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Halloween 2020 Skill and Combo changes.

Discussion in 'Toram Online General Discussions' started by The Brahmnic Boy, Oct 20, 2020.

  1. Balugbog056

    Balugbog056 Well-Known Member

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    that would good mechanics if smite work like that. (basically anti decoy dumb spam impact smite)
     
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  2. Insane23

    Insane23 Well-Known Member

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    It's, but on image it's unclear if it's dw only effect. On stream I didn't hear well, but sarah said 1h/2h effect is still the same (?)
     
  3. HoboOnline

    HoboOnline Well-Known Member

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    Yeah, it's weird that they're handing more benefits to a class that has the highest ampr. You'd think they would add +100 mp for DS.
    If maybe a DS user can weigh in on the rationale?
     
  4. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    at least magic crit is easy to access now whooo
     
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  5. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

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    The stupid thing here is that I just maxed Finale on my 1H+MD mage. If smite damage FLUCTUATES, I wasted my time. =m=
     
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  6. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    double or triple smite combo is possible now tho
     
  7. -bRyAn-

    -bRyAn- Well-Known Member

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    U can only use smite once in a combo, it was a part of the change.
     
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  8. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    ooof
     
  9. Amaymon

    Amaymon Well-Known Member

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    So this is the end of combo ender era. Everything will be faster than before too due to smite restriction.
     
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  10. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Long combos is also good or might be useful now with invincibility tag.
     
  11. XCLS

    XCLS Well-Known Member

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    R.I.P

    big rip to my decoysave>kaismite setup....

    the -100 mpcost on swift might be only applied to OHS variant (in which they included the dual wielding)., mainly due to the reason where for astute its 1mpcost for 2h. I worry about the tumble chance tho.. if they ever implement it to both Ohs/Ths there'll be a big chance of it being remove i guess, just like how some skills got reworked to its og state. coz thts just unfair lel. the notion of getting swift instead of smite kinda good too owo, if ever the fluctuations on smite is biG and tht if it corresponds to player stab(rip).
     
  12. Clover

    Clover Well-Known Member

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    What if we accumulate MP in save tag instead of crying of this "no smite finale"? If there's a will, there's a way. (I'm talking about buff and decoy combos)
     
    Last edited: Oct 21, 2020
  13. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    No one cried about the smite finale tbh, it's a big improvement on removing double mana without next skill on smite. This will free up some skill points and finally, no more "not enough mana" on smite finale ender because I find it annoying everytime it shows up when I use a smited skill combo.
     
  14. LapizLazuli07

    LapizLazuli07 Well-Known Member

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    Ppl are still in the complaining stage cuz they're forced to think again.

    We gonna see either players gonna be smart and will have fun being creative making their combos.

    Or you gonna know the meta player base is stupid by dropping combos as a whole and going KTN.

    XD, you can see the mindless spamming meta we have so evidently. Im partially glad Aso is forcing us to drop it
     
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  15. erirya

    erirya Well-Known Member

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    Rip your damage, unless they reworked save to remove - damage debuff.
     
  16. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    I mean if Smite is actually reverse Consecutive, then just think about something like Knuckles Dagger ,
    We have Slide, Backstep, Shadow walk, Arcane strike and Floating kick to help us maneuver ourselves while in a long combo.

    CF also now forced to use the 5/5 instead of 3/5 technique that you used to dps.

    Magic kinda hurt the most here, thier skills are already awfully long as hell, and a longer combo means invitation to death.

    Also because now combination doesn't consume GodHand it means that we can stack up GodHand and then use Combination to max out Proration and then charge Goliath and unleash it. (Goliath is bugged tho)
     
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  17. BLCY

    BLCY Well-Known Member

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    Yeah, if the new smite work like consecutive inverse, many builds without a good ampr will be nerf for the combo. Bow should use a long combo for CF and satelital but in this time Katana, Dual and 2h can use 3 spam dps skills with combo 2 skills.

    Katana never used combo for his meta and will be nerfed in the future if smite work like cons inverse.
     
  18. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    these are all just speculations. things might go better or worse, who knows. I prefer this tho since people will go creative on their combos.
     
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  19. Lynxia

    Lynxia Musketeer

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    Short and simple combos is how i like it. At least i no longer have to put moeba shot at the end of my combos. At times i would get caught in the middle of it.
     
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  20. -bRyAn-

    -bRyAn- Well-Known Member

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    Maybe put the new combo tag Invincible on finale.
     
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