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Which class will be the strongest level 4?

Discussion in 'Toram Online Class Discussions' started by StateFarm, Apr 8, 2018.

  1. ingame778

    ingame778 Well-Known Member

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    2h for general bossing
    Halberd for gem runs/high def
    Staff fu chariot for mass mob farm, adds maximizer

    Currently anyway
     
  2. Zephyr666

    Zephyr666 Well-Known Member

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    Uhhhh brawler? Its the most versatile now that it can DPS as well.
     
  3. PauPauPau

    PauPauPau Well-Known Member

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    blacksmith!!!
    anvil smash!!!
    damage gets higher with tec, proficency and spina!!!

    lol...
     
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  4. Isra

    Isra Cock and Ball Torture Elite Member

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    All of them. Depends on how you use em
     
  5. PauPauPau

    PauPauPau Well-Known Member

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    halberd still graze like no tomorrow on nm/hell runs.
     
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  6. Vedar777

    Vedar777 Well-Known Member

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    Well in theory, but as someone that had all 2s gear and a lot of spina. You can still lose atk rank in a random party.

    The benefits of 2s gear are marginal compared to skill types and stat - power attributes for those skills.
     
  7. Ari999

    Ari999 Well-Known Member

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    Nah just let them die
    Then fight for attacker
    Or
    Let the others die thus hogging attacker and maybe other ranks xd
     
  8. Unetéro Kenora

    Unetéro Kenora Well-Known Member

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    They will be weaker than brawlers.,_,
     
  9. UfuLamb

    UfuLamb Well-Known Member

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  10. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

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    Can still use it with Shukuchi for the dash part I guess =P
    To further cement this, I've read that Finishing Stroke had a synergy with a skill named Supernatural, correct?
    Now, what does Kairiki Ranshin do in regards Garyou Tensei again...? (Yes, this also implies that Kairiki Ranshin is basically Toram's "Supernatural")
     
  11. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

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    I am from the knux mage faction, AND WE BE MIGHTY!! xD
    Well, honestly, I think it's a toss up between Knux and 2H.
     
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  12. Rydalis Darx

    Rydalis Darx Well-Known Member

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    I'm from the bow katana faction, hear me roar...


    No seriously It's only me
     
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  13. UfuLamb

    UfuLamb Well-Known Member

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    I was kinda expecting it to be changed a lot (esp the aggro part of supernatural), but the new effects bamboozled me, more so since the skill "tsubame gaeshi" became awesome skills called "magadachi" and "zantei settetsu"

    The burn from raishin and the 10 preparatory skills plus the not unsheathe garyou ... It gives me a mixed feeling of anticipation and disappointment since im a semi-tank and i really hate spamming plus the best multiplier of katana unsheathe is not applied to garyou ... Welp it might be as bad as it sounds when the skill is actually released

    Heres iruna ver of them skills
    Supernatural(buff)
    Increase your physical power and critical damage
    Prevent Finishing Stroke from degrading your weapon
    The enemy will target you for the remainder of the battle, 30secs exhaustion after skill time runs out or finishing stroke is used
    Finishing Stroke
    Generate vast damage based on your weapon’s refinement value. Refinement of weapon may decrease without use of Supernatural. User takes HP damage if weapon has no refinement value
    Tsubame Gaeshi (buff)
    Receive very little damage when hit by a physical attack
    Skill wears off if hit by a magic attack. CRT Damage is reflected, and may stun the enemy
     
  14. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

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    My Tec>Dex Alchemists, luck refiners, and Dex>Str Smith are all Bow+Katana when i farm with them. So technically, you aint the only one bruh. :V
     
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  15. StateFarm

    StateFarm Well-Known Member

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    Nobody is going to talk about the double damage buff katana gets? o_O
     
  16. Ari999

    Ari999 Well-Known Member

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    My smith happens to be a katana ._.
    Been debating on bow but meh sp points and idk if its worth
     
  17. Isra

    Isra Cock and Ball Torture Elite Member

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    *cough cough* Dive Impact *cough*
     
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  18. Ari999

    Ari999 Well-Known Member

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    That has flaws tho
    Animation, time, mp if its out of combo
    Not spitting at the skill but its a risk to use for high lvl/gem runs
     
  19. Isra

    Isra Cock and Ball Torture Elite Member

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    Still, Halberds aren't made for Long Runs in general. They don't have the AMPR for that. So why you're using it for a longer run is beyond me in the first place. Leave longer runs to Mages and Archer, maybe a Swordy.
     
  20. Ari999

    Ari999 Well-Known Member

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    Nah i was just listing flaws bud lol
    No need for aggression
    Gemruns tend to take longer now
    And not all players are god tiers either x.x

    Again I'm not knockin it
    The effect is useful and it works
    Just wanted to mention some of the risks in doing that
     

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