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Why is decoy shot so needed?

Discussion in 'Toram Online General Discussions' started by Blast™, Dec 31, 2018.

  1. Komibii

    Komibii [TITLE] Elite Member

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    Decoy shot isn't really a solution to not being able to reach a boss with your auto attacks because it has the same range as your auto attacks. It is true that if a boss is stationary, you could recover mp even if you are really far away, but a lot of bosses like to move around, so your decoy wouldn't be able to reach them anyway.

    As for combos, I still think short, cheap combos are really effective because doing something like 30%, 40%, or 50% more damage isn't worth it when your combos cost twice or even three times as much, particularly when your main source of mp won't always work because it's too far away from your target to actually do anything. You can still avoid bosses too with a conventional short or medium sized combo as long as you wait for the boss to target an area first, then move out of the way and attack while they are going through their animation (depends on the boss though).
    Yeah, it isn't overrated in the same sense that quick draw is, but I still feel like it's slightly overrated, though ultimately more useful in proportion to its thier than to how quick draw was in its tier.

    The problem that I have with decoy is that if you cast it, but then your target moves, you would have just wasted mp; however, I've never actually tried putting it in a 1mp combo because of its cast time and animation, so I could try that out with a build to see how good it works for me. With things like my 2h though, I could just use trigger slash because I, unlike decoy, can actually follow the boss around, so boosting my own AMPR makes more sense than to slow down my combo with a skill that has a chance to not do anything.

    And yes, I've read your post about the halberds. I can actually agree with you on it being overpowered, though I don't know what a good solution would be.
     
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  2. Lenwok

    Lenwok Elite Member Elite Member

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    Its funny though, even if target moves, and you have a tank taking all the aggro, you probably can't go wrong putting your decoy near your tank. Why? Because the tank will have their own decoy up as well and would probably always position themselves in a way that would (eventually) lure the boss back to their own decoy. :p
     
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  3. J.D.X.

    J.D.X. The King of Flies on His Throne of Lies Elite Member

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    What about 2h? °^°)
     
  4. ★Excalibur✩

    ★Excalibur✩ Well-Known Member

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    2H can recover mp with trigger and rampage. And it's available before 4th tier released. Mana isn't a problem for 2h and it's not supposed to be their weakness. Now we have berserk to boost ASPD and make rampage can't be canceled with ailments.
    Trigger 20
    Rampage 25
    Base 10
    AMPR from MP
    AMPR from xtall
    AMPR from avas
    = viable for long run :v. Also 2h can't really beat HB in ulti diff IMO. But please take this with a grain of salt.
    97fa35c0f68541ea200ff86c9ac9e2e8_t_1.jpg
     
  5. Alzarith

    Alzarith Elite Member Elite Member

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    Get all those Ampr boosts active and THEN cast decoy :D they're all conserved for the entire length of the decoy
     
  6. Lenwok

    Lenwok Elite Member Elite Member

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    2H is quite OP like this, however at Venena NM, i was getting owned by a DW (also using decoy). No way I could match his/her DPS, and I was continuously spamming triple DPS combos too... :confused:
     
  7. MetaFlux

    MetaFlux Well-Known Member

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    Venena is good place to flex decoy :oops: Dat boss is exactly designed for melee class who use decoy and burst combos its just kiritos can spam harder :confused:
     
  8. ★Excalibur✩

    ★Excalibur✩ Well-Known Member

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    rip boss and proration (._.)
     
  9. Lenwok

    Lenwok Elite Member Elite Member

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    Yeah, sad to admit but DW also handles proration better then 2H (what with 1mp Spinning Slash being magical proration, and hardly anyone uses 4mp Tempest anymore)
     
  10. UIRepth

    UIRepth Well-Known Member

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    Juz brainded spaming impact>sc(smite)>step(cons)/finale(smite)with enuff crit it use 300mp( less if quickdraw proc) which is pretty dumb combine with dw double ampr
     
  11. Lenwok

    Lenwok Elite Member Elite Member

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    Yeah, its such a shame because SR is a really fun skill too, but SC overshadows it on the DPS & plain laziness front... :confused:
     
  12. Prisma-C

    Prisma-C Well-Known Member

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    I never said I was better than the devs and have never implied it. While I did say it the decoy should be available for HB, I clearly said "maybe" before doing so, i'm just sharing my opinion.

    "No class need decoy to work.Decoy just makes almost every class better."

    If you have read my post, I clearly pointed out that every class has their method of gaining mp, which are mostly effective to a certain extent. Different classes have differing sources of mp, whether they're reliable or not is subjective to the player or the meta. Halberd has war cry of struggle, which is quite effective in generating mp. It's like mp recharge but with a need to have low hp to be effective.

    For whatever reason, maybe i'm just easily offended, you seem rather aggressive in putting me down.
     
    Last edited: Jan 2, 2019
  13. Alzarith

    Alzarith Elite Member Elite Member

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    The problem is that decoy makes those other methods of regaining mp less useful because why use those when decoy simply exists? It's just really good
     
  14. Prisma-C

    Prisma-C Well-Known Member

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    Yes I understand that completely, please read my first post to understand the context of my reply.
     
  15. Xiavu

    Xiavu Lurking Overlord of LOVE[L.O.L.] Elite Member Epic Member

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    Best to expect a rebalance event when the new skill trees are out and new limitations and definitions of skills to be implemented in the future update.(itchy obli book, stay still!) Best guess is a demo in feb and skill tree implementation by hanami. If ever, the rebalance event maybe between feb and march.(yup, tin foil hat is on with added aluminum layers yeah!)
     
  16. UIRepth

    UIRepth Well-Known Member

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    Nerf decoy like how they kill sober analysis?
     
  17. Yunan

    Yunan Not Enough Salt Elite Member

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    I'd simply cast another decoy if the boss shifted as a tank, but well, staying stationary is more preferable
     
  18. Krisu

    Krisu Well-Known Member

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    A 1mp combo is

    Hard hit/smash/moeba shot>impact(save)>decoy(swift)>trigger slash/shellbreak/paralysis arrow(cons). 1 mp and quite fast.

    Basically,
    1 mp skill>impact(save)>decoy(swift) 3 or less mp skill(cons)
     
    Last edited: Jan 2, 2019
  19. UnDyinee

    UnDyinee Member

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    U n D y i n g
    Never misses, High AMPR boost and not much risk meaning you can move around like a headless chicken while your MP go straight to 2000 MP then start to eat ranks like a greedy lil' B!/@/#
     
  20. UfuLamb

    UfuLamb Well-Known Member

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    As a fellow 2hs i can attest that rampage does more dmg on banana boss with all of those crazy spammity spam spam people with decoy...
     

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