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How does aggro work in detail?

Discussion in 'Toram Online General Discussions' started by SAM., Apr 20, 2020.

  1. SAM.

    SAM. Well-Known Member

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  2. Yunan

    Yunan Not Enough Salt Elite Member

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    Oh I didn't know something like hard hit have fixed aggro.

    But yes that thread explains how aggro works. The only lacking part is that skills generate aggro differently other than whether its fixed aggro or mp cost based aggro. There are two main way of aggro generation, aggro upon hit and buff aggro.

    Buff Aggro can be classified by either self aggro or party buffer aggro. Buff skills generate either party buffer aggro which targets every single enemy your party are engaged in, whether they targets you or not, or, self buffer aggro which generate aggro only on the target that currently targetting you.

    There are still a lot of stuff thats not clear enough. Skills that unconditionally give party buffer aggro are support skills, warcry and decoy shot. Some skills that seems to have a condition are berserk and sanctuary. Berserk generate aggro only if the targets ald targetting you, it doesn't generate aggro when the enemy targets the others. So this classifies as self buff aggro. Sanctuary is similar, but with sanctuary, if there's a member within sanctuary's radius, the aggro is regarded as party buffer instead of self buffer. P. Def seems to generate party buffer aggro as well.

    The nexy classification of aggro skills are skills that deals aggro upon hit. Every active hitting skills generate aggro only to the target they hit on. Something like meteor break, arm break, and every other active skills generate aggri this way. It includes aggro fixed skills like binding strike, provoke and rage sword that generate aggro upon hit.

    The next thing is how aggro works upon disconnection/lagging. As mentioned in the thread link you provided. Aggro works by accumulation from the start of battle and accumulated to infinity. Every members have their own aggro count, and the one with highest aggro beinv the aggro holder. Disconnection seems to reset your accumulated aggro amount to 0, thats why upon disconnection its almost impossible to gain the aggro back the longer the battle takes. Thats why if the tank is disconnected, its good for the other party members to deliberately disconnect as well to reset their own aggro so the tank could go back to their job.

    Then theres aggro lost upon animation lag. I dont think this resets your accumulated aggro to 0, but it it does do aggro switch onto the next member with highest aggro count, aggro switch adds 300 aggro to the member who got the switch. This type of aggro lost can simply be gained back by doing aggro skills. As the tank's aggro doesn't get resetted to 0.
     
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  3. SAM.

    SAM. Well-Known Member

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    What about the effects of aggro uaed with combos with skills with "save" tag, or smite?
     
  4. Yunan

    Yunan Not Enough Salt Elite Member

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    Combo tags doesnt affect aggro generation. Aggro is based on mp cost of each skills, and aggro% gears affects them, with the exception of skills that have fixed aggro, the example would be provoke and p. Def, the mp cost itself can be affected by aggro% stat but the extra aggro don't. Some skills also generate extra aggro that could be affected with aggro% stat, aside from their mp cost. These skills are rage sword and binding strike.
     
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  5. Samubry

    Samubry Member

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    Is aggro affected by their skill level?
    I mean what different binding strike lv1 with binding strike lv10?
     
  6. PutuKarma

    PutuKarma Well-Known Member

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    just as he said, there're aggro based on mp and extra aggro. While the aggro based on MP affected by how much MP it consumed, extra aggro usually based on skill level
     
  7. ★Preetam★

    ★Preetam★ Well-Known Member

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    yea it surely does
    and with new skill i.e. knight will the aggro production is quite easy like binding strike at lv 10 produces 500 aggro but with knight will it is doubled to 1000
     
  8. SirDex

    SirDex Well-Known Member

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    What about -agro? How does that work
    I was leveling at venana last night and I have -100% agro on my halberd but out of everyone I kept getting the agro from venena and the pillars which didn't make sense since I have more than -100% agro. I can understand maybe the tank had some weird lag or is just crap but how come I'm getting agro, I'm pretty sure there were people in the party with no -agro.
    Does -agro affect auto attacks? Since I do auto attack a lot with gsw.
    And are support buffs like war cry affected by -agro?
     
  9. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    having more than -100% aggro has no effect.
    it does cover auto-attacks and mp generated aggro, but does not affect static aggro.

    attacking first, or taking over aggro from another target adds 200 points.
    some skills add aggro while casting (snipe, finale) and auras generate small a small amount based on the number of players inside the range.

    party buff skills add aggro to all targets, so if everyone attacks the same pillar and you are the first one to cast a party buff, it will trigger the 1st attack flag on venena, the other pillar and the balls.
     
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  10. Yunan

    Yunan Not Enough Salt Elite Member

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    That's weird, for halberd there shouldn't be a skill that bypass the aggro-% gears. Did you attack the pillar first? Or does the aggro continued throughout the battle?
     
  11. SirDex

    SirDex Well-Known Member

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    I never attacked first, but venena targeted me out of everyone when the tank lost agro and so did the pillars a few games. Was using macaron lance with -100% agro and some xtals with -agro also so I also thought it was very weird I was getting agro over other pt members like bows who probably never had as much -agro. Anyway venena always full surprises xD
     
  12. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    death and disconnection removes all aggro. so if everyone had 0 aggro, they would target the one who is closest.
    or you could have been the 1st to attack after the tank disconnected.
     
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