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Arcane Strike

Discussion in 'Toram Online Class Discussions' started by Kaisyl, May 18, 2020.

  1. Undead

    Undead Well-Known Member

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    I see.

    If i remeber correctly, i did something with the explosion spell and it dealt damage of a 2000mp but only used 1000mp, can't remeber how i did that though, maybe i used impact.
     
  2. HoboOnline

    HoboOnline Well-Known Member

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    Agree on all points.

    They need to recognise that subbing a dagger is an actual class. They gave use freedom originally, and then neglected the whole classless system when they introduced DW/Katana/Halberd...when they started to further restrict which classes could share physical skills. Yet... anyone can cast magic....

    I feel that any combination of weapons/subs should be able to reach the same potential in terms of damage output. If all conditions were equal, and applied to a neutral dummy target.

    I don't mind departures if it's personal choice to balance survival, damage and play styles. But I do mind if it's hard engineered into the game, as it just makes other options obsolete and a clear choice obvious.

    Example
    >Halberd benefits from daggers. No negatives
    >Katana huge negatives
    > One hand sword: Neutral to minor benefits. And Gatling can out damage meteor breaker
    >Bowgun: Neutral
    >Knuckles: Neutral
    >Staff: Moderate benefit from a ranged physical skill.

    Like...wtf...dagger in my mind should provide a departure from a pure class, that initially starts as a weaker option to eventually being somewhat equal. So that the user can decide on their preference without making a concession forced by development shortsightedness.
     
  3. Undead

    Undead Well-Known Member

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    Is it too much to ask to make dagger skills available for DW build, i mean considering the sub 1hand sword as an equipped dagger. :D
     
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  4. HoboOnline

    HoboOnline Well-Known Member

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    Yeah, i know right. A dagger is just a smaller version of a sword...like...wtf
     
  5. Zezusa

    Zezusa Well-Known Member

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    Although I understand , as it is dw doesn’t need dagger skills, aside from katana it’s the most self sufficient skill tree there is. I also was surprised that dw wasn’t dagger based but my issue is that some skill trees lack survivability when compared to others , which kinda sucks if there are persons who only play one class/build.
     
  6. HoboOnline

    HoboOnline Well-Known Member

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    Well, no tree had survival apart from shield users back in 2005-2006

    DW and Katana were the newly introduced classes, while helberd is a new class, but also followed the same format as the original classes, in which there were difficult trade offs.

    The developers lowered the difficulty, as new players struggled. Promoting them to make classes that can solo easily.

    The game has departed a lot since the beginning. In some ways, it has improved with boss difficulty selection, and balancing. But the story, new classes and bot issues have driven the original players away.
     
  7. Phoenix。

    Phoenix。 Well-Known Member

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    Go ahead, make 1h+dagger even more redundant
     
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  8. Zezusa

    Zezusa Well-Known Member

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    Whatever the timeline it doesn't change the imbalance of some skill trees when compared to katana and Dw. When they decided to implement new t3 skills they could have taken that moment to fix that. I dont see a logical reason why all major skill trees dont hand an iframe and a reasonable means of gaining mp. This is why all builds basically has the same core skills with few variations which really makes most builds boring imo
     
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  9. Kaisyl

    Kaisyl Elite Member Elite Member

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    Well, if they do decide to make a toram sequel, a best change would be to remove the skill point system and have everything work on proficiency, skill level by use.

    In addition, every skill would have an individual book with its own individual requirement rather than it being a skill tree system. This would be a true class free system. Unfortunately, no game like that is out yet.
     
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  10. HoboOnline

    HoboOnline Well-Known Member

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    I'd support that.

    Skill books: Learn a skill and gain AP on use. It could be an extension of the star gem system.

    Some star gems might inhibit others. I prefer systems where the user can make trade offs, because of preference not necessity.

    I'd also like to see equipment have their own unique attribute skills. And leveling system to prevent item redundancy. As inventory management is user controlled.

    But, we can all dream. I still prefer Toram over other rpgs.
     
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  11. Zezusa

    Zezusa Well-Known Member

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    Exactly! And that way a players power and bilirubin a skill is based how well they trained it, so much diversity that could be achieved.


    I also agree here, that was one thing that baffled me where I can just have the best armor/weapon recycled amongst many of my char despite of build and level. And besides element and probably a few other stats there isn’t any need to have armor that is statted for crt and cdmg, there needs to be more to it.

    Also I wanna add that they should provide much more efficient means of gaining accuracy so many builds won’t need to be crt dependent

    Also I agree that for what it is toram is a good game with few that really offers anything close to it, too bad they are slow to add anything new/ interesting to hold the attention of long time players .
     
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  12. Undead

    Undead Well-Known Member

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    There's a game like that but i forgot the title it's around year 2005+ years, you can learn any skills, the price to activate a skill is current skill tree experience points+spina(forgot the currency name), you can also change class anytime and anywhere. You have a main class then a sub class but you can use any skill you already activated but of course the skill damage or effects is also dependent on stats, but if i recall corectly, you can buy stats too, but the price increase by increment of 10m everytime you buy 1 stats point.
    Buy first +1 stat point is 10,000,000
    Buy second +1 stat points is 20,000,000
    Buy third +1 stat points is 30,000,000
    Total cash spent for +3 stats is 60,000,000
     
  13. Kaisyl

    Kaisyl Elite Member Elite Member

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    Seems awesome tbh but perhaps for skills that seem redundant like arcane strike to physical dps they can do this?

    To re-haul Toram's skill tree system would be hell...
     
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  14. ViPR

    ViPR Elite Observer Elite Member

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    Overall I like what Toram has but in a sequel I’d like them to refine a couple of things.
     
  15. Caracall

    Caracall Member

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    been experimenting for all silly build that u still need common skill as main dps. i can say now that they're lie about free roles ffs
     

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