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19/09/2019 Verbal Information from Suzuki.P

Discussion in 'Toram Online General Discussions' started by AliceYvne, Sep 20, 2019.

  1. Kaejuda

    Kaejuda Well-Known Member

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    if they want to improve their lame game they should stop making trash cash-grab excuse for an update and start spitting out helpful infos for the players.

    they think it's going to be "fun" letting the players find out about these themselves but it just pit everyone against the walls,following mainstream ez build from youtube and dishing other class is so common due to the lack of information.


    they didn't even gave us any detailed information about how skill effects,buffs,rates,monthly changes,locations,drops,stats work,the only people who does that here is long gone from the toram cancer.

    suzuki p is a useless man,change my mind.
     
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  2. Caithe

    Caithe Well-Known Member

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    count me in, im serious
    lets actually do this
    if like many people wants to do this, might as well give it a shot
    spamming them everyday until they listen to non-japanese players
    maybe they will listen
    go ahead create the list, and then ask the mod to sticky the thread and everyone who wants to contribute just copy paste the change list and email them to asobimo
     
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  3. Kazuue

    Kazuue Well-Known Member

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    What skills would be considered "unbalanced" that needs to be nerfed? Any ideas?
     
  4. Kaejuda

    Kaejuda Well-Known Member

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    chariot ofc,too op pls nerf.
     
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  5. NIHIL

    NIHIL Well-Known Member

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    IGN:
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    there-is-no-easter-bunny-there-is-no-tooth-fairy-hal-from-megamind-meme-template-format-9xXnQ.png
     
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  6. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

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    The most epic weapon of all, the Maze. You hit the boss with it, they then get lost. Also, since the boss is lost, you cant kill it. xDDDD

    On a serious note, you guys might have meant Mace. Kinda not new, since we already saw how one would work in with the KonoSuba Collab earlier this year.
     
    Last edited: Sep 21, 2019
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  7. Azin.

    Azin. Brawler Enthusiast Elite Member

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    nahh just give brawlers more aspd boost and more motion speed cap and we good
     
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  8. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    some ideas to promote the "class-free system"

    more freedom in weapon choice:
    MD can be used as sub weapon and activate while you have the sword/gun/knuckles at your back/belt. yet, MD main weapon cannot equip anything. they should at least be allowed to used daggers and arrows like halberds do.

    more freedom in skill usage:
    less restrictions on skill requirements.
    allow arrow sub to use all the archery skills, including hunter skills.
    on this regard, change magic to staff/MD/subMD and martial to knuckle/subknuckle. same for all side trees, make them like dancer and ministrel.
    then, allow subMD for all weapons and one or more of subknuckle, dagger or arrow.

    adjustment to skill bonus effects:
    bonus effects should no longer be weapon type specific but stat specific.
    each skill should scale with at least 1 stat. to simulate the current "different effect for different weapon" bonus, there can be multiple aspects influenced by different stats.

    upgrade the personal stat:
    personal stats should be included in skill boni too.
    TEC is technique and should act as an advanced Dexterity stat. all craft-based skills should deal more damage with TEC. Landmine already does this, but it should be expanded to all trap, arrow and dagger attacks. probably martial arts and kung fu (barehanded) too, like Shell Break for example.
    MNT is mentality and should act as compliment stat to Intelligence. support and heal skills should get bonus effects scaling with MNT.
    CRT is critical precision. it should give bonus effects to accurate skills such as Bullseye, Snipe, Critical Spear and the like.
    LUK is Luck, the stat that should influence random effects. the activation rate of passive effects such as Quickdraw, Amazing Throw and the trigger rate of additional melee/magic should increase with LUK.

    lastly, the weapons' base stats need to be adjusted to the changes:
    knuckles should get their missing 1 atk from STR.
    stability, minimum accuracy, and aspd needs to be balanced to weapon atk.
    currently bowguns have the short end on all of those.
    barehanded needs a boost. they still have no weapon atk and refinement, which makes sense, but their stat growth shouldn't be lowered as well.
    then they should compensate their lack of power with speed and skill.
    and since no sub weapons are allowed to bare hands, their skill tree must be expanded, or they should be able to gain access to skills that can be used with subknuckles. (since they are a similar weapon)
     
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  9. HoboOnline

    HoboOnline Well-Known Member

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    I guess... I'm somewhat motivated.

    I'll draft something up like general categories, and a description of what should be written in each category. Then you can be as creative as you want, within each category (skills, in game features, boss/mob mechanics, map quality or quantity, Guild functions/features etc...feel free to add more categories etc)

    Once the feed back has been consolidated within each category, it can be summarized. So people can read through all the submissions...and maybe hybridize the ideas/opinions, into a master list before we all collectively spam contact support.

    Then we can anxiously wait, and then celebrate once we see our ideas appear on a live stream. It will be at this point, that the power to change the game will corrupt us. And we eventually ruin it beyond repair hahaha
     
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  10. Zephyr666

    Zephyr666 Well-Known Member

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    Literally the only thing ive ever wanted in Toram was a reward for perfect dodging (and I hope they add this with the guard evasion system).
    What I mean is like, dodging at the very last second and entering a hyper-speed/time stop mode for like 2 seconds like how in Bayonetta perfect dodging results in witch time which slows down time around you, or like in Breath of the Wild, when Link perfectly dodges an attack he goes into a focused flurry attack mode, same with Honkai Impact. Of course this doesn't translate too well into realtime online, so honestly if you get a perfect dodge they would have to make it so that everyones animation speed (including the boss) would drastically decrease to simulate time slowing down, OR the users animation speed drastically increases.

    Risk and reward mechanics like those often make games require more skill and I like that.

    [edit] also lmk if u want me to move this to ur new thread with ideas
     
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  11. ViPR

    ViPR Elite Observer Elite Member

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    Im totally down. You should make a thread for it though so we don’t screw this one.
     
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