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Best stat for Magical 1H+MD

Discussion in 'Toram Online General Discussions' started by Efra, Jun 8, 2019.

  1. Efra

    Efra Well-Known Member

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    We already know that Physical 1H+MD is currently the best one because of the imbalance of Magic and Physical right now. I'm posting this just in case they will do justice to Magic

    Physical side, it's easy. The answer is always STR>DEX. But what about the Magical side? Regular mages use INT>DEX, but it's not that simple on 1H+MD.

    One of 1H+MD capabilities over Staff mage is, you can utilize Magic Critical (MCR) better. On 1H, you have access to Astute(+25), Berserk(+25), even Punish Ray(+100, +50, +25). I say if a 1H+MD player wants to overpower Staff Mage, he will need to utilize MCR very well, as it's the only advantage he has.

    Now if we want to play with MCR here, we'll obviously need CR and CDMG. If Spellburst and Weaken do stack, your MCR is 75% of your CR. To reach 100 MCR, you need about 134 CR, which is pretty easy to reach on 1H.

    Lets say you have a 100 MCR char. The problem now is CDMG. You can get a lot of CDMG from STR, which is the core power of Physical classes. One of the reasons why Knuckles sucks is because they're not STR based. They only gain ATK from AGI and DEX. Same can be said to 1H+MD. You get 0 MATK from STR. They both are facing the same problem

    So which one will it be?

    INT>DEX? With CDMG from gears alone? I don't think you can overpower Staff's bonus on Magics with this...

    INT>DEX but without MCR? Just like regular mages? You'll waste this class only advantage tho...

    INT>STR or INT=STR? But you'll get a lower MATK and CSPD... Be mindful that Magics need CSPD from DEX too...

    I'm confused
     
  2. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    you need all 3 stats, it's like dual wielding :p
     
  3. Zezusa

    Zezusa Well-Known Member

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    Imo it depends on the skills u plan to use as well, dex does little for the class damage wise so for me str>int is the way to go, with that u just focus on getting crt rate high and it should do good. I am working on one but it’s still too early to say if it works or not, but it has good potential with the halb skills in the mix.
     
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  4. Efra

    Efra Well-Known Member

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    Well it's true that DEX doesn't add much MATK but damage isn't everything here. You need DEX for it's CSPD. Gaining CSPD is way harder than gaining ASPD, because there are not much skills which can raise CSPD. Every char with no AGI stat can easily get past 1k ASPD through many skills (Quick aura and GSW, Berserk for Sword, etc). You will really want CSPD for your char
     
  5. mayam

    mayam Elite Member Elite Member Epic Member

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    You are forgetting that to inflict weaken in the first place the stupid thing needs to HIT so DEX is even more important. That + over reliance on different element weapons just makes the entire process of building magic crit rate not worth it (Neutral ele bosses say hiiiiii).

    I said it before and I will say it again, magic crit from 1h+md will NEVER be better than non crit staff magic, heck evsn crit staff magic can never be better than non crit staff magic at least not until they fix it.
    Staff doesnt only have higher multiplier but their MATK growth over all is much higher as well. No matter how much MATK you get on 1h+MD staff will be easily able to get 700-800 points more than that. So you have to overcome both that higher multiplier AND that higher MATK as well. Now if you are fighting a decently defensive boss like zelbuse hard you will need 200+ magic cdmg since your MATK can barely reach 2500 while staff users are sitting at 3600, goodluck doing that also I pray for your build if they ever add more bosses that use curse ailment.

    Also while you are wasting time using those extra skills like astute, punish ray and element slash the staff user has already used 2 bursts by arrows chain cast. Yeah I am talking about burst for now coz comparing 1h+md finale to staff finale is like a cat trying to scratch an elephant. Burst btw has another multiplier which is SRD/LRD, so the staff user can also use xtas like lynx, bapho, ultimach to skew the result even more in his favour while you are busy building an inconsistent multiplier.

    When you dig deep into every game mechanic like I do you will realize how utterly ridiculous the entire system is.
    Magic crit is a FAILED system it has all the problems that the phys crit system has namely crit resist and curse ailment yet much more worse than it everyway possible and it will stay that way until the retarded dev team checks their priorities, stop focusing on avas, events, collabs and focus more on gameplay, bugs and game balancing.
     
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  6. Efra

    Efra Well-Known Member

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    Everything you said is true. Months ago, I tried building this char. My god it's so ridiculous. You need high MATK, you need CDMG, and worst is you need this crazy amount of CR, ALL IN ONE CHARACTER. Even if you're able to reach all of those, Mage is still superior. It's not worth to build, so I resetted that char to Physical 1H+MD instead.

    They're reworking the whole Magic skill tree we all knew. So I'm hoping for a difference this time. I can only hope tho
     
  7. HoboOnline

    HoboOnline Well-Known Member

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    They will hopefully rework magic adequately, and hopefully change the proration system after the combo system.

    The magic warrior might have been more useful if they could take all the stats from the MD. But they departed with the logic...Shields, daggers ..in sub have stats that can be utilised..but MD gets a big no.

    They should just made staff exclusively for linear aoes and 1v1, and MDs for circular and placed skills. And if you combined the two...you could adjust the aoe/damage effects based on stats.

    There is no point having an overpowered version, and a weaker version...with a wider aoe.

    The entire magic tree could have had less emphasis on using elemental weapons to change the effects. And just had the T1 mage class as a neutral element, then introduced other trees specialising in elemental variants. Then a mage could be a combination of elements, where elemental weapon's increased the power of their respective skills. i.e Fire element enhanced fire based magic spells, or blended other elemental magic...maybe even weakened it if they conflicted.
     

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