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Question: Combo Special Effects

Discussion in 'Toram Online General Discussions' started by Philipp Koslov, Jan 12, 2018.

  1. Philipp Koslov

    Philipp Koslov Member

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    Please take time to explain all stats for the combo special effekts. Most important are the mp reduce skills how much they reduce mp and damage
     
  2. Zenki

    Zenki ゼンキー Elite Member

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    Please take your time to find the thread for this as it explains everything
     
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  3. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    Consecutive:
    mp cost is lowered by 100 and damage is also lowered by 10%.
    both values are multiplied by the combo count.

    Tenacity:
    the skill will activate even if mp isn't enough.
    to pay the cost, for each 100 mp that isn't available, 10% hp will be consumed and damage lowered by 10%.

    Save:
    the skill will activate without consuming mp, but damage is reduced by 80%.
    a temporary mp pool is created according to the mp cost of the skill.
    damage of the next 3 skills is lowered by 60, 40 and 20%.
    while there is mp in the temporary pool, it will be used up before consuming your actual mp.
    if the temporary mp pool is not empty after the combo finishes, the remaining mp is added to the cost of the last skill.

    Smite:
    skill damage is increased by 50% and the next skill has it's damage reduced by 50%.
    if there is no next skill, the mp cost is doubled.

    Mind's Eye:
    if the skill can inflict a status ailment that is already inflicted on the target, the skill will not activate.
    the combo will end and all side effects of other combo tags will be negated.

    Swift:
    animation speed of the skill is increased by 50%.
    this is the maximum value, it does not stack with other motion speed buffs unless the initial motion speed was less than 100%.

    =(^.^)=

    notes:
    Consecutive is the most cost effective mp saver, but highly dependent on the combo count.

    Tenacity has a higher price, but can be used independently.

    the penalty effects of Save are the same, regardless of the mp cost of the skill.
    it is best used with high cost skills.

    Mind's Eye will stop the skill if the target has the same status ailment, but not if the target is still resistant to that ailment.
    (the cooldown time for Stun and Stop is longer than their duration)

    skills that don't deal damage are completely unaffected by the damage reductions.
     
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  4. -Summer

    -Summer Well-Known Member

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    this seems what you might be looking for :)
     
  5. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

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    Some additions and notes:
    If you don't have enough HP to pay the cost, the combo will end abruptly and the game will show the "Not enough MP" message.
    There IS one buff that stacks with Swift, and it's Chain Cast. In a similar vein, Freeze also stacks with Chain Cast and Swift.

    Damage reductions and increases are additive (AKA the the total damage modifier of a skill in a combo is the sum of all modifiers that apply to this skill), but the lowest it can go is 10%.

    Mind's Eye seems to act weird on some Magic Skills according to the code. Will need a volunteer to experiment with me.
     
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  6. Philipp Koslov

    Philipp Koslov Member

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    I tried keywords on this forum and on internet and youtube didnt find something so I asked here
     
  7. Philipp Koslov

    Philipp Koslov Member

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    Btw thank yoi for your replys, I really appreciate it, especially the one from Red_Fox
     
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  8. Icy Gaze

    Icy Gaze Active Member

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    For some reason, I think that there are mostly negative results in using these effects x__x so I don't know which one is the best to use. But this explanation is really helpful. I don't get Mind's Eye though. The target mentioned here is the monster, or the boss, right? So it means we can inflict ailments on a boss? I don't really get it >.>

    Also, before, I thought combo means that for example, I use Astute skill and next to it, I put Trigger Slash. I thought that in battle, I had to click Astute to shortcut, then click Trigger in the shortcut to get that awesome effect, bonus attack or whatever x_x Wrong! >.> (still newb)
     
  9. Icy Gaze

    Icy Gaze Active Member

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    So Combo is like, if in the Combo settings, I put Astute and next to it, Trigger Slash, in battle, when inside the boss, I click Astute to use on the boss, the game automatically uses Trigger Slash next, right? So for example, I click Astute and the next is Trigger Slash, but I don't have MP left anymore so the Trigger slash is not activated because I lack MP, then will I still have additional Combo experience for my Combo to level up and still get points?
     
  10. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    the combo must be fully executed to gain combo level exp.
    if the combo ends midway because you lack mp or the target dies, you will not gain combo exp.
    not sure if mind's eye gives exp or not...
     
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  11. Icy Gaze

    Icy Gaze Active Member

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    Whaaat? Some skills don't give exp? How unfair :(
     
  12. Omega EH

    Omega EH UR Empress Elite Member

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    What he is saying is, you need complete your combo on the boss or mob to gain combo level
     
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  13. Icy Gaze

    Icy Gaze Active Member

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    I now understand XD it's sad how sometimes combo gets cut off tho ( /.\ )
     
  14. Omega EH

    Omega EH UR Empress Elite Member

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    When leveling your combo, choose bosses that have high defense or hp and don't interrupt too much like for example Tortuga and keep your combo damage to the minimum so that you can do multiple combos and the boss still wouldnt die so easily
     
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  15. Icy Gaze

    Icy Gaze Active Member

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    Thanks so much for the tip!~ *-* I thought those big boars next map after the turtles were good bosses to spam combo, maybe? x_x
     
  16. Omega EH

    Omega EH UR Empress Elite Member

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    They are too
     
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