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Dual Sword Simplified 101: Basic Stats, Skills, Mechanics, and Playstyles [Updated 6/8/22]

Discussion in 'Dual Wield' started by Hiame, Feb 10, 2020.

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Was this simple enough to understand? :D

  1. NO :<

    2 vote(s)
    4.4%
  2. Yes! Simple, easy, and informative! :D

    31 vote(s)
    68.9%
  3. <3 Anywyas we hope you have a swell day/evening/afternoon

    12 vote(s)
    26.7%
  4. You too Hiame!

    11 vote(s)
    24.4%
Multiple votes are allowed.
  1. Hiame

    Hiame Bootleg Dual Wielder || Virtual Creator Super Likable

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    Good Question...
    SHORT VERSION
    Sub-hand stability is unique for DW as it plays a major factor in how DW skill dmg is calculated.
    Sub-hand stability doesn't affect your stability as a whole but it affects your overall dmg. Just need to clarify and get that idea out of your head that sub-hand affects your overall stability. It's a separate calculation that affects your overall dmg mainly relating to A) DW skill dmg and B) Subhand Dmg.
    Stability works differently for DW for it has two stability formulas and two dmg formulas. One for main hand and one for sub hand.
    DW uses both of these to calculate your overall dmg. While for DW skills specifically use sub-hand stability.
    The formulas should be around on the forums are check the skill tree list and read the DW passives thoroughly. There are formulas in the descriptions yes.

    Long version... errm @Yunan
    I don't wanna do long version u can do it <3
     
  2. Yunan

    Yunan Not Enough Salt Elite Member

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    Sub Weapon ATK = Attack value of subhand sword * (1 + Weapon ATK%/100 + refine of weapon²/200) + refine of weapon + flat Weapon ATK
    Sub ATK = (player's level + Sub Weapon ATK + STR + (AGI * 3)) * ATK% + flat ATK
    Sub Base Damage = (Sub ATK + player's level - mob's level) * (100 - mob's Physical Resistance)/100

    Subhand Stability = subhand sword's Stability/2 + STR * 0.06 + AGI * 0.04 + Stability% from Swords
    Dual Swords Skill Base Damage = (Main ATK + (Sub ATK * Subhand Stability) + player's level - mob's level) * (100 - mob's Physical Resistance)/100

    The power of copy+paste
     
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  3. Darellku

    Darellku Member

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    thx, but to have the best damage output should i put str>agi or agi>str?
     
  4. Yunan

    Yunan Not Enough Salt Elite Member

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    Need to also add this
    Main ATK = (player's level + Main Weapon ATK + STR + AGI + (DEX * 2)) * ATK% + flat ATK

    It got 1 more base main atk so you would have somewere around 300 extra main atk with dex as opposed to agi. But agi gives a whopping 740+ sub atk(with around 247 agi and gives some extra sub hand stability. From the formula sub atk is linear to main atk so str agi is much better. Also, agi gives aspd=more motion speed, higher damage output.
     
  5. Darellku

    Darellku Member

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    i see, i was going for str 290 agi 247 anyway, seems im on the right path
     
  6. Hiame

    Hiame Bootleg Dual Wielder || Virtual Creator Super Likable

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    Good Question...
    @Yunan
    [​IMG]
    Hey you're awesome~ <3
     
  7. Darellku

    Darellku Member

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    btw, im currently making a build and did some calculations and the result is heaven feather headband is better than full beard, is this result correct?
     
  8. Tucoita

    Tucoita Member

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    Are you sure guys? About this formula:

    Subhand Stability = subhand sword's Stability/2 + STR * 0.06 + AGI * 0.04 + Stability% from Swords

    Stab% from both swords?!?!(soon Will be craftabile ohs of s.roga that has 90% base stab) And where is equip and xtall stab? Dont affect sub stab?
     
  9. Darellku

    Darellku Member

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    i think it means stab from the rest of ur equip
     
  10. Tucoita

    Tucoita Member

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    I think that others stab stats (equip/xtall) works, i don't know about both swords, because It starts sub stab /2, and later It adds both stab swords?! It's like sub stab x1.5 + main stab...
     
  11. Hiame

    Hiame Bootleg Dual Wielder || Virtual Creator Super Likable

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    Good Question...
    Stability from equipments. Xtals on sub-weapon are invalid so don't include them while calculating your sub hand stability. Stability from Accessory, Armor, Avatars, Xtals in Acessory/Armor/Talisman are applied.

    This formula is only using the stability from your subhand sword i.e
    Phyto Blade = 90% stab

    90/2 + STR*.06 + AGIL + Stability from gears/avatars/xtals not including xtal in sub weapon/slot.
     
  12. Hiame

    Hiame Bootleg Dual Wielder || Virtual Creator Super Likable

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    Good Question...
    @Roxa
    To answer your question depending on the skill something like shell break and trigger slash isn't really ticks it might just be the motion thing. As for rampage and spin slash, rampage is cancelable due to working similar to spin slash. IF you're fast enough you can cancel due to how rampage changes dw's attack animation to a set of like 4/5 roughly. While spin slash the tics replicates the normal auto attack this in turn allows you to move since it registers like an auto-attack. At least that's how I always theorize it. Spin Slash, Trigger SLash, Shell Break/one of the knux skills I cancelable can't rmbr, tempest, rampage are cancelable skills.

    It's more along of timing rather than how long it lasts. You can check spin slash and shukuchi timings on my third post on the first page. It's easier todo AAC on higher aspd. 4.5k gets the job done for most skills while for something like rampage 7.5k+ will make it easier todo.
     
  13. Hiame

    Hiame Bootleg Dual Wielder || Virtual Creator Super Likable

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    Good Question...
    Added little edit to phantom slash description.

    Will this be updated thread be updated to the for current meta?
    There are no major changes to the game other than manual evasion and manual guarding. Some Skills were tweaked. Builds are essentially just minor branches of each other favoring either more dmg more speed maybe some ampr or stability, at this point in the game if you don't understand how important ampr is for dw please reread everything or if you're new welcome.

    The only thing we're currently willing to do is to make an updated Auto-Attack Cancel Video if people are still intrigued or wish to have that added to this easy to understand break down of the DW class.

    With that said and a little update and edits to this thread... Enjoy 5th Anniv

    [​IMG]
     
  14. Azin.

    Azin. Brawler Enthusiast Elite Member

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    EI i remadee my dw with full ampr in mind(no zarth or patssia atm not enough spina) and without using decoy(kinda boring to play dw when u rely on deecoy{my opinion} sincee we can rack up ampr in no time and also auto cancellation) im having fun atm :D

    also this guide is veeeery helpful ^^
     
  15. Azin.

    Azin. Brawler Enthusiast Elite Member

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    yeah im still using trigger as ender in my ampr combo but i noticed that when spin is swifted with trigger slash(spin as opener) u can only do 1 auto cancel while when its not swifted by trigger weee can do atleast 2
     
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  16. Hiame

    Hiame Bootleg Dual Wielder || Virtual Creator Super Likable

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    Good Question...
    Timing is faster when swifted somewhat used to mess with it often. Just watch the arms or wait till the 1st auto canceling is almost done, watch the arms then move.
    Glad it helps~
    it's supposed to be noob friendly and a refresher for veterans.
     
  17. Azin.

    Azin. Brawler Enthusiast Elite Member

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    I can do auto cancelling consistently with only the first hit but when not swifted its sure auto cancel
     
  18. Hiame

    Hiame Bootleg Dual Wielder || Virtual Creator Super Likable

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    Good Question...
    *Started playing again depending if we make enough spina we'll update this thread again*
     
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  19. Hiame

    Hiame Bootleg Dual Wielder || Virtual Creator Super Likable

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    Good Question...
    Discontinued.
     
  20. Hiame

    Hiame Bootleg Dual Wielder || Virtual Creator Super Likable

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    Good Question...

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