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How to increase Damage output with Knucks

Discussion in 'Brawler' started by ẜἸoωer, Apr 20, 2020.

  1. Unetéro Kenora

    Unetéro Kenora Well-Known Member

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    AGI first, STR after. If you go full STR first you will deal no dmg and will have low ASPD
    STR has good crit damage but knuckle only scales with AGI. If I'm not wrong or asobimo changed it, it should be that.
     
  2. -Kazuki-

    -Kazuki- Well-Known Member

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    Funny you say that. During the free reset campaign, I tested str>agi vs agi>str. Surprisingly, str>agi deals more damage and also gives more aspd(I know, I couldn't believe it either). Although my knuckle is only at lvl 175 atm, so no max stat. Feel free to cmiiw
     
  3. Unetéro Kenora

    Unetéro Kenora Well-Known Member

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    .......
    What. The fuck?
     
  4. Unetéro Kenora

    Unetéro Kenora Well-Known Member

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    Does STR, despite not showing the ATK number go up, invisibly does so and asobimo fuked up brawler class again?
    I'm very confused
     
  5. Xiavu

    Xiavu Lurking Overlord of LOVE[L.O.L.] Elite Member Epic Member

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    Str increase crit damage the great balance of attack v critical causes a lot of dandruff and sleepless nights unless you are a math geek even the 100% and beyond crit rate can be flat lies(there is graze and whatnot so dandruff on top of more dandruff. You be scratching your head untill your bald.)
     
  6. -Kazuki-

    -Kazuki- Well-Known Member

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    I'm not saying STR gives ATK for knuckles, i'm saying that STR>AGI deals more damage, for my case at least.
     
  7. Unetéro Kenora

    Unetéro Kenora Well-Known Member

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    But why? just.. WHY?! STR>AGI should not be better, Critical damage shouldn't be more valuable than flat hundreds of ATK given by your main scaling stat which is AGI. Yes Critical Damage increases Damage overall but it should be added after a good amount of flat ATK is achieved. It doesn't make sense...
    So.. Again.. Wtf...

    Were are the great Toram mathematicians to explain me this? xd
     
  8. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    255 STR raises the critical damage multiplier to 2,01.
    knuckles without agi indeed do not gain atk, so all the damage comes from weapon atk and skill constants.
    assuming a rare high atk knuckle with refinement was used, combined with 100 critical rate, maybe some physical pierce, and a high tier skill, then the double damage from critical hits can make up for the lack of ~510 atk.
    that is how bad martial skills are.
    and knuckles do not only have low weapon atk, they also gain less atk than all the other weapons.
     
  9. Unetéro Kenora

    Unetéro Kenora Well-Known Member

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    *Sigh* asobimo just hates knuckles don't they... currently even with an entire new skill tree to it, it still is just Low-mediocre at best. And the only thing that can possibly make up for the shitty dmg is Master tonfa, which is hiden inside a mini boss harder than actual bosses with extremely low drop rate.

    I swear I can feel their hate for knuckles from miles away
     
  10. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    they just have a weird method of balancing stuff...
    most things somehow balance out in theory, or are perfectly balanced if you look at a skill tree/weapon type individually.
    but when you start comparing them, some huge gaps are opening up.
    despite advertising to be class-less with free skill choices, none of the different trees actually have any noticeable synergy with each other.
    suzuki talked about those things in one of the livestreams and said he plans to overhaul all of the old mechanics little by little.
    now we got the guard/evasion system and next would be the combo system.
    asobimo runs quite a large number of projects, so they probably don't have dedicated teams for each.
    toram is basically a one-man-project :p


    regarding knuckles with STR, there is a knuckle with STR% and quite a few with CRT%, which encourage using STR stats even though the available in-game info doesn't promote it.
    by design, knuckles always relied on constants and modifiers for damage, which (in theory) makes them work well with daggers.

    if only they would properly work out skill descriptions and stuff...
    there's this huge library in Sofya with all those books, but it's useless. you can't enter the reading hall and you can't get any info.
    formulas were always dataminer stuff, but other games at least provide proper descriptions of all usable stats and effects.
     
  11. Unetéro Kenora

    Unetéro Kenora Well-Known Member

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    Yeah, but with knuckle is different, since the beginning of this game Pure knuckles was trash, and each single change they made to this day to "Make knuckles better" is locked behind almost impossible tasks.
    "Oh hey, we want a better weapon for knuckles"
    Asshobismo: Sure, get master tonfa... After farming a walking ultimate boss that your class will never kill with low drop rate. For one month.

    "Knuckles is shit you should buff or rework it"
    Asshobismo: Crusher skills, you have now Goliath punch with mediocre animation and slightly more damage than chariot, God hand 4MP skill that can't protect you from ailments and it's damage or block fatal damage, doesn't reduce to 0 and P.def with 1mp does it better, and katana have both in 2 skills.
    And also annihilator will reduce your chance to inflict ANY ailment to almost zero, a fair trade for the half ass damage it will give you and the insane stability drop :D

    That's what I mean, while other classes have everything OP for no reasons, knuckles get half ass compensations with 10 knives stabbing you back. It's ridiculous, unreasonable punishment for bad "Buffs". It's like a double edged sword, with the difference that the sword you atack with is made of wood and the other blade is stuck on your chest.

    Asshobismo just hates Knuckles.
     
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