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Halloween 2020 Skill and Combo changes.

Discussion in 'Toram Online General Discussions' started by The Brahmnic Boy, Oct 20, 2020.

  1. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    20201022_143123.jpg bloodsucker is kind of silly but its a good kind
     
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  2. MyLastDreams

    MyLastDreams Well-Known Member

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    Welp, removing impact on all my brawlers. Combination with Reflection covers that now.
     
  3. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    Okay, so invincible tag is stupid.
    • It depends on total number of skills in combo and not the actual Combo position itself.
    • So Resonance can be used as stopper, Finale (if you have less than 1600 Mp), Rampage, etc.
     
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  4. Insane23

    Insane23 Well-Known Member

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    Also from invincibility:
    - Made impact>finale(invic)>more 8 fillers combo
    - Shows 100% invincibility in chat
    - Still got damaged and flinched
    - Profit?
     
  5. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    Okay so something is very wrong here. Either it doesn't work with Magic Flinch or its bugged.
     
  6. LapizLazuli07

    LapizLazuli07 Well-Known Member

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    Invincible doesnt work on Cast times

    Invincibility of Finale only happens during the Firing animation. Watch your buffs bar carefully you'll see it

    so yes
    We dont get 5-8sec Finale Invincible frame cuz no Invincuble during cast time
     
  7. Insane23

    Insane23 Well-Known Member

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    I guess the tag procs only once. There is always at least a miss before getting damaged. I thought I could make 12 secs Iframe with finale level 1, but it was too good to be true
     
  8. SAM.

    SAM. Well-Known Member

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    I mean, DEX doesn't give much mATK... INT/VIT anyone?
     
  9. MyLastDreams

    MyLastDreams Well-Known Member

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    Pretty sure combos dont start if Resonance or Rampage are in them and the effect is already active.
     
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  10. Insane23

    Insane23 Well-Known Member

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    True. Could avoid all multi hit from demonic eye using open>guardian(invic) combo with nurethoth mask equipped.
     
  11. +Aria Kanzaki+

    +Aria Kanzaki+ Well-Known Member

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    Guys I just used ad lib>protection(invincibility)>finale(any tag)>then add 7 more skills here, finale stopped the combo and I still managed to get 100% proc chance for invincibility during the 2-3 seconds of casting protection.

    In other words, I managed to get 2-3 seconds worth of 100% proc chance invincibility using only 2mp bars with the above combo. One other 2mp combo that also worked very well was ad lib>elegant poise(invincibility)>finale>then add 7 skills, this is awesome.
     
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  12. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    Try Nurethoth mask and do the same... does the i-frame increase?
     
  13. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    tested with a 4mp skill, but maybe i miscalculated on the total cost...
    my other char has no skill above 3mp, so it's always 1 on that one.
    so i can use it early and still get a high chance? sounds good to me.


    invincible does not apply to charge and cast times, but tough does.
    damage reduction is 50% and it works during MP Charge.

    bloodsucker triggers at the end of the skill. you won't get healed if the skill ends midway because the target is dead.
    Magic Arrows and Lances are likely to fail. Lightning also doesn't heal when it hits after the target is dead.
    AoE attacks are unaffected by this and the heal amount is the total damage to all mobs hit.
     
  14. +Aria Kanzaki+

    +Aria Kanzaki+ Well-Known Member

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    I tried impact>enchant sword(invincible)>finale>7 skills and it also worked in giving me 100% invincibility during the slow animation of enchant lol
     
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  15. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    int vit is good, im int vit str
     
  16. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

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    Okay, i just realized that with the current Smite effect, CF builds are gonna look super stupid now. You have a CF set up combo that has CF Smite, then you have EITHER an HP healing short combo with CF bloodsucker OR a combo with 6-7 skill long combos with cons on everything besides CF smite. I'm looking at my Tec Dex BS's combo and I'm flabbergasted with what I have done.
     
  17. +Aria Kanzaki+

    +Aria Kanzaki+ Well-Known Member

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    I just tried ad lib>gatling knife(invincible) using the same combo, it gave me a solid 3 seconds worth of invincibility, if without gsw. For a 4 mp cost combo, this is a very practical invincibility combo+dps for those with dagger sub.
     
  18. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    What about GodHand? Will God hand become the Palm of the Buddha with this tag?
     
  19. HoboOnline

    HoboOnline Well-Known Member

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    Well, longer battles is a good thing. It's back to how it was in 2015+.

    It also means, we have to party or have an effective party to bring down bosses. No longer can we depend on a min/maxed player to spam.

    But in saying that, you could just leave the combos as they're are accept the damage reduction?

    For me, I've been dealt a 30% damage reduction. Since most of my smite combos were set as the second skill.

    But the question is...if I set a long combo. With all 20 combo points, would I get +100% damage?

    Super long swift chains finishing with smite?

    I can't comprehend it...
     
  20. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    +100% damage smite at the 10th smited skill combo
     

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