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Stats rework would be so nice!

Discussion in 'Toram Online General Discussions' started by ugliest, Sep 3, 2018.

  1. ugliest

    ugliest Well-Known Member

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    Imagine!

    Str -> Gives base ATK and CDamage to any melee type character. Keep the aspd increases as well.
    Doesn't make sense that knucks don't get direct damage from ATK! Stability from Strength doesn't make all that much sense to me either! Take that away from the Str Stat.

    Dex -> Gives base ATK to Bow/BG, Moderate atk to melee, and adds MORE stability and accuracy. Keep aspd/cspd increase is okay.

    Agi -> Gives base atk to Knucks only, increase aspd for all. Increase dodge. No cspd. Increase MOTION Speed per stat allocation 1% for 10 stat? Investing into full agi will provide you with approximately 40% motion speed at 255. Would be great for knucks considering a 'speed class' doesn't even get all that much speed differential from their stat of choice. This will also make AGI a viable secondary stat for other builds!

    Int -> Gives base MATK to all weapons, increase cspd, increase MDEF, increase MP. Also give 1 AMPR for every 10 stat. Give 1% Magic resist for ever 50 stat. Once again, will improve the viability of this stat as a secondary stat to use.

    Vit -> Gives HP for all classes, increase Def, increase HP Regen. Gives 1% Presist for every 50 stat.

    Luk -> Continue doing what it does. Also increase absolute dodge rate 1% for ever 25 stat
    Tek -> Continue doing what it does. Increase absolute accuracy 1% for every 25 stat
    Crit -> Increase Crit rate and Crit damage
    MTL -> Increase Ailment resist, improve resist 1 pres and 1 mres for every 25 stat.



    For a class thats described as 'No Class system', you surely get locked into stats pretty heavily. I think a rework like this would really improve the variety of builds and stat allocations and play styles.
     
  2. AlphaArchane

    AlphaArchane Well-Known Member

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    Does that even matter i like the game the way it is.
     
  3. PutuKarma

    PutuKarma Well-Known Member

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    I think the stat allocation is already good, just that knuckle must get an extra ATK boost from STR and DEX
    It makes nosense to get extra p.res and m.res when def and mdef giving you those, especially motion speed. What's the point of having atkspeed when you got motion speed ?
    It's that def, mdef, hit rate and dodge effectiveness should be reworked, those are crap when it comes to high difficulty boss.
    Tho i like the idea to give absolute accuraccy and dodge to LUK and TEC and i do agree to get a small extra cdmg boost from CRT and p/m. resistance from MTL
     
  4. ugliest

    ugliest Well-Known Member

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    1. mdef and pdef scales pres and mres differently and poorly.

    2. knucks do need more dmg, but more they need more of what makes their class unique. speed. adding motion speed as a stat allocated bonus would be better than getting motion speed from just cranking aspd. just like str users get cdmg and stsbility. dex gets accuracy and stability.

    3. people can get to 3k aspd easy without any agi, ironically, from non knuck skills. at this point in time, there is no reason to use agi as a secondary stat. that way, people can still use agi to keep their motion speed and use attack speed reduction gear such as don yeti and not drop much motion speed.

    but yeah. def mdef dodge and hit are so poorly structured in this game.
     
  5. ugliest

    ugliest Well-Known Member

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    great. then this doesnt apply to you either way.
     
  6. Koto

    Koto Well-Known Member

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    Change means new code
    New build
    New design
    Pain in the butt for developers as well as dataminers.
    Nah im fine with the game it is some classes got the rough end of stick but oh well.
    I like the ideas but i dont want them to be implemented.
     
  7. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    im agree with str, str dex agi build for brawlers and give attack with str
     
  8. Komibii

    Komibii [TITLE] Elite Member

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    Tbh it doesn't make any sense as to why knuckles don't get ATK from STR, you're literally punching things. I also feel like halberds should gain more ATK from AGI and less from STR since polearms usually rely on momentum and leverage to hit hard irl, and were typically the melee weapon of choice for people with poor muscle mass throughout history (unless you're thrusting the spear).
     
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  9. ugliest

    ugliest Well-Known Member

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    Devs obviously think Knuckles is OP.
     
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  10. ViPR

    ViPR Elite Observer Elite Member

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    The only thing I would change with stats is add some caps to certain stats like aliment resist is half as effective vs interrupts and/or is capped at 75% and pierce stats have some sort of cap like 50% or something. I do like the tech and luck buffs tho. And getting hp Regen from vit might make fighters high an actually viable skill for tanks
     
  11. Warlord Waffle

    Warlord Waffle Well-Known Member

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    I just wish they add Charisma stat so I can seduce people and make them give me money
     
  12. screamingfox

    screamingfox Well-Known Member

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    From what they did with the stat system it looks more like they're trying to remedy some of the mistakes they made in Iruna and outright avoid other issues that might crop up in the future of the game. That they changed knuckles/nails from agi/str to agi/dex speaks volumes as to how much of a problem they thought cdmg would be for a weapon that also gets flee. Unfortunately, they also nerfed flee and locked most sources of magic defense behind skill points. Also feels like they could have increase the motion speed cap but thought better of it to avoid Speed Hacker complaints. Also nerfed Auto Attacks for some reason and locked a ton of skills that might make them almost half decent behind 50 skill points. So yeah, those are things.

    So they're scared of making them OP as opposed to thinking they're OP I think. Since they have gated literally everything behind some ridiculously high walls. I blame Ninjas. o3o
     
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  13. ViPR

    ViPR Elite Observer Elite Member

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    Well I hope they figure something out before we get a decent ways into our 3rd stat because Fu builds will start to pick up steam with agi as 3rd stat
     
  14. screamingfox

    screamingfox Well-Known Member

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    I've somewhat lost faith they will. Since they have some warped notions of balance as is. We'll see though.
     
  15. Luer

    Luer Well-Known Member

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    I just wish phys and mg def become relevant
     
  16. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    I think game is fine. Lets just make the best out of whats there
     
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  17. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    If they do that then the more no tank, no support. If theyll only adds/change whats best for one role, then its not an mmo. Like an offline hack and slash, jack of all trade, can do it all alone character "god of war like" game. We should accept the facts that we can't have it all. That there's also other stuffs, other side of gaming not only DPS. Because if we cant, the only thing what we'll see is the bad. We wont appreciate even the smallest good things game offers
     
    Last edited: Sep 5, 2018
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  18. Luer

    Luer Well-Known Member

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  19. Komibii

    Komibii [TITLE] Elite Member

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    Lol, they could be.
     
  20. screamingfox

    screamingfox Well-Known Member

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    Just so you know. Increasing the strength of a person and gaining stability makes a lot of sense when swinging heavier objects. As the more "strength" or muscle mass you have allows for said person to more easily control the thing they are swinging. It's similar to weight lifting, where the more you train the more weight you can do. It also allows you to control lower weights much more easily and precisely. Dexterity acts as your technique while performing these actions and is more of an indicator of precise technique and accuracy.

    Tl:dr STR having stability for Swords, Bows, Knuckles, Katanas, Halberds, and Staffs (melee wise) all make sense.
     
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