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Long time that...

Discussion in 'Toram Online General Discussions' started by Lucifere, Sep 7, 2020.

  1. Djikstra

    Djikstra Well-Known Member

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    Yes, toram is really weird atm. Usually in traditional RPG, there are ultimate weapons that could only be gotten from defeating certain enemies, but player made weapons are the most effective ones in this game (only for dps tho). I wonder how other MMORPG games handle their weapon system.
     
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  2. Kaisyl

    Kaisyl Elite Member Elite Member

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    Boss fights in this game are actually enjoyable. You dont just tank and spank or leave stuff to the tank and go hide and dps, you need awareness.

    Really wish they didn't make the core of their game so centered on dps...
     
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  3. Saixe01

    Saixe01 Well-Known Member

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    I'd be motivated if they made melee beefier. Like adding a skill tree that gives a ton of "short range defense".
     
  4. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    Cough cough.
    • Godhand
    • Forefist punch
    • Perfect defense
    • Sanctuary
    • Zantei
    • Any invincibility skill
    • Parry
     
  5. Phoenix。

    Phoenix。 Well-Known Member

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    You can‘t count invincibility skills as „beefy“
     
  6. Balugbog056

    Balugbog056 Well-Known Member

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    instead melee getting beefier. most of melee skill tree have negative effect on defence. melee class suppose to be tougher than range class
     
  7. Kaisyl

    Kaisyl Elite Member Elite Member

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    *Laughs in knuckles*
     
  8. Saixe01

    Saixe01 Well-Known Member

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    Exactly. Melee has so much cons that its basically extinct on recent bosses and events the last time i played. I'm not even mentioning the amount of bullshit debuff i had to go through just to poke a boss.
     
  9. Djikstra

    Djikstra Well-Known Member

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    Maybe they think of assassin trait when creating melee classes. A poor choice tho.
     

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