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Mdef vs Physical Res

Discussion in 'Toram Online General Discussions' started by Ferart09, Feb 6, 2017.

  1. Ferart09

    Ferart09 Well-Known Member

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    If i craft a MD what is less worse,
    -7℅ mdef or -7℅ physical res.?
     
  2. Joughton

    Joughton Well-Known Member

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    -7% mdef cuz def doesn't really matter that much (only at tank it makes a kind of difference) :oops:
     
  3. Wyrix

    Wyrix ・*:.。. .。.:*・゜゚・*☆ Elite Member

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    -7% def, since mages have low def to begin with, it shouldn't impact your overall stats as much.
     
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  4. mayam

    mayam Elite Member Elite Member Epic Member

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    10def = 1% reduction if the stat is below 200
    So if your def is around 200 you will lose 14def with -7%def which is like u will take 1% more dmg.
    While p.resist-7% means directly 7% more dmg u will take when u get hit.
    P.resist-7% is 7 times more worse than def-7% so never add p.resist-7%
     
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  5. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    negative physical resistance is only acceptable if you have high dodge/evasion
     
  6. shafad

    shafad Well-Known Member

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    Just like all times...I feel satisfied when I read ur explanations
     
  7. mayam

    mayam Elite Member Elite Member Epic Member

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    What? @.@"
    All times? When
     
  8. shafad

    shafad Well-Known Member

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    I just saw u explaining the logic behind things whn it becomes hard fr others to explain...whn I go through most of the thread... (^_^)
     
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  9. shafad

    shafad Well-Known Member

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    im totally a newb wth stunning the bosses so can u hlp me wth how actually the stunning works..nd wt are the conditions fr it
     
  10. mayam

    mayam Elite Member Elite Member Epic Member

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    Stun is an interrupt skill that locks the enemy for 6seconds but it has a cooldown for 30seconds meaning if you stun a boss once u wont be able to stun it again for the next 30seconds.
    The skill that i have test myself is shield bash it has 100% stun inflict at lvl10 and costs only 1mp.
    The skill after it shield cannon is a long range skill, costs 2mp and a bit faster but idk if its 100% stun coz i never got to max it.
    Theres also bash on martial skills but its a lot more slower than both the shield skills also costs 2mp.
     
  11. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    shield cannon lv10 is also 100%, it just costs 1mp more for the long range.
    bash has a 50% chance with knuckles, but also does 4x atk damage.
    the shield attacks do minimal damage.

    some bosses like roga and pillow golem are immune to stun and will move around as usual.
    however, it does restrict their attacks. if you hit pillow golem with flinch or tumble while stun is in effect, it will not go berserk ;)
     
  12. mayam

    mayam Elite Member Elite Member Epic Member

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    Roga and pillar golem do not move when they are stun :v
    They are only immune to stop. Stop ailment doesnt seem to work on any boss it only works for mini bosses.
     
  13. shafad

    shafad Well-Known Member

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    Thanks
     
  14. shafad

    shafad Well-Known Member

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    Thank you
     
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  15. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Stun cooldown 20secs
     
  16. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    guess it depends on when they are stunned...
    when i stun pillow golem while he is dashing or walking, he continues to walk all the way across the map while being stunned :p
    (and roga dashed away from me to hide his break points)
     
  17. mayam

    mayam Elite Member Elite Member Epic Member

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    Test again :3
     
  18. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Retested, its actually 60secs
     
  19. Erased

    Erased Well-Known Member

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    Do i have to list them all? :(
    I've noticed this, too. If you stun a boss just before it's atk/skill animation, it moves as it would if you didn't interrupt it. It doesn't stay in olace sometimes, too. Even boss colon does this (i know. Boss collon. I'm so brave). So maybe this is a bug?
     
  20. screamingfox

    screamingfox Well-Known Member

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    It doesn't force a "hard" animation change that would cancel out the movement interaction of those skills. While flinch and tumble cause an entire overwrite of the animation, setting the movement values to zero as well. That's my guess anyway.

    So yeah, a bug.
     

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