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About the skill info thread

Discussion in 'Off-Topic' started by TheXIIIthGuy, Mar 6, 2018.

?

What should I do regarding skills?

Poll closed Mar 8, 2018.
  1. Keep the DPS info on the DPS threads and just include general info in the skills thread

    4 vote(s)
    40.0%
  2. Keep the DPS info on the DPS threads, but also put it in the skills thread

    0 vote(s)
    0.0%
  3. Put the DPS info in the skills thread and delete it from the DPS threads

    6 vote(s)
    60.0%
  4. Other (explain)

    0 vote(s)
    0.0%
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  1. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

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    So, I'm slowly but surely running down through my checklist of things I wanted to work on and can work on. I only need to test Tyrant's DEF and Resistance during AI shifts as well as make a new skill thread like this one: http://www.toramonline.com/index.php?threads/skill-tree-list-lv-140-cap.8210/
    As you guys know, I've also made two DPS threads (1 in general, and 1 for DW) with some skill information in them. On one hand, having all the skills' info in one place is pretty handy. On the other, having redundant info is meh. This is why I'm going to make a poll and let you guys decide what I should do.
    Also, I'm not going to make a damage calculator since it will take some time and I will need to maintain it.
     
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  2. Rea

    Rea Member

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    IGN:
    Remiera
    I vote for Keep the DPS info on the DPS threads and just include general info in the skills thread.
    I think this choice is good coz if people want to know about a more deep explananation for the stuff, the long explanation is the best to satisfy their hunger, because just a simple words usually cant explain a true profound meaning of the stuff.
    But some people will avoid a long explanation and just want a simple description for it, in other words TL;DR lel.
    So general info about that will be more effective.

    You can do as you always do ;)
    Make a long thread in dps info and give a hyperlink inside of it to skill threat for the simple version ;);)

    And Thank You for your hard work ! Its help:D:D:D
     
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  3. VVD

    VVD Active Member

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    IGN:
    Xenfu
    I think the math of how the dmg calculation is done should be kept in the "DPS thread" (in quotes because it's really about damage, not per-second damage). Skill information is largely not available in the same place as of right now. Just listing the below information for each skill would be a great resource.

    - Skill name and skill-tree location
    - MP usage
    - Skill constant
    - Skill multiplier
    - Range
    - Cast time (if applicable)
    - Animation time (these are yet to be obtained)
    - How these change based on lvl of skill and weapon equipped
    - Short description of the mechanic
    - Possible additional information (skill interaction, specific skill mechanics etc.)


    On another note, someone more familiar with Unity can probably figure out how to extract animation files. Not sure if it would be less time consuming than measuring animation time by hand though.

    Edit: The information in the "DPS thread" is largely complete, besides not including range, certain skills, and certain skill mechanics.
     
  4. Lyude

    Lyude Well-Known Member

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    Lyude
    You should be able to measure animation time just using a video player, or video maker, no? I think you should be able to monitor play times using local video source to measure motion speed for skill animations (and if possible, measured against Freeze debuff too, since that seems to only effect motion speed, but no other factor.)
    As for the topic, I agree that the damage thread should contain more specific information relating to what the best potentials are for skills, and this skill thread should relay more general, concise information that is both relevant and important to note.
     
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