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SKILL REBALANCE

Discussion in 'Toram Online General Discussions' started by Efra, Jun 20, 2019.

  1. Toxxxy

    Toxxxy Well-Known Member

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    Glad I got rid of my DW back in April

    \[T]/ praise the bowgun
     
  2. Efra

    Efra Well-Known Member

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    Oh yeah just a reminder guys

    Give your feedbacks. Especially about the skills after rebalance
     
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  3. I robot

    I robot Elite Member Elite Member

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    decent. I'd say right now it's on par with the other t4 skills
     
  4. Efra

    Efra Well-Known Member

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    What does this means tho
    20190625_092247.jpg
     
  5. ViPR

    ViPR Elite Observer Elite Member

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    Maybe skills that weren’t classified as placed skills before are now, like maybe Magic: Burst or Chariot. That would a severe nerf to both of these skills if true.
     
  6. Efra

    Efra Well-Known Member

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    Uhh I don't think this has anything to do with placed skills

    What "number" of the skills were increased I wonder...
     
  7. +Aria Kanzaki+

    +Aria Kanzaki+ Well-Known Member

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    I heard that it means you can now cast more than 3? continuous effect skills at the same time like, storm, wall, lances, trigger, arrows, etc. Since the previous limit was around 3(not sure about this), and if you try to cast a 4th continuous effect skill back then the 1st one casted automatically disappears
     
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  8. Efra

    Efra Well-Known Member

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    Whoa I didn't know about this limit

    I'll try next time
     
  9. I robot

    I robot Elite Member Elite Member

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    and here's a katana user doing the same thing, albeit taking longer and using a lot of buffs to compensate for the incomplete gear. if everybody is just spamming their skills mindlessly in hopes to grab attacker rank, they end up doing miserably.
    also, people will post only their best runs unless they are trying to come across as an underdog. and I know any class can play defensively and intelligently could have certainly done a better job(at the time) if they actually decided to try. just for the heck of it, let me run you some numbers to demonstrate my point.
    minimum damage due to proration:50%. let us assume the average casual party contains 4 DPS players all doing 1M with zero proration.
    in this case, they'd only do 2M all together. if one of the DPS players decided to leave the party and fight the boss such that they had maximum proration, 250%, he/she would be doing 2.5M damage. they could go easy and get it done slightly faster. If you've played in a party, you must have noticed people going and spiking the boss in a mad rush to get attacker rank. likewise, let me know now many people you saw taking aoes into usamasa fight.
    not many, to my knowledge.
    and besides, did it ever occur to you that megiston is weakened by the frozen affliction?
    also, I'd like to tell you a secret about SC...
    just for you, ok? come closer....
    THEY BARELY NERFED IT. it's like 95% of it's original strength. it's slightly slower, but nothing of note. only noticable nerf is that MP regen. my lalvada solo(normal), with unrefined no crystas full boss drop gear went from 1m 5sec to 1m 15secs. WOW, what a massive nerf.
    But watch as 50% of the DWs now vanish of the face of the earth. especially thanks to that lovely oblivion book. all because now that impact->SC combo is not as viable to spam every 2 secs, therefore making the builds too tough for 90% of those who jumped on the SC bandwagon. they'll just go back to standing back and spamming snipes mindlessly.(because decoy+AMPR foods. Hooray!)
     
    Last edited: Jun 24, 2019
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  10. BoHammer

    BoHammer Well-Known Member

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    Just checked amino apps and it seems that the first radius kf Finale is no longer doubled for MD.
     
  11. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    Screenshot_20190625_082125_com.asobimo.toramonline.jpg
     
  12. BoHammer

    BoHammer Well-Known Member

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    Oh. Thanks Red
     
  13. Efra

    Efra Well-Known Member

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    Can anyone make a new Staff and MD comparison now? Since I noticed that some Magic skills get bonus "depending on INT" for both Staff and MD (instead of power+ on staff only)
     
  14. Kaejuda

    Kaejuda Well-Known Member

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    your secret i already knew like 17 hours ago.

    lol,proration pays a big part i know.

    and yeah,i am fully aware of megiston weakness is freeze,usasama gespenst and phantom will stop/disappear if got hit,i was there.

    Finale Online > Kiritoes Online > Cr*ss F*re Online.

    i'll put this topic to neutral side and go back to main discussion,the nerfs werent really big deals like finale.
     
  15. I robot

    I robot Elite Member Elite Member

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    we are in total agreement then? cool.
    I'll be perfectly honest tho, never thought I'd say this, but I'm actually happy with the way the nerfed decoy and SC.(it's so that only people who need it use it.)
     
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  16. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    arrows: MD used to be stronger, probably still is now.
    javelin: same damage as before, but since all others got buffed MD's 100% ailment is better now
    wall: staff is stronger, MD covers larger area
    lances: MD used to be stronger, probably still is but also slower
    blast: staff deals more damage, MD has double size and double ailment chance (100%)
    impact: staff has 100% tumble but MD wins the damage prize
    storm: staff is stronger, MD has double size making it more accurate at bosses.
    finale: staff is a little stronger, MD is much wider, 4x size for 1st hit
    burst: power seems to be the same, but MD also gets range bonus

    MDs are a little better at most skills, as it should be since they can't use sub weapons.
    they also recover more mp, but staff charges faster.
     
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  17. PutuKarma

    PutuKarma Well-Known Member

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    Even if MD is better in almost every magic skills in term of multiplier, there comes another problem, which is MD base atk is lower compared to the staff (except super costero and firework), making MD build only can at best dealing toe to toe damage and mostly lower damage than the staff counterpart.
    But glad that INT taking a big role on damage, making the damage different isn't that really big (for now).
     
  18. Efra

    Efra Well-Known Member

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    Well, IMO 1H+MD is way better than regular MD since you have more access on critical magic, physical Blade skills and Magic Blade skills. I'm building one right now and it's not bad. Can't really rival Finale mage tho.
     
  19. Wimzi

    Wimzi Well-Known Member

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    That’s true, I wish there were more MDs with 150+ weapon attack. :( However, what MDs lack in weapon attack they seem to make up in stability. Most MDs have higher base stability than staffs and they also gain a large amount of stability from DEX while staffs do not. Even with the fireworks MD(250+ ATK, 35% stability), my stability using INT>DEX(and the two-handed passive) is still higher than many INT>DEX staff users despite its awful base stability. Overall with the higher range and stability, MDs are just way more consistent. And after the skill balance, burst actually cators more to them as a DPS skill ^^
     

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