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Let's finally formally address Knuckles.

Discussion in 'Brawler' started by The Brahmnic Boy, Jul 26, 2020.

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Do you think Knuckles is absolutely fine as it is?

  1. Yes

    22.2%
  2. No

    77.8%
  1. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    Continuing this from somewhere else, where Knuckles was being discussed:
    Sonic Wave is rather good for bosses unreactive to Tumble, as a cheap 100 MP solution to stop an AOE attack from far away. It also helps to run a bit away to breathwork/buffskill/MP charge.
    As KnuxMD it gives a nice combo of Sonic Wave - Arrows -Javelin - Backstep - Lances, which can be stopped in betweeen due to low range of Javelin and Backstep to get further away.
    By the way Lances have skill constant 700 and multiplier 4 at level 10, with MD multiplier is 4.4 at 200 INT, and it hits 4 times with MD at level 10. With 100% stability it has an effective multiplier of 4.4*4 = 17.6

    About Bash, since on high def bosses it is better to bring Toy Gun for 50% Physical pierce (thanks summer beach event), it also causes Stun unavailable, so Bash becomes useless. Smash is just a combo opener.
    Forefist Punch lvl 5 has same constant and multiplier as Bash lvl 10 (if not using toy gun), and damage reduction is not reliable.

    Earthbind does healing per each target hit, so not really useful on bosses. Thrice Earth bind will heal 15%, while Breathworks heals 30% when maxed with Annhilator. Earthbind would be useful if we had dungeon style gameplay with waves of monsters.
     
  2. VangNir

    VangNir Well-Known Member

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    U don't need to think about agro, even the other skill spammer never think much about it.
    Theory crafting is good, but the practical is what matters.
    All interrupt skill should never be put in one combo. Because there's cooldown etc.
    And choose between physical or magical knuckle.
     
  3. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    Uh, what? Are you replying to me?
     
  4. repp730162

    repp730162 Active Member

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    Come on, if you compare KnuckMd why did u talk about knuck why not staff nor md itself.

    For smash I never saw any knuck main use this skill as opener & knuck got eva they didn't even try to blocking high damage.

    Yeah never try heal myself with earthbind(not as a tank, dps nor magic knuck) ,why? Well some player got 10k hp
    Earthbind : Heal 5%of your Hp/monster at 1k limit.
    Breathworks : 30%Hp every 30sec(if you r tank this skill good) but for dps knuck it's like "meh".

    I don't understand the knuck from your point of view but from my point of view, you only misuse the knuck user with many skills and multipliers from other skill trees (if you complain about the knuck at least the topic must be something with physical dps, ampr, buff skill & don't compare it with javelin, finale nor burst. Because why you would finale at bosses as knuck when you can finale or burst with staff).

    Some people want more from knuck and some people are fine with it (you need the best eq for each weapon) but wait .... toram is still updating properly, more stat, more skill, more boss & balance maybe.

    will you compared 100% PP dt with satellite arrows (maybe) in the future?
     
  5. Kaisyl

    Kaisyl Elite Member Elite Member

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    The only other low non-interrupt MP cost skills for knux are not available in martial or crusher.

    eg:
    1) Holy Fist: No attached ailments, pretty good if MATK is sizeable as well.

    2) Ether Flare: Kinda slow, has ignite ailment, certain bosses may react.

    Without low MP cost starters, knux has high MP cost to contend with. With high MP cost, knux runs out of MP fast and without appropriate MP recovery skills, it takes too long to build back up to use those high MP combos making knuckles the slowest attacker in the game. Unless you go MD sub ofc.
     
  6. repp730162

    repp730162 Active Member

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    And ad lib :3
     
  7. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    I use smash as an opener for my decoy combo, interchangeable with holyfist and adlib depending if the boss hates flinch or if I need to set decoy in a specific spot.

    I use earthbind as opener for my breathworks combo, and I'm not a tank. ^_^
     
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  8. repp730162

    repp730162 Active Member

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    I didn't mean it that way, sorry my world is not wide enough so I only meet people who don't use smash as an opening like my friends, guild mate & some random people :')
    Adlib for decoy, earthbind never use it as combo & breath work as 2nd less mp buff :3
     

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