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Combo Lvl3

Discussion in '2-Hand' started by Vangis, Apr 22, 2020.

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  1. Vangis

    Vangis Member

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    Hello guys. Basically i just hit lvl 70 and i already reset my SP for 2HS. So could you guys suggest a few combo that is quite good before hitting lvl4 skill. Also i only have 2 skill tree ( sword & magic ) and i can buy a few more if necessary. Thank you very much
     
  2. PutuKarma

    PutuKarma Well-Known Member

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    IGN:
    Tama~
    I assume you've understand how combo tag work so i'll explain a bit how combo is being used.

    Your combo will be depend on how your build currently is, and in the first place people using combo because:
    1. It can boost your damage
    2. It can save more MP while sacrificing some amount of damage
    3. It can boost damage and save more MP by sacrificing your mobility (red: you're stuck castin long combo)
    And usually, the higher MP you have, the combo you'll use will be more focused to make you do higher damage while not sacrificing much of your mobility (shorter combo), thus the MP cost for that combo will be pretty high.
    While in the opposite, as long as you have low amount of MP, you gotta balance out the the damage, MP cost, and how long the combo will have. At lower level where bosses don't really have much mobility, people usually using long combo that have high damage and low MP cost, but the recent bosses is making people that use long combo will have dillemma between struggle, use revive droplet, or back to town, more than just once.

    .
    1. If you have no problem casting away high amount of MP, then you can use impact>main skill (smite)> ender (consecutive)
    2. If you having problem maintaining MP, then you gotta make a combo that either sacrificing the damage or the mobility, or a bit sacrificing both of it. the combo will be either:
    - 1/2 mp skill> high MP skill (save)> filler 1/2/3 (consecutive)> main skill (smite)> ender(consecutive) [higher damage, low mobility]
    - 1/2 mp skill> high MP skill/impact kind of skill (save)> main skill (smite) > ender (consecutive) [lower damage, higher mobility]

    now for skills:
    (1) impact kind of skills = skill that have buff which effect halved the MP cost for the next skill. In your case is impact, swift attack, rage sword( but rage sword isn't that much used by people)
    (2) main skill = your skill that mainly being used to deal damage, i only know sword tempest for you to use aside from rampage, but maybe someone can give a better choice
    (3.1) filler = skill that you put in combo to decrease the damage penalty for your main skill. You can put any skill that won't cost much of MP in it, but you can also utilize this slot to put support skill
    (3.2) filler 1/2/3 = how much filler you want to put in. You need to put 3 filler skills to make your main skill (which being putted in 4th skill after saved skill) to negate all the damage decrease from save tag. Less filler means lower damage for your main skill.
    (4) ender = skill you put last after smited skill to negate the smite negative effect (double MP cost if smite being used for last skill in combo), anything is fine, but you might want to put low MP skill in it to reduce the combo total MP cost. If you have good chunk amount of money you can buy minstrel skill book and learn Ad-Lib because the skill animation is pretty fast and it only cost 1MP bar, but it isn't neccessarily a must.

    You can utilize http://coryn.club/combo_simulator.php to build your own combo, but swift attack and rage sword skill effect haven't been updated, so you might have to keep in check the MP side by yourself. Tho the combo tag effect is already finalized so the damage that being shown and MP being reduced by the tag is accurate
     
  3. Vangis

    Vangis Member

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    Thank you so much. I will try it now.
     

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