1. Welcome to the Toram Online Forums. Please make sure to read our rules and be friendly to all our members.
    Click here to read the rules before posting.
    Dismiss Notice

Bout PvP: Awkward elephant in the room

Discussion in 'Toram Online General Discussions' started by Kaisyl, Jun 24, 2020.

  1. Midnight

    Midnight Member

    Joined:
    Oct 8, 2015
    Messages:
    18
    Likes Received:
    9
    better if they remove combo on pvp. skills will be adjusted, dont expect players to do 1m+ damage.lol they can also add a significant hp buff just for pvp to make players last longer on arena. up to them how they will tweak pvp but im looking forward to it and might play this game again.
     
  2. A1dren

    A1dren Well-Known Member

    Joined:
    Jul 19, 2016
    Messages:
    452
    Likes Received:
    749
    IGN:
    A1dren
    i was hopin tht he'l be like "heh jokes on u all i wont add pvp" :p
    *insert chunky p boi laughing here*
    but yea since pvp r definitly p2w, which also mean money filling up dev's wallet im certain they'l hit tht button. clearly dw wth blast have the most advantage here -_- unless tht pvp arena is not what i think it is.
     
  3. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

    Joined:
    Aug 28, 2015
    Messages:
    1,838
    Likes Received:
    864
    IGN:
    WinSlash
    The most problematic skills in Toram if translated to PvP is the aggro skills. I mean, what will the devs do to Rage Sword and Perfect Defense? Does getting high aggro make other players' lock on to you? what if there 2 players doing Perfect Defense, does that make the opponent keep switching targets, hence denying them from casting any skill? What about Sneak Attack? Does using the skill make you untargetable per Skill Lvl? See, this is why I kept saying that the devs might make the mode so different from normal gameplay; IF all skills, target locking, and the combo system are all kept in the pvp arena mode, that's a lot of event messages and event triggers that need to be constantly relay to each participant of the fight, which results to severe server load.
     
    • Winner Winner x 1
    • Creative Creative x 1
  4. Midnight

    Midnight Member

    Joined:
    Oct 8, 2015
    Messages:
    18
    Likes Received:
    9
    if you can make that assumption then you can also make an assumtion that devs could remove the effects on pvp is it not? aggro and removing aggro have no use in pvp tbh they can just simply remove their effects of just restrict skills.

    if you can make that assumption of switching targets of players for rage sword and hiding from players with the use of sneak etc which is only for mobs ingame and not for actual player controlled then anyone can also give an assumtion that devs can remove their effects in arena pvp set up, or just restrict those skills in the arena.
     
    Last edited by a moderator: Jun 26, 2020
  5. Kaisyl

    Kaisyl Elite Member Elite Member

    Joined:
    Sep 20, 2015
    Messages:
    1,737
    Likes Received:
    459
    My concerns are mainly about i-frames skills. If they don't need the crap outta them, PvP is a dead deal (and also the insanely OP fast acting skills)

    If anything, my money is on brawler if they fix that.
     
  6. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

    Joined:
    Aug 28, 2015
    Messages:
    1,838
    Likes Received:
    864
    IGN:
    WinSlash
    Yeah, I also kinda meant that the devs need to slim down the skill pool in an earlier post on this thread too. I was just pointing out what I thought people would have not paid attention to when they start claiming that the combat system is fine " as is".

    To me, target locking and the deep skill pool are two of the core mechanic that made Toram combat attractive among PvP enthusiast, hence I am inclined to point out that PvP would need to adjust either feature or both.

    Speaking of Target locking issues, any mage farmer can attest to this fact i am about to state: Losing your Target = cancellation of skill casting. Therefore, if you are laggy asf, any skill you cast will get cancelled once you de-sync from your opponent's gamestate. This is yet another hurdle that the devs has to make sure they solve first, which I don't think is easy as the current PvE environment still also have the same desynchronization issues in boss battles.
     
    Last edited: Jun 25, 2020
    • Like Like x 1
  7. Balugbog056

    Balugbog056 Well-Known Member

    Joined:
    Nov 23, 2019
    Messages:
    411
    Likes Received:
    145
    IGN:
    Butz'
    if pvp with same mechanics we got. staff+shield vit+str will kill anyone 1 by 1 (except to 100% ail res) using shield cannon + full anticipate. i-frame skill is practically useless in shield cannon due to high range skill
     
  8. Kaejuda

    Kaejuda Well-Known Member

    Joined:
    Mar 6, 2018
    Messages:
    628
    Likes Received:
    325
    mages will get in pvp.

    cf will faceslaps everyone possible.

    those were only some of the problems popping up,do you people think a company that can't even make a mass merge stargem or mass deposit function can design a fair PvP arena?

    this is stupid afs,toerash is not compatible with PvP,nuff said.

    i bet they only decides to "announce" it just because of the 1000+ dipshets keeps begging for PvP on their stream.

    spreading false hope/news and calming the public but it will never be,nor work.

    it's almost hecking 1 year ever since they said "Hey! we gonna make weeabo odd eyes"

    it never came.
     
    • Funny Funny x 1
  9. Midnight

    Midnight Member

    Joined:
    Oct 8, 2015
    Messages:
    18
    Likes Received:
    9
    yeah target locking will be an issue, if they can remove that it would be better. as far as skills go i prefer them using the standard skills that lowbies can use. no lvl 120, 150 skills above.
     
  10. AliceYvne

    AliceYvne Elite Member Elite Member

    Joined:
    Feb 14, 2017
    Messages:
    1,844
    Likes Received:
    749
    IGN:
    アリス・Yvne
    I not sure is everyone still remember or not, Suzuki say the PvP is 2vs2 duel, thus don’t worry about the lagging.

    And don’t forget those you all call OP skill Like CF, SC is place skill, which mean we can’t expect the player stand Still or have fix pattern like MOB like in snowball game.

    IMO STR+VIT 1h build is the most balance build in PVP, they got higher HP and physical defend and those DPS build may kill themself if get counter by guard strike.

    And if player have element I guess it’s should be neutral, thus some old gear may revive again after PvP implemented.
     
    • Like Like x 1
  11. -bRyAn-

    -bRyAn- Well-Known Member

    Joined:
    Sep 20, 2015
    Messages:
    501
    Likes Received:
    217
    IGN:
    dArKnEsS
    Yeah remember that there was 2vs2 pvp mentioned before. I guess we will just need to wait and see how it works, becoz we don't know what to expect. It was under development anyway and everyone knows how the devs work, my guess is it will be implemented after 1-2 yrs.
     
  12. Undead

    Undead Well-Known Member

    Joined:
    Apr 29, 2017
    Messages:
    219
    Likes Received:
    33
    Hahaha, PUBG style,

    Rules
    Only one weapon skill tree is allowed namely Blade, Archer, Mage, Brawler, Halberd, Katana and DW inside the arena.
    The equipped weapon required is the only weapon skills that can be used.

    Skills from other weapon skill tree will not activate or be in effect while in PvP.

    While Magic skills does not require a weapon to be used, it still belong to weapon skills trees when learning from the library, therefore cannot be used together with other weapon skills and can only be used if a staff or md is equipped.

    Buff skills, Assist skills and production skill trees are allowed.



    ... I hope.
     
    Last edited by a moderator: Jun 26, 2020
  13. Zufeng

    Zufeng Well-Known Member

    Joined:
    Jun 13, 2018
    Messages:
    791
    Likes Received:
    687
    I don't know how this will turn out.
    My bet is probably this is not going to be smooth landing since Toram was designed for PvE in first place
    Probably now skill have different calculation on Pvp like Elsword.

    My other complaints are already stated by many people here
     
    • Like Like x 1
  14. Xiavu

    Xiavu Lurking Overlord of LOVE[L.O.L.] Elite Member Epic Member

    Joined:
    Jul 28, 2016
    Messages:
    3,704
    Likes Received:
    1,103
    IGN:
    Xiavu
    If you are really interested in pvp. Best to look for one built-in and not worked-in. At best it be full of complaint for The next 2 years. Unless they can clear up a lot, and i mean a lot of issues.
     
    • Like Like x 1
  15. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

    Joined:
    Aug 28, 2015
    Messages:
    1,838
    Likes Received:
    864
    IGN:
    WinSlash
    2v2 is like the current party setup except split into two groups, and each side is technically fight 2 bosses. I think that if the skill pool is not limited, lag will occur even if combo was disabled. If the game currently lags with bosses with set patterns and trigger behaviours, it will be much worse with 2 bosses with multitudes of skills to use.


    Also, i just solved the meta if it is a 2v2 and if aggro skills make opponent lock on to you: Two players on Sword+Dagger each with Poison Dagger and Rage Sword. You apply poison on enemy, Then each will use Rage Sword to bounce the aggro back and forth so your opponent will keep switching targets, hence cancelling skills they cast. They eventually will be at low health due to poison xDDD
     
    • Like Like x 1
  16. Wuffers

    Wuffers Well-Known Member

    Joined:
    Nov 10, 2016
    Messages:
    64
    Likes Received:
    39
    IGN:
    Wuffy
    If it isnt 1v1 the I could see mages being good against melee due to Impact and Wall keeping them away and then storm as a quick-ish aoe dmg, burst ocasionally when a nice amount of stacks and blast/arrow/lance for those that move too quick for a placed skill. Then mages would be beat by archers that cancel their casting and maybe daggers if Throwing counts as normal attack to cancel cast. Then melee dudes with shukuchi could overwhelm archers since they disable their cf and can probably move out of satelite's and arrow rain's way. Spamming kick could be good and actually most hunter skills could be good. You can kick someone away, set a trap and when they shukuchi their way to you, they fall asleep, get stopped or just detonated. Hunter skills were actually made to hunt people instead of mobs? maybe sonic blade can get rid of traps though, if not then just keeping melee away so they dont aoe your traps away would be a good strat.
     
  17. AliceYvne

    AliceYvne Elite Member Elite Member

    Joined:
    Feb 14, 2017
    Messages:
    1,844
    Likes Received:
    749
    IGN:
    アリス・Yvne
    Don’t forget now in normal PVE, we actually is 8 vs 1 boss ( 4 player 4 pet ) and I feel any lagging except in INT 1, same in venena.

    i don’t think aggro will have any effect in PvP, and damage surely will greatly reduce, else 1 shield cannon (20m range at level 10) enough to instant kill a dps before he/she can cast any aggro skill or ailment skill

    CF not op, and I’m not a dumbass.

    +s shield with Max STR+VIT using Shield cannon with 20m range enough wipe out anyone in PVP within 1 second without any charge needed.
     
    Last edited by a moderator: Jun 26, 2020
  18. Kaejuda

    Kaejuda Well-Known Member

    Joined:
    Mar 6, 2018
    Messages:
    628
    Likes Received:
    325
    have you seen any normal/event boss that doesn't have CF involved?

    yeah, i don't think so.

    i can snipe both venena pillars at a 40m distance with the same dmg and you think CF is not op
     
    Last edited: Jun 26, 2020
  19. AliceYvne

    AliceYvne Elite Member Elite Member

    Joined:
    Feb 14, 2017
    Messages:
    1,844
    Likes Received:
    749
    IGN:
    アリス・Yvne
    Yes and let me repeat again, CF is not op.

    I not sure who you party with before, but I always join random party and they did well without CF. For those low difficulty boss, I more prefer quick skill like Meteor or dragons tooth that deal higher damage continuously.

    for those high difficulty boss, yes CF is nice but it’s not a must, katana/halberd or 2H that can have stable output is better than CF, beside CF is place skill and it’s can miss/evade sometimes, and become wasted when it’s get block by Guard. Yes every build can get guard/evade but skill like SC/Tenryu/DT that can spam quickly without any charge.

    CF attack cast range is 12m and this is Known by everyone. Assume PvP have no damage penalty, even though you release in 2nd charge, you still need 3-5 second to cast and charges, shield cannon require 1 second the hit you.
     
  20. Kaejuda

    Kaejuda Well-Known Member

    Joined:
    Mar 6, 2018
    Messages:
    628
    Likes Received:
    325
    i casually do solos if i can and partied with those left that i can trust,random parties i also do alot much more but those toxicated me equally.

    yes...sure,sure whatever,you didn't use CF to it's fullest potential like...most pubs holding bows in this stupid game,that's fine,but i can.

    what you said,still doesn't make it less powerful in a PvP match.

    it will still stands on one of the tops skill that can out-powered anyone,multiple of them.

    but i do take an understanding to your shield cannon STR-VIT combo line up,it further proves that PvP won't be a goody-two-shoes fest.
     
    • Funny Funny x 1

Share This Page