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Magic Blade Lv.4

Discussion in 'Toram Online General Discussions' started by Balugbog056, Jun 26, 2020.

  1. Kaisyl

    Kaisyl Elite Member Elite Member

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    Combo:
    Impact > Finale (Smite/Swift) > Lightening (Swift)
    You get lightening every 6~8 seconds, at this rate, the dps from lightening is higher than advanced familia. And it's free.

    You can even just swap out lightening and drop blizzard in there on a consec tag.

    Then you have advanced familiar doing random nonsense.

    Mages having extra skill points is a consequence of your own build.

    Point is, the skill is useless. It's even worse when you consider burst mages who more or less can spam Imperial Ray for the blast damage.

    Meteor is even worse than you're putting it out to be. It has a random chance to randomly land on the map and randomly attack a random mob who may or may not be in that location with ailments that may or may not affect the target and doing damage which is completely unreliable, made worse by advanced familia which randomly casts this magic randomly from a pool of three other skills independent of scenarios whether they be clutch or not.

    Also, the cat uses magic attacks, this is going to negatively affect your own magic damage, which means no, burst users are not going to shoot themselves in the foot and take a skill which kills proration randomly for a cost of 10 skill points.

    Ah right, ailment chances are random, even with the skills on lv10, so it's even less of a reason to take the skill now.
     
  2. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    TL:DR in conclusion T4 sucks.
     
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  3. Balugbog056

    Balugbog056 Well-Known Member

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    putting combo cat skills take 1 sec due to animation (and you cant use manual meteor cuz you will take MP due random this skill)

    advance familia all of those is free skill/off animation in your main character. which you dont need to waste time to command in combo (you can just focus in mp charging/impact+finale or burst) adding wiz skill ender just waste time (1 sec if u use it as ender) repeatedly and the dmg will become completly garbage due to after smite tag

    while advance familia will stick at 100% normal dmg and saving your own business

    even those 3 skill is long interval it can give change cuz the debuff of blizz,lightning is useful and meteor good damange if it hits (1 hit is enough) and even dont hit is ok cuz its free attacks that you dont even command the cat itself (no time and mp waste)

    the point of using advance familia to do some minor work of cat while your doing like (finale and mp charging only) vs normal familia just buff purpose only if your IDLE it only

    you can just skip advance familia if you gonna use lightning or blizzard as ender combo(but this method will eat more proration due repeating pure magic combo)
     
  4. FrostHydra97

    FrostHydra97 Well-Known Member

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    Well, I haven't played Toram for long, and I'm unable to get lv4 wizard skill yet, so my thoughts about the new skills are completely based solely on how I see them from Youtube videos, and my imagination on how they would work.

    Advance Familia, while it might sounds good, is actually not all that good imo. Sure, a little extra damage and perhaps chance of debuff every 30 seconds is nice and all, but the rng made its value dropped drastically. It's not that hard to imagine a scenario where the cat uses the wrong skill at the wrong time, and thus bring forth disaster.

    About the damage, I believe the majority of the damage output of mages (and possibly people who also use Magic Skill tree) would be coming from the Magic Skills (or probably another skill trees also). Comparing to them, I feel like Wizard Skills doesn't perform as good. Lightning's damage is a joke, and the paralyze chance isn't 100% even at max level; Blizzard, while I heard it can deal as much damage as half of Magic: Storm, is still pretty low, and it's even a bad skill when you're doing miniboss farm in a crowded map; Meteor Strike's rng is so bad that you literally need quite some luck for the skill just to hit once, and even worse when the target is small or move fast/move a lot, making it a bad skill for most situation even though the damage is high.

    During field farming, Advance Familia is bad. If you're strong enough to kill mobs quick then a random Blizzard or Meteor Strike is no problem, or if lucky, can even help a little. But if you're not, or you're farming miniboss(es), then be prepared to have an army of mobs coming at you once in a while (and get ready for some flinch flinch tumble flinch stun tumble damage boom dead). And if the cat chooses to use Lightning then there wouldn't be much different from using a regular cat, other than a tiny little bit of damage (and perhaps paralyze debuff on target if lucky).

    During boss fight, Advance Familia is not so bad. It indeed will provide some extra damage and occasional debuffs, though not that much. If the boss is small and/or moves fast and/or moves a lot then Blizzard and Meteor Strike won't provide much help (if not completely useless), but if the boss is big and/or move slow and/or doesn't move much (or not at all) then the aforementioned 2 skills might be able to provide some assistant. About Lightning, it'll hit in any case, sure, but the damage is low, and the paralyze chance is not 100%, so what it can provide is so little even with Advance Familia.

    Indeed, letting the cat to cast the skills randomly for you will help you avoid the problem of skill tags and cast time. But I feel like people would mostly use Lightning and Blizzard mainly for combo fill and/or proration (the latter also for mass farming and for the debuff, i guess?) as fast casting skills, and completely ignore Meteor Strike (not worth spending 300 MP for it). Having the cat to use them for you makes little difference, unless it always cast Meteor Strike, and the skill always hit at least once all the time.

    And from how I see boss fights till now, most fights usually ends in a couple of minutes (unless the boss is really strong or the pt is bad). With the 30 sec cd, how many of the cat's skill casts would be useful, I wonder? Maybe like, idk, 2-3 times? Or maybe 4 or even 5 if you're lucky enough? Or maybe none, if luck throw sh!t to your face and your cat decide to say "nah fak u" and use Lightning all the time, or Meteor Strike all the time and never hit even once.

    Imperial Ray is not really a good skill to use, maybe, but with proper build it wouldn't be as bad as it seems. But Advance Familia is in a whole new level.

    Oh, and did I mention how it would affect proration yet?
     
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  5. Kaisyl

    Kaisyl Elite Member Elite Member

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    Yeah buddy, that's the thing.

    Meteor basically destroys your whole argument. Under what circumstance would one even use meteor?

    Animation time is a weak argument considering we have manual evasion now. This 'Might' work for heavy armor mages but there is also manual guard, which is more reliable than manual evasion.

    You still would need an ender for smited finale combo so any of those two work just fine. Meteor is complete garbage and can't even be considered as such. The most use one would get out of it is as a 3 MP save skill which in a combo, far outpaces the 30~infinite second cooldown and random RNG.

    Also, wizard skills inflict garbage damage and the cat seems to have some kinda wierd fetish for all the AoEs the boss can throw out which is why you rarely see them cast in battle. Advanced familia doesn't fix that.

    Debuffs aren't a good reason to take the skill, the ailments aren't even guaranteed to land. The AoE nature of the skills mean that you can basically dick yourself over if playing solo or your team if that stupidly large blizzard AoE decides to aggro the mobs before puttering off pressuring your team needlessly.

    Reason I mention just to just put the wizard skills in combo over just using the advanced familiar is because there is no reason to take advanced familiar for the RANDOM auto casting.
     
  6. Balugbog056

    Balugbog056 Well-Known Member

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    you just repeating yourself over provoking aggro from random aoe cat skill. (just use it from inside from boss or mass kill pt)

    advance familia give free off-animation skill from main character while your cat doing random skill which give additional dmg/debuff to enemy. and your just focusing like doing finale+mp charging

    compare to finale+mp charing w/ normal familia who just idle for buff (those 3 skill is only bonus compare to finale slam only)
     
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  7. Kaisyl

    Kaisyl Elite Member Elite Member

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    Im simply telling you that whatever benefits you think the cat can give isnt worth a whooping 10 skill points for, which is pure RNG.
    Lightening: Can hit single target, weak damage, absurd cast time
    Blizzard: Stupid large AoE in location target was at, no purpose at mobile targets, terrible in field.
    Meteor: Pure RNG skill which sometimes attacks outside the map. Damage it does is not worth the 30 second delay or the ailment is provides.

    It is much better to take another damage boost skill or support skill instead for dps or survival.

    You want to spend 10 skill points to RANDOMLY cast 1 of 3 weak ass skills? How far have you reached in this game to continue justifying this skill? Even hunter trap skills have more debuff utlility than wizard skills or more damage support reliability. And those skills are garbage with the AoE meta bosses have going on right now.
     
  8. Insane23

    Insane23 Well-Known Member

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    I think the point it's unreliable and there is a fairly high cd for the auto cast (about 25-30sec) and you need to waste 20 sp to get this...
     
  9. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    The only way to save Wizzard skill is that Imperial blast make 75% of the damage that trigger it. If that so it would complement Finale.
    Imperial ray>impact>Finale>burst
    Awesome synergy.
     
  10. FrostHydra97

    FrostHydra97 Well-Known Member

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    Ok lemme see...
    - Lightning: single target, shitty damage, long casting time, and unknown chance to paralyze. If the cat decides to use this then congratulation, your cat is making absolutely zero difference.
    - Blizzard: AoE multi hit at where the target was when casting started, take long time to deal full damage. If the cat decides to use this then well, it is making a little difference, but if the boss is someone who loves to walk around then it'll become like the previous case - zero difference.
    - Meteor: high damage but "fok u imma fall here here and here". If the cat decides to use this then good luck with the shitty rng of the meteor.

    In conclusion: unless the cat only casts Meteor Strike and they all hit at least once, it's nearly indifferent from the regular cat. And can you be sure that rng is on your side?

    Well, if you have spare SP to use then you're welcome to take it for a tiny little bit of change. But for me, I'd rather take Imperial Ray instead. It provides much higher and more reliable extra damage.
     
  11. Balugbog056

    Balugbog056 Well-Known Member

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    if you have spare SP (most of mage lvl cap have that) due to lack of magic synergy. you can get advance familia cuz that thing is off-skill from main character compare to AFK Cat and if you want to command it via Combo as Ender. you can just Impact+Burst or Impact+Finale or whatever you use combo (you take 3 animation instead only 2 animation in your combo)

    while you just doing spamming finale/burst.
    lightning and blizzard have more advantage in mobile cuz (if you care every second movement in game)

    -lightning delay 1sec per act of boss
    -blizzard sure gonna hit the initial attack which you can apply debuff
    -meteor yes this is lucky shot that if hits give additional dmg (so you damage completely free if it hits while you just focusing like impact+finale/burst)
     
  12. Wuffers

    Wuffers Well-Known Member

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    Doesn't Imperial complement Crt mages better? I crit it most of the time on my burst and I have 0crt rate or cdmg and it does 200-300k dmg, considering my weap is ns +C and the rest of my gears are 1s I think it's not so bad. If I had 10k cspd I would defenitly use Impact-Burst(Smite)-Imperial(Save)-Finale(Smite) and probably balance my matk and cdmg.

    Spell Burst is still a bit underwhelming, but cap is gonna rise, new crystas and gears will be released so some skills and builds will become useful eventually anyway. People really want to be op already, but they aren't even done with the game so what do ya'll expect? If specter, ode or scary weren't ever released, would you use enchant blade?

    Some skills are just too gimicky or straight up useless, but at some point you'll have so many sp that they'll be a good complement to your build. More stat points, crystas, and gears might open up more possibilities. At least thats what I think
     
  13. Kaisyl

    Kaisyl Elite Member Elite Member

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    > Lightening is useless for mage, most skills take over a second to perform.
    > Blizzard is NOT gonna land its first hit all the time. the location for blizzard is always where the target was at the time the cat begins casting not the end.
    > Meteor with advanced familiar is too RNG based. If you could've instructed your familia to only cast a specific skill it would've been useful to add the cat and have it cast solely this.

    You having spare SP is a consequence of your own build.
     
  14. Balugbog056

    Balugbog056 Well-Known Member

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    but this skill dont use MP/Animation from Main character even those skill is RNG. this is only good to take if you have spare SP
     
  15. Kaisyl

    Kaisyl Elite Member Elite Member

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    No because it litterally has no significant benefit whatsoever.

    Want a build with good synergy with Magic? INT/STR Staff/Knux DPS/Support/Debuff hybrid build with imperial blast damage. It has insane SP requirement which is currently impossible to do.

    Or just reglar ole staff/shield for a burst damage/support/off-tank build.

    Staff/Dagger...

    Staff/MD for burst mage with support auras.

    For 10 skill points you can take:
    - Bless: Team HP recovery with unlimited range
    - Holy fist: For a physical skill which deals magic damage
    - lv5 Long Range: +5% Passive boost to non-placed attacks from 8+m
    - Kick: Knockback enemy
    - Sleep Trap: Should be a long enough stun to set up a match before starting fight or enough to recover from a bad situation.
    - Mana Recharge: Passively recharge MP for all team members within 15m
    - lv5 Nature's Wonders: AoE healing that's comboable.
    - lv5 Pet heal: Heal your tank pet, which has more utility than cat.
    etc.

    It's not worth it.
     
  16. Amaymon

    Amaymon Well-Known Member

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    When you think about it, you're better off getting other skills like auras or other damage increasing or defensive skills. And don't make the excuse of auras vanish if you get hit. You can actively avoid getting hit (unless you are paired with absolutely trash party or is facing a boss that happened to counter you) and it's better than praying for random chance of meteor to hit. Being able to control something is better than RNG.
     
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  17. Balugbog056

    Balugbog056 Well-Known Member

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    Regular Mage can insert Advance familia and can also insert essential supporting skill such a Dancer and Support skill tree
    -Staff Dagger (DPS+Dagger Prorate or Gatling from dmg limit)
    -Staff Md (Mostly for Burst user)
    -Staff Shield (Mostly for Finale user with durability)
    -Full Support (Main character focus on supporting skill)
    -Semi Supp (50/50 Cast on DPS/Supporting Skill) Dont even take everything possible supporting skill in this class you ended up not using all of it unless your a Full supporter role

    for hybrid this is completely different mage cuz this a magic warrior which you need to get physical+magical trait. (and bunch of stargem to save SP)

    anyway about the skill you mention

    -bless is very minimal benefit compare to Heal/Royal Heal,Nature Wonder
    -Holy fist only act as ender of combo (after smite and consecutive 2nd tag it reduce to -90% so its better to leave it Lv1. maybe you can use it Lv.10 if you use it as a combo opener
    -Sleep trap this skill is actual completely garbage cuz tank mostly stay spot. unless your are the one who tanking the boss or taming purpose
    -Mana recharge there a lot of better MP supp such as Spirit dance or Chakra (unlimited range)
    -Pet heal compare to advance familiar (i dont even know why you compare this)
    Advance familia is a free MP/Animation skill already from cat. while Pet heal need better pet tank or better pet to play it. lets say you got better pet already pet heal take charging (which solo mage+pet hard to utilize it compare to bow who can do pet heal while charging CF) while you can just learn pet HP absorb to sustain it if you wanna play it for mage. im sure tank pet use for solo purpose (so pet dont have any penalty stats) if you want to tank pet with tankless party. you will ended being full support role cuz you gonna stay alive your pet tank in battle at nm or ulti boss
     
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  18. Kaisyl

    Kaisyl Elite Member Elite Member

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    Staff/Dagger is actually the only build that can use arcane strike, gattling has too long an animation and minimal benefit.
    Staff/MD has more applications than just burst. With proper timings and enough CSPD, you can make an infinite MP build using a particular wizard skill.
    Staff/Shield can be a supporter, have you looked at the priest skill tree? What about the shield skill tree? Have you checked out Fareth from knight tree for the fractional dmg reduction?
    Full support doesn't necessarily mean you have to play a magic based build. Bow/Arrow can do full support quite nicely.
    Semi-supports are basically sword users according to this game.

    Once it uses magic as the main type of skill, it is a mage or you gonna tell me knux/MD isnt a mage?

    > Bless isnt RNG, Holy fist isn't RNG, Sleep trap isn't RNG and can be coordinated, Mana recharge isn't RNG, Pet heal isnt RNG + pet skills can be controlled.
    > All those skills I mentioned? You can get them for only 10 skill points. The same amount you need for advanced familia. It doesn't matter if there are stronger skills, those 10 sp lv1 and lv2 skills have far more utility than a lv4 random cat skill.
     
  19. Balugbog056

    Balugbog056 Well-Known Member

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    at this point lv.200 mage probably get those skill (i have mage which only Lv.190+ having maximizer/finale/burst/brave/high cycle/essential m.warrior skill/spell burst tree and critical up/and i even include gsw and decoy,quick draw,long range Lv.10 and normal familia at this point yet i have still spare SP.

    so you think instead learning advance familia you just go like supporting skill or imperial ray for more dps skill. which you cant even make a good transition if you have bunch of dps skill while you can just focus solely for 1 dps skill.

    advance familia dont conflict in other skill cuz it has no MP/Animation from Main character
     
  20. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

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    Pertaining to the Wizard skills, a second cat would have probably been better, if i'm honest. That would double the effectiveness of the familiar's attacks; making it worthy of its tier 4 designation.

    Magic Blade getting tier 4 is a big oof. This makes Toram really less newbie friendly. This BOOK Skill getting it opens the posibility that other book skills will also get expanded in the future. Completing skill trees has become harder now due to there being no skill tree that have less than 80 skill points requirement to complete.

    Can you imagine how much points a new player now needs to make builds? I really wish the devs stop expanding the current skill trees and let mastering skill trees "doable" :V
     

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