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What if finale was like Nemesis from iruna?

Discussion in 'Mage' started by Kousunpo, Dec 7, 2020.

  1. Kousunpo

    Kousunpo Well-Known Member

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    So what do you think it would be like if finale was to be revamped to become just like Nemesis from iruna or if Nemesis was added to Toram? It would make mages more viable and more positively looked at as a probable class to be used as a main class besides archer 2hander and gunner in terms of general use and not written off as just some farmer class right?
     
    Last edited: Dec 7, 2020
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  2. Kousunpo

    Kousunpo Well-Known Member

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    ((If the finale revamp were to happen)) Toram Devs: we have revamped Finale to become 1 second cast time at level 10 if dex is 255 minimum, instant cast if magic device is main weapon, and mp cost is reduced to 800, but the catch is Finale is strictly Light Element and Damage is halved against Light Element targets, although cast is fast, after each cast you need to wait 6 seconds before you can cast finale again, we hope you enjoy the update players!!


    Mage Enthusiasts who had always wanted mage class to be a main class: finally we get to be even more useful and are now more than just being some lame proration dps supporter and mob farmer!!!, we have finally became a true main class besides archers bowguns and 2handers!!!
     
    Last edited: Dec 8, 2020
  3. Rizer phoenix

    Rizer phoenix Well-Known Member

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    Huh..not bad~
    1s cast time, 6s break, certainly helps not spam (but there is a down side compared to other classes, e.g: 2h, dw, hlb, in terms of spamming main skill)
    But is workable if the mage choses to go down Finale+Burst route.
    Finale having Light element...is kinda good for players..xD
    Most event bosses, or generally, are dark element~
    If they ever did this?
    Us mages might be more in demand :eek:
    Buuuuuut I assume they'd stick to neutral finale :v

    Toram Devs : Afterall..cant have too OP players now can we :salt::salt::salt:
    Players : :notlikethis:

    Note :
    Technically same since even now we cast Finale every 7 sec : 3 sec Finale> 3 sec mp charge > 1 sec maximizer > repeat.
    But..forced variety..:p since cant spam for 6s.
     
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  4. Kousunpo

    Kousunpo Well-Known Member

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    Agreed and the mobility of a fast 1 sec casting but 6sec break finale is a huge positive when paired with burst making mages a truly viable main class alongside archers gunners hlb dw and 2handers, maybe if enough players from eng and international toram and from forums could somehow reach out and influence the larger playerbase from JP servers to somehow request and or demand developers for a revamp of finale to be more viable which basically translates to fast cast but with cooldown, maybe the developers might someday consider revamping finale to be similar to the revamp idea here or at least close to it, what do you think? and yes maybe the developers would only do the fast cast but cooldown route but without elements for the finale revamp xD
     
    Last edited: Dec 8, 2020
  5. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    i prefer finale the way it is now, 3sec cast time isnt actually that long imo, if it was 5+secs then i wouldnt like it as much. but if we get a shorter cast time i aint complaining
     
  6. Kousunpo

    Kousunpo Well-Known Member

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    3 seconds casting finale requires mirage evasion unlocked before acquiring finale to be of any use which is a big reason why archer,gunner, etc are first class choice while mage is 2nd or even last class choice((imagine picking mage first and trying to level mage towards 180 to unlock mirage evasion without mirage evasion first, sounds like torture)), and the 1m+ dps of finale is greatly overshadowed by archer,gunner,hb,dw,2handers,etc capable of dealing 7 million+ to 12 million+ damage, also predicting wether or not the target will move away from the center of finale is a mess to deal with in a 3 second cast with or without mirage evasion, also the low mobility of finale even with mirage evasion would render mage absolutely useless in pvp, might as well never use mage and only use archer gunner dw hb 2hander and even knuckle for pvp instead, mage enters pvp with finale as it is now would be slaughtered in a blink of an eye and are unable to inflict meaningful damage with the instant but lower tier magic skills, but with revamp and using MD for instant finale with 6 sec cooldown the mage will be able to stand a chance in pvp, but as it stands now mages are no more than a magic proration low dps support farmer and can never be considered a true main class like the archer gunner dw hb 2hander and even knuckle are until a revamp to make it more viable comes, all of those reasons especially mobility and dps are why i main shield gunner, don't get me wrong i generally love playing magic classes but in the games i main magic classes are those that allow fast casting with cooldown like iruna online and terraria, when toram mages are finally allowed more mobility than just mirage evasion and are given dps capabilities on par with the dps classes that is when the mage class will finally be worthy of the title "main class" like archer,gunner,hb,dw,2hander,knuckle, etc currently are.
     
    Last edited: Dec 8, 2020
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  7. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    hm im not so sure, ive always mained mage and havnt had any trouble getting into parties, tho i do mostly farm minibosses but even at main bosses ive had no trouble, mirage evasion is a nice addition to mages but after so long u get used to a mage and how to be efficient as 1 even without mirage evasion, plus i use gsw so i aim to not get hit and its been working for years. 1m+ is probably the minimum for finale as my max is 3.5m iirc without dmg to ele% and not on things that get -magic res%, if it was on the same things that others hit 12m dmg on (which is things that get -physical/magic res%) mines about 12m too. but apart from those bosses that do that ive never seen a cf hit 7-12m on the first stack of cf, perhaps the 4th or 5th stack but thats over 20+secs of charging
     
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  8. Surim

    Surim Well-Known Member

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    So noisy ... you can just kill anything earn spina buy NC or Lapin soul to level mage , no need to grind bosses at all ... what a simp ,mage will help you more then any other class if you know how to use it
     
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  9. Kousunpo

    Kousunpo Well-Known Member

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    point is finale would be far better if it was fast cast with cooldown and damage formula is improved to be on par with Crossfire Satellite Arrow and so on, also who is the simp? sounds like a Freudian Slip from yourself meaning you are a simp yourself trying to project onto other people your own attributes lolololol, also Mages will always be slaughtered in pvp unless a revamp to finale to be fast/instant is made, and that is a fact that cannot be refuted until then, if pvp comes i will just use my shield gunner and mages will see how underpowered they are unless a revamp is made to finale to be fast/instant cast lol
     
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  10. redsmite

    redsmite Well-Known Member

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    man are you serious? I believe mage is really really in bad shape right now and losers like you never seemed to face the reality that mage really sucks. So bad that no one even wants to party with mage and every single veteran and rich players that I know doesn't even consider mage as a dps char. Yeah maybe on your delusions, you might be the grandest and strongest mage in this motherfucking realm the luckiest mage ever always hitting your finale but the truth is you will just lose to any good physical dps user and you just wont like to admit it. piss off pfffft!!!!! I hate your holy airiness your highness!!
     
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  11. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    no one knows yet how pvp will be implemented, and im almost certain it wont have all the skills in the skill tree or if every tree would be useable, it may be like EXAVA where it gives u a preset, but untill then we can only speculate and nothing is fact untill its released or if it ever gets released.

    i cant really make u believe anything but im just speaking from my experience of playing for years, not sure if uve had or know people who have had a bad experience with mage, ive had every class and still prefer mage, it could be in a bad spot right now but id definitely take a mage or 2 over a party full of physical, i love using my mage and pretty sure that doesnt make me a loser?afterall i think its pretty fun using a mage. i get 1st attacker, i get 2nd attacker, we all do. but like ive always said, who cares about rank, if it was rank in pvp then maybe id care abit more
     
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  12. Clover

    Clover Well-Known Member

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    Finale is not par with skills such as CF but I think the game is releasing equipments and resources to make the gap closer. Based on a discussion with a friend, we both agreed that Staff, Knuckles, and Katana are the best weapon classes that can rely to NPC items. After seeing the recent staffs, I think it favors Magic:Finale and Magic:Burst especially Eternal Melody Staff (cr+100), which makes Mages spend less spina on equips.

    So for now, I think finale is fine without changes and I'm fine if there will be. I just see it as a test of adaptation. I'm also happy having that "Tough" combo tag because of free resistance during finale and being playful in making combos.
    Maximizer>Impact(Tough)>Finale(Swift/Smite)>Optional Holy Fist(Cons)
     
    Last edited: Dec 9, 2020
  13. tamaki_trash

    tamaki_trash Well-Known Member

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    it would be cool to just add nemesis to priest skill tree please xD i was so disappointed seeing prayer instead of that :(
    a matk warcry is nice but nemesis imo would be so much better
    for finale, if they cut the ending animation so you could immediately move after you're done casting that'd be a big improvement
     
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  14. Kousunpo

    Kousunpo Well-Known Member

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    I agree Nemesis would be far better than the lame prayer skill!!!, Prayer is literally just a copy paste of warcry but opposite to atk, Nemesis should have been the main damage skill of priest tree or if possible added to magic skill tree as long as it works similarly like it does in iruna((i main Bishop in iruna online xD)) being instant cast light magic spell with a 3 second cooldown and deal at least 50% of finale's damage per cast with no motion delay!!!
     
    Last edited: Dec 9, 2020
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  15. Surim

    Surim Well-Known Member

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    Don't talk nonsense , just because your Ktn/bow/halber can keep evading until the boss dies ._. Mage in poor shape? You probably don't know how to use a mage I guess , there are different types of build for different types to things ,farmer mages who will farm and will have area types skills and semi-tanks one can be paladin which can deal damage and tank ,lasty 100% cannon glass build , ._. Being too greedy will get you nothing in the end , don't just act you care for mage class , you just manipulating ppls so that devs change mage skills ,but I don't really trust devs that much ^-^.. . Unlike some hypocrites who think's toram devs are angle's and will improve something rather then break the already broken ones ^-^ ,also respect each other's and don't be rude when your not qualified to even do anything but act arrogant just simply because you want more power ._.
     
  16. Kousunpo

    Kousunpo Well-Known Member

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    cast time is a faulty concept of balance, you can have all the power of the entire universe in your spell, but if it takes you the same time it takes to finish one episode of Pokemon to cast it, a light speed arrow traveling at 300,000,000 million meters per second((the speed of light)) just killed you right before you could even begin to float into the air to begin incanting your almighty spell you intended to destroy the universe with, conclusion: cooldown is a superior method of balance over cast time for magic spells, where mages become practical in combat being able to fire off their spells rapidly and efficiently yet need to switch up their spells to have more variety, in other words you don't want to use tai chi to fight, use kickboxing instead ^^
     
  17. Clover

    Clover Well-Known Member

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    There's an announcement. It seems like they will modify some magic skills including finale tomorrow. My guess is they will be affected by lrd/srd/skill long range (Narumi Hina crysta/ Venena II hat will be more useful)
    If so, finale mages will be powered up!
     
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  18. tamaki_trash

    tamaki_trash Well-Known Member

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    better bring back holy light innate m.pierce ❤️

    eh just checked the site.. they r adjusting arrows, wall, lances, storm, and finale to receive range bonuses
     
    Last edited: Dec 9, 2020
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  19. Kousunpo

    Kousunpo Well-Known Member

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    Sounds great, i hope finale finally gets to be instant or at least fast cast but with cooldown, as cooldown is way superior as balance than cast time ^^
     
  20. Clover

    Clover Well-Known Member

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    if they will be affected by distance modifiers, Empress II will be not a good crysta choice. Also, Free+10% damage bonus on finale by learning Long Range is really great (will cost 15 SP tho)
    What's left is Elemental Finale XD
     

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