1. Welcome to the Toram Online Forums. Please make sure to read our rules and be friendly to all our members.
    Click here to read the rules before posting.
    Dismiss Notice

Magic Blade Lv.4

Discussion in 'Toram Online General Discussions' started by Balugbog056, Jun 26, 2020.

  1. Kaisyl

    Kaisyl Elite Member Elite Member

    Joined:
    Sep 20, 2015
    Messages:
    1,737
    Likes Received:
    459
    I'm not sure but doesn't the cat cast the skill even if you don't have skill points in it?

    I can't recommend 20 skill points for a 2.5k+ barrier which doesn't even block fatals. The only skill from wizard tree that somewhat works is mana crystal and you need insane CSPD for it.

    Evidence is everything in a debate.

    Prove that advanced familiar is more useful than sober analysis.

    Sober analysis gives passive MP regen which means a higher cycle through all skills over time, an effect which is higher than advanced familia because even if you get hit, it still works, has no MP cost ever and has ways to control it easily my MP regen stats.
    Boss mobility is irrelevant for sober analysis and with sober, there is no prorative effects what so ever.
    With sober, if you recover at least 1 MP in between 10 MP finale spam or 5 MP burst spam, that's enough to cast a 1 MP combo with assured effects.

    GG advanced familia.
     
  2. Artsoloer

    Artsoloer Active Member

    Joined:
    Apr 12, 2020
    Messages:
    34
    Likes Received:
    6
    IGN:
    SHuten
    Is the person who defend Advanced Familia already tested tho?
    Because i am, and i was thinking to delete my 191 luck mage lol.
    Should have use the lvl 1 maze slot for it :(
     
  3. FrostHydra97

    FrostHydra97 Well-Known Member

    Joined:
    Jun 26, 2020
    Messages:
    268
    Likes Received:
    83
    I bet he never did, and all of his reasonings must have been completely based on his own imagination, and perhaps one lone, single theory.

    I also haven't tested it yet since my level hasn't reached 205, and my oppinion about the skill is also purely based on theories and imagination. But at least I tried to imagine as many possible situation as possible, and also look for as many references and info as possible, so my final assumption can be as accurate as possible.

    And my final assumption about "Advanced" Familia is: it's garbage, the end.
     
  4. Lucifere

    Lucifere Angel of Rebellion Elite Member

    Joined:
    Jun 21, 2015
    Messages:
    2,253
    Likes Received:
    517
    I will tell you mine "Wizzard T4 garbage"
     
  5. Artsoloer

    Artsoloer Active Member

    Joined:
    Apr 12, 2020
    Messages:
    34
    Likes Received:
    6
    IGN:
    SHuten
    Kinda hyped that i hope its a good skill, like when satelite come. Imperial Ray kinda okay but need to make sure im prepared if im gonna take that skill in my main mage. Stupid cat tho, i though its gonna be good as meteor get changed(KEKW), as meteor still have 'very good aim' + other element cat will cast, dev just rick rolled mage user.
     
  6. Artsoloer

    Artsoloer Active Member

    Joined:
    Apr 12, 2020
    Messages:
    34
    Likes Received:
    6
    IGN:
    SHuten
    In the first place (as i kinda new), how tf wizard is something like summon cat and tell it to cast someting or just stay there get spike ground if your not far enough to cat move to you.
     
  7. Yunan

    Yunan Not Enough Salt Elite Member

    Joined:
    Dec 22, 2016
    Messages:
    2,109
    Likes Received:
    2,084
    IGN:
    Yunananan
    Stone barrier is still good for both yourself and other ranged characters, heck even as a tank, I appreciate getting stone barrier buff. Mana crystal isn't worth it due to its the single use, single user nature. And you had to walk onto it to get the mp. The thing with stone barrier is that its a non redundant skill, meaning it a non spammable skill, you can stack it up on top of other defensive skills without directly competing for action window. This is a pure added benefit for a spare sp that you have For example, after you use it, you can stack it up with chakra spam if you want. With mana crystal, it directly compete with mp charge+maximizer, even if you supposedly insta cast it, I don't think its miles ahead of mp charge, and you really use either of them. Stone barrier is similar to how resonance doesn't interfere directly with mp charge, meaning you can use both of them instead either of them. And of course you spend the sp after you really have all the good stuff. I'm not saying its the greatest skill to have, but its not that bad to spend your spare sp, unlike the advanced cat where the added benefit is mostly an extra dps, not utility or survivability. Everyone can do damage. Its better to have added utility. Stuff like the auras and passives. The extra dps worth very little.
     
  8. BoHammer

    BoHammer Well-Known Member

    Joined:
    Mar 4, 2018
    Messages:
    349
    Likes Received:
    52
    IGN:
    Bohammer
    Am I the only one waiting for somebody to say something about t4 magic swordsman skill. All I see are discussions about t4 wizard skills
     
    • Funny Funny x 2
    • Like Like x 1
    • Winner Winner x 1
  9. Zufeng

    Zufeng Well-Known Member

    Joined:
    Jun 13, 2018
    Messages:
    791
    Likes Received:
    687
    I lost my brain cells reading this thread
    Free skill my ass
    A pile of crap is a pile of crap, easy as that
     
  10. Kaisyl

    Kaisyl Elite Member Elite Member

    Joined:
    Sep 20, 2015
    Messages:
    1,737
    Likes Received:
    459
    Mana crystal can work if you and the cat are on the same spot but otherwise, I agree, rarely ever would you sit in one spot all the time, especially in a boss battle.

    Imperial Ray is really nice for magic swordsmen if you don't mind the cast time. Otherwise, suspected t4 magic warrior are some kind of elemental enchantment and a ATK and MATK scaling attack.
     
  11. FrostHydra97

    FrostHydra97 Well-Known Member

    Joined:
    Jun 26, 2020
    Messages:
    268
    Likes Received:
    83
    I think I said it before, but I'd want t4 magic blade skill to have a passive that make sub md's stats be counted (or at least just the element is enough).
    ...And maybe a little buff to magic gunner/brawler build too (stability scaling, for example) :v But I guess that's a bit too much to ask.
     
  12. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

    Joined:
    Dec 1, 2015
    Messages:
    6,059
    Likes Received:
    3,280
    IGN:
    Red_Fox
    ok, so here's a prediction for tier 4 magic blade:

    Earthquake (from Iruna) - haha, no.
    how about Advanced Element Slash instead? it deals physical damage based on magic atk, and if the target has the weaken ailment AND the sub MD is of the advantageous element you get a small magic pierce buff for a short time.
     
    • Funny Funny x 1
  13. FrostHydra97

    FrostHydra97 Well-Known Member

    Joined:
    Jun 26, 2020
    Messages:
    268
    Likes Received:
    83
    I wish t4 magic blade skills would be something like this:
    - A passive that buff magic hybrid builds a bit more (something like i said, make some of the sub md stats work, or some more bonus(es) when equipping sub md), different bonus(es) depends on the main weapon (like, extra crit/accuracy/something for 1h, extra attack power for 2h, extra speed for knuckles, extra stability/pierce for bowgun) (man the stability of bowgun is so low that I would love to see some kind of stability boost for them =3=).
    - An active skill that performs differently depending on main weapon (i.e.: 1h+md will be a quick slash that grants a buff; 2h will be a powerful slash; knuckle is a ranged punch(?); bowgun is a shot), and perhaps some other bonuses.
     
  14. BoHammer

    BoHammer Well-Known Member

    Joined:
    Mar 4, 2018
    Messages:
    349
    Likes Received:
    52
    IGN:
    Bohammer
    How about a passive buff that would change magic attack elements to me sub elements
     
  15. Kaisyl

    Kaisyl Elite Member Elite Member

    Joined:
    Sep 20, 2015
    Messages:
    1,737
    Likes Received:
    459
    I'd prefer they rework the tree for all magic warriors than just sword users.

    Otherwise:
    > Change to resonance buff icons to show which resonance buff you have
    > A control factor passive + active skill which determines the count of determines whether you are using magic attacks more or physical attacks more and adds a counter buff, eg: use 1 Phys attack and the next magic attack gets a small boost or vice versa. Perfect balance between each results in a buff to both which refreshes every 3 seconds whilst balance is active. Whilst buff is active, all resonance effects at resonance skill level is active.
    > Active skill should be an enchant element skill which changes your main weapon element to the counter type of your enemy for a short time. If enemy is neutral, gain a bonus to motion speed and anticipate.

    Wild ideas I know won't ever touch toram
     
  16. Lucifere

    Lucifere Angel of Rebellion Elite Member

    Joined:
    Jun 21, 2015
    Messages:
    2,253
    Likes Received:
    517
    My prediction:

    Quadal or Magic blade: Improved ver of enchant sword. Always crit if element is the opposite to your enemy.
    *Insert crappy skill name here*= change your element weapon to the target weakness and increase your resistance to that element.
     
  17. overwrite

    overwrite Member

    Joined:
    Jun 7, 2019
    Messages:
    24
    Likes Received:
    7
    IGN:
    gab--
    I'll have to say I'm a naysayer to magic pierce, if my tests on coryn.club simulator prove correct. Partial magic pierce only seems useful if boss is above 3k def with which it'll be easier to just use dt or sat with BIG P. P. (TwT) sad mage here

    BTW the wizard discussion before, just one word:
    PRORATION.

    I hate it when mages use blizzard in boss battles. Unless small hp bar left.

    For magic blade 4, I wonder if there'll be a new damage skill that requires int (cause following pattern enchant slash(magic dmg) , enchant blade(physical dmg), so next in pattern is!!! (MAGIC DAMAGE) (wow!)

    Or maybe toram pulls smth original and goes (magic+ physical dmg!!) lmao

    Either way I'll have to rework my enchant blade I would think waiting for free reset lalala~
     
  18. Lucifere

    Lucifere Angel of Rebellion Elite Member

    Joined:
    Jun 21, 2015
    Messages:
    2,253
    Likes Received:
    517
    They will add magic +physical attack skill like they do with holy fist
    If you use 1h will depend more of your physical and using 2h depend more of ur magic attack (but asobimo love to make sh1t skills)
     
  19. wfoojjaec

    wfoojjaec Well-Known Member

    Joined:
    Oct 1, 2017
    Messages:
    54
    Likes Received:
    12
    Probably the whole wizard skill tree is a misspelled version of Iruna enchanter. Seriously, stacking critical damage and rate alongside of matk, makes some sense. The famous stone skin give some protecton and utility. The bad thing - cat is dramatically cute and dumb. And this is lame. The only path for magic damage enchanter right now is to 1mp Flare -> Impact -> Imperial chain spam, until mp gone, then maximizer. But the damage is frustrating. Mana crystal can help party members sometimes, on high mobility bosses decoy is unreliable.
    I still can;t believe that magic blade is a physical unsheathe skill for a 2h sword.
    And yes, advanced familia is a nonsense. I hereby speak as one of the sober analysis users. Sober is a good skill, but it could be better. It saved me on intense and long multi-phase event fights, it helps in guild maze, where long run is considered a fight. It works. The auto-cat does not.
    They will probably continue the enchanter trend, making very element-dependant skills.
     

Share This Page