1. Welcome to the Toram Online Forums. Please make sure to read our rules and be friendly to all our members.
    Click here to read the rules before posting.
    Dismiss Notice

The fundamental problem with Toram Online

Discussion in 'Toram Online General Discussions' started by The Brahmnic Boy, Aug 30, 2020.

  1. Purge

    Purge Well-Known Member

    Joined:
    Jul 16, 2020
    Messages:
    59
    Likes Received:
    24
    Brain and brawn yeaahhh ! Sorry.
    But its a good build for myself only need to chug -aggro and you can use decoy that not a decoy. And I havent pass the 500 stat threshold so maybe I'll go towards str>int who knows.
     
    • Like Like x 1
  2. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

    Joined:
    Jul 11, 2020
    Messages:
    469
    Likes Received:
    209
    IGN:
    Brahmnic
    Ok so it's even more useless in actual combat.
    Why can't LUK affect Accuracy?
     
    • Like Like x 1
  3. Azin.

    Azin. Brawler Enthusiast Elite Member

    Joined:
    Jun 21, 2016
    Messages:
    2,064
    Likes Received:
    1,009
    IGN:
    AZlN
    This would give archer an edge on survivabilty tbh but no more ampr to spam is ehat devs thinks. Its not a decoy but its a clone. They should change the name to clone shot instead
    Toram devs should reflect on how iruna implemented the skills and they rebalanced everything very well. Im also shocked when chakra only gives some def/mp/ampr rather than naking it a complete counter part of irunas chakra from monk. Converting magic atk to physical. It will give knux a good secondary stat that would convert 4matk/int to 4 atk per int as a conversion from chakra
     
    • Like Like x 1
  4. LapizLazuli07

    LapizLazuli07 Well-Known Member

    Joined:
    May 30, 2020
    Messages:
    176
    Likes Received:
    85
    IGN:
    brOHwh
    Always have been
    You'll never see anybody using this.
    Only reason Id use this is for dramatic effect. It's cool having meteors falling down the sky while a battle is ongoing hehehehe

    Luk Stat doesn't affect it
    You need actual Luck in order for it to hit cuz it's so random.
    On smaller maps, the meteor can actually fall outside the map where we move
    So yeah
     
  5. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

    Joined:
    Jul 11, 2020
    Messages:
    469
    Likes Received:
    209
    IGN:
    Brahmnic
    o_Oo_Oo_O
    7000+ ATK on Knuckles with INT/Red steel tonfa and Annihilator:confused:
     
    • Like Like x 3
  6. Kaisyl

    Kaisyl Elite Member Elite Member

    Joined:
    Sep 20, 2015
    Messages:
    1,737
    Likes Received:
    459
    And if you get hit you lose it. Makes sense ya?

    Couple it with gsw and you have a 1hko build.

    Either you die or the enemy die when hit.
     
  7. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

    Joined:
    Jul 11, 2020
    Messages:
    469
    Likes Received:
    209
    IGN:
    Brahmnic
    It would be dangerous as hell close range, insta dead, but Chariot will become OP.
     
  8. Kaisyl

    Kaisyl Elite Member Elite Member

    Joined:
    Sep 20, 2015
    Messages:
    1,737
    Likes Received:
    459
    Easy fix would be to change GSW from working with resistances to work off of max HP reduction instead.

    Each stack of GSW gives a 1*stack minute of 33%*stack max hp reduction. GSW cannot be reapplied from 0 stack if it is lost whilst HP penalty is in effect.

    This means, once you hit three stacks, thats it for the next three minutes of the fight for gsw, along with 99% of your max HP.

    Good for easy runs, risky for ultimates and event battles.
     
  9. Azin.

    Azin. Brawler Enthusiast Elite Member

    Joined:
    Jun 21, 2016
    Messages:
    2,064
    Likes Received:
    1,009
    IGN:
    AZlN
    Even giving it 3atk/4matk will be a huge buff for knux tbh we would choose between high atk or cdmg from str
    Just dont make it like this since knux is a close range type. Just give it -mp/hp/resist/dodge/acc and well be fine :(
     
  10. Kaisyl

    Kaisyl Elite Member Elite Member

    Joined:
    Sep 20, 2015
    Messages:
    1,737
    Likes Received:
    459
    I dunno dude, ultra instinct build is kinda hype
     
    • Like Like x 1
  11. Azin.

    Azin. Brawler Enthusiast Elite Member

    Joined:
    Jun 21, 2016
    Messages:
    2,064
    Likes Received:
    1,009
    IGN:
    AZlN
    If they give knux an invincibility skill why not but as long as they dont have one i wont be using a 1hit remove skill
     
  12. Kaisyl

    Kaisyl Elite Member Elite Member

    Joined:
    Sep 20, 2015
    Messages:
    1,737
    Likes Received:
    459
    ¯\_(ツ)_/¯
     
  13. Mistery

    Mistery Active Member

    Joined:
    Jan 3, 2020
    Messages:
    39
    Likes Received:
    8
    IGN:
    Mister-e
    Hey, i just wanna clear out bout that Str issue i post . My concern is the way they put CD not targetting the str as a whole. As u can see, attributes like aspd, atk, and stab have different gains depending on what u equip right? So have u ever wonder why did they forget bout cd, it should have different gain depending on what u equip like equipting katana vs equipting other weapon should have different cd gain . But unfortunately its only fixed on single stat which is coincidentally now the str, we all know CD is a major factor on our dps so it should vary depending on what u equip. A great example would be if you equip staff, u can 0.02 per 1 int, 0.05 per 1dex something like that,. So in other words, the issue is that making CD cling to a single stat kinda unfair. CD should be gained on other stat too depnding on weapon u equip
     
    • Like Like x 1
  14. Nagawaru

    Nagawaru Member

    Joined:
    Apr 26, 2016
    Messages:
    19
    Likes Received:
    6
    IGN:
    Wind
    My problems with Toram are:
    • Toram’s HP to average damage scaling is horrible. Unless you invest in vitality or HP boosting equipment you get one shot by any boss that so much as looks at you funny. This also makes the support skill trees useless because you can’t heal someone when they die the second they get hit
    • Because of how hyper-DPS focused the game is their are a lot of skill trees and builds that underperform the majority of the time, like dagger focused builds. Support skill trees like minstrel and dancer also get ignored because having one less DPS makes boss fights take longer. This also makes the party aspect of the game...odd since every party is essentially 3 people who hit the boss till it dies and one person to tank
    • As other people have said their are tons of bosses that are borderline impossible to fight with a melee weapon (like Tuscog) or have super annoying mechanics in an attempt to make them feel more difficult (like Gravicep’s wave spamming)
    • The stages for high difficulty events are dumb. The battles already hard as it is, adding falling off the stage on top of that is excessive. It also sucks because getting kicked out of the arena prevents you from getting rewards if the rest of your party manages to beat the boss, unlike when you die normally
    • Critical hits being pretty much the only way to hit bosses is a strange design choice that doesn’t make much sense and forces players to either build for criticals, use magic damage, or accept that their never going to touch the monster
     
    • Like Like x 1
    • Winner Winner x 1
  15. Eusta

    Eusta Well-Known Member

    Joined:
    Jan 20, 2019
    Messages:
    68
    Likes Received:
    14
    IGN:
    Eusta
    Damage enhancing buffs like Brave Aura are very popular and it can be used by all players, tank can also learn dancer skills that can restore MP, war cry of struggle users prefer that their hp are not healed, and regletless users who die cannot be healed anymore.
    it reduces the role of support.
     
    Last edited: Sep 20, 2020

Share This Page