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An idea for an entire magic rework

Discussion in 'Toram Online General Discussions' started by Ala, Jun 7, 2019.

?

Is this a good idea?

  1. Yep

  2. Meh

  3. You big dum dum

  4. Who cares because sazuki doesn't listen to inferior gaijn feedback

Multiple votes are allowed.
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  1. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    they were revealed in the livestream the day before apple decided to make us suffer by delaying the update for an unknown period of time.
     
  2. Unetéro Kenora

    Unetéro Kenora Well-Known Member

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    Yeah, auto atacking forever to get little amounts of mp sure is better and WaY MoRe FuN..
     
  3. Unetéro Kenora

    Unetéro Kenora Well-Known Member

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    It does hit earlyer, I like using dark ele wall so mobs will be insta knocked out of me, like the element suggests, darkness is.. 'Repulsive', so Evil gate (wall) being like that makes sense. But has no use other than that.
     
  4. Efra

    Efra Well-Known Member

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    Lol it's way more fun for me to auto atk than use decoy

    But yeah classes with no AMPR support really depend on Decoy
     
  5. Efra

    Efra Well-Known Member

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    Edit : Lmao I replied to the wrong thread. Ignore this
     
    Last edited: Jun 22, 2019
  6. Kaejuda

    Kaejuda Well-Known Member

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    you need to prorate or the dmg is less than half of what you can do anyways.
     
  7. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    All my toons are built until game ends. I don't sway (try not to) to whatever music devs/community train plays :p
     
  8. vanilla_

    vanilla_ Well-Known Member

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    They nerf finale twice, while the first was considerably not a bad nerf, the second one was ridiculous. Now they just add multiplier to its, well i could say it's quite good. But other physical classes was still superior in damage, and more fun to use. (I will stick with physical after all)
     
  9. Mehek

    Mehek Well-Known Member

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    Still gonna stick with mage typing gei while casting finale is more fun than spamming decoy impact whatever
     
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  10. Syrup

    Syrup Member

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    Speaking of magic. Is Dark Power a magic skill? I heard it use HP as mana source. What stat did it use? Int?
     
  11. -wreckz-

    -wreckz- Well-Known Member

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    As zephyr said

    I want more gimmicks (this will give ne taste/ne exutement/ new way of how we see battles)
    Charging energy
    Vice versa effects
    Airborn that change certain skills animation and effects when used during airborn
    Giving some added feature on element (or other non elemental)related skills, not just changing their color (for example, storm,fire ele:real fire swirl, wind:thunders strikes, earth:swirling stones, water: real water (Oor bublesswirl, light:put glittering particles, dark:purple-black miasma/smoke)
    Although magic wall has its feature but not really visible and storm also
    Arrow/bullet limitations
    Real invisibility animation
    exempting combo system, certain skills got combo bonus when doing on right patterns (like brawler type on alchemia)
    Tag-combo skill combo tag (2 player doing combo skill pre requisite different skill that cast at same time) that resulted to new skill/different animation/ simply higher damage)
    Mode changing (example evil/angel or fury/calm)
    Blink (not dash)
    Different spirit guardian skill aura effects (uhmm u know like udyr on LOL, but not only animals, can be humanoid,golems, monsttous creature or what so ever) that have certain buff (not certain debuff)
    Fusion weapons (clauds weapon on final fantasy)

    And many more
    My other suggestions seem not a good idea but im just giving some examples
    But in the end
    Im just day dreaming XD
     
  12. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    STR and VIT. it's not magic.
     
  13. Efra

    Efra Well-Known Member

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    Whoa whoa
    Screenshot_20190624-131410_YouTube.jpg
    Seems like a new Magic skill tree is under development
     
  14. Jaeyson

    Jaeyson Well-Known Member

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  15. BoHammer

    BoHammer Well-Known Member

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    How are the magic sk7lls after thre rebalance
     
  16. Raines90

    Raines90 Well-Known Member

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    I just add 5 more points on wall to see but meh... Storm is still better. I was hopping it would become better than storm....
     
  17. Yunan

    Yunan Not Enough Salt Elite Member

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    Of course it would
     
  18. mayam

    mayam Elite Member Elite Member Epic Member

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    Arrows does 25% more damage.
    Lances does 100% more damage on maxINT (making it stronger than storm)
    Finale does 33%/100%/100% more damage on 1st/2nd/3rd hit.
    Wall.... No change in multiplier, there seems to be a constant change but that is really not gonna buff the damage at all. Suzuki might have made a mistake on this one as usual.
    Magic blast does 50% more damage on maxINT.
    Magic burst does 17% on maxINT, however thats not all. It now, much to my surprise gives invincibility if you are attacked by an enemy from the front during the burst end animation if you have at least 1 stack of burst.
     
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  19. Jaeyson

    Jaeyson Well-Known Member

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    What if the wizard skill tree focuses on elemental damage, maybe one of the wizard skills allows the player to walk around while casting magic

    Or dual cast (which is not applicable on same skill (ex: double magic storm) or finale)
     
  20. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    or is another str based physical skill tree, very wizard-ish :p
     

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