing animation ends OR until you take one hit of damage
    Counter Ailment: Armor Break
    Counter Ailment Chance: 50% + (5 * Skill Level)%
    Counter Ailment Duration: 5 seconds
    Counter Ailment Resistance: None
    Game Description: "Furiously slash an enemy taking its attack. Nullify damage once and do additionnal attack. Chance to inflict [Armor Break] with it."
    Triple Thrust's Skill Constant boost is applied to the first 4 hits, but not to the counter hit nor to Tenryu Ransei: Zannou

    10. Bushido
    Lv 1 Skill; No Limit/Katana Main only (depends on effect)
    Passive Effect:
    - Max HP +(10 * Skill Level); Max MP +(10 * Skill Level); Accuracy +(Skill Level)
    - Weapon ATK +(3 * Skill Level)%; ATK +1% (levels 1 and 2)/ +2% (levels 3 to 7)/ +3% (levels 8 to 10); these effects only apply if you're using a Katana on the main weapon slot
    Game Description: "Learn how to be a Mononofu. HP, MP and Accuracy increase a little. ATK increases when equipping a Katana."

    11. Two-Handed
    Lv 1 Skill; No Limit/Katana Main only (depends on effect)
    Passive Effect:
    - Weapon ATK +(Skill Level)%; Accuracy +(Skill Level)%; Critical Rate +(Skill Level); Stability +(Skill Level)%; these effects only apply if you have no equipment on your subweapon slot
    - If you're using a Katana on the main weapon slot, have no equipment on your subweapon slot, and you use an auto attack or skill that crits, your total ATK is increased by (5 * Skill Level)% for that attack;
    the increase is calculated as follows:
    Code:
    Two-Handed Crit ATK = Total ATK * (1 + 0.05 * Skill Level)
    
    Game Description: "Wield the weapon with both hands. Various stats are enhanced if Sub-Weapon is empty. Critical Damage with a Katana greatly increases."
    Non-Katana Main penalty: Critical Rate bonus is halved
    Non-Katana Main penalty: Stability bonus is halved
    Do NOT believe this skill description when it says "Critical Damage"; it's very misleading


    12. Meikyo Shisui
    Lv 2 Skill; No Limit
    MP Cost: 200
    Buff Effect:
    - Critical Rate +20 + (2 * Skill Level)
    - DEF -(100 * (11 - Skill Level)); MDEF -(100 * (11 * Skill Level))
    - Critical Damage -(15 - Skill Level)%
    Buff Duration: 10 seconds + (2 * Skill Level) seconds OR until you use a skill
    Game Description: "Sharpen your focus. Critical Rate greatly increases for a short time and Critical Damage, DEF, and MDEF decrease. The effect ends when you use another skill."
    Katana Main/Sub bonus: Critical Rate +25
    Katana Main/Sub bonus: Critical Damage% reduction is nullified
    Katana Main/Sub bonus: Buff Duration is doubled


    13. Shukuchi
    Lv 3 Skill; No Limit
    Maximum Cast Range: Theoretically infinite (limited to 22m by auto attack targetting limit; becomes infinite for skills if the target was hit at least once)
    Passive/Skill Effect:
    - When you use an auto attack or a Mononofu attacking skill while out of range and you aren't afflicted with the Slow aliment or the Stop aliment, you will move towards the target in a dash animation, gain a buff and the action used is queued to be used at the end of the dash
    - If an auto attack is queued and used at the end of the dash, it becomes an Unsheathe Attack
    Buff Effect:
    - Increases the next auto attack's Skill Multiplier by (0.05 * Skill Level)
    - Attack MP Recovery :
    +0 (level 1)/
    +1 (level 2)/
    +2 (level 3)/
    +4 (level 4)/
    +6 (level 5)/
    +9 (level 6)/
    +12 (level 7)/
    +16 (level 8)/
    +20 (level 9)/
    +25 (level 10)
    Buff Duration: Until a skill is used or an auto attack is "cast"
    Game Description: "A technique to move fast. Quickly move within the range when doing normal attacks. Increase the ability of the next normal attack. Unavailable during [Slow/Stop]."
    Katana Main bonus: Attack MP Recovery of buff is doubled
    If Rampage is active, the First 10 Auto Attacks Skill Multiplier is increased by the Skill Multiplier boost, but not the Final Blow Skill Multipliers
    The auto attack's Skill Multiplier boost only applies to the main hand of Dual Swords
    The dash can be cancelled by moving; if you cancel it, you'll lose the buff and the next auto attack you do won't be an Unsheathe Attack
    If the auto attack is cancelled before it could hit, the buff is removed


    14. Kairiki Ranshin
    Lv 4 Skill; No Limit
    MP Cost: 200
    Skill Effect: Cast Ignite on yourself for
    5 seconds (level 1)/
    6 seconds (levels 2 and 3)/
    7 seconds (levels 4 and 5)/
    8 seconds (levels 6 and 7)/
    9 seconds (levels 8 and 9)/
    10 seconds (level 10) with no Resistance Time
    Buff Effect:
    - ATK +(10 * Skill Level)
    - Attack MP Recovery :
    +6 (level 1)/
    +7 (level 2)/
    +8 (level 3)/
    +9 (level 4)/
    +10 (level 5)/
    +16 (level 6)/
    +17 (level 7)/
    +18 (level 8)/
    +19 (level 9)/
    +25 (level 10)
    - Increases your auto attacks' Skill Multiplier by (0.05 * Skill Level)
    - Critical Rate of Garyou Tensei +(10 * Skill Level)
    - Physical Pierce of Garyou Tensei +(10 * Skill Level)%
    Buff Duration:
    5 seconds (level 1)/
    6 seconds (levels 2 and 3)/
    7 seconds (levels 4 and 5)/
    8 seconds (levels 6 and 7)/
    9 seconds (levels 8 and 9)/
    10 seconds (level 10) OR until you use Garyou Tensei
    Game Description: "Release the demonic power inside. Increase ATK/ Attack MP Recovery/Normal Attack Power. Enhance Defense Pierce/Critical Rate of Garyou Tensei. Inflict [Ignition] on yourself when activated."
    Katana Main/Sub bonus: auto attack Skill Multiplier boost +0.5
    Katana Main/Sub bonus: Buff Duration is tripled
    If Rampage is active, the First 10 Auto Attacks Skill Multiplier is increased by the Skill Multiplier boost, but not the Final Blow Skill Multipliers
    The auto attack's Skill Multiplier boost only applies to the main hand of Dual Swords
    Dual Sword skills
    Skill Unlock Levels:
    Skill Lv 1 - Player Lv 30 | Skill Lv 2 - Player Lv 50 | Skill Lv 3 - Player Lv 90 | Skill Lv 4 - Player lv 170
    Standard One-Handed Sword Auto Attack Max Range: 2m (may change with newer weapons)

    1. Dual Sword Mastery
    Lv 1 Skill; One-Handed Sword/Dual Swords only (depends on effect)
    Passive Effect:
    - Allows a One-Handed Sword user to equip a One-Handed Sword on their subweapon slot, making them a Dual Swords; the subweapon slot sword has all its stats negated, except for its element
    - A Dual Swords has its ATK gain changed:
    Code:
    Main ATK = (player's level + Main Weapon ATK + STR + AGI + (DEX * 2)) * ATK% + flat ATK
    - A Dual Swords has its attack animation changed, taking into account a hidden stat "Sub ATK":
    Code:
    Sub Weapon ATK = Attack value of subhand sword * (1 + Weapon ATK%/100 + refine of weapon²/200) + refine of weapon + flat Weapon ATK
    Sub ATK = (player's level + Sub Weapon ATK + STR + (AGI * 3)) * ATK% + flat ATK
    Sub Base Damage = (Sub ATK + player's level - mob's level) * (100 - mob's Physical Resistance)/100
    
    - Dual Swords skills calculate their base damage differently, taking into account their Sub ATK and another hidden stat "Subhand Stability":
    Code:
    Subhand Stability = subhand sword's Stability/2 + STR * 0.06 + AGI * 0.04 + Stability% from Swords
    Dual Swords Skill Base Damage = (Main ATK + (Sub ATK * Subhand Stability) + player's level - mob's level) * (100 - mob's Physical Resistance)/100
    - For auto attacks, the damage calculation of each hand will use the element of the sword on said hand; for Dual Swords skills, all skills have the Dual Element attribute and use the subhand sword's element as the secondary element; if the skill doesn't have a fixed element, it will use both swords' elements instead
    - Accuracy -(55 - 3 * Skill Level)%; Critical Rate -(55 - 3 * Skill Level)%; total AMPR is doubled; these effects only apply if you're a Dual Swords
    Game Description: "You can equip 2 One-Handed Swords. Reduces the decline in Accuracy Rate and Critical Rate as this skill levels up."
    A Dual Swords is still considered as a One-Handed Sword for some skills

    2. Twin Slash
    Lv 1 Skill; Dual Swords only
    MP Cost
    : 200
    Skill Type - Proration: Physical - Physical Proration
    Element: Uses the main weapon's element, but has the Dual Element attribute (gets extra element from subhand sword)
    Base Skill Multiplier: 1.5 + 0.1 * Skill Level
    Base Skill Constant: 100 + 10 * Skill Level; constant for each hit
    Hit Count: 1 hit
    Maximum Cast Range: Defaults to main weapon's Auto Attack Max Range
    Skill Effect: This skill has Critical Damage +50 + (5 * Skill Level) (applies only to this skill)
    Game Description: "Slash the target with the swords. Increases critical damage."

    3. Spinning Slash
    Lv 2 Skill; Dual Swords only
    MP Cost: 100
    Skill Type - Proration: Physical - Magic Proration
    Element: Wind; has Dual Element attribute (gets extra element from subhand sword)
    Base Skill Multiplier (First Hit): 1.5 + 0.1 * Skill Level
    Base Skill Multiplier (Whirlwind): 0.5 + 0.05 * Skill Level; total multiplier for all hits of a whirlwind tick
    Base Skill Constant (First Hit): 50 + 5 * Skill Level
    Base Skill Constant (Whirlwind): 0; total constant for all hits of a whirlwind tick
    Hit Count (First Hit): 1 hit
    Hit Count (Number of Whirlwind Ticks): 3 hits; damage calculation is done for each tick
    Hit Count (Hits per Whirlwind Tick): 5 hits; damage calculation is done once then divided evenly between the the hits of said tick
    Maximum Cast Range: Theoretically infinite
    Hit Range: 4m; around the caster's position when the skill is used
    First Hit Ailment: Knockback
    First Hit Ailment Chance: 100% as long as you have aggro
    First Hit Knockback Distance: 5m; halved on bosses
    First Hit Ailment Resistance: 0.8 seconds
    Whirlwind Ailment: Blind
    Whirlwind Ailment Chance: 15% + (2.5 * Skill Level)%
    Whirlwind Ailment Duration: 10 seconds
    Whirlwind Ailment Resistance: None
    Game Description: "Slash and blow away enemies around you. Dual Element (One Handed Sword) Generate whirlwind and deal damage. Chance to inflict [Blind]."
    This skill inflicts Magic Proration
    This skill is unaffected by Whack, Long Range and Short Range Damage/Long Range Damage stats
    Mind's Eye will stop the skill if the target has the Blind ailment
    Triple Thrust's Skill Constant buff is divided by the sum of first hit's Hit Count and the number of whirlwind ticks
     
    Last edited: Aug 2, 2019
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  10. Ainred

    Ainred Well-Known Member

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    4. Phantom Slash
    Lv 3 Skill; Dual Swords only
    MP Cost: 400
    Skill Type - Proration: Physical - Physical Proration
    Element: Dark; has Dual Element attribute (gets extra element from subhand sword)
    Base Skill Multiplier: 5 + 0.2 * Skill Level; total multiplier of all hits
    Base Skill Constant: 200 + 20 * Skill Level; total constant of all hits
    Hit Count: 12 hits; damage calculation is done once then divided evenly between the hits
    Maximum Cast Range: 8m
    Skill Effect:
    - If the target is a mob, you have a chance to deal an extra hit that does 999999999 damage
    - You can slide out of the invincibility mode to any direction tilting the movement "trackball" sideways during the attack
    Buff Effect: Become completely invincible
    Buff Duration: 6 seconds OR until the skill animation ends OR until you move
    Ailment: Freeze
    Base Ailment Chance: (10 * Skill Level)%
    Ailment Duration: 10 seconds
    Ailment Resistance: None
    Game Description: "Slash a target with lightning speed. Dual Element (One Handed Sword) Become invincible mode while in action and able to cancel the mode by moving the character. Chance to kill weak monsters except bosses. Chance to inflict "Freeze" on the target."
    This skill is unaffected by Whack, Long Range and Short Range Damage/Long Range Damage stats
    The camera affects the direction of the manual slide


    5. Cross Parry
    Lv 1 Skill; Dual Swords only
    MP Cost: 100
    Skill Type - Proration: Physical - Physical Proration
    Element: Uses the main weapon's element, but has the Dual Element attribute (gets extra element from subhand sword)
    Base Skill Multiplier: 1 + 0.01 * Skill Level
    Base Skill Constant: 50 + 5 * Skill Level
    Hit Count: 1 hit
    Maximum Cast Range: Defaults to main weapon's Auto Attack Max Range
    Buff Effect:
    - The skill is divided in a primary buff and a secondary buff
    - Primary buff:
    +10% (level 1)/
    +13% (level 2)/
    +17% (level 3)/
    +22% (level 4)/
    +28% (level 5)/
    +36% (level 6)/
    +45% (level 7)/
    +57% (level 8)/
    +72% (level 9)/
    +90% (level 10)
    - Primary buff: Negates Flinch, Tumble, Stun and Knockback from all hits you take
    - If you get hit while the primary buff is active, the buff switches to the secondary buff once the skill animation ends
    - Secondary buff: ATK +(Skill Level)%; Attack Speed +(10 * Skill Level)%
    - If the skill is reused while the secondary buff is active, the buff switches back to the primary buff
    Buff Duration:
    - Primary buff: Until the skill animation ends
    - Secondary buff: 30 seconds OR until you reuse the skill
    Game Description: "Parry a target's attack and push the target away. Reduce Physical/Magic damage while the skill is in action. Enhance ATK and ASPD for 30 seconds when reducing damage."

    6. Charging Slash
    Lv 2 Skill; Dual Swords only
    MP Cost: 300
    Skill Type - Proration: Physical - Physical Proration
    Element: Uses the main weapon's element, but has the Dual Element attribute (gets extra element from subhand sword)
    Base Skill Multiplier: 1 + 0.1 * Skill Level; multiplier for each hit (in reality, the Skill Multiplier is 2 + 0.2 * Skill Level, but the game divides it by 2 during damage calculation)
    Base Skill Constant: 100 + 20 * Skill Level; constant for each hit
    Hit Count: 2 hits on the main target; 1 hit on all other targets; damage calculation is done for each hit
    Maximum Cast Range: Defaults to main weapon's Auto Attack Max Range
    Hit Range (Second Hit): 2m; around caster
    Skill Effect:
    - This skill is treated as an Unsheathe Attack
    - This skill will move you 12m forward, hitting anything in the way
    Game Description: "Charge toward the target using two swords. Pass through the target and deal damage to the enemies in a straight line. Categorized as an Unsheath Attack."
    Triple Thrust's Skill Constant boost is divided by 2

    7. Shadowstep
    Lv 3 Skill; Dual Swords only
    MP Cost: 400 (levels 1 and 2); 300 (levels 3 to 6); 200 (levels 7 to 10)
    Maximum Cast Range:
    4m (level 1);
    5m (levels 2 and 3);
    6m (levels 4 and 5);
    7m (levels 6 and 7);
    8m (levels 8 and 9);
    12m (level 10)
    Skill Effect:
    - This skill will move you to the other side of your target
    - The auto attack used immediately after this skill becomes an Unsheathe Attack
    Buff Effect:
    - Attack MP Recovery +(Skill Level)
    - The next attacking skill gains Critical Rate +(20 * Skill Level)%
    Buff Duration: Until a skill is used
    Game Description: "Quickly move behind a target's back. Enhance Attack MP Recovery until the next skill. Increase Critical Rate of skill attack one time."

    8. Shining Cross
    Lv 4 Skill; Dual Swords only
    MP Cost: 600
    Skill Type - Proration: Physical - Physical Proration
    Element: Light; has Dual Element attribute (gets extra element from subhand sword)
    Base Skill Multiplier: 3 + (0.1 * Skill Level) + ((Player DEX + STR + AGI)/5)/100 (Stat from gears not included); multiplier for each hit
    Base Skill Constant: 100 + 20 * Skill Level; constant for each hit
    Hit Count: 2 hits; damage calculation is done for each hit
    Maximum Cast Range: 12m
    Skill Effect:
    - This skill loses 0.5 Skill Multiplier per meter of distance from the target when at 4m and up:
    Shining Skill Multiplier (4m and above) = 3 + 0.3 * Skill Level - 0.5 * (distance to mob in meters - 3); multiplier for each hit
    - For only 1 hit of this skill that is a crit, you recover (10 * Skill Level) MP
    - If you have any buff that recovers HP over time (Bless, Shining Cross, Regeras...), the buff will not be activated or refreshed
    - Has a minimum casting delay animation of 0.0001 seconds.
    Buff Effect: Every 3 seconds, this skill recovers (0.1 * Skill Level)% of your max HP; if you cast this skill at between 7m and 11m of your target, this amount is doubled; if you cast this skill at 12m from your target, this amount is tripled
    Buff Duration: 9 seconds
    Game Description: "A pair of light blades slashes darkness. Dual Element (One Handed Sword) Deal more damage as the distance is closer. Restore MP with Critical. Grant a buff to restore small amount of HP, and it cannot be overwritten."
    While this skill is a "placed" skill, it is still affected by Whack, Long Range and Short Range Damage/Long Range Damage stats

    9. Reflex
    Lv 1 Skill; No Limit
    MP Cost: 100
    Buff Effect:
    - Evasion +10% + (2 * Skill Level)%
    - DEF -(100 - Skill Level)%; MDEF -(100 - Skill Level)%
    Buff Duration: 10 seconds
    Game Description: "Increases Evasion Rate for a short time. Decreases DEF and MDEF a lot."
    Dual Swords bonus: Buff Duration +1 minute and 30 seconds

    10. Flash Blast
    Lv 3 Skill; No Limit
    MP Cost: 200
    Buff Effect:
    - Unsheathe Attack +(Skill Level)%
    - Whenever you evade or whenever you use Shadowstep, you create a blast that deals damage; the blast is considered as a physical skill for damage and proration
    Buff Duration: 20 seconds
    Blast Damage Type: Physical
    Blast Element: Wind
    Blast Base Skill Multiplier: 0.5 + 0.15 * Skill Level; multiplier for each hit
    Blast Base Skill Constant: 100 + 10 * Skill Level; constant for each hit
    Blast Hit Count: 2 hits; damage calculation is done for each hit
    Blast Hit Range: 4m; around the caster's position before evading
    Game Description: "Dual Element (One Handed Sword) Enhance Unsheathe Power for a short period of time and add a powerful counter when activating Evasion. It is activated when using [Shadowstep]."
    Dual Swords bonus: Buff gives Weapon ATK +25%; only works on main weapon
    Dual Swords bonus: Buff Duration +1 minute and 40 seconds
    Dual Swords bonus: Blast's base damage is calculated like all other Dual Sword skills
    One-Handed Sword bonus: Blast Skill Multiplier +0.5
    Dual Swords bonus: Blast gains the Dual Element attribute (gets extra element from subhand sword)
    One-Handed Sword bonus: Blast Hit Range +1m
    Triple Thrust's Skill Constant boost is divided by 2
    The blast is unaffected by buffs that are consumed on the next skill such as Impact or Shadowstep


    11.Storm Reaper
    Lv 4 Skill; Dual Swords only
    MP Cost: 400
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier: 4 + 0.1 * Skill Level + round_down(base DEX/25) * Skill Level/100; multiplier for each hit
    Base Skill Constant: 100 + 10 * Skill Level; constant for each hit
    Hit Count: 2 hits; damage calculation is done for each hit
    Maximum Cast Range: Defaults to main weapon's Auto Attack Max Range
    Skill Effect:
    - This skill is treated as an Unsheathe Attack
    - While this skill can only be used within the Maximum Cast Range above, it is treated as a skill with a Maximum Cast Range of 50m that is used at 50m for damage calculation; it is thus never affected by Short Range Damage stats, but is affected by Long Range Damage stats and the Long Range passive
    - This skill will cause you to leap 8m backwards, you are invincible for 2 seconds OR until the end of the leap
    Buff Effect: Short Range Damage +(10 * Skill Level)%
    Buff Duration: Until a skill is used
    Game Description: "Attack a target and jump back quickly. The damage of the next close ranged attack greatly increases. Invincible while jumping back."
    The Short Range Damage increase doesn't apply to auto attacks, Additional Melee and Additional Magic

    12. Dual Sword Control
    Lv 1 Skill; Dual Swords only
    Passive Effect:
    - Attack Speed +(50 * Skill Level)
    - Accuracy +5% + (3 * Skill Level)%; Critical Rate +5% + (3 * Skill Level)%
    Game Description: "Increases ASPD of Dual Swords. Reduces the disadvantages of Dual Swords."

    13. Godspeed
    Lv 2 Skill; No Limit
    Passive Effect:
    +1 (level 1)/
    +2 (level 2)/
    +3 (level 3)/
    +4 (level 4)/
    +5 (level 5)/
    +7 (level 6)/
    +9 (level 7)/
    +11 (level 8)/
    +13 (level 9)/
    +15 (level 10)
    - Unsheathe Attack +5% + (Skill Level)%
    Game Description: "Increases AGI and Unsheathe Attacks such as First Attack, Evasion Attacks, and certain skills."
    Dual Swords bonus: Unsheathe Attack +10%

    14. Saber Aura
    Lv 4 Skill; Dual Swords only
    MP Cost: 900
    Buff Effect:
    - Starts at 1 stack;
    every 7 seconds (level 1)/
    6 seconds (levels 2 and 3)/
    5 seconds (levels 4 and 5)/
    4 seconds (levels 6 and 7)/
    3 seconds (levels 8 and 9)/
    2 seconds (level 10), this skill gains a stack
    - Doubles your movement speed while the buff is active; this is overriden by the Stop ailment and stacks with the Slow ailment
    - Attack Speed +(10 * Skill Level * number of stacks)%
    - Accuracy +(5 * Skill Level * number of stacks)
    - Critical Rate +(round_down(2.5 * Skill Level) * number of stacks)
    - Attack MP Recovery +(round_up(0.5 * Skill Level) * number of stacks) (this gets doubled due to Dual Swords' effect)
    - You lose (25 - 2 * Skill level + 5 * (number of stacks - 9))% of your current HP every second; you can only lose a maximum of 99% of your current HP this way; if the HP drain would make you go under 5% of your max HP OR you take a hit that would kill you, the buff enters in cooldown and all the stat increases end (if you would have been killed, you remain at 1 HP); you then recover (5 * number of stacks)% of your Max HP
    - You cannot reuse the skill while the buff is active or in cooldown
    Buff Duration: (10 + number of stacks) seconds after entering in cooldown
    Game Description: "The two blades emit a divine light. Increase various stats and movement speed. Continuously use HP while the effect is active. The effect ends when you become unable to use HP. Unable to use redundantly."
    This skill cannot be used in a combo
    While the buff is active and not on cooldown, Shukuchi is disabled
    Regretless' instant kill effect bypasses this buff's effect
     
    Last edited: Aug 1, 2019
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  11. Ainred

    Ainred Well-Known Member

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    Dark Power
    1. Bloody Bite
    Lv 1 Skill; No limit
    Mp Cost:
    100mp
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier: 1 + Skill Level * 0.1
    Base Skill Constant: 100
    Hit Count: 1 hit
    Maximum Cast Range: 4m
    Skill Effect: Heals Hp based on the damage dealt with this skill.
    -Recovery rate = Skill Level * 10
    -Hp recovery = (DMG dealt) * (Recovery rate) * (0.01) or (0.00999999977648258)
    -Hp recovery cap = Character lvl * 10
    Game Description: "A dark magic to feed on the enemies' blood. Inflict damage to a target and absorb a part of damage dealt as HP. The heal amount depends on your level."
    Additional HP healed not affected by Max HP heal limit.
    Max HP limit is only applicable to base heal so as such actual max limit is max limit + additional heal.
    Dark Stinger buff is removed if this skill is used while the buff is active

    2. Dark stinger
    Lv 2 Skill; No limit
    Mp Cost:
    200mp
    Hp Cost: 10% of current Hp
    Skill Type - Proration: Physical - Physical Proration
    Element: Dark
    Base Skill Multiplier: 1 + Skill Level * 0.3 + ((STR+ VIT)/100)
    Base Skill Constant: 0
    Hit Count: 1 hit
    Maximum Cast Range: 8m
    Hit Range: Length of 8m forward with a width of 1m (lvl 1-5) and 2m (lvl 6-10)
    Skill Effect:
    -This skill gains an additional Skill Constant depending on the character's HP;
    Num = Current Hp * 0.1
    Additional Skill Constant = Num (cap is 1000)
    -If "Num" Goes higher than 1000, this skill gets an additional Skill Multiplier;
    Additional Skill Multiplier = { Rounded down ((Num - 1000)/30) } / 100
    Buff Effect:
    Stack = The amount of times the skill is used (max stack is 5), it will reset once it the duration stops.
    -Reduces MaxHp% per Stack
    -MaxHp% = Stack * 5%
    - Gives additional heal when when using bloody bite skill. (isn't affected by bloody bite hp recovery cap)
    +Additional Heal = (Stack^2) * 100
    Buff Duration: 10 seconds.
    Game Description: "The power of darkness in your right arm bursts. Use 10% of current Hp and deal damage. Lower MaxHP for 10 seconds. (Up to 5 times.) If you use Bloody Bite while this effect is active remove the negative effect and heal HP."
    Using Bloody Bite while Dark stinger is active will remove the buff.
    Additional Skill Constant and Multiplier is applied before the -MaxHp% and -CurrentHp% debuff.


    3. Read Tear

    Lv 3 Skill; No limit
    Mp Cost: 300mp
    Skill Type - Proration: Physical - Magic Proration
    Element: Dark
    Base Skill Multiplier: 1.8 + Skill Level * 0.02
    Hit Count: 1 for skill lvl 1, if it's higher than skill lvl 1 it will be;
    Code:
     1 + rounded_down{(skill lvl - 2) / 2}
    Maximum Cast Range: 4m
    Hit Range: Radius of Rounded_Down{(skill lvl + 3) * 0.25} around the target.
    Base Cast Time: 0.5 second, affected by Cast Speed
    Skill Effect:
    - This skill inflicts the ailment [bleed] to the caster if the target is aggroed and is not at maxHP when action start.
    - Has an innate physical pierce of Skill Lvl * 10%
    Buff Effect:
    -Reduces aggro = (unavailable)
    -Removes the hp cost of Dark Power skills.
    Buff Duration: 2 seconds for skill lvl 1-2, if it's higher than skill lvl 2 it will be;
    Code:
    2 + rounded_down{(skill lvl - 2) / 2}
    Game Description: "Hatred turns to tears of blood and takes down foes. When being targeted by a foe, you start bleeding, if not reduce Aggro. Hp Cost of Dark Energy is removed while it's active."
    This skill is considered chanting similar to maximizer meaning magic flinch can be inflicted on it despite it being physical.
    This skill is permanent non critical.
    The Red Tear Buff will not prevent MaxHp% reduction buff of dark power skills as it will only prevent the CurrentHp% costs.
    This is an Isplace Skill.


    4. Sacrifice
    Lv 1 Skill; No limit
    Mp Cost: 100mp
    Hp Cost: 10% of current Hp
    Skill Type - Proration: None
    Base Skill Multiplier: 5 + (Skill Level * 1) (cap is 10)
    Base Skill Constant: MaxHp * 0.1
    Hit Count:1 hit
    Maximum Cast Range: 4m
    Skill Effect:
    - This skill has an innate Stability of = 60 + cannot go below 0 [(skill lvl - 5) * 5) + [checks if the skill lvl is lvl 10 or not, it it's lvl 1-9 it does nothing, if it's lvl 10 it adds + 10]
    -If the character's current hp is less than 10% and used this skill, you will be stunned for 3 seconds which is unaffected by ailment resistance and will leave you at 1hp.
    Game Description: "Curse an enemy by sacrificing your life. Deal special damage using 10% of MaxHp. You will become stunned if Hp is not enough."
    The skill's damage is based only on the skill's multiplier,constant, innate stability and is only affected by the enemy's resistance and damage limit.
    This skill is considered as a physical skill as it's affected by the character's HIT which means it can miss, graze, evaded and guarded.
    While it can crit, it isn't affected by critical damage. It only crits to bypass the enemy's Flee.


    5. Demon Claw
    Lv 2 Skill; No limit

    Mp Cost: 400mp
    Skill Type - Proration: Physical - Physical Proration
    Element: Dark
    Base Skill Multiplier: 1 + (Skill Level * 0.1)
    Base Skill Constant: Skill Level * 40
    Hit Count: 1 hit per enemy (max is 10 targets).
    Maximum Cast Range: 8m
    Hit Range: Around the user with an 8m radius
    Skill Effect:
    Num = (100 - CurrentHp%) [Cap is 90]
    - This skill multiplies the base skill multiplier depending on the character's CurrentHp%;
    Code:
    Base Skill Multiplier * (Num/12)
    - This skill has a chance of inflicting [fatigue] on enemies depending on the character's CurrentHp% and the Skill Level.
    Ailment: Fatigue
    Base Ailment Chance:
    Code:
    Ailment Chance = Num / (11 - Skill Level )
    Game Description: "The demon inside rages for blood. Attack the targets targeting allies. Attack up to 10 targets but the damage is distributed. When activated, power increases as your HP is lower and does not generate Aggro."
    This skill will only damage up to first 10 active enemies max inside the Hit range.
    This skill total damage will be divided among the enemies that it will hit.
    This skill will not generate aggro.


    6. Regretless
    Lv 3 Skill; No limit
    Mp Cost: 200mp
    Skill Effect: Restores HP completely. This skill will kill you once the duration reaches it's end.
    Buff Effect: When the skill is casted it gives an array of buffs and debuffs.
    Stack = The amount of times the skill is used.
    - ATK and MATK = + { 1 + rounded down [(Skill Level - 1)/2]} * stack (Max stack is 10)
    - Physical and Magical resistance% = + Skill Level * stack % (Max stack is 10)
    - Max Mp = + 100 * stack (Max stack is 10)
    - Attack Mp Recovery = + Skill Level * stack (Max stack is 10)
    - Max Hp% = - 10% * stack (has no limit, -hp% can exceed -100%)
    Buff Duration: 30 - (2 * (stack -1)) seconds [until it goes to zero]
    Game Description: "Even if my life ends here. I shall have no regrets. Restore all Hp. Reduce MaxHP and enhance stats for a few seconds. (Can be overlapped.) *First-aid, Struggle, Revive, Revive Droplets Unavailable."
    Revive droplet, First Aid, Heal/Mini Heal will not work if you die from this skills effect. Play dead and other revive time reduction stats are still applied.
    Dying in any way while using regretless is counted as regretless death. Can not first aid etc.
    Death can be prevented by airplane mode only if you successfully reconnect back before duration ends.
    The buff is only removed when loading screen appears not immediately after the boss is defeated so the skill can cause death during the rank reward screen.
    Guard Skills
    1. Heavy Armor Mastery
    Lv 1 Skill; Heavy Armor only
    Passive Effect: Amount of Guard Rate increase: Skill Level%
    Game Description: Increase Guard Rate of heavy-remodeled armors.

    2. Advanced Guard
    Lv 2 Skill; Heavy Armor only
    Passive Effect:
    - Amount of Guard Rate increase: Skill Level/2%
    - Amount of Guard Power increase: (1 + Skill Level)/2 %
    Game Description: Increase the effect and Activation Rate of Guard.
    Guard Power increase is NOT applied when equipping a shield sub weapon.

    3. Light Armor Mastery
    Lv 1 Skill; Light Armor only
    Passive Effect: Amount of Evasion Rate increase: Skill Level%
    Game Description: Increase Evasion Rate of light-remodeled armors.

    4. Advanced Evasion
    Lv 2 Skill; Light Armor only
    Passive Effect: Amount of Evasion Rate increase: Skill Level%
    Game Description: Increase Activation Rate of Evasion.
    Dagger Skills
    1. Throwing Knife
    Lv 1 Skill; Dagger sub only
    Mp Cost:
    100mp
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier: 0.1 + Skill Level * 0.04
    Hit Count: 1 hit.
    Maximum Cast Range: 12m
    Skill Effect: The mp cost will be 0mp and proration will be normal if the Skill Level is 10.
    Game Description: "Attack by throwing a dagger."
    This skill can not be added as a combo opener.
    The Dagger WeaponATK stat is added at the very end of the damage calculation ignoring all boss defenses except guard.

    2. Spike Dart
    Lv 2 Skill; Dagger sub only
    Mp Cost:
    100mp
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier: [(65+(DEX/(20 - Skill Level)) * (((1 + Round_down (Skill Level - 1)) / 2) + 10 / Hit Count)]/100
    Base Skill Constant: 10 + (Skill Level * 10) + Dagger wep atk / 5
    Hit Count: 1 + Skill Level/2 hit(s).
    Maximum Cast Range: 8m
    Skill Effect: Inflicts Slow on enemies
    Ailment: Slow
    Base Ailment Chance: 50% + Skill Level * 5 %
    Game Description: "Disturb the target's movement by thowing a dagger at the feet. The damange increases as Dex is higher. Chance to inflict [Slow Down] on the target."
    The multiplier and constant gives the damage dealt by 1 hit. This skill hits multiple times depending on the damage count.
    If the enemy dies before all the hits take place the leftover hits are not shown.
    Bonus multiplier from PlayerDEX does not include DEX+ and DEX+% stats from equipment.


    3. Gatling Knife
    Lv 3 Skill; Dagger sub only
    Mp Cost:
    300mp
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier: 0.4 + [ 0.1 * ((Skill Level - 1) * 0.75) ] + (STR + DEX + AGI)/3000
    Base Skill Constant: 20 + (Skill Level * 2) + Dagger wep atk
    Hit Count: 5 + ((2 + Skill Level)/4) hit(s).
    Maximum Cast Range: 8m
    Game Description: ""
    -
     
    Last edited: Aug 2, 2019
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  12. Ainred

    Ainred Well-Known Member

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    Magic Blade
    1. Magic Warrior Mastery
    Lv 1 Skill; Magic Device Sub only
    Passive Effect:
    Code:
    - ATK +Skill Level%
    - MATK +Skill Level * 2 + (Skill Level - 5, can't go lower than 0)
    - CSPD +Skill Level * 10
    - CSPD +Skill Level + (Skill Level - 5, can't go lower than 0)%
    
    Game Description: "Reduce the ATK decrease applied when equipping a sub magic device and increase MATK and CSPD a little"

    2. Sword Conversion
    Lv 2 Skill; One-Handed Sword/Two-Handed Sword only
    Passive Effect:
    - MATK +Skill Level * 2
    1h/2h WEP ATK to MATK conversion +(skill lvl * skill lvl)%
    -Wep atk%/+wep atk stats and refinement is included. However it's added as a flat.
    Code:
    ((Base Matk + matk%)+matk) + Sword conversion effects
    
    Game Description: "When equipping One-Handed or Two-Handed Swords, Weapon ATK is added to MATK like Staffs and Magic Devices."

    3. Resonance
    Lv 3 Skill; Magic Device Sub only
    Mp Cost: 0mp
    Skill Effect: When the skill is casted successfully it will average both of your current hp and current mp but you can't use it if your max hp is lower and you're unable to use this redundantly.
    Buff Effect: When the skill is casted successfully it gives a random buff among these three effects
    Code:
    Buff A : +ATK and MATK =Skill Level * 2 + Md refinement * 2
    Buff B : +ASPD and CSPD = Skill Level * 25 + Md refinement * 50
    Buff C : +Hit = 35 + Skill Level * 2 + Md refinement * 3
             +Critical rate = 10 + Skill Level * 2 + Md refinement * 3
    
    Buff Duration: 30 seconds
    Game Description: "Resonance of vitality and magic power. Enhance stats randomly for 30 seconds and average Current HP and MP. This skill cannot be overlapped. Unavailable if MaxHP is lower than MaxMP."

    4. Ether Flare
    Lv 1 Skill; Magic Device Sub only
    Mp Cost: 100mp
    Skill Type - Proration: Magic - Magic Proration
    Base Skill Multiplier: (250 + INT [Stat from gears not included]) / 100
    Base Skill Constant: 50 + (Skill Level * 5)
    Hit Count: 1 hit
    Maximum Cast Range: 6m
    Ailment: Ignite
    Base Ailment Chance: (30 + skill lvl * 7) %
    Skill Effect: It uses the element of the sub weapon. If the element is the advantageous one and if [Ignite] procs the Skill constant is doubled.
    Buff Effect: If the element is the advantageous one and if [Ignite] procs, it gives +Attack MP Recovery of :
    +15 (Level 1 - 4)
    +20 (Level 5)
    +25 (level 6 - 9)
    +30 (level 10)
    Buff Duration: 10 seconds.
    Game Description: "A simplified magic for warriors. The element depends on the sub weapon. Chance to inflict [Ignite]. When you inflict it with the target's weak element, increase attack mp recovery for a few seconds."

    5. Element Slash
    Lv 2 Skill; Magic Device Sub only
    Mp Cost: 200mp
    Skill Type - Proration: Magic - Magic Proration
    Base Skill Multiplier: 1+ (Skill Level * 0.5) + (STR+INT/25)/100 [Stat from gears not included]
    Base Skill Constant: 50 + Skill Level * 15
    Hit Count: 1 hit
    Maximum Cast Range: Defaults to the Magic device Auto Attack Max Range
    Ailment: Weakness
    Base Ailment Chance: Skill Level%
    Skill Effect: It uses the element of the sub weapon. This skill is affected by accuracy meaning it can miss,graze and evaded.
    Game Description: "Slash enemies with a Magic Blade. The element depends on the sub of magic device. Accuracy rates affects this skill. Chance to inflict [Weakness]"
    Advantage Element bonus: Base ailment chance is multiplied by 10
    Despite being a magic skill element slash can miss/graze/evade. HIT/Evade check is done similar to a physical skill.

    6. Enchanted Sword
    Lv 3 Skill; One-Handed Sword/Two-Handed Sword only
    Mp Cost: 300mp
    Skill Type - Proration: Physical - Physical Proration
    Base Skill Multiplier: 4 + Skill Level * 0.5
    Base Skill Constant: 300
    Hit Count: 1 hit
    Maximum Cast Range: Defaults to the weapon's Auto Attack Max Range
    Skill Effect:
    -This skill is treated as an Unsheathe Attack
    -It uses the element that is advantageous against the enemy.
    -Reduces MaxMp by -300mp when active.
    -It has an innate critical rate +Skill Level
    Buff Effect: If the Magic device element is the advantageous one it gives Skill Level * Stronger against ele%
    Buff Duration: 30 seconds.
    Game Description: "A slash with the power of element on the sword. Attack with the target's weak element with One-handed or Two-Handed swords. Elemental Enhancement based on the sub magic device is activated and lose 300 MaxMP for 30 seconds"
    Two-Handed Sword bonus: Skill Multiplier +2
    Two-Handed Sword bonus: innate critical rate is multiplied by 10
    One-Handed Sword bonus: The mp reduction when the skill is active doesn't apply.
    reserved (dagger)
     
    Last edited: Aug 2, 2019
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