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Stat Formulas +17. Low pot formulas. 170cap

Discussion in 'Toram Online Game Guides' started by Arakiel, Sep 3, 2018.

  1. SirDex

    SirDex Well-Known Member

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    Tyvm foxie~
     
  2. Lolahsie

    Lolahsie Well-Known Member

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    Hi hi,

    Can I get steps and gamble % on a7cd3cd17cr17 on 63pot weapon.

    Thanks
     
  3. Lil☆Neko

    Lil☆Neko Well-Known Member

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    Item : Lil Empress Sword
    Potential : 63
    STEP #0: Critical Damage % +1 x1
    STEP #1: Critical Damage +1 x17
    STEP #2: Critical Rate +1 x1
    STEP #3: Natural HP Regen %-7, Natural MP Regen-7 x1
    STEP #4: Critical Rate +1 x16
    STEP #5: ATK % +7, Critical Damage % +2 x1
    Success rate: 83%

     
  4. Elgadianda

    Elgadianda New Member

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    Minne
    Can i req stat? Cd6% cd17 cr17 cr17%
     
  5. Lil☆Neko

    Lil☆Neko Well-Known Member

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    what potential, and which armor is it for. The gamble % depends on which armor it is and how much potential it has.
     
  6. Utakata

    Utakata Member

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    Hi, im back for asking again :D
    Can i get weapon formula stat acdcd17 with pot 41?
    If that possible, how min pot? :confused:
     
  7. Kurode

    Kurode Member

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    Hi, Foxie. Thanks for the formula Cd6cdcc17 on Hunter Garb low pot 42. But When I'm tried this step on pot 41, The succes rate was 78%. Can I have a formula that suit for Pot 41?
    [​IMG]
     

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  8. Elgadianda

    Elgadianda New Member

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    Ahh btw. I need formula stat S7cd7%cd17 for low pot. Anyone knows?
     
  9. Boyong

    Boyong Well-Known Member

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    Hello can u give me the lowest pot needed for s7cd7cd16cr16 for armor thanks
     
  10. Lil☆Neko

    Lil☆Neko Well-Known Member

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    Potential: 41
    Step 1: Critical Damage + 3% (11 potential left)
    Step 2: Critical Damage + 1 (8 potential left)
    Step 3: Critical Damage + 2 (5 potential left)
    Step 4: Critical Damage + 3 (2 potential left)
    Step 5: Dodge - 7, Natural HP Regen - 7%, MDEF - 7% (153 potential left)
    Step 6: ATK + 7%, Critical Damage + 7%, Critical Damage + 17 (-29 potential left)
    Success rate: 86.41%
    For non-gamble: 49+ potential required.

    Item : Hunter's Garb
    Potential : 41
    STEP #0: Critical Damage % +2 x1
    STEP #1: Critical Damage % +1 x1
    STEP #2: Critical Damage +1 x1
    STEP #3: MATK %-4 x1
    STEP #4: Critical Damage +1 x11
    STEP #5: Critical Rate +1 x1
    STEP #6: Critical Rate % +1 x1
    STEP #7: MATK %-3 x1
    STEP #8: Critical Rate +1 x16
    STEP #9: Critical Rate % +1 x16
    STEP #10: Critical Damage % +3, Critical Damage +5, Accuracy-7 x1
    Success rate: 78%

    I'm afraid there aren't any better options at this point if you want cd6%fc17

    This stat is impossible for armor. No amount of gambling will make this work.

    [Method A]
    Potential : 65
    STEP #0: Critical Damage % +6 x1
    STEP #1: Critical Damage +1 x1
    STEP #2: Critical Rate +1 x1
    STEP #3: MATK %-7, Accuracy-7 x1
    STEP #4: Critical Rate +1 x16
    STEP #5: STR % +3, Critical Damage % +1, Critical Damage +16 x1
    (Success Rate: 84%)

    [Method B]
    Item : Soldier Armor
    Potential : 65
    STEP #0: Critical Damage % +1 x1
    STEP #1: Critical Damage +1 x1
    STEP #2: Critical Rate +1 x1
    STEP #3: MATK %-7, Accuracy-7 x1
    STEP #4: STR % +6, Critical Damage % +6, Critical Damage +16, Critical Rate +16 x1
    (Success Rate: 4%)

    SUCCESS RATES FOR STR + [3 - 6]%:
    3 - 84% [Method A]
    4 - 51% [Method A]
    5 - 23% [Method B]
    6 - 4% [Method B]

    Method A is used when you don't have to stack too many stats and go deep into the negative. It eliminates the extra penalty and allows you to get more success rate that way. Method B is only used when the penalty saved will gain LESS success rate than when having a higher potential; it can be used for ELEM stats such as [Ele, Ele%, CD≥14, CR+17] as well as [ATK, ELE%, CD, CR].

    Note: Every single percentage shown is PER STAT, and not the cumulative total success rate. As you want to keep 4 stats, the totals would be 84⁴%, or 49.7%, 6.7%, 0.28%, 0.000256% respectively for STR+3,4,5,6%. GOOD LUCK!
    ^ Link to above mentioned post ^

    The "most" you can do is str+6% and the chance to get everything to stick is a beautiful 0.01% overall success rate

    Item : Soldier Armor
    Potential : 65
    STEP #0: Critical Damage % +1 x1
    STEP #1: Critical Damage +1 x1
    STEP #2: Critical Rate +1 x1
    STEP #3: MATK %-7, Accuracy-7 x1
    STEP #4: STR % +6, Critical Damage % +6, Critical Damage +15, Critical Rate +15 x1
    Success rate: 10%

    Unfortunately, I don't think there is any "low pot options" for this armor. I'm pretty sure the "standard" method is the only method. (as posted on the first page)

    Potential: 56
    Step 1: Critical Damage + 5% (6 potential left)
    Step 2: Critical Damage + 1 (3 potential left)
    Step 3: MATK - 7%, Accuracy - 7, Magic Pierce - 3% (171 potential left)
    Step 4: STR + 7%, Critical Damage + 7%, Critical Damage + 17 (-22 potential left)
    Success rate: 100.00%
     
  11. S!lhouette

    S!lhouette Active Member

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    Hi.. Can this stats possible for armor right now?

    Atk+7%, Cd+17/16, Cr+17, Cr+17%
    Dex+7%, Cd+17/16, Cr+17, Cr+17%, Stability+3%

    Thank you
     
  12. Arakiel

    Arakiel Well-Known Member

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    Not possible at all
     
    • Like Like x 1
  13. <Shadow

    <Shadow New Member

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    Can someone please help with this. I messed up big time :( i wanted to get to full critical +17 but since i messed idk how to fix it. So if anyone can help i really appreciate it and if +17 is not possible what about +16. Please and thank you:)
     

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  14. S!lhouette

    S!lhouette Active Member

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    Okay thank you sir
     
  15. S!lhouette

    S!lhouette Active Member

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    Uhm.. hi again how about this. Dex+7%, Cd+17, Cr+17, Stability+3%?
     
  16. Adstrum

    Adstrum Active Member

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    Is there any formula for cd7cd17cr17 stab+3% aggro-10% for adv garb with 38 pots?
     
  17. Lil☆Neko

    Lil☆Neko Well-Known Member

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    Item : Adventurer's Garb
    Potential : 39
    STEP #0: Critical Damage % +3 x1
    STEP #1: Critical Damage +1 x1
    STEP #2: MATK %-4 x1
    STEP #3: Critical Damage +7 x1
    STEP #4: Critical Rate +1, Critical Rate % +1 x1
    STEP #5: Critical Rate % +1 x3
    STEP #6: Critical Rate %-1, MATK %-3 x1
    STEP #7: Critical Rate % +2 x1
    STEP #8: Critical Rate % +1 x11
    STEP #9: Critical Rate +1 x16
    STEP #10: Critical Damage % +2, Critical Damage +9, Accuracy-7 x1
    Success rate: 84%

    Item : Adventurer's Garb
    Potential : 39
    STEP #0: Critical Damage % +3 x1
    STEP #1: Critical Damage +1 x1
    STEP #2: MATK %-4 x1
    STEP #3: Critical Damage +7 x1
    STEP #4: Critical Rate +1, Critical Rate % +1 x1
    STEP #5: Critical Rate % +1 x3
    STEP #6: Critical Rate %-1, MATK %-3 x1
    STEP #7: Critical Rate % +2 x1
    STEP #8: Critical Rate % +1 x11
    STEP #9: Critical Rate +1 x15
    STEP #10: Critical Damage % +2, Critical Damage +9, Accuracy-7 x1
    Success rate: 99%

    Item : Adventurer's Garb
    Potential : 39
    STEP #0: Critical Damage % +3 x1
    STEP #1: Critical Damage +1 x1
    STEP #2: MATK %-4 x1
    STEP #3: Critical Damage +7 x1
    STEP #4: Critical Rate +1, Critical Rate % +1 x1
    STEP #5: Critical Rate % +1 x3
    STEP #6: Critical Rate %-1, MATK %-3 x1
    STEP #7: Critical Rate % +2 x1
    STEP #8: Critical Rate % +1 x11
    STEP #9: Critical Rate +1 x15
    STEP #10: Critical Damage % +2, Critical Damage +8, Critical Rate +1, Accuracy-7 x1
    Success rate: 100%

    Also impossible.

    Definitely not (lol)
     
    Last edited: Dec 21, 2018
    • Winner Winner x 1
  18. S!lhouette

    S!lhouette Active Member

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    Alright. Thank you
     
  19. <Shadow

    <Shadow New Member

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    Ty so much:)
     
  20. <Shadow

    <Shadow New Member

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    Ty so much:)
     

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