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Some dance skill info. Pls help me complete it.

Discussion in 'Toram Online General Discussions' started by hirikito, May 30, 2019.

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  1. hirikito

    hirikito Well-Known Member

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    Hello. I just mine some info of dancer skill. But it s still miss some info pls help me complete it.
    Almost all skill of dancer skill is a “timer and charge” skill. Timer and charge skill is a type of skill that have a limit effect time and can gain more stack at a ceitain condition. In the case of dancer skill, effect time is 15s, and Max charge(stack ) is 10. But if you are using more than 1 dancer skill which is “timer and charge”, Max charge of all effecting skill is reduce to (10-number of using skills). About how to gain more stack of a skill, you can use it a gain when effect time remain is lower than 5s. If you use it when effect time remain higher than 5s you will lose 1 stack.
    Because toram online is write base on unity so you need to understand some function to read and understand some formulas here.
    https://docs.unity3d.com/ScriptReference/Mathf.Floor.html
    https://docs.unity3d.com/ScriptReference/Mathf.Max.html
    https://docs.unity3d.com/ScriptReference/Mathf.Min.html
    MP Costs:100

    A graceful dance like a fairy. Reduce monster’s accuracy. You can increase the effect by using it again right before the effect ends. The effect goes down if you reuse it too early or gain effect from another dance.

    Skill type: Timer+Charge

    Action range: Infinity

    Buff effect time: 15s

    Max charge level: 10

    Buff:

    Decrease accuracy of ememies by skill_lv*2+ {2 + Floor[(skill_lv + 2) / 3]} * (charge_level-5) (%)
    MP Costs: 200

    An extremely emotional dance the makes it easier to break monster’s parts.You can increase the effect by using it again right before the first effect ends. The effect goes down if you reuse it too early or gain effect from another dance.

    Skill type: Timer+Charge

    Action range: Infinity

    Buff effect time: 15s

    Max charge level: 10

    Buff:

    Increase tap damage by skill_lv*2 + [(skill_lv + 1) + max(skill_lv-5, 0)] * (charge_lv - 5) %
    MP Costs: 500

    A agile yet supple dance. Reduces monster’s dodge rate. You can increase the effect by using it again right before the first effect ends. The effect goes down if you reuse it too early or gain effect from another dance.

    Skill type: Timer+Charge

    Action range: Infinity

    Buff effect time: 15s

    Max charge level: 10

    Buff:

    Decrease enemies dodge by: skill_lv + Floor[ (skill_lv + 2 )/ 3 ] * (charge_lv - 5) %
    MP Costs: 300

    A fascinating dance the reduces monster’s stability. You can increase the effect by using it again right before the first effect ends. The effect goes down if you reuse it too early or gain effect from another dance.

    Skill type: Timer+ Charge

    Action range: infinity

    Buff effect time: 15s

    Max charge level: 10

    Buff:

    Reduce monsters’ stability by skill_lv*3 + { 2 + floor[ ( skill_lv + 2 ) / 3 ] } * (charge_lv - 5) (%)
    I can not see any info of this skill pls help me fill it.
    MP Costs: 100

    Handle attacks easily with a fan. Reduce damage received and becomes invincible while holding the fan. Cant hold the fan gracefully when inflicted with a status ailment.

    Skill type: Support

    Action range: infinity

    Buff 1 Effect time: 2s
    Buff 2 effect time 5 - AmountOfTimePassedFromBuffEffect1 (s)

    Buff 1:

    a)Decrease (skill_lv*skill_lv*0.5)% any kind of damage receive.(50% at lv 10)
    b) Have change to avoid status ailment by: (skill_lv * skill_lv * 0.25)% (25% at lv 10)
    This mean if you are inflicted by a status ailment in buff 1 time you will have change to remove it with rate above. So it doesnt increase you ailment resistant. It just give you a change to remove it if it inflicted penertrate your ailment resistant.
    c) If you receive damage which can kill you in buff effect time, you will survive with 1 HP
    When you receive damage buff 2 will effect

    Buff 2: Become invincible
    Note: We can not use this skill when we inflcited with a status ailiment.
    MP Costs: 400

    Attack as if dancing beautifully.

    Deal damage to nearby enemies and recover nearby allies’ HP when the skill ends. Depending on your level, you gain resistance against Flinch or Tumble.

    Skill type: Physics

    Action range: 3m

    Attack range: 3+ Floor(skill_lv*0.3)

    Heal range: 6+2*Floor(lv*0.3)

    Hit count: 4

    Skill constant: 100(constant for all hit)

    Skill multiply: 6+3*lv/40(multiply for all hit)

    Buff effect time: during skill action

    Buff:

    a)Increase Flinch resistance by: Min(20*skill_lv, 100) % , tumble resistance by:Max((Skill_lv-5)*15, 0) %
    -> Level 10: Flinch resis: 100%, Tumble resist: 75%
    b) Heal caster and caster's ally who in the heal range. Amount hp heal: (300 * lv + player_maxHP*((10 + lv) / 100))/ number of player receive heal effect
     
    Last edited: May 31, 2019
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  2. Katzblazer

    Katzblazer Well-Known Member

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    Where are you getting these formulas__?
     
  3. hirikito

    hirikito Well-Known Member

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    from toram release apk.
     
  4. Katzblazer

    Katzblazer Well-Known Member

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    gotta organize them but am supa busy
     
  5. NaKano

    NaKano Active Member

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    Nature Wonder's heal will be shared if there is someone in Your circle range
     
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  6. GlaciaX

    GlaciaX Well-Known Member

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    if only had skill points to waste.
     
  7. Spanish Bread

    Spanish Bread Well-Known Member

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    I don't see any increased effects on Spirited Dance
     
  8. Maro24

    Maro24 Well-Known Member

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    question. does elegant poise buff will only activate after successfully reduced a damage taken ?
     
  9. Zexxen

    Zexxen Well-Known Member

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    Well I haven't tried it yet, if you based on Poipoi vid I think he was wrong on using it, like the description says, the effect will goes down if you recast it too early, and it will increase if you recast it right before its gone.
    he has lvl 5 Spirited, it started from recover 75mp (50+5*Skill Lvl) and goes down by 20% (15mp) each early recast, its probably will goes up by 15mp if you recast it right before its gone (75>90>105>120>135)
    it will be 100>120>140>160>200 at lvl 10 if poipoi info was correct
    This skill will be a good filler.
    here's his vid :
     
  10. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Natures wonder seems to be around 20% target hp +3k base divided by the number of ppl inside the area
     
  11. Spanish Bread

    Spanish Bread Well-Known Member

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    I even tried doing after 2s to 0s, nothing. Just restores less than the amount of the previous cast.
     
  12. Zexxen

    Zexxen Well-Known Member

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    ugh thats really strange...
     
  13. Spanish Bread

    Spanish Bread Well-Known Member

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    have you guys tried it?

    It does go up till 10/10. But MP gained from this will be reduced from the 1st cast until zero.
     
    Last edited: May 30, 2019
  14. Zufeng

    Zufeng Well-Known Member

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    I saw a potential on Nature wonder Elegant poise and Frenzy dance
    Good on tanks perhaps?
     
  15. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    You don't need to be in the circle to get heal from nature wonder's.

    Tested by @Fermion✰ @KCA @Hivan

    ^_^
     
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  16. hirikito

    hirikito Well-Known Member

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    Yeah. Maybe heal range is double hit range. I didnt test yet but at level 10 heal range will become 12m. So if party members are further 12m from the caster maybe them will not receive heal and heal amount will not be divided.
     
  17. mayam

    mayam Elite Member Elite Member Epic Member

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    3 + skillLvl*3 not +

    Heal seems to be exactly same as the support skill "heal". Except this one will get divided by the number of party members in the heal radius.
    Not good for tanks but excellent for solo players.

    The invincibility duration is (5 - AmountOfTimePassedFromBuffEffect1)
    Which means the more earlier you parry an attack the longer invinc you will get.
    Too bad this skill has a very atrocious animation after you parry which makes it lose majority of its utility.
    Also yeah it can not be used if you are inflicted by any ailments. Very bad skill, totally not worth on any class. Would have been ok for mtl tanks if not for that stupid animation.
    P.S. Swift tag does not apply on that animation, I doubt motion speed stats work either. They prevented it from applying to a skill that needs it the most. Good job suzuki you are the champion game designer.

    I have no comments on any of the rest dancer skills. They are too messy and bugged for me to review. This stupid company can never have a proper update on their first day of release, I will have to accept that fact. Can not expect a decent update nowadays.
     
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  18. hirikito

    hirikito Well-Known Member

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    I just fix thank for your info.
     
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  19. hirikito

    hirikito Well-Known Member

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    Thank for your help. I will fix it.
     
  20. _nobody_

    _nobody_ Well-Known Member

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    i wish that one day normies will be able to tell "data mining" apart from "reading source code". But then if they could do that I would be unemployed..
     
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